Daigotsu: Scourge Warlock Guide, by “Leeroy Jenkins” of GWF Fame… ;) Updated – 9/5/15

by Kolat on April 7, 2015
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Daigotsu: Scourge Warlock Guide, by “Leeroy Jenkins” of GWF Fame… ;) Updated – 9/5/15

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Greetings all!

I have updated this build as of 9/5/15, and HERE is the direct link to the NW Forums Build.

Below, I have copy/pasted it! πŸ™‚

Daigotsu – Tiefling : Scourge Warlock : Soulbinder Paragon : Fury Tree Build

The below information isn’t the end all be all of kicking awesome booty, but it is a good starting point!!!

Race: The best races, in my opinion, are Tiefling, Human, and Dragonborn. I currently rock Tiefling, and I love it. Though I believe Dragonborn/Human Racial Traits are completely viable…

Stats: I went with +2 Con and +2 Cha, with a start of: 18 Con, 12 Int, 18 Cha, 10 in everything else. I put 7 Points, during leveling, into Con and Cha, to reach a final allotment of – [B]25 Con, 14 int, 25 Cha, and 12 in everything else.



At-Wills –

Essense Defiler
Dark Spiral Aura

Encounter Powers –

For Trash/Soloing
Soul Scorch
Warlock’s Bargain/Fiery Bolt/Killing Flames

For Big Bad Boss Monsters, Like Dragons!
Soul Scorch
Hadar’s Grasp
Warlock’s Bargain

Soul Scorch and Dreadtheft are pretty much self explanatory for the Fury Warlock]. Though I’ll touch upon proper use of Dreadtheft/Soul Scorch in a bit… Warlock’s Bargain (is my preference over Fiery Bolt) as it’s Necrotic Damage, and leaves a lasting curse on the target, so it’s good to lead off with on an Elite mob, then Killing Flames/Dreadtheft-ing them. Fiery Bolt I can see use in a more AoE centric runs, if needed. It has it’s merits, however I prefer the Necrotic Damage and the non-consumable curse of Warlock’s Bargain most of the time.

Now Dreadtheft is a superb Encounter Power, and I’ve found that it’s target/use is quite helpful to maximizing DPS. That being said, Soul Scorch is superb and when used in conjunction with Warlock’s Bargain, you’ll be quite please!

With Dreadtheft I target an Elite Mob I tend to run in a large circle around them. This allows me to find the best point to pause on max add killing (if that’s available) and to avoid AoE targeting effects as I am constantly moving.

Now, Hadar’s Grasp is the key aspect of maximizing DPS for the Soulbinder Fury Warlock when it comes to single targets such as Dragons. You want, to bring things to the upper stratosphere you want to time it right after Warlock’s Bargain. I recommend practicing with it religiously until you feel comfortable moving in all different directions, with being able to double back for better positioning as necessary.

Dailies –
Tryannical Threat
Brood of Hadar

Tryannical Threat is still the Alpha and the Omega of the Fury Warlock build. Maximizing AP Gain, and popping this bad boy whenever you have the chance (strategically of course!) will allow you to absolutely melt adds faces, particularly by following it up with Dreadtheft/Hadar’s Grasp. If you have time, I tend to build it up to start a dungeon and/or boss fight. Before moving forward, I pop it, then move/Shadow Walk forward into range, drop 1-3 of the Tryannical Curses on the appropriate bad guys and then the DPS Festival of Awesomeness begins with Dreadtheft.

Basically… Practice, practice, practice. When you get this down, it should be simply awesome, particularly when you’re able to maximize AP gain via feats/companions/artifacts.

Passive Class Abilities –
Borrowed Time
Dust to Dust

Borrowed Time gives you superb survivability and adds DPS via your Feat selection.

Dust to Dust helps you with AP gain and also DPS via your Feats… More awesome stuff!

Shadow Walk deserves a honorable mention as a second Class/Passive ability as it allows me more ability to change position faster, in short bursts or longer sustained runs. I just really enjoy it’s ability to allow me to be where I want to be as fast as I possibly can be.


Here I will touch upon a few key equipment choices…
First and foremost, maximizing AP Gain. For that I highly recommend the Thayan Book of the Dead and the Devoted Cleric Artifact: Sigil of the Devoted. I currently have the DC Artifact and it’s in my active spot at Mythic Level for a 60 second cool down, and will thus remain their indefinitely. The Thayan Book of the Dead for previous reasons, Heart of the Blue Dragon for its stats, and of course…

Lostmauth’s Horn of Blasting, along with the rest of the set. It’s just stupid good, and if you’re on on that DPS generating gravy train you need to buy your ticket so you can get on board ASAP! πŸ˜‰
Mainhand, Essense Defiler as the active and for the offhand I use the Dust to DustClass Feature on that little toy.

