Thaumaturge Endgame DPS Guide & Ability Reviews by runicfi

by Living on May 17, 2013
Control Wizard

Thaumaturge Control Wizard

Provide sufficient control, then do maximum damage. Excess control is a waste, excess damage cannot be made.

Some Powers ( at the moment ) are clearly awesome and some next to useless. I’ve respecced around 10 times to try different builds, and found one that clearly tops all the others in terms of damage. Anyhow, here’s a breakdown of my findings and views on the powers from a PvE Dungeon DPS -perspective:

Best race: Tiefling or Human
Attributes: Int > Cha > Wis
Stats: Power > Crit > Recovery


Magic Missile

The most damaging At-Will that should always be used for DPS.

Ray of Frost

Useful if you need to stun a mob or slow them down.

Chilling Cloud

Decent damage if you build having a lot of the Chill -damage increasing features. Loses to magic missile however. AoE of the third attack is really small and you will put out more DPS in total with Magic Missile.

Storm Pillar

Just plain bad damage from itself. Small damage and takes time to charge, during which again Magic Missile will have accomplished more.

Class Features

Mostly I use Storm Spell and Eye of the Storm. You can level up the rest if you feel like you have use for them.

Daily Powers

Ice Storm

Nice damage and a lifesaver, but don’t use it in a group dungeon unless the scattering is spesifically required or you want to be an idiot and hated by your whole group. It will throw the mobs around, lower everyones DPS and possibly cause problems for the tank.

Oppressive Force

A good AoE damage ability that will also give the group time to breathe as it dazes the mobs. This is one of the better options for a Daily.

Ice Knife

A powerful single target nuke, which I personally use for bosses and elite mobs. Also stuns.

Arcane Singularity

The daily your group likes. Puts all mobs in a bunch so they can be AOE’d easily. The other “best” option for a dungeon enviroment.

Maelstrom of Chaos

Needs to be targeted and has a low channeling time, doesnt do that impressive damage. Bad.

Encounter Powers

Chill Strike

This spell should be on every CW’s spell mastery slot. Deals huge AoE damage, and stuns the main target.

Entangling Force

A lifesaver, and a good source of control. I have this maxed ( one point is enough too ) since otherwise I’d have to put the points into a crappy ability.

Conduit of Ice

A decent dot that increases damage by a lot. When Feated, also lowers the mobs mitigation, increasing the effect even further. Very good if Feated or if you’re going for an icy build.


Bad, except for pushing mobs off cliffs if you want to “cheat.”

Ray of Enfeeblement

This is a part of my rotation and maxed, does decent damage and reduces mob mitigation, increasing everyones damage further.

Icy Terrain

The immobilization is short, the AoE is small. Terribad.

Icy Rays

Some people swear on this in PvP, and it is useful there. In PvE I don’t utilize this spell.

Steal Time

An ability for controlling a lot of mobs. I have it maxed. Does allright damagewise, and dazes the mobs to give a breather in a tight spot.

Sudden Storm

Does decent AoE damage. Currently bugged and doing less than it should, also cannot crit.


A decent ability, not usually in my bars when doing a dungeon but can be useful in some future encounter where you will automatically die without it. Can be used to knock mobs off cliffs aswell, some even use this in their DPS rotation as it grants a huge amount of action points.

Shard of the Endless Avalanche 

Takes ages to use, first to land it and then hurl it, and the end result is some minor damage, during which time you would’ve done 3x the DPS with other abilities. Utterly bad.

What Powers should I skill up and how?

Fully skill the powers I have slotted in my hotbars ( detailed below ) the rest doesn’t matter. Entangling Force can be useful if more control is required.

What do I have in my hotbars in a PvE Heroic Dungeon for maximum damage at the moment:

Spell Mastery: Chill Strike
Feature: Storm Spell
Feature: Eye of the Storm
Encounter: Ray of Enfeeblement
Encounter: Conduit of Ice
Encounter: Steal Time
At-Will: Magic Missile
At-Will: Ray of Frost
Daily: Ice Knife
Daily: Arcane Singularity

As you can see, all are damaging abilities ( no surprise here when you want to do damage. ) And with this kit I have managed to do maximum DPS that hasn’t been matched by another set of abilities in my use atleast.


With these Feats I’ve achieved more damage than with anything else so far. You get action points fairly quickly, allowing for multiple dailies per fight. Your Conduit of Ice, and all Arcane Encounter spells in addition to the debuff from Ray of Enfeeblement take away a targets mitigation: pop them on a boss and watch him burn. Your at wills deal 30% something more damage, which is a huge damage increase. You also gain damage by killing mobs, and even more against targets below 30% health. All this in addition to granting Combat Advantage to your group, which again, increases damage.

PvP Guide

Spell Mastery Ray of Enfeeblement, slot in Chill Strike, Entangling Force and Conduit of Ice, kill stuff.

Attention to all Renegade -wizards!

No, your spec doesnt provide more crowd control, and it provides less damage increasing talents than the following Thaumaturge build, which also includes the 2 best damage increasing Feats of your Feat tree. 

