Crit’s Personal PVE Spellstorm Thaum CW Guide {Mod 5 version}

all mmos is the same
by what the crit on February 25, 2015
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Crit’s Personal PVE Spellstorm Thaum CW Guide {Mod 5 version}

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6/28/15 Update: This guide is outdated!
(For NWPC!)

Hey all! Sorry this hasn’t been updated since the day I made it. I actually made it back in January, and took a break from the game somewhere between that time and the time it actually got published on here. I haven’t played the game much since then as I’ve had to focus on my job/other things, but I think I’ll be able to remedy that soon. ((it also partially hasn’t been updated because I’m dumb and couldn’t remember my password.. and didn’t have the ability to edit it it qq))

Where does all that leave the guide now?

Currently, I’m getting back into the game. A lot has changed. A lot more than I expected since I was last on the preview server. I’m actually a bit disappointed they took out the previous epic gear, since that was a main station set for the guide. Oh well! The old gear can’t match up to the new mobs anyway. Well, you melt stuff, sure, but I’ve been having to dance around a lot since everything’s got a crazy amount of power behind their blows and lifesteal isn’t so reliable.

I do NOT recommend using this guide
as a one-and-only build to use in Mod 6!
Seek out information and advice from others too!!
then by all means, this guide should be set for you!

What are the plans for this guide in the future?

Well, I’d love to figure out a nice build to use as soon as I can. I’d like to take some time and talk to some other CWs in game and run some tests before I put up anything official on here. And before I can do that, I need to find some first! (rip old guild).

I can say at least that I have not changed the encounter powers I was using before. If anything, I think I need to make a decision between some extra damage for chilling cloud, or get some more control in there with that new icy vein feat… Speculation!

Basically, sit tight. This guide’ll be updated soon enough!

At least the neverwinter calculator is fixed, right?

5/13/15 edit: hey there friendos i haven’t had the time i wish i did to play the game and figure things out, but i have a general workout of what you need now. the only thing I really need now is to figure out a proper way to charge action points up faster, since INT is no longer responsible for AP gain as it once was.

5/02/15 edit: i just realized i was dating previous edits wrong lmfao +++ DON’T USE ALL THE BOONS BELOW FOR MOD 6

4/30/15 edit: boy do i sure wish i knew how this coding platform worked

4/29/15 edit: thanks for the reminder about NWXbox, admin! Glad I got friday/saturday off this week, I can properly mess with this then

4/28/15 edit: qq i’m smart

Hello! I’m posting this for future reference of anyone who’s thinking about trying out a CW, wants to compare their build to this one, and because mmominds has helped me out with my own builds in the past.

First off: This build is for Mod 5. When Mod 6 comes out, I will update it with the new feats and gear that will be coming with that module. Right now, there isn’t a whole lot on the preview shard to go by, other than that I definitely can’t wait.
Secondly, this build compliments my personal play style, and is reliant on high crit chance. I play up close to mobs, sweaty chests to chest, and am not afraid to take damage.
If your play style has you sit far back from the sidelines, then I cannot guarantee this build is the one for you.
Lastly, this guide is in depth!
If you’re already familiar with the CW, just use Ctrl+F to find what you’re looking for.

 Character Creation

Picking Your Race

I would argue that the two best races for Control Wizards are currently Tieflings and Dragonborn.

Tiefling Racial Traits:
  • +2 Charisma, one of our secondary stats.
  • +2 Con or +2 Intelligence, in which our primary stat is Intelligence.
  • Bloodhunt: You deal an additional 5% damage to targets below half health. More DPS!
  • Infernal Wrath: Whenever you are hit, you have a 10% chance to lower the power of your attacker by 5% for 5 seconds. This is more for secondary debuffing targets, but that’s not the primary concern with this build. It’s just a bonus.
Dragonborn Racial Traits:
  • Able to grant +2 to any stat
  • Dragonborn Fury: Your power and critical strike are increased by 3%. Initial DPS boost.
  • Draconic Heritage: You receive 5% more healing from all spells and abilities. Helps with survivability.

I went with Tiefling because I prefer its racial traits over Dragonborn. That being said, it’s also free!

 Ability Scores

This build focuses primarily on Intelligence and Charisma. You can put Wisdom to the side because the control comes with the feats and encounters of this build. 

