André’s CW PVE SpellStorm build/guide
This is my first and probably only guide/build i will ever make so i’ll try to be as clear as i can, i was over asked for builds and explanations, what is good what is bad what works better with what so i’ll present you my Build and at the end of the page you’ll have a Guide. Be sure to rate it was you like it and leave your feedback i’m not saying this is the best build or etc, just the one that fits best for my doings which are PVE and minor PVP.
Ok my build, i run as a SpellStorm Control Wizard
So starting with the beginning why spellstorm?
Well first of all, more damage, the output damage is higher than a Master of Flame, be it burst damage or DoT damage it is better for both, and with sudden storm’s opressor feat it has a chance for insta control, with today’s nerf we won’t be abble to achieve the perfect perma freeze but we can be so close to it, and with the damage a party usually does you barely need the control, but its good to instaly freeze everything in a aoe in dungeons like castle never.
20int+15char: The best one for damage, some come up with the 18-18 this isn’t good you’re trading always damage for dmg only when dealing combat advantage, the critical doesn’t chance much for this build so its pretty much useless.
20int+15wis: for more control i would do this one.
as you level foccused wisdom, so i ended up with 26 int 19 wis 17 Cha, why? wisdom gives me action points gain, recharge speed and control bonus, i do like this, as you can see in my stats i love control bonus and recharge speed. But if you looking into ONLY DAMAGE BUILD foccus full on CHA.
The Belt: this is just a lame substitution, i’ll be using Artifact belt of Intelligence and so should you.
Enchantments+rings+necklace: i’m not using the right ones for the set so my stats are a bit off, the enchantments you should use are to compensate what your set will lack, i’ll explain right away read further.
Artifacts: Sigil of the Devoted should be on your list definitly, but the others will depend on you, i foccused control+life steal, and to make with the set i also needed recovery so i chose those artifacts, but if you are to be full Damage you should go for Power ones.
Enchantment: Vorpal, read bellow on the guide part so you know my tests, but for DPS vorpal is far the best. Soul Forge for PVE still does it’s job and by far better than any of the others
Malabog Dread Legion 2/2, fair amount of dmg
Draconic higher DPS but messes stats too much you’ll have to compensate (this is the reason why my stats are rubbish at the moment im going to change into draconic.
Vizier 4/4 it is actually still effective but you won’t deal more damage than if you use DL/MC like we used prior to mod 4 it isn’t as effective somehow #tests-were-made.
Dread Legion 4/4: Actually is good, it’s 4/4 effect procs quite often but i belive it has an internal cooldown tho they don’t say it, but DoT in aoe will always always always proc it, and the dmg that the set activates will also proc assailant force.
Main Hand: I use the arcane artifact-weapon, but if you should use the chill one, this one will give you more Armour penetration, but you’ll lack recovery later ’cause you won’t use weapon set so you lose 450 rec, tho arcane one isn’t bad either but the effect is rubbish, since i barely use at wills besides for buff it doesn’t make a sh— difference to me.
STATS YOU WANT TO HAVE:
Power: keep power higher than 7k and foccus on it when you got all other stats
Recovery: keep recovery between 3k and 4k for less cooldown and more action points
Armour Pen: the most effectiveness of armour pen will be around 2.4k, less and you’re dealing less damage, more and you’re wasting points.
Critical: well this won’t make much difference to us ’cause of eye of the storm, yet it is good to have a few so keep it higher than 1.5 and lower than 3k.
Life Steal: this is our main survival source keep it always higher than 700, i have about 2k since i solo a lot, but you don’t need so much, 700 yet is the lowest of the lowests you should have, so keep it around 1k.
Controlling Action 1/5: well it isn’t much of a thing, just a lost point, putting this point into aoe would be a cool one too.
Weapon Mastery 3/3: 3% critical chance, free crit chance thanks NW! putting this point into aoe would be a cool one
Toughness 3/3: 9% HP great for inscrease survivability
Fight On 5/5: 10% encounter cooldowns reduced by 10%, well this is a bit more than 1s cooldown reduced on all skills, all! so its really decent, again for full full damage i wouldn’t do it.
