Syrreth: Scourge Warlock Guide, by “Leeroy Jenkins” of GWF Fame… ;)
To begin thanks for taking the time to read this guide… It’s based on my experience on the test shard leading up to Mod 4, and since with leveling up my Scourge Warlock on live.
Daigotsu – Tiefling Scourge Warlock : Fury Tree Build
Race: The best races, in my opinion, are Tiefling, Human, and Dragonborn. Currently I selected Tiefling as I wanted to see how the Race worked out.. Though I believe Dragonborn/Human Racial Traits are completely viable, and in some cases may be better DPS wise.
Stats: I went with +2 Con and +2 Cha, with a start of: 18 Con, 12 Int, 18 Cha, 10 in everything else. I put 6 Points, during leveling, into Con and Int, to reach a final allotment of – 24 Con, 18 int, 20 Cha, and 12 in everything else.
Link to Neverwinter Calc Build: http://nwcalc.com/sw?b=pa2:4yh4j:b8e…0000&h=0&p=hlb
Heroic Tier –
Weapon Mastery – 3/3
Energizing Curse – 4/5 (Can be 5/5 if you drop one from Weapon Mastery)
Empowered Rituals – 3/3
Determined Casting – 5/5
Devastating Critical – 3/3
Blood Pact of Cania – 2/5 (5/5 if Human)
Fury Tree –
Critical Promise – 5/5
Offering to the Prisoner – 5/5
Executioner’s Gift – 5/5
Brutal Curse – 5/5
Murderous Flames – 5/5
Creeping Death – 1/1
Temptation Tree –
Vengeful Curse – 5/5
Hand of Blight
Dark Spiral Aura/Hellish Rebuke
I am starting to prefer Dark Spiral Aura while running through dungeons, as if you are conscious of using it when you have 3 spirals I’ve found it to be good damage. Particularly since my style of playing the Fury Warlock is to stay at decent range and not getting into Melee if I can help it. Thus limiting the use of Hellish Rebuke. However if you are getting hit a lot, and/or prefer to play closer to the action you can use Hellish Rebuke to good effect!
Encounter Powers –
Warlock’s Bargain/Fiery Bolt
Killing Flames and Dreadtheft are pretty much self explanatory for the Fury Warlock. Though I’ll touch upon proper use of Dreadtheft in a bit… Warlock’s Bargain (is my preference over Fiery Bolt) as it’s Necrotic Damage, and leaves a lasting curse on the target, so it’s good to lead off with on an Elite mob, then Killing Flames/Dreadtheft-ing them. Fiery Bolt I can see use in a more AoE centric runs, if needed. It has it’s merits, however I prefer the Necrotic Damage and the non-consumable curse of Warlock’s Bargain most of the time.
Now Dreadtheft is an superb Encounter Power, and I’ve found that it’s target/use is paramount to maximizing DPS. Usually when I target an Elite Mob (or a Boss with lots of adds) I tend to run in a large circle around them. This allows me to find the best point to pause on max add killing (if that’s available) and to avoid AoE targeting effects as I am constantly moving. Normally I prefer clockwise, however I’ve been training myself to be able to go counter clockwise so that I can maximize my damage based on the position of the enemy. Dreadtheft is the key aspect of maximizing DPS for the Fury Warlock, so I recommend practicing with it religiously until you feel comfortable moving in all different directions, with being able to double back for better positioning as necessary.
Anything Else Your Heart Desires…
Tryannical Threat is the Alpha and the Omega of the Fury Warlock build. Maximizing AP Gain, and popping this bad boy whenever you have the chance (strategically of course!) will allow you to absolutely melt adds faces, particularly by following it up with Dreadtheft. If you have time, I tend to build it up to start a dungeon and/or boss fight. Before moving forward, I pop it, then move/Shadow Walk forward into range, drop 1-3 of the Tryannical Curses on the appropriate bad guys and then the DPS Festival of Awesomeness begins with Dreadtheft. Though depending on cool downs you can lead off with Warlocks Bargain/Killing Flames if you’d like.
Basically… Practice, practice, practice. When you get this down, it should be simply awesome, particularly when you’re able to maximize AP gain via feats/companions/artifacts.