  1. Intelligence contributes to Damage Bonus and Recharge Speed.
  2. Charisma contributes to Critical Chance, Combat Advantage Bonus, and Companion Stat Bonus.
  3. Wisdom contributes to Recharge Speed, Action Point Gain, Control Bonus, and Control Resist.

The suggested roll for this build is 8/10/10/13/13/18. As a Tiefling, our Charisma would be boosted up to 15 and our Intelligence up to 20. It’s up to personal preference which stats take the 8/10/10, but I would suggest putting Constitution and Strength at 10 for more stamina regeneration/HP. At 60, the score should be 10/12/12/26/15/21 without buffs.tea

10 STR || 10 CON || 8 DEX || 18/20* INT || 13 WIS || 13/15* CHA
*suggested stats if you’re rolling a Tiefling

Out of all the powers that the control wizard has in its arsenal, there isn’t one that I would say doesn’t have a proper use or purpose. You should eventually try to max out all your encounters with the bonus power points you get as post-60 leveling up rewards. Encounters first, then dailies, then class features, then at-wills.

If you are already familiar with the CW’s powers/feats and do not require explanations, then
feel free to use this nwcalculator version of my build to avoid reading everything
Note: Power Points are placed in suggested areas, not dictated

  1. Ice Knife: Summon and slam down a huge blade of ice into your foe leaving them Prone, and adding 3 stacks of ChillThis is good for single-targeting mobs and bosses!
  2. Oppressive Force: Create an oppressive magnetic force that Dazes nearby enemies, and then explodes after brief delay, Dazing them further. On cast you build a stack of Arcane MasteryWhen you’re in a heap of mobs, just fire this off and you’ll have some breathing room for a couple of seconds. Very good to clear large pits of enemies.
  3. Chilling Cloud: Attack your target with a swarm of ice crystals. The third hit of this power also damages enemies near your target, briefly reducing their attack damage, and adding ChillThis is your main At-Will!! Love it like a child!
  4. Ray of Frost: Channel a powerful beam of frost at your target, continuously adding Chill stacks, and eventually Freezing them when you reach 6 stacks. The abandoned child. I rarely use it, and when I do, it’s usually just to toss up a quick stack of chill on a target to freeze them immediately. Can help you out in tough spots, but is generally neglected.
  5. Conduit of Ice: Turn target enemy into a conduit for an icy storm, dealing damage to them and enemies around them for a short period. Damage is increased by 5% for every stack of Chill, and those effects are constantly refreshed.
    Spell Mastery: Now adds a Chill effect to targets hit by Conduit of Ice, and increases the size of the area effect. This should ONLY be used in the Spell Mastery slot, because it becomes a giant ice tornado that applies chill stacks to other mobs it hits. If it’s not in spell mastery, then it won’t apply chill stacks to other mobs! Make sure to cast it on the mob with the most HP so it’ll last longer in combat!
  6. Sudden Storm: Call down the Spell Storm, releasing powerful bolts of lightning in front of you. This is my favorite move. It’s quick, has a nice cool down, and does very good damage. When paired up with another feat, it’ll also be applying 5 stacks of chill on every target it hits, so it’s great for freezing things on the fly.
  7. Steal Time: Steals time from enemies around you, Slowing them, and then shattering the collected time to Stun them based on how much was stolen. This has been a stable move in my set since before Mod 2. If you ever need to speed-run dungeons, don’t be afraid to move it to the Spell Mastery slot in order to give yourself and others a quick boost.
  8. Icy Terrain: Freeze the ground around you, briefly Immobilizing targets hit by the initial freeze, then adding Chill to enemies while they remain on the ice. Foes who reach 6 Chill Stacks will FreezeI used to HATE this move, but now I absolutely love it. This should be the first thing you throw down in battle as it’ll tick damage over every mob that steps on it. I’ve seen it crit for thousands at a time. 
  9. Storm Spell: Shock your target 30% of the time on critical attacks. THIS IS YOUR STAPLE DPS. This build is HEAVILY reliant on Critical Chance, and Storm Spell will GREATLY increase your DPS. This should NEVER be removed.
  10. Eye of the Storm: When in effect, grants you 100% chance to critically strike foes for 4 seconds. This effect can only occur once every 20 seconds. The second staple class feature of the build. Some don’t like it because of the cool down, but when upgraded to rank 3, that’s 6 seconds of pure crits. I’ve been able to get off every encounter and daily in that time frame, so I extremely recommend that you pick up this power. 