Battlewise 0/3: this really isn’t wise at all
Wizard’s Wrath 0/3: well i’ve got really disapointed when they changed feats this now became really bad for me but there’s 2 points you can spend here if you want… since we don’t burst aoe much dmg anymore…
Blightning Power 3/3: well inscreased 6% dmg to ice knife which is good, to icy rays for burst single target, for ice terrain and for COI, also for Creeping frost effect ( Thaumaturge’s feat)
Learned Spellcaster 0/5: well unlike what most people thing this won’t add +5% dmg on your intelligence, it will increase it’s bonus damage, so its 5% of 16%, which is really really bad
Prestidigitation 2/3: 2% stats rating for you and everybody, well this is better than nothing and if you have 10k power this will give you additional ~1.5% dmg which is more than the 5 points on learned spellcaster
Focused Wizardry 3/3: deal 30% more ST for 10% AoE, well this is great, what a trade, 30% dmg for all our single target powers, ice knife + 30%, stormspell hits +30%, (needs further testing but i belive asailent force counts), stormfury +30%, +30% on Creeping Frost and Warped magic, only thing to regret is -10% on our opressive force and -10% on our sudden storm, ’cause on the rest it pretty much overcompensates on the stormspell since the rest is mostly aoe stormspell proccers.
Thaumaturge start: 5/5 on both, pretty much the other feats are useless these are the best ones, we’ll barely use storm pillar if we will use it, it takes time to fully charge it -ain’t nobody got time for dat-
Frozen Power Transfer 5/5: well duh, Chilling Cloud is the most damaging at will at the moment, to have our only at will buffing (5% to 15%) us is pretty good
Far Spell: well… meh…
Elemental Emporment 5/5: procs really really a lot, it’s affected by buffs and seems to also procs other effects, i’ve seen creeping frost dealing more than 2k per spike.
TRanscended Master 0/5: shard is dead, icy rays would be a good one for pvp and for pve burst but i don’t wanna open the hand of other feats.
Assailing Force: High damage, the effect procs on you and then will be proced on the mob it is procced by DoTs like Icy Terrain and COI, dealing often 15k/20k on PVE it is by far one of the reasons why we must love it, while it does say it has a max damage, that is the base damage, the damage will go higher with buffs and effects doing really great dmg =).
BItter Cold 5/5: we use alot of cold spells, icy terrain, COI, even our at wills are cold spells so basicly a almost always active
Severe Reaction 0/5: improves your survivability really well, but i don’t miss it and it would be easily compensated with a pseudo dragon, yet for PVP there’s no better feat as it seems to be procced by even plague fire hits.
Chilling Control 5/5: i looooove this feat, ice terrain+SS= insta freeze, since SS has a fast spellcast it is great for tight situations as saved me a lot of times and makes my life so much easier.
In case you’re lazy then let me explain to you, with this build i foccus a bit on control and on damage over time, where i tend to max DPS through stormspell and assailant force and also creeping frost, doing all these i get a real good control with very very high damage total, 20k assailant force, 2k per spike creeping frost and 15k StormSpell, higher stats will have higher results, by using the +30% single target feat which will boost the single target power effects like the ones spoken above, we start with COI on tab for big aoe proc+chill, then Ice Terrain for aoe procc+freeze, then Sudden Storm for insta freeze and good 20k hit aoe, finaly use Steal time which as we know counts as 6 encounters, being the king of effect proccing dealing more dmg with stormspell hits than with the steal time itself! enjoy the control+topDamage build.
For Single target Ray of Enfeeblement on tab and switch SS with COI for mixed, and for single only use only single target spells.
Icy Terrain: 7 ticks and will most likely proc creeping frost, storm spell has a 20% chance so, icy terrain has a deal 7*20% chance so there’s no way it will not stormspell at least once, with all the buffs dealing about 10k on each.
COI: 7 ticks, same things
Steal time: about 6 ticks, ate the end you deal more damage with stormspells than with the hit itself, 6*20%
Sudden Storm: the aoe hit will do ~20k+ stormspell it does about 20/35k
so lets add it, 20%(7+7+6+1) = 20%(21)=420%, so your combo will proc at least 4 StormSpells to each mob hit by your combo so basicly free 40-60k on your whole rotations just with stormspell on the passive slot we’re just ignoring the base spells damage, and other effects, we then add Assailant Force that will be dealing about 15-20k to one of the mobs and will most likely be procced by icy terrain and COI, Creeping Frost hits also proc storm spell so we’re looking at the least damage they will do to each mob, so guaranteed 40k.
So we have a base damage that will always be there independent, which does substitute our old shard of endless avalanche, but better! better! this time we can control them all together while dealing damage instead of spreading them, you’d think we’d lose damage with Opressive, but since each opressive hit also has a chance to proc StormSpell it’s damage is still pretty good.