Passive Class Abilities –
No Pity, No Mercy
Shadow Walk/Flames of Empowerment
No Pity, No Mercy is simply an ama-za-zing Passive Class Ability. Granting Combat Advantage gives you a great increase in damage, and it can hit multiple targets when you Dreadtheft. It lasts for 2 seconds, and with my current Crit Chance of about 35% I am Crit-ing over a 1/3 of the time. This should never, ever, leave your bar as a Fury spec.
Shadow Walk is my preferred second Class/Passive ability as it allows me more ability to change position faster, in short bursts or longer sustained runs. I just really enjoy it’s ability to allow me to be where I want to be as fast as I possibly can be. Flames of Empowerment I find useful when I want to save my Tryannical Threat for later on, thus obviously increasing my DPS. I’d say it overall increases DPS in a run more, but the Shadow Walk allows you to be where you want to be and also assists. It is basically a playstyle decision on my end.
Here I will touch upon a few key equipment choices…
First and foremost, maximizing AP Gain. For that I highly recommend the Thayan Book of the Dead and the Devoted Cleric Artifact: Sigil of the Devoted. I currently have the DC Artifact and it’s in my active spot, and will thus remain their indefinitely. The Thayan Book of the Dead will replace the Dragonborn Artifact: Heart of the Red Dragon as soon as I get one. It’s pretty self explanatory, as you want to get as many Action Point Increases as possible.
My other Artifact is currently Kessel’s Spheres of Annihilation.
Mainhand, Fabled Fomorian is the way to go IMO as it’s set bonus and stats are better for a DPS Warlock. My Lifesteal is around 12% w/Endless Consumption and I’m perfectly fine as is.
Armor, Accursed Diabolist. The proc rate of this, particularly with Dreadtheft is amazing, and highly recommend it. Different builds use the other sets, but this is still the alpha set IMO.
Enchantment, I prefer Perfect Soulforged and Perfect Lightning. Soulforged for those times you do die, why Lifesteal isn’t enough… Get rez’d then Shadow Walk to freedom. Perfect Lightning procs so much with many of our abilities, I’ve found in my testing it to be the best. However Perfect Vorpal is definitely viable and with some changes in the build could be close or surpass DPS. It merits more testing honestly…
I’ll be posting a pic of my current gear in a coming post, so you can see my other stuff also…
Ioun Stone of Might (Purple)
Wild Hunt Rider (Purple)
Laughing Skull (Purple)
Dancing Blade (Blue)
Erinyes of Belial (Blue)
I prefer Ioun Stone of Might to Radiance, as I prefer the Stamina Gain bonus over the stat bonus’s the Radiance gives. Just personal preference here…
Wild Hunt Rider is silly good with Dreadtheft.
Laughing Skull, a free 1000 GS increase for everything but boss fights? SIGN ME UP! Switch to whatever you want before boss fights.
Dancing Blade/Erinyes of Belial – These are for increased damage via crits, however I do want to get a Lightfoot Thief and possible drop the Erinyes, however at Purple it is 10% Severity increase which is a REALLY good bonus, thus Dancing Blade will leave first.
Special mention for the Sprite(s) that can increase AP Gain, as I am considering them also!
Boons – I’ll have pics up soon, but this is what I will be doing (I have full Sharandar/Dread Ring, and working on the rest)…
Dark Fey Hunter – +250 Power
Fey Precision – +250 Critical Strike
Elven Haster – +2% AP Gain
Elven Ferocity – 400 Arcane Damage
Elivish Fury – 20 Power for each enemy killed, lasts 45 seconds, can stack up to 30 times
Dread Ring –
Reliquary Keeper’s Strength – +125 power/Movement
Evoker’s Thirst – +250 Lifesteal
Forbidden Piercing – +250 Armor Penetration
Shadowtouch – 1k Necro Damage randomly
Endless Consumption – Chance for 3x Lifesteal Healing
Icewind Dale –
Encroaching Tactics – +250 Combat Advantage
Refreshing Chill – +250 Stamina Gain
Rapid Thaw – +250 Recovery
Cool Resolve – +500 Power depending on how much Stamina is missing
Winter’s Bounty – +10% AP Gain when killing a target. (Cannot wait for this one!)
Tryanny of Dragons –
Dragon’s Claws – +200 Power
Dragon’s Gaze – +200 Critical Strike
Draconic Armorbreaker – +200 Armor Penetration
Dragon’s Greed – +200 Lifesteal
Dragon’s Fury – +3% Critical Severity
So that’s the basic gist my friends… I’ll be fleshing this out with some pics, etc., in the coming days.