With these powers I have no problem whatsoever keeping mobs in check. If timed correctly, you can keep mobs permanently stunned while you drain away their HP at the same time. My usual rotation is Icy Terrain -> Sudden Storm -> Conduit of Ice -> Steal Time, with Chilling Cloud mixed in between as not to waste time of individual power’s stunning/slowing abilities.

 Feat Points


If you are already familiar with the CW’s powers/feats and do not require explanations, then
feel free to use this nwcalculator version of my build to avoid reading everything
Note: Power Points are placed in suggested areas, not dictated

Tier 1 Heroic Feats

Controlling Action: Gain 2/4/6/8/10% Action Points when using powers on a controlled target. This’ll help buff out the AP gain we aren’t getting from Wisdom. After playing around a few times, I found 10% to be too much, and 6% to be just right. 3/5
Weapon Mastery: Increases your Critical Chance by 1/2/3%. More Crit! 3/3
Toughness: Increases your maximum Hit Points by 3/6/9%. More survivability, and a nice GS boost. 3/3


Tier 2 Heroic Feats

Fight On: Encounter cool downs reduced by 2/4/6/8/10%. I played around with this one for a while, and honestly, it’s really not worth the points. After having it fully maxed out and taking it away, I didn’t notice much of a difference at all. 0/5
Battlewise: You create 2/4/6% less Threat. This is pretty pointless as we’re going to be dishing out massive DPS, and in line with that, a lot of threat. The 2-6% won’t make much of a difference. 0/3
Wizard’s Wrath: Your Area Effect powers deal 1/2/3% more damage. We’re control wizards. Practically all of our powers are AoE! This is good to have. 3/3


Tier 3 Heroic Feats

Blighting Power: Your Cold powers deal an additional 2/4/6% damage against targets affected by Chill. We’re Spellstorm, most of our powers will inflict Chill one way or another. This is a must. 3/3
Lightning Teleport: When you kill a foe you restore 2/4/6/8/10% of Maximum Stamina. I would only suggest having this if you are paper-thin and cannot stand taking damage. I once had it, but respec’d out of it when I became tankier. 0/5
Arcane Enhancement: Your Arcane Powers deal 1/2/3% more damage. Out of the four encounters and two At-Wills we have to use, only one of them is going to be of Arcane nature. Secondly, it’s an AoE move, so Wizard’s Wrath has it covered. 0/3


Tier 4 Heroic Feats

Learned Spellcaster: Increases the amount of bonus damage Intelligence gives you by 1/2/3/4/5%.YES YES YES! Our primary stat is Intelligence, this feat is perfect. 5/5
Prestidigitation: You and your allies gain 1/2/3% Stat ratings. That sounds all nice and dandy, but this build isn’t focused on being the team’s cheerleader. No thanks. 0/3 
Focused Wizardry: Your single target powers deal 10/20/30% more damage and your Area of Effect powers deal 30/20/10% less damage. This feat is like shooting yourself in the foot. We’re all about the AoE here! 0/3

Tier 1 Thaumaturge Paragon Feats

Tempest Magic: When your target is below 30% max Hit Points you deal an additional 1/2/3/4/5% damage. Yes! This is especially great for bosses. 5/5
Malevolent Surge: When you kill a foe you gain 1/2/3/4/5% more damage. Lasts 15 seconds. We’re focusing to be the main DPS in the group, so of course! 5/5


Tier 2 Thaumaturge Paragon Feats

Snap Freeze: Your Cold based At-Will and Encounter powers deal an additional 2/4/6/8/10% damage to targets who are not affected by Chill. After being shot in the foot with the Focused Wizardry feat, this is just insult to injury. Gross. 0/5
Destructive Wizardry: When you cast a fully charged Storm Pillar, you gain 1/2/3/4/5% additional damage for 20 seconds. This effect does not stack The key point of this build is that you are going to be mobile. You don’t have time to sit and charge up storm pillar if you’re in a mess of mobs. 0/5


Tier 3 Thaumaturge Paragon Feats

Far Spell: Increase the range of your single target powers by 2/4/6/8/10ft Remember, we’re AoE focused. 0/5
Frozen Power TransferChilling Cloud now grants 1/2/3/4/5% bonus damage for every target you strike with its third strike. This bonus lasts for 20 seconds and stacks up to 3 times.Chilling Cloud is our main At-Will! This is good. 5/5