Since so many people asking for my build and a guild so i’ve finally decided to stop to write it all down for everybody, i’ve been playing with control wizard for 9 months or so, i usually do PVE but i go pvp pugs or premades just for fun
I wanna make more of a guide and explain everything i use, i’m not implying it’s the best, but i’m barely out-dpsed ever and i still manage to have a insane control.
I’ve made a lot of tests tried different builds, with renegade, opressor and then finaly got back to thaumaturge and i’m gonna try to pass my experiences to you.
A little knowledge and tests :
I’ll let you know my rate: Good average bad Really Good
Human: well the 3×2% of something are lost but you get 3 extra feats, lets see where we would put the extra feats in? +1 prestiditation +2% aoe attacks? well it doesn’t quite do it for me, but you might think it’s better, def the best option if you’d go full burst aoe dmg which i don’t recomend
Tiefling: the top one when it comes to dmg, unlike what it used to say, tiefling’s buff occurs when the enemy is bellow 50% and not 30%, so basicly on bosses this will be great, but on adds you’ll barely notice, but it is still a damage buff to take to account, add a archon for extra dmg on low HP bosses. +2 on charisma gibing +2% combat advantage bonus, +2% Critical Chance,+2% pet’s stats which are good.
Sun Elf: i mostly like the elf for appearance and it’s my fav race on most MMORPGs, i chose it at the start and i don’t regret it but i won’t say its best, i get 10% CC resist and 3% or 2% action points gain, which is pretty cool, most people say it’s useless but our highest dmging spell is a daily, having more daily is always good for slightly more control and also a dmg bonus i like it. The +2 CHA like tiefling too.
DragonBorn: now 3% more power and 3% more critical is a very low…. or is it? add prestidigitation which is 2%, so basicly you get 5% more power and 5% more critical, but leave alone prestidigitation, 3% might not seem like a big thing, but at 10k power it is 300, 300! which is like having an extra rank 10 radiant giving you about 2.5% more damage or something like that, since some of you are able to get even more power than that so more dmg buff, and it gives critical too but that doesn’t affect us much, in addition you can have +2 on whatever you want a dream of, which makes this the best race for a full control were you’d make a full int+wisdom, but yeah great race too bad no helms available for it.
Halfling: the resistance man.. CC resist+deflect chance… for full pvp thats the deal you all know
Human: well the substitute version, better for dmg on pvp halfling but weaker on resistance
races do make a difference but is very small, for different purposes dif races =) and play with what you most like to see on screen the difference is too small and arguable between those races.
Great amazing damage with a great stand out when it comes to single target damage, its beautiful for DoT spells like ice terrain, conduit of ice ray of enfeeblement and even Steal time that while it doesn’t exactly hit, it counts as 6 powers, the DoT from the feats which are detailed in the build!
This would be for the burst damage build, but with shard of endless avalanche dead, the only thing we’d be left with good damage is sudden storm and steal time for AoE burst, and yet Steal time doesn’t do much higher than 40k, CW’s burst damage is kinda dead, and as a party helper i belive Opressor is yet better
The once-amazing tree for control, it was indeed amazing, but with the no-chill for 3 seconds after shatter/freeze on this module don’t think it will be as good, the perfect perma freeze as something insane you could literaly freeze permanently all the monsters on Castle Never’s last boss as long as you wanted, using a plague fire it would be a great option if the was a dungeon indeed so difficult where one had to control the monsters permanently so they don’t kill everyone, which just doesn’t happen in NW, so i still think thaumaturge is most usefull tree
Class Features AKA Passives:
Orb of imposition: with the buff now granting 75% aditional control time, it’s something really really impressive, making a real difference on pvp, almost twice the time, yet it comes in with a bunch of buggs, mainly singularity, with high controls ine singularity seems to hold mobs longer inside the ball, making the dmg explosion instead of dropping them in place, spread them making the singularity 100% useless with this passive, Malestorm of Chaos seems to make mobs fly higher with this feature and entangle force on tab seems to spread mobs just like singularity, the high control seems to bug and offer the oposite result.
Arcane Presence: at a max of 15% dmg buff only for ice spells it just doesn’t do the deal, with renage tree you could have extra 5% critical chance, still since renegade isn’t so good… it makes this passive a bad one
Chilling Presence: since mobs get 6 stacks of chill, max 7 when frozen, this would give 21% dmg bonus max
Evocation: permanent 15% dmg buff on all aoe attacks, just not good enough for me as we aren’t burst damage anymore and it would not affect StormSpell nor other procs/feats as they all proc as single targeted powers
StormFury: Interesting, when bellow half health you deal about 2-3k dmg tho it seems to be affect by buffs being that once i hited a HR for 8-9k, being only good for tankers ’cause a glass canon is either killing or dead.