Enchantment, I prefer Transcendant Negation and Transcendant Vorpal]. Soulforged for those times you do die, why Lifesteal isn’t enough… Get rez’d then Shadow Walk to freedom. Other viable options are Feytouched, Terror, or even Plaguefire. However I’ve found at the end of the day Vorpal is has brought me the highest DPS…



Overall Thoughts:

The overall combination of high powered Necrotic Damage really makes the Soulbinder Paragon Path a higher DPS one then Hellbringer Fury, as you can have Combat Advantage by appropriate positioning and such. πŸ™‚

If you have any questions/concerns/constructive criticisms, please fire away as I love discussion!

And at the end of the day, always remember that as a Scourge Warlock your role is as follows:



Please note the below is an OLD build!

Greetings all, and welcome to Mod 6!

So a lot of things have changed… Like a lot.

This is an ongoing learning experience for everyone including myself. The following information is what I have gathered, tested, theorycrafted, experienced, and just MacGuyver’d from the Preview Shard over the past few months. I will state right here, and please list carefully(!!!), I cannot state with 100% certainty that this is the exact build I will be utilizing. However, it is what I am starting out with and with experiences/knowledge gained once Mod 6 goes live I will endeavor to keep this updated we can all learn and grow as Scourge WarlockΒ players together. Sound good?

Current Gear:

Note: All offensive slots are Dark, maxing ArmPen is key in Mod 6 as bad guys DR is 60%, and bosses may be even higher! Currently still need to test a bit more to see how high bosses may be…

Defensive slots have Radiants, though their are other options of course, I’ve found the extra HPs to be the best defense over all in staying alive. Basically tailor it to your needs as your gear accumulation moves upwards.

The main hand is the Hand of Blight one, as I like the damage debuff it gives. Particularly with the fact that bad guys hit infinitely harder then before!

The offhand I use the No Pity, No Mercy passive feature to decrease Damage Resistance by 5% as it (hopefully!) increases DPS if I’ve maxed out my ArmPen.


Sigil of the Devoted – Because it’s simply the best active artifact there is. Note: No need to get it to Mythic, doesn’t lower cool down, so raise other ones!

Heart of the Blue Dragon – Because it has great stat allotments and 450 Combat Advantage bonus.

Kessell’s Spheres of Annihilation – Because it has great stat allotments and 450 Combat Advantage bonus.

Thayan Book of the Dead – More AP Gain and good stats, nothing complain about!

Note: You can see the Black Ice Beholder in the pic, however until I get the Greater Black Ice Belt (if I do, I may try the Con Belt still!) no need to slot it IMO.

Current Stats, along w/Offense and Defense ratings, w/o any buffs from pots/campfire/etc:

Note: As you can see I have done my utmost to max out the key stats of Critical Strike, ArmPen. Power is no longer king. If you want to do great DPS, get ArmPen as high as you can, then follow up with Critical Strike to increase your crits. Power isn’t bad per say, but it’s not the end all be all anymore… Yay Mod 6!

Here are my current Boons:


Note: Here I went with the 5th Boon in Elven Resolve for the Stamina gain. I’m finding manuevering, and remaining mobile, is super duper important. This could easily be Elvish Fury and it certainly isn’t wrong to go with that!

Dread Ring:

Icewind Dale:

Note: I went with Winters Bounter as the art of using Tyrannical Threat is not dead. In fact it is more important then ever to keep your party alive by killing things dead!

Tyranny of Dragons:

Note: On the Tyranny of Dragons Boon selection, I am currently working on getting Boon 7 in the Dragon’s Furymini-tree to increase Critical Severity to 6.5%/8%. Though it could easily be Lifesteal %, really that’s up to you!

Here you’ll see my Feats, Powers, and toolbar load out…


Pretty ‘standard issue‘ above on the Feat selection. It’s designed to maximize DPS, while also keeping some resiliency by dipping into Temptation for the Temp HP feat.


Note: At this point in time, with over flow experience and all that jazz, everyone should have plenty points to put in whatever they deem useful. So do as ye see fit!