Tier 4 Thaumaturge Paragon Feats

Transcended MasterShard of Endless Avalanche deals an additional 5/10/15/20/25% damage. Icy Rays deals an additional 5/10/15/20/25% damage if cast on the same target twice. Icy Rays has its cooldown reduced by 1/2/3/4/5 seconds if used on two different targets. This feat USED to be great back in Mod 2 when using the Shard was still viable. 0/5
Elemental Empowerment: Dealing Cold damage has a 3/6/9/12/15% chance to apply Creeping Frost. Creeping Frost deals 85% of your weapon damage as cold damage every 2 seconds for 12 seconds. Dealing Arcane damage has a 3/6/9/12/15% chance to apply Warped Magics. Warped Magics deals 50% of your weapon damage as Arcane damage every 2 seconds for 12 seconds. Warped Magics ignores half of a target’s resistance. These effects do not stack. This is self-explanatory. More DPS! 5/5


Tier 5 Thaumaturge Paragon Feats

Assailing Force: Dealing damage to foes has a chance to grant you Assailant. When you have Assailant your next Encounter power deals 15% of the target’s max HP as unresistable damage (max 800% weapon damage). This will only affect one target when used in an AoE. This feat is half as effective when used on Players. We’d be crazy not to put a point in here. 1/1

Now that we have ten points left, I decided it’s time we got a little bit more control into this build so it’s not completely lacking

Tier 1 Oppressor Paragon Feats

Severe ReactionWhen struck you have a 15% chance to repel your attacker 1/2/3/4/5 feet and restore 2/4/6/8/10% of your Stamina. This only works within 20 feet. This is going to work against you and your team! We’re trying to fight mobs, not accidentally push them off of our icy terrain or away from another party member. 0/5
Bitter Cold: Targets take 1/2/3/4/5% more damage for 6 seconds after being affected by Chill. This effect does not stack. Do I need to explain? Simply, more DPS! 5/5


Tier 2 Oppressor Paragon Feats

Brisk Transport: When you Teleport your Run Speed is increased by 2/4/6/8/10% for 3 seconds. We’re not trying to run away from the mobs here, we’re going to be right front and center to slam down Sudden Storm or Icy Terrain. 0/5
Chilling Control: Sudden Storm now applies 1/2/3/4/5 stacks of Chill to targets hit by the primary strikeThis is what we want! This’ll help us keep mobs under tab when other encounters are on cool down. Aim wisely! 5/5

Gear, Artifacts, Enchantments, and Important Stats to keep in mind

There’s always going to be controversy over who thinks what gear set is the best while others will swear against it that it sucks. The primary example is the High Vizier gear, which has been a staple in many CW’s build due to it’s set bonus. Personally, I wasn’t impressed by the gear, and chose to go down a more direct route to power.

To start with, let’s think about stats. We’ve talked about needing a lot of crit, and the thought that comes with that is needing a lot of power. But what about all the other stats that are around? In all truth, there’s one stat that I always keep in mind when it comes to picking stats: Armor Penetration. 

I’ve seen it happen. CW’s with 10k+ power get out-DPS’d by other CWs with 6k power. Now, with all the variables aside, what’s one of the main reasons I’ve seen why this has happened? Low Armor Pen. It’s sad, but it’s true.

Stat Distribution

  • 22%+ Resistance Ignored when it comes to Armor Pen
  • 35%+ Critical Chance to strike
  • 40%+ Recharge Speed Increase
  • 8~10% Life Steal returned as health from damage
  • 20%+ Damage Resistance as you’re going to get hit by things occasionally

After all those stats are worked out, that’s when you should start stacking power.

This is my current setup for mod 5. I went with 2/2 piece sets of Dread Legion armor and Fabled Iliyanbruen for the +450 power each 2/4 set piece gives, granting me 900 power from the start. As for my main hand, it is a piece of Artifact Equipment that puts emphasis on Chilling Cloud, as that is our primary At-Will. The off-hand’s Artifact Class Feature is Spell Storm for more DPS and it’s Artifact Stat Increase is Regeneration as we lack it. 