StormSpell: the divine dmg booster machine, what helps control wizard stay on the top damage charts, with about 15k hit critical with vorpal and 5k non critical hits, having its chance procced by Dread Legion 4-set, by steal time (6*proc chance per target), by each tick of conduit of ice and ice terrain, yet it isn’t procced by plague fire (which would make plague fire OP) and being procced by many feats of thaumaturge it is great
Eye Of the Storm: Not everybody uses but its still amazing, being able to critical for 6s, is enough to send out a high combo from your skills, the cooldown starts once it activates so its 14s without so many criticals till next crit rain, the reason i love it, is to be abble to use Opressive force at max damage, just send any power even an at-will and you can just bam your daily that will proc stormspell, that will storm proc everything, that will stack plague fire up to 8-11 stacks and control all ALL the adds without limite being abble to do 3M dmg in a single daily and almost cleaning a whole room, the time i take to make another daily is about 15s with the DC artifact+ attacks maybe even faster, so i can send 2 dailies that i know they’re gonna go critical, the cooldown is just perfect, i prefered the past eye of the storm as it required more skill to use than this one, but well this seems to work too, and tho some say it makes stormspell crit.
Ice Storm: just horrible, high dmg but horrible, use it and you’ll probably be thrown out of the party as fast as you blink.
Singularity: with the nerf and all it only deals damage and brings together 8 mobs, it has just become a gathering mobs, i only use it for very specific situations as in when the mobs are very separated and they’re not more than 10, careful as singularity will give the affected targets a brief moment of target/damage immunity and a lot of monsters will jump out of it, making it a dangerous spell.
Opressive Force: By far the best Daily for me, only people who can’t think better will make a bad use of it, and it indeed incorrectly used can be a pain in the ass, it’s spread force is big, its one of the few dailies not to have a cap of how many mobs it hits dealing a good ammount of damage, proccing a lot of effects just wonderful, the deal with this one is using as a control spell and not just as a damage, try to use it so it push mobs all to the same side and not to spread them, a funny trick is to dash into mobs use ice terrain, dash again and use opressive force, they’ll stay on ice terrain, they will be pushed into the ice terrain and suffer DoTs from Opressive Force and Ice Terrain, once it ends they’re most likely frozen by ice terrain, to maximize damage only only use it when you have eye of the storm or to get out of hard situations.
Ice Knife: best burst single target damage that a control wizard has with a nice prone effect combined with ray of enfeeblement a average CW can deal about 100k+ sometimes 200k, be wise and only use it when you have eye of the storm active.
Maelstrom Of Chaos: aka moc, high DPS and reduces dmg and gives brief CC immunity, since it’s a aoe the damage is quite good, great for control since it has prone, to be one of the best skills a mage could have IF! IF! IF! IF! the cap of mobs weren’t as small, max you can is about 4-6 targets that are near you, it’s alredy a hard skill to use, and with such a low target cap makes it pretty much useless, still one of the funniest, it is affected by orb of imposition making mobs fly higher than they would do.
Furious Immolation: Like a better and faster version of singularity with as far as i heard no cap of mobs, has a nice stun if you follow opressor’s feat.
Chillin’ Cloud: The best damage-wise with the extra of the chill+buff of thaumaturge tree giving 5 to 15% dmg bonus o/
Ray of Frost: Best for pvp and single target fast control ss+ray of frost will insta freeze any add you want, for new dungeon great, the best at will for effect proc
Storm Pillar: well only 10% dmg buff on fully charged but no chill effect nor weapon artifact buffing it so nevermind it, it is good on pvp to use with red glyph but still… annoying to cast.
Arcane Missiles: well good single target dmg, since our dmg is no longer foccused on arcane spells arcane mastery isn’t the most precious thing ever, still not bad but wouldn’t use it much
MoF one: heard really good damage and adds burn pretty great too bad stormpillar isn’t as good!
P.Vorpal: indeed so far the best one when it come to Damage, you’ll get higher dps total at the end than with plague fire obviously!
G.Plague Fire: Debuffs and burns, yes indeed very good for DoT!
P.Flamming: Needs further testing but seems to act as a more aggressive plague fire without benefiting the party and dealing more dmg
P.Lightning: after a few tests i can honestly say this is a really bad option for CW, its better than most lesser enchants but that’s just it, G plague deals more dmg on a CW than Lightning.