The only Feat related to crowd control in Renegade is Maelstrom of Chaos providing Chill, and no one uses that crappy spell. A CW’s role also isn’t that of just control: it is to provide the control your group needs, and then maximize damage output. Excess control is waste. You can gain equal control in any Paragon Feat -tree by putting Steal Time and/or Entangling Force into your hotbars, or even Shard of the Endless Crappyness if you will. If you like doing excess control, go ahead. Stop posting about the things mentioned above continously, read the thread, because everything you’re about to say has already been discussed in it. Posts regarding above matters will be ignored, atleast by me. I don’t hate on Renegade.

The day Renegade makes my CW do more damage than Thaumaturge, or Thaumaturge doesnt allow meenough control to clear a dungeon, be it T1/T2/T999, is the day I spec Renegade. Currently grinding Castle Never and Tier 2 dungeons just fine.

Post Scriptum

A plea to Perfect World / Cryptic : Make respeccing cost less, and make it cost gold/less AD. Real money for experimenting with builds, while most likely giving you as developers pointers to what abilities need changing/updating? Come on.

Also note that I do not have the spare time to answer each and every question, and I don’t even have the answers to them all. Currently the game has a lot of Feats and Powers that do not work as they’re supposed to, or don’t work at all.

Forum Post

Leave a reply
  • Insane
    May 26, 2013 at 4:14 am

    What are your ability scores like?

  • DraGunaN
    June 5, 2013 at 10:32 pm

    Hi please Whats is Very good Build?? Thaumaturge our Renegade ??

  • Guzman
    June 21, 2013 at 2:45 am

    Could you please upload an image with your powers? It would be nice, cos i am new in the game and its really hard what you are trying to explain for me.

  • Anon
    July 15, 2013 at 8:21 am

    From an end game player looking around. This build his on the good track, but power usage etc is horrible. Nobody would take it in a party at lvl 60

    • Quilaa
      July 24, 2013 at 5:19 pm

      Criticism with no valuable insight = troll. Where is your build, chickensh–, er, “Anon”?

      • Anon
        August 14, 2013 at 5:03 pm

        Actually, funny joke but I just got offered to post it. It might get there. Although, I will give some insight. Replace ray of enfeeblement with shield and chill strike with entrangling force. I won’t go into details though.

        Never thought i’d end up on that comment again haha

  • Quilaa
    July 24, 2013 at 5:35 pm

    Just starting the CW: your concept that control abilities have diminishing returns makes perfect sense, fitting into the concept of the game that requires thought, not just “durrr” pile points into one stat. I appreciate your sharing. /bump to the idea on respeccing, way too expensive to allow good research. Hope PW/Cryptic is reading…

  • Julissa
    August 12, 2013 at 4:26 am

    I’m truly enjoying the design and layout of your website. It’s
    a very easy on the eyes which makes it much more enjoyable for me to come here and visit more often.
    Did you hire out a developer to create your theme?
    Outstanding work!

  • Infectuz
    August 13, 2013 at 10:30 pm

    Currently enjoyin this setup of urs would however like to know what gear ur using and enchants runes perhaps if ud be kind enough to share that.
    im an entirely new player just dinged 60 today. so still abit green on some stuff.
    but gotten the rotation of this build down and liking it topping the meeters so faar

  • Thiago
    January 8, 2014 at 4:32 pm

    Could you repost the pictures, please? (or transcribe them).

  • February 6, 2014 at 4:01 pm

    The build is decent, but honestly shard is retarded OP. it may take 3-4 seconds to cast, but it also hits 3 times harder than chill strike. Additionally with 3k+ Recovery you basically use atwill encounter encounter repeat as the CD’s are that low that being said movement makes it easy to lose your arcane stacks but shard gives you a stack when summoned. This guide is over 9 months old and much has changed since it was first posted, check out stox’s guide for a cw thaum build for module 2 (content available dec 12th 2013)

  • Jake
    February 24, 2014 at 11:24 am

    Like the last one said, Shards of EA is actually quite excellent when you learn to use it. My usual kill combo is singularity near me->Conduit of Ice on strongest->Steal time for stun and great damage->Shards of EA for knock and instant explosion when it hits-> Usually at this point everything but the strongest guys are dead but I still cast spell mastery Chill strike (aka the Iceball) to finish things off.

    Thats is a real grinder in large amount of mixed weak moderate and strong guys and has many times kicked my DPS high enough to be over double the second one if there isn’t another great rogue or mage in the party and even when there is, I usually am still on the top DPS, not that it really matters.

  • Jake
    March 13, 2014 at 2:26 pm

    Also PLEASE don’t use Ice Storm ANYWHERE except when you are alone, where Singularity usually does same or better job or in PvP, where it is actually quite decent.

    I wanted to kill our second mage today in skirmishes, as we nearly wasn’t able to finish it during the event because I was missing my Shards of EA, Steal Time and even once completely missed Arcane Singularity when she cast Ice Storm just after I had cast Singularity and she was supposed to be level 60. I still did 1.5 times the damage of the second and it wasn’t even her, but killing everything was just much slower because of her.

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