As for Rings, Necklace, and Belt, they all have one thing in common: Armor Penetration. Our gear severely lacks armor pen, so it can be difficult stacking the stat without the excessive use of Dark Enchantments in Offense slots. The Belt of Black Ice also gives additional ability score points to Intelligence and Charisma, and the Cloak of Black Ice further increases our Action Point gain while in battle.

If you consider this gear too costly, or a long-ways off for you, you can use
2/2 Magelord/Shadow Weaver for your armor, Profound/Corrupted/Purified main hand/off hand,
Excorcist’s Necklace with Arcane Archmage’s Rings +6

The Belt of Black Ice is also pretty cheap on the Auction House


  1. Armor Enchantment Slot: Soulforge for the occasional death
  2. Weapon Enchantment Slot: Vorpal, preferably Greater or Perfect
  3. Offense Slots: Dark for Armor Pen, later swapped out for Radiants for Power when Armor Pen is up to snuff
  4. Defense Slots: Dark for Life Steal, Azure for Defense, Silvery for Deflection; whichever you think you are lacking
  5. Utility Slots: Dragon Hoards to rank up your Artifact Gear, Dark for movement, or your personal preference


This is really up to you. There are many artifacts to choose from, each with their own stats and unique abilities that can change the tide of battle. Here are some that I recommend checking out:

Boons, Boons, and more Boons

The boons are heavily reliant on your personal stats. I would suggest taking a boon of a stat you need rather than one you want as it’ll help you out in the long run. Don’t be afraid to respec to a different boon! I’ve respec multiple times when I no longer need the stat increase from a boon that I previously had.


Dread Ring

Icewind Dale

Tyranny of Dragons

The last two boons of Tyranny of Dragons will be applied to increase crit severity.



Lastly, we have companions. This almost follows in the same category as Artifacts, as it’s really up to you. However, there is one companion I must suggest you have on you as your active at all times: The Cat.


Because the Cat is an augment companion, any and all stats that you apply to it will apply directly to you. Secondly, as displayed, it will increase your Crit and Recovery while summoned. Out of all the augment companions available, the cat is the one I highly recommend mainly for this power, and because it’s cute!

As for other companions you can use for their active bonuses, I would suggest checking out:

I think that’s just about everything I can go over. If anyone has any questions, comments, or suggestions, feel free to leave them below and I’ll try to get to them when I can.

Good luck, and have a safe journey!

Leave a reply
  • Rocking
    February 28, 2015 at 9:25 am

    Could you be a bit more specific on the Ability scores?

  • March 18, 2015 at 9:07 am

    Really close to my build, glad to see someone who reach similar results to mine when testing even tho mine is a bit outdated!

  • Wimbledofy
    March 30, 2015 at 6:09 pm

    Do you use different abilities vs singe dungeon bosses? For example, what would you use against valindra in valindra’s tower?

    • April 28, 2015 at 9:11 am

      Back in mod 5, I did! When I was going purely single target, I used Ray of Enfeeblement in tab/spell mastery, Chilling Strike, Icy Rays, and if I could stay close enough to the target, Sudden Storm! If the target was too fast moving (Valindra, for example) I would have to use Conduit of Ice instead. (Not in the spell mastery slot though!)

      At the moment, I think I’d recommend RoE in SM, SS, IR, and the new power Disintegrate if you were going purely single target!

  • Dread
    March 30, 2015 at 7:32 pm

    What is the best powers to level up for this build ? I see feats boons and stats but no powers

    • April 28, 2015 at 9:32 am

      AoE, bud!

      Start: Chill Strike in SM || Conduit of Ice + Entangling Force /// Ice Storm — Orb of Imposition

      Points 15: CS || CoI + EF + Repel /// IS + Oppressive Force — OoI
      Points 20: CS || CoI + EF + Shield /// IS + OF — OoI
      Points 30: CoI || Sudden Storm + EF + Shield /// IS + OF — OoI + Storm Fury
      Points 36: CoI || SS + EF + Icy Terrain /// IS + OF — OoI + SF
      Points 40: CoI || SS + EF + IT /// Ice Knife + OF — OoI + Storm Spell
      Points 45: CoI || SS + Steal Time + IT /// IK + OF — OoI + SS
      Points 50/Final: CoI || SS + ST + IT /// IK + OF — SS + Eye of the Storm

  • agrona
    April 1, 2015 at 5:58 pm

    I have done 2 pieces of armour but the HV is much better.
    but I think in mod6 the armour would be irrelevant.
    the armour of mod6 is much better

  • rava
    April 1, 2015 at 10:13 pm

    could you have us more details on the ability scores? specifically what the unbuffed score will look like at level cap?

