Trickster Rogue PvE Executioner Build.
Hello, my name is Xaldin@esteena from Dragon shard (previously) and i have realized that so many TRs got the wrong idea about how to build their TRs. So i thought to share my experience since open beta, about how to be a competitive TR in PvE content.
This build isn’t viable for competitive PvP matches.
Master Infiltrator Paragon
Simply because of impossible to catch, Skillful infiltrator and invisible infiltrator which are the core of your rotations and improve your DPS, Survivability and utility by alot.
Note: I’m a human, i have extra 3 heroic feats so don’t get confused.
Also i have 2 points in imporved cunning sneak but i’m not sure why the calculator isn’t updating it.
Initial Ability score and Race selection
In my honest opinion, i think Human&Half orc are the best races for PvE TR.
Half Orc racial traits
+2 Constitution or +2 Strength
Furious Assault: Your Critical Hits do an additional 5% damage.
Swift Charge: You gain a 10% bonus to Runspeed for 3 seconds when you enter combat. This effect can only occur once every 20 seconds.
Human racial traits
+2 to any Ability Score
Versatile Defense: Increase your Defense by 3%.
Heroic Effort: You gain an additional Heroic Feat point at levels 10, 15, and 20. These three extra feat points cannot be used on the paragon feat table.
You may choose what you prefer, the human seems to be tankier but the orc is more into damage.
Best stat roll in my opinion is: 16 STR 16 DEX 12 CHA. With all level up points into STR and DEX.
*Updated* 4/12/2013 Action advantage: 0/5: Me and Stox had a discussion , and he tested out the AP % gain from having 5 points in that feat and he realized that you get around 1% AP gain only from it. That’s because it seems that it is stacking in multiplicative way ( 10% out of AP %) instead of additive way ( 10%+ current AP %). Thanks again Stox for your tests . So you guys can go ahead and add the points wherever you feel like, for me i suggest something like this:
Weapon mastery: 3/3: More crit, more DPS.
*Updated* 4/12/2013 Toughness: 3/3. More HP is always good and good for surviveability.
Cunning ambusher: 3/3: This feat is very useful, since you are dealing extra damage everytime you exit stealth. Very good with lashing blade after a stealthed Duelist flurry rotation.
Endless Assault: 3/3: More damage for your encounters, why not?
Disciple of strength: 3/3
Scoundrel Training: 3/3 (2/3): Like i said, over 50% of the time you are in combat advantage aka targets aren’t targeting you. It is one of the best heroic feats we have.
Paragon path: Executioner
Please note that this path amazingly increase your out put damage if you perform your attacks while you are in stealth.So make sure you activate stealth before you use Duelist Flurry.
Underhanded tactics (Scoundrel Paragon): 5/5: Since you are in CA more than 50% of the time, this feat is amazing for your DPS.
Dazzling Blades: 5/5: Less Cool downs, why not?
Devastating Shroud: 5/5: You can either choose than or Thrill of the Kill. Since you wont be using Shocking Execution for PvE at all. Thrill of the Kill is more useful in that case.But it is up to you.
Brutal Backstab: 5/5: This is the core of your DPS. since you are stealthed majority of the time, it is the perfect feat for the stealthed-Duelist flurry combo.
Critical TeamWork: 5/5: More crit.
Deadly Momentum: 5/5: More severity= more DPS.
Overrun critical: 1/1:Same as above.
Max the following:
Cloud of Steel.: Good for ranging stuck mobs or ones that are far from your reach. but you wont be using it that much.
Sly Flourish.: good for doing sharandar dailies, since mobs there are too weak for Duelist Flurry.
Dazing Strike.:Nice damage, can hit 3 targets + and daze them.
Blood Bath:Points has to go somewhere.
Sneak Attack.:More speed while stealthed.
Deft Strike.: I only added 3 points there, just to unlock more powers. But you wont really be using that in PvE.
Lashing Blade.: Your highest damage dealing encounter.
Lurker Assault.: Your Damage% steroids in boss fights.
Whirlwind of Blades.: That’s what you will be using while clearing trash mobs during dungeons, it hits alot of targets, it gives you a power boost for your next attacks and it deals quite alot of damage.
Bait and Switch.: Very good at CN last boss fight. It will give you huge AP and enough stealth and will hold the aggro off you when you are swarmed with adds.