Feel free to ask questions, render constructive criticism, and let’s make this build the best it can be!
I just wanted to chime in with some updated strategy from the Warlock – Fury spec perspective…
I’ve been consistently out DPSing all comers in DDs so far. The combination of being to initiate from a distance, keeping Tyrannical Threat up often, maxing DPS options (Crit Severity Companions, DC Artifact, etc), and most of all positioning for powers, have made it possible.
Now I’ll readily admit I am pretty darn well geared, and should be fairly well maxed out after the 2x Refinement Weekend. However I believe the positioning and use of Encounters is a key component of how a player can maximize their DPS in this build. The general rotation to initiate combat, for me, has been if Tyrannical is available to lead off by tagging the biggest baddie in the room, then following with Warlock’s Bargain, Killing Flames, and then Dreadtheft. Now, I do realize that Killing Flames doesn’t do max damage when a baddie is at near full health, however it still does respectable damage. Plus the cool down on Warlock’s Bargain is 11.3 Seconds, and Killing Flames is 10.3 Seconds currently for me. Thus I only have to wait a few seconds once Dreadtheft is done to start nuking again.
Dreadtheft is our bread and butter Encounter Power where a great deal of our damage, and stacks of Creeping Death, occur. So positioning it on the biggest baddie and the one who will arguably live the longest, is paramount to maximizing the carnage you create. Then comes the moving around… Very rarely will I stand still and Dreadtheft, or stand still at any point really. Major reasoning for that is that Warlocks are easy to CC by PvE baddies or PvP enemies, thus keeping your feet moving is important to staying alive. Also it allows you to angle your Dreadtheft, and other Encounters, as necessary. You should practice on the target dummies, or on groups of adds (I’d suggest the Dread Ring for that as geographically is pretty open, but has other enemies you have to be aware of), by rotating both left and right in large circles around them. Practice cutting back and forth a bit also. What this will do is give you the experience in watching the baddies to see where they are moving so you can maximize targets. It will also keep you from falling into red circles/zones to avoid damage/CC. Over all it will just make you a better player, which is why I recommend trying it out!
Also for the use of Shadow Slipping, that is basically your get out of jail free card… I use it in more of a short burst mode, trying to angle to just outside dangerous areas. Every moment you’re Shadow Slipping you are not doing damage. Thus you want to minimize it as much as possible, while also being able to save a large burst of it in case things get FUBAR’d…
I’ve also been starting to test the build in PvP a bit, and yes I am going in as a ‘Glass Cannon – Range DPS – Support Mode’, and I’ll have further information on that in the coming days/week.
Keep on rocking guys and gals!
What a weekend it’s been… An absolute marathon of Refining for everyone I know, including myself! I spent over 10 hours refining the following to Legendary status:
Hubris of the Golden Dragon
Plated Belt of Constitution
Sigil of the Devoted
Thayan Book of the Dead
Kessell’s Spheres of Annihilation
Mind you those 10+ Hours had over 14 client crashes where I had to restart the game. Pandapaul, a superb GWF and an amigo of mine, kindly hinted there was a way to refine without the crash, but he of course mentioned it late last night… Once I was already done!
No skin off my back though, cause I was already finished! lol
So without further ado, here is my current Gear load out in pictures, along with my current PvE stats, etc.
Here are the stats I am currently running around with:
Ok, so to discuss some things about the gear…
I went with the:
Burning Necklace of the Shore
Draconic Ring of the Shore
Barbaric Ring of the Shore
Based on the reasoning that basically I’m fully tricked out, for all intents and purposes. I could get more Power from using some Rare Equipment, like the rings in my companion and I do have those available in my bags… It’s just that I felt the other stat increases helped round out the character a bit more.
I do eventually want to get the Ring of Pain from the Lair of Lostmauth Dungeon and/or Shores of Tuern Skirmish, whatever it falls from!
That ring gives:
+138 Critical Strike
I’ll probably be replacing the rings on my Ioun Stone of Might with these when I get them. I also need/want to get the Fallen Dragon Grimoire, so I can spread out my ArmPen slightly for if I want to take the current Ring/Neck of the Shore off eventually.
Just a bit of tweeking on my end, seeing what I can do. I am a tad low on Recovery and I want to increase that… So I’m looking into balancing that out a bit!
Thanks for reading!