  • viral
    April 1, 2015 at 10:26 pm

    where you say “At 60, the end score should be 10/12/12/26/15/21 without buffs” which numbers are which? is it STR/CON/DEX/INT/WIS/CHA?. im quite confused on that matter but maybe im just an idiot.

    • April 28, 2015 at 9:14 am

      No, you’re not an idiot, I’m just really confusing and never remembered my password so I couldn’t fix my mistakes!
      10 STR || 10 CON || 8 DEX || 18/20* INT || 13 WIS || 13/15* CHA

      *suggested stats if you’re rolling a Tiefling

  • Toxic
    April 7, 2015 at 8:22 pm

    I cant wait for module 6 version of this build! 🙂

  • Morthos
    April 21, 2015 at 7:58 pm

    Hey, arrange u points of power build PLZ, and print in u page plz plz plz i wait for u build 🙂 nice, very nice

  • Ross
    April 22, 2015 at 7:26 pm

    Looks like NWCalculator link is broken after they made changes. Any chance of an update?

  • exia
    April 24, 2015 at 2:04 am

    Can you post a link to your powers page the link doesnt work for me unless im doing something wrong thanks.

  • April 28, 2015 at 1:33 am

    can’t figure out how to edit my post gg

  • Frost
    May 2, 2015 at 2:00 pm

    Hi. Could you tell me what enchants you used on each piece of gear you used? Would be much appreciated.

    • May 2, 2015 at 10:27 pm

      this is what I used in mod 5, let me know if you need them for mod 6 <3
      Armor Enchantment Slot: Soulforge for the occasional death
      Weapon Enchantment Slot: Vorpal, preferably Greater or Perfect
      Offense Slots: Dark for Armor Pen, later swapped out for Radiants for Power when Armor Pen is up to snuff
      Defense Slots: Dark for Life Steal, Azure for Defense, Silvery for Deflection; whichever you think you are lacking
      Utility Slots: Dragon Hoards to rank up your Artifact Gear, Dark for movement, or your personal preference

      • Frost
        May 3, 2015 at 7:53 am

        Thanks for the reply! But what I meant by that is what did you use exactly? Sorry if I didn’t make it clear enough. Like for each piece of gear, what did you use personally in each of those slots. For example, my enchants are currently Radiant’s in Offence slots with a few Dark’s. Utility Slots is just with Dragon Hoards. Defense is entirely Dark enchants. Armor and Weapon slots are as you recommended. Soul-forge in armor slot and Vorpal in weapon slot.

        I’m guessing you had a bit more variety than this? It’s absolutely fine if you can’t remember. I understand that you are on Mod 6 and I’m still back on Mod 5 and you’ve probably changed your enchants by now.
        But if you do remember any at all, then please do to tell me which ones you did use.

        • May 5, 2015 at 2:36 am

          Oh it’s cool no worries!!

          Back in Mod 5 my enchants depended on the current situation of my stats. Like I’d easily say I wasted a couple gold a day just swapping out enchants back and forth.
          For offense, before pouring in Radiants, I had to make sure make sure I had that 22+% Armor Pen, so Darks generally held those spots until I hit it. (I also had some armp boons at the time and switched them out later on for other ones once I hit the mark too). For defense, I wanted to try to keep a steady balance between defense and deflection, so I mixed azures with a silvery or two. Once the defense stat was 1500+, I started swapping out for Darks so I could get the life steal from it.

          What it honestly came down was how I played. Because I was up in front of stuff 24/7, I needed a decent amount of defense to be able to withstand blows/aggro, and I needed to be able to burn stuff before it squashed me. I juggled Armor Pen, Defense, and Life Steal for a little while before trying to carry Deflection in the mix, and just relied on teleporting/dodging/stunning when it came to close situations ((and dying!! thanks soulforge!)). I can’t say what exact enchant I had in pieces of my gear because I moved around enchants SO MUCH. I was constantly broke for gold because I was very fickle and updated things the moment I could.

          You have to take companion active bonuses into consideration as well, I used some green uncommon ones here and there for bonuses as well, ones with the 55/55 or 100 ones were really nice to help out statwise. (I still use some! :D)

          Overall, I’d say slot out what you need according to your stats, and be prepared to swap them out later.