Toolbar Load Out:

My PvE Toolbar load out I have: No Pity, No Mercy / Shadow Walk / Tyrannical Threat / Brood of Hadar / Killing Flames / Dreadtheft or Arms of Hadar/ Fiery Bolt or Warlock’s Bargain/ Hand of Blight / Whatever Your Preference

The concept is pretty simple… Max out AP full to use Tyrannical Threat as much as possible.

You may be asking yourself, “Hey dude, WTF? TT was nerfed to the ground, that’s lame sauce! GTFO loser!

Well allow me to educate you good sir or good madame… Tyrannical Threat is still the bread and butter of this builds DPS. Anyone who says it’s not worth using, has been nerfed into uselessness, or any nay saying of it’s awesomeness, needs a reality check. Stat.

You may also be thinking, “Fiery Bolt? What a tool! Arms of Hadar? What a fool! I’m leaving this thread, he don’t know jack shiz!

If that’s the case, enjoy the long walk to the bottom of the Scourge Warlock food chain mi amigo! I’m telling ya, try them out…

Fiery Bolt: Superb AoE, short cool down, and great to use while running through dungeons.

Arms of Hadar: Solid AoE, super short cool down, and CC. The CC is helpful in the dungeons I’ve run thus far. Also, despite its somewhat slow casting time, you are actually more mobile then when using Dreadtheft.

Test this out, and let me know your thoughts!


Please pour one out for your Augment pets. They have served you well for the past 2 years, as the best companions you’ve had… Until Mod 6!

It’s time for you to utilize some new friends, for Soloing or Dungeons, and I am recommending Defender Companions with Taunt/Threat Generation abilities and DPS increasing passive traits. All that and a bag ofPerfect Bonding Runestone chips!

Companions now self resurrect themselves, so let them enjoy the beat down, while you go all like, “Pew Pew Pew! ‘Murica!!!“, from far away. Even in dungeons these little boogers can hold threat and save your bacon time and time again.

I use the Young Yeti or the (Volcanic) Galeb Dhur. Check out their active bonuses as they are pretty dang saucy!

I use the Erinyes of Belial and the Cambion Magus for increased Critical Severity as it is a superb increase in DPS. Take a look at the Fire Archon, as he now does 7% more damage to those below 50% health!

Note: Mind you, I am using the active bonuses as they currently on the Preview Shard, if they change I’ll need to adjust accordingly!

General Thoughts and Strategy:

Hellbringer is still more DPS then Soulbinder. Soulbinder brings a great deal of survivability particularly with some of the Artifact Off-Hand passive boosts. However, Hellbringer is still pretty dang far ahead, so that’s what I have stuck with.

Another issue with Soulbinder is that Soulsparks seem to generate a lot slower then before. It is really rough. If the Devs change the mechanic, to increase the generation speed and/or slow the losing of, the Soulsparks then it will bear testing out again.

It’s extremely important for a Scourge Warlock player, one who wants to a better player and remain one of the top DPSers in the game, to accept the fact that they are a Glass Cannon.

Glass Cannon Definition: is a popular term in gaming (especially online-gaming), where it refers to a character class that has remarkable offensive power, but has low defense. Urban Dictionary also defines this as: Refers to a person, weapon, or vehicle which has a high output, but a low defense, life, durability, etc.

That’s your job. To kill things. So do it well!

Teamwork: Mod 6 is not your old Neverwinter, and in all honesty you need to consider it a new game for PvE. Why? Because you must use Teamwork to defeat dungeons. No longer will high DPS dealers run ahead and pull adds to nuke them, live, and run on wards again.

You need a healer. You need a tank. You need utility. You need DPS.

PvE is challenging again, so get with good friends or a good Guild, and practice working together.

I’m enjoying the challenge, so play like you got a pair and get busy killing bad guys!!!

Leave a reply
  • Cro
    April 23, 2015 at 10:42 am

    So have you costed this build up? I mean in terms of how long it would take for a player to farm all the necessary currencies, not just someone buying it all, but I guess real world value could be good for a laugh as well. Oh and also the actual viability of getting this build together and getting from 1 to 70, without having to rely on following other players around.

    • April 28, 2015 at 6:21 pm

      I have no ‘costed’ it out, however even at lower gear/item levels it’s still playable and an asset to team play. It’s not really a solo-build, at least once you hit 70, it’s designed to maximize damage for the party.