Duelist Flurry. ( your main At-will and your DPS core)
Blitz.: Good AoE encounter for trash clearing.
Tactics.: Can be used at some boss fights. But i usually use Invisible Infiltrator for the instant stealth bar i gain everytime i use a daily. Really depends on your play style
Impossible to Catch.: The reason why everyone hates TRs ^^. Immunity to CC and damage(if used from stealth). However, some dragon attacks can through its CC immunity.
Impact shot.: You wont be using it in PvE at all, but points has to go somewhere..
Skillful Infiltrator.: Have this slotted all the time, more speed and crit is the main reason why it is good.
Wicked Reminder. 25% damage boost. Very good at boss fights, but it doesn’t stack with other WRs ( max 5 stacks no matter how many WRs are used). But it has a relatively low up time, so 2 TRs using it will keep the stacks uptime much longer.
Smoke bomb.: I have this slotted all the time, eventhough you don’t really need it if you have good CWs in your party. But caution is good.
Invisible infiltrator.: A life saver and a not bad damage boost, i get full stealth bar to hide myself everytime i hit a daily. Good if you are taking damage that prevents you from regenerating stealth.
Shadow Strike.: Put 3 points or 1 point, depends if you want to max Shocking Execution or not. It is merely a stealth re-filler encounter.
Dark Fey Warden: You gain 250 Defense, which is obviously better than going for 250 power…25 power = 1 damage so 250 is 10 extra damage…yeah..
Fey Elusiveness: You gain 250 Deflect. Since you have way too much crit already, adding more crit wont benefit you that much ( less than 1%) because of diminishing returns while 250 deflect is translated into 1.6% deflect chance which is better stat wise.
Elven Haste: You now gain Action Points 2% faster. Which is a no brainer for PvE.
Elven Ferocity: When striking a foe you have a chance to deal 400 Arcane damage with a 1 min cool down.The 400 arcane damage can be increased by your feats/dailies nothing fancy, but definitely better than 400 healing every time you are hit with 1 m cool down.
Elven Resolve: Your Stamina or Guard Meter regenerate 10% faster in Combat. More dodges, so why not?
Dread Ring Boons
Reliquary Keeper’s Strength: 125 Power, 125 Movement.
Evoker’s Thrist: You gain 250 Life steal. Life steal is much better for use due to our rate of fire and the amount of damage we deal on single target. We didn’t go for regeneration because we don’t have the high HP pool that supports it.
Forbidden Piercing: You gain 250 Armor penetration. Take that boon even if your armor pen is capped and then you can replace 2x rank 7 dark enchants with 2x Radiant on your offense slots.
Shadowtouch: When dealing damage you have a chance to deal 1000 Necrotic damage over a few seconds. After this effect ends the target receives 25% less healing from spells for 10 seconds.
Rampaging Madness: When you deal damage you gain a stack of “Madness”. When you reach 50 stacks of “Madness” you gain 600 Power, 300 Life Steal, and 300 Regeneration. 10 seconds after gaining this bonus your stacks are reset. You may only gain one stack of “Madness” per second.
Gearing and Stat distribution
Note: I don’t own that calculator and i didn’t make it either, full credit for the person who made it available for everyone.
Make sure you focus on slotting armor penetration in all your offense slots, power stat doesn’t really significantly increase your damage out put, so make sure you put as much as armor penetration as possible until you reach 2.5k which is the amount needed to ignore the damage resistance of the strongest type of monsters . Note that armor penetration isn’t a debuff, it applies before any debuffs calculations and it doesn’t stack to negative values.
For example: If you have 24% resistance ignored, and the target has 15% damage resistance, your armor pen will only reduce to 0% not to -9%.
In your defense slots that’s totally up to you.
About your utility, add dark enchantments for more movement speed.
Vorpal is the best one for TR, since your feats gives you alot of critical severity already, so why not more?
Use BarkShield, it negates a significant amount of damage and is currently better than soulforged.
*Update* 4/1/2014 Soulforged is currently better after the rework, since you get 2 revives instead of 1.
Stone or Cat. Augment companions are the best companion, since they can give you up to 3k+ more stats.
On your runes put 3x rank 7 Eldtrich Runes tones. And on your item slots focus on as much as recovery as possible. You don’t need to slot any critical since you will have alot already.