  • OmniDevil
    May 4, 2015 at 7:56 pm

    Great build, by the way. I’ve readying this and another, back and forth and I’m starting to want to switch my main from my Hellbringer Templock to a CW.

    By any chance, can we get a NWCalc link for the Xbox?

  • XIX mako XIX
    May 5, 2015 at 1:05 pm

    Hey, just want to say thanks for your time and making such a great strategy. When I first started playing this game I wanted to know what was what and a how to. Your guide intrigued me! I wanna say I followed everything you have explained about CW. I look at the summary of dungeons and my numbers are exceptional! thank you again! Feel free to add me on xbox one! Wouldn’t mind fighting along you sometime 🙂 GT: XIX mako XIX
    Happy cinco de mayo 🙂

  • Playez
    May 7, 2015 at 6:25 pm

    I’ve been running this since the launch of nwxbox and it’s working perfectly. Didn’t follow your guide but i ended up with same powers/rotation and almost same Feats, some heroic differences such as 10% less aoe for 30% more single target. I find that extremely useful. Spellstorm is single target which is 50% og our dmg really. Also I wonder why you would go RoE in SM for singletarget instead of icy rays? Is this your case for pvp as well? Running pvp I usually go icy rays in SM with entangle chill strike and roe or coI depending if teams are grouped or roaming a lot. Any suggestions on that pvp setup? Also +30% singletargets helps a lot in pvp. How would you setup pvp with these Feats ?

  • Dany
    May 13, 2015 at 8:47 am

    Hello. I’m playing on Xbox One, and I decided to follow your build because it is very similiar to mine approach of the game, and I have to say I find it very good. Ok for powers and talents, but I’m dressing the High Vizier set. In fact I can’t find Lilybruen and dread legion set. The answer is:
    – Where can I find them?
    The second point is about the “black Ice” objects (belt and cloack) .
    Where can I find them?
    – The third question is about the “Golden Talisman Dragon” . The seller of tyranny of Dragons” does not sell it. Where can I find it?
    Sorry for my english, I try to do the best. Thanks for your answers.

    • Frost
      May 13, 2015 at 4:13 pm

      This gear is not available on Xbox One yet, unfortunately. The gear is earned from the Icewind Dale campaign, Dread Ring and the Feywild campaign. The Talisman is earned from The Temple of Tiamat in the Tyranny of Dragons campaign but is yet to be released.
      I’m sure the campaigns will be released in a update eventually, however.

      • May 14, 2015 at 6:05 pm

        🙁 sorry to say I don’t have an xbox! I didn’t know that gear wasn’t out yet for the game. You could earn DL Robes from VT drop from Val, and the gloves from Malabog’s Castle chest at the end of the dungeon in the game, and all the other pieces through seal vendors, but I guess that doesn’t help much.
        I actually got the belt through the Shores of Tuern Skirmish, if they have that in NWXBox.

        I don’t know exactly what gear is and isn’t available in the game, have they not released any mods in the game? What do you guys do once you hit 60?

        • Dany
          May 16, 2015 at 7:49 am

          On Xbox, after level 60, we can do different dungeons to take at first the t1 equip (dungeon 5700 or 6800) , then we can do dungeons 8300 (spellplague – the one in the ice , that drops Hnimir rings – The Pirate King , Karrundax and The terrifying vault) where we can find t2 equips.
          Then we have catelnever (9200)
          Then, we have the tyranny of dragon campaign. When we reach 100% of the campaign, we can unlock there The Shores of the Tuern Skirmish (10500 and 13000) and Lostmouth (10500 – 13000) . I can see there is the possibility to proceed with the campaign, but it is locked (not only for me, for everyone on Xbox one, it is closed by the designers of the game), and on Xbox One we can not yet proceed. There will be the possibility to go up in the campaign later in the year.
          There are not other contents except for pvp (two maps).
          Fact is that you can not get the belt of the black Ice in the Shores of Tuern Skirmish. The most powerful belt you can obtain (from the dragon of Rothè and the one in the whisper cave or during Losthmout … but i can assure it is very difficult to obtain) is the green or blue (uncommon – rare) one with INT + 1 or +2 (it could be called in english “The belt of intelligence”). Fact is that I had to buy it re-selling the “rings of the shore” found in the Shores of Tuern Skirmish (they value about 100 000 AD each one, and the blue belt is about 300000 – 330000 AD in the auction house, but the price seems to grow every day).
          Fact is that on xbox one, even if using High vizier set, The “belt of intelligence”, another neck equip, another main hand equip and another second hand equip, your build seems to run very well the same! I’m usually the player who does the most high damage on every dungeon I do, even if there are players with overall higher than mine. Obviously consider that I have not the “cat” yet because it costs very much (800 000 AD) and I need a lot of time to manage to buy it. I have not your Artifacts (I have only the lantern of revelation, but it is blue) and unfortunately my main hand has the “artifact globe” you can get thanks to the campaign, but it is not the best i could find … (there are six of them, but at least for 3 times you are obliged to get one of them randomly) . I’m working to get the best one for me, but I need a lot of time…)
          It could be very interesting if you managed to characterize the build or a new build very similiar to this one for Xbox One (we are more than 1,6 milion players playing on xbox one… )
          I hope I manage to explain. If you want to know something else about Xbox version, just ask 🙂