  • lilgimpy
    April 23, 2015 at 10:35 pm

    thanks for the encouragement for SW after all the nay says claiming SW nerfed beyound redemption i was about to give her up. but as my build is similar to yours (lvl 51) i’m going it push it harder. understanding the way M6 effects a class helps. and to encourage TEAM work can’t be said enough!!
    Simple, concise and helpful advice. THANKS

    • April 28, 2015 at 6:23 pm

      Glad to be of service… πŸ™‚

      The SW isn’t the strongest class currently, however it’s still viable and an asset to a party/team. Basically it’s really helpful if you run with cool people. If people mock/insult you, etc. Just put them on ignore and find people aren’t asshats!

      It will go a long way to making your playing experience more enjoyable! πŸ™‚

  • IfIShouldFall
    April 27, 2015 at 1:20 pm

    OK, so I’m sure a lot of you PC users hate us XBOX guys, but we ARE people, too. Sort of. That being said, I am in need of some info. My scourge is lvl 43 and before I get myself stuck in a box, I want to make sure I’m on the right track. how much does power actually matter? I’ve focused on that stat my entire progression but I feel like I’m hitting a wall at this point. Is it worth overhauling, or just tweaking?

    • April 28, 2015 at 6:25 pm

      Not sure why you think PC vs XBOX is even a thing that crosses my mind, but no worries… lol

      No hate here mi amigo!

      In Mod 5, Power was the supreme offensive stat (once you hit 24% ArmPen). In Mod 6, I’d say once ArmPen of 40% is reached for normal bad guys and 60% or so for bosses, you should stack Critical Strike and get a Vorpal Enchantment.

      Notice the 40% is the key, as that’s generic adds, you can stay there and just use party buffs and other player abilities to not worry so much of maxing out around 60%.

      Hope that helps! πŸ™‚

    • lilgimpy
      April 28, 2015 at 7:01 pm

      As Kolat said there’s no platform biased. welcome! one thing i have found about power, as everybody said build it up, it’s more important as a secondary and depending on you class whether you build more crit of ap. if you can’t get though def the power wont matter. now i’m not a game tech nor a neverwinter veteran, just a LONG time RPG player. and pretty much all the reviews of class build say the same thing about M6 and the changes.

  • Melychath
    April 30, 2015 at 4:41 pm

    I’ve loved this build so far! I play on XbOne. I can do some great damage in both PvE and PvP (most of the time), but I seem to get kicked from four of five dungeon queus and was wondering about the viability of the Templock in Mod6 for PvE.
    I would also like to express my frustration over the TR in PvP. That class can dodge, go invisible, hit me for 2/3 of my 30k hit points, AND absorb my biggest hits. In one out of twenty times I face off 1 vs 1 with a TR I win (which is to say I lose 19 times out of 20). I am new to the game so that is likely to be partially resolved as I learn better tactics, and my tenacity is pretty low, but maybe some advice could be offered as to how I might fare better against TRs when they target me (which they inevitably do).

    • April 30, 2015 at 4:43 pm

      To avoid being kicked, I’d suggest join a solid guild or play with friends. Unfortunately, people can be tools, and they won’t recognize the great DPS you bring to the party with Tyrannical Threat, etc. Their loss though really…

      Templock is ok, I prefer the Fury though. πŸ™‚

      TRs are the best PvP class in Mod 5, not much you can really do about it aside kill them from afar, and when you do see one Shadow Walk away ASAP! lol

      • Melychath
        May 1, 2015 at 7:56 pm

        I switched my encounter powers during PvP. With Harrowstorm and Wraith’s Shadow I’m 50/50 vs TR. The most important thing has been avoiding that first attack they blast from stealth. Switching to these encounters has made GWFs more difficult, but at least I’m not instantly murdered by, and have a chance against, TRs!

  • Orbit
    April 30, 2015 at 5:23 pm

    So, I got kinda bored of playing Control Wizard. So I thougt I’d check out Warlock. But I made a Drow Warlock does it really matter a lot what race you went?

    • April 30, 2015 at 10:29 pm

      Race is simply a playstyle preference… Some mechanics can matter. For PvP, for example, Halflings are better because of their defensive abilities. Drow is a fine choice for a Warlock though, you’ll do fine!

  • Black
    April 30, 2015 at 7:20 pm

    And your abilitie points, what race did you prefer?


  • Econometrix
    May 3, 2015 at 3:43 pm

    Great guide! I have just started playing this game and am interested in creating a warlock. Given the shift in focus in Mod 6 to armor penetration, has there been a change in the recommended starting stats for a warlock? I have seen a forum guide recommending S/I/W/D/C/Ch 10/12/10/10/18/18. Just wondering if intelligence may now be given greater weight.