Special thanks to ximae for bringing my attention to this point .
Ximae and me realized that our swash 4/4 buff is up almost all the time, so you don’t really need to slot so much recovery on the stone. The swash buff is around 1k recovery, so keep your base recovery on your character sheet @ 1,800~1,900 so you don’t bypass the soft recovery cap.
I suggest using :
Ancient Necromancer’s Necklace of Undeath for the necklace slot and Ancient Berserker’s Ring of Cleaving for the ring slot. They give nice lifesteal which is one of the best defensive stats you can have on your PvE setup. But you can add whatever you want, life steal is a personal preference, but you can slot anything else you prefer.
Just make sure your recovery on your character sheet @ 1,900 maximum and 24% armor pen. Here are Screen shots of my current stats unbuffed and buffed respectively.
WARNING: These stats are pre Module 2. This means that they have no dread ring boons on them nor any artifacts.
These are my current stats, as you can see, i have reduced my recovery by 1,000 on the stone since swash 4/4 bonus is up most of the time and i have added more power & life steal instead. That way we would have around 2.8k~2.9k recovery with the 4/4 swash bonus, which is about the right amount of soft-capped recovery we can have without being heavily affected by diminishing returns.
While fighting normal mobs:
Use Blitz, Lashing blade and smoke bomb ( or dazing strike) as encounters, and Duelist Flurry as your At-Will.
As for dailies, use Whirlwind of blades and Lurker Assault.
Make sure you do your At-wills while you are in stealth, to proc your feats that increases your crit severity while in stealth.
For Boss Fights:
Use the same At-wills and dailies, but switch Blitz with Impossible to Catch.
Stealth + Impossible to catch gives you immunity to damage for around 5 seconds. So make sure you use Impossible to catch when your stealth duration is about to end, for maximum damage efficiency and survive ability.
Note: for some boss fights, like Karrundax and Spell plague Overseer, they have very low damage and slow dodgeable attacks so you wont need to slot immunity for them.
Also make sure you have Wicked Reminder slotted, It is a 25% damage boost for boss fights. Can’t go wrong with it.
Shadow strike is also very good for refilling stealth at bosses, more stealth= more severity= more CA= more DPS.
Use Lurker Assault only on boss fights, or when fighting a big mob, it is very good in these situations.
Bait and Switch is also useful for bosses like dragons or Himinir. Because it can take aggro of you, and gives you a large margin of AP when it gets hit,
In normal situations, versus alot of mobs, stick with Whirlwind of Blades.
Go for full Swashbuckling’s Captain. It is the best in slot for TR at the moment for the good amount of recovery and power it gives.
For rings, i’m personally using Ancient Slavemaster’s Rings of Control, Power/crit/recovery. ( If it is too expensive for you, you can use Grand Slavemaster’s Ring of Control).
You can also use Pyrotechnic Bands but i prefer the other ones, since we don’t need the extra armor penetration from Pyrotechnic Bands as we will hit the cap on armor pen without them already, but it is up to you.
For necklace, i’m using Ancient Excorcist’s Necklace of Blessings ( If it is too expensive for you, you can use the Grand Excorcist’s Necklace of Blessings, slightly less stats but still viable).
For weapons, best ones for you are the legendary fomorian ones. But since it would take you long time to craft the main hand through Weapon Smiting , try getting the Ancient ones from Castle Never first.
*Update* 7/1/2014 Valindra’s tower weapons seems to be easier to get, and they give better stats than CN weapons.
So i would go for the Valindra’s Tower weapons before i make the Fomorian daggers.
*Updated* 12/12/2013 Ximae has found an alternative way to increase your stats, using dread boons and lantern artifact, while not crossing the armor pen cap. ( click his name for more details)
These are the artifacts i recommend using on your 2nd and 3rd slots after lantern, take any two of those:
Blood Crystal Raven Skull
Emblem of the Seldarine
Eye of Lathander
Shard of Valindra’s Crown
Here is a link to Ximae’s post about what building path he took. He has used different equipment and achieved around the same stats ( he seems to be tankier though) so i recommend taking a look at his suggestions -Click his name for more details- .
I have never, and i will not, claimed that i’m the best TR on the server. Your build might be better or you might have better options and feat selections that suits your play style. This guide is just my experience on TR which is my main class since open beta. If you have any questions i will be glad to answer them.