  • Elore
    May 17, 2015 at 1:41 am

    Nice roll! i have question for you im on xbox 1 and i wanna use your power rotation for mob the enemy and keeping them slow however i must opt one of the power if i want equip steal time how you would go about?

  • Ren
    May 24, 2015 at 12:41 am

    Great build and informarion. I am also playing on xbox. I use it to a T! I always am at the top of the dps charts when we run a T2 bc of how much aoe damage CWs put out. Where i struggle topping the dps chart is when im in LoL or SoT. That is definately becausd there is not many mobs and its more single tarets and i get crushed by TRs and GWF. I have tried a few alternatives MM IR RoE ect. and cant make a good rotation of powers. I tried bumping up my Armor pen to 24%(i was told drak has 24% resistance and wanted to also know why you state to sit at 22% vs 24%) and still cant keep up in dps in those dungeons. I am assuming that bc WE are the aoe elite thats why will never be able to compete in single target fights. Please Help!

    Last question si i am also confused on what is considered a controlled encounter power. I run CoI in mastery, then IT, ST, and SS. I was told that IT is the only control encounter power. Is this true? And if it is, is it is how important to stack any control bonus for example Belial’s portal stone.
    Thanks for your help

    June 7, 2015 at 12:30 pm

    What should my starting roll be for dragonborn? I’m a tiefling but I just unlocked the dragonborn and would like to reroll to dragonborn 🙂

  • Clutchmaster702
    June 14, 2015 at 10:53 am


  • ColtonMX
    August 14, 2015 at 5:55 am

    Are you working on the newer build right now crit?

  • August 14, 2015 at 3:24 pm

    I have a question for you or anyone for that matter 😉 This is my 4 character and just hit also 60 with it. I followed this guide. As a dragonborn. But somehow I got equal INT and CHA? start Roll said 18/18. But so went to 24/24 what did I do wrong? I thought It was supposed to be primary stat 26 and Cha 22?

    Never saw this happen before. I do a SW thiefling and DC dragorn born to that all worked out.

  • Rob
    August 31, 2015 at 5:42 pm

    Can someone please tell me as a Level 45 Spellstorm Control Wizard what spells should be mapped where for Xbox One on the controller? Ive seen this info fro the PC but not Xbox One. Apparently from what Ive read it matters where the spells are mapped to get the most effective control/ damage.

    Any insight would be most appreciated.

  • Popa2caps
    September 9, 2015 at 6:12 pm

    First i like to say thanks again for this build, i used it just fine for the Xbox One on mod 5, but the update we had kinda added feats and i’m lost to what to use. If you could please link me a good fest spec because i’ve only seen 2 for mod 6 and they take 2 paths and that gets me lost.

    One i’ve been looking at!ironzerg/c14tw


    September 14, 2015 at 7:48 pm

    WELL SRY BRO BUT I DONT LIKE YOUR BUILD :p I AM cw 4.0 item lvl and i have the best dps in tiamat ….all over 100 runs at 1srt place in ACT (ADVANCED COMBAT TRACKER) U HAVE some wrong feats for me ….and also your encounters are wrong ..anyone need high CRIT pve mage build pm me @athkianos3 in game …. i have 24k power and 20 k critical on my mage …

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