    • May 4, 2015 at 4:35 am

      Thanks! I’d say stick with the high Con/Cha, as ArmPen is on a bunch of our gear, and scales upwards pretty well… If you go higher Int, I’d say you’d also want the cool down reduction, but that’s a playstyle call really. πŸ™‚

  • Kylie
    May 8, 2015 at 6:03 pm

    Very helpful thank you! keep an eye on your colours in the guide, makes it harder to read πŸ˜€

  • an XB1 NW Player
    May 24, 2015 at 11:44 am

    Thanks man for this I especially love the color coding to the color of the power tree million times easier to find the skill and points to put into it

  • seraphrix
    May 27, 2015 at 12:49 pm

    Where should i put my ability scores into
    i hav 18 con
    12 int
    And 18 cha
    so what should i spend my scores on?

  • Alexandrous
    June 30, 2015 at 1:35 am

    I was about to give up on my warlock, I came back for mod 6 maxed him and felt useless when I learned of the LS nerf. I found your build by chance and started using it, as my guild leader would put it, I’m putting boot to ass. I was top damage against Kessel as a full pub group, and a lagging cleric. Thanks Kolat.

  • Stuntman
    July 13, 2015 at 9:04 am

    Any thoughts on the Temptation tree? I found that with Mod 6, I’m very limited to the encounter powers I need to select to make this build work.

  • Conrado
    July 17, 2015 at 4:15 pm

    Hey bro, thanks for the build. Can you tell me what is your skill bar for epic dungeons and pvp? You just posted a skill bar for pve.

  • Tzeno
    July 21, 2015 at 10:06 am

    Hi Kolat!

    I ran into someone a while back and they said my SW was broken.. eager to hear more on his thoughts I asked him why. He mentioned “Rating caps”. As I was following your advice on high ArmPen, he told me that the cap for ArmPen is around 2400 and that anything above that renders ArmPen weaker. I doubted this being an actual thing for a while thinking he was just trying to get into my head is all. However, since I decided to change my gear to a different 2-2 set, my GS went up.. now even though my ArmPen is significantly lower, it seems as if my character deals more DPS at higher lvls.
    my question is, since my old gear, which I still have, does a lot more crit and ArmPen, should I drop my GS a little and op for better stats or keep boosting my GS so I can get better gear from better dungeons?

    -Xbox One user

  • KiNgDeeM
    August 14, 2015 at 4:48 am

    Sadly some of my feats on the right side don’t match up with the xbox1 one’s.

  • September 6, 2015 at 6:40 pm

    Greetings all!

    I updated the guide for post Mod 7/Strongholds, so feel free to take a look! πŸ™‚

  • an XB1 NW SW
    September 6, 2015 at 10:47 pm

    Why did you switch from HB to SB? any builds I’ve seen that seem to be worth their salt all say SB/damnation with the intention of surviving while leveling up. and I really love doing max DPS possible with HB/Fury

    • September 7, 2015 at 3:26 pm

      Soulbinder and Soul Scorch are just so good… Plus the fact you can get the benefits of ‘No Pity, No Mercy’ (real reason to go Hellbringer) by good positioning!

      You’ll do more DPS with SB/Fury then HB/Fury IMO, at least from my testing thus far. Damnation is fun, but its DPS comes from the buggy pet and party buffs, I’ve enjoyed the single target domination of Fury since… Well forever. πŸ™‚

  • Taylor
    September 7, 2015 at 2:00 am

    Why use soul scorch with borrowed time? Keeping your soul sparks heal you with borrowed time while soul scorch drains soul sparks, lowering your incoming healing.

    • September 7, 2015 at 3:45 pm

      Well… Try out using Soul Sorch after Warlock’s Bargain when you’re at max stacks of Soulsparks. The damage/dot/Creeping Death necrotic damage is insane. I think you’ll like it… πŸ˜‰

      Sometimes ya don’t want the surivability, you want to bring the pain. It’s a balance, and just part of the playstyle… Soulsparks aren’t a resource to be horded, but to be used to kill.

  • Taylor
    September 8, 2015 at 1:35 am

    I’ve always been Soulbinder since I started my Warlock character, so I know how much damage the Soul Scorch power does. I’ve just always used Borrowed Time for survivability during soloing, I never wanted to waste my Soul Sparks.. Maybe I’ll start practicing with Soul Scorch again.

    • September 8, 2015 at 1:37 am

      I’d recommend giving it a chance, for sure!

      I tend to use it when my other two Encounters are on cool down, and I crack a few lashes at the most annoying bad guy. It’s been fantastic for me… πŸ™‚

      • Taylor
        September 8, 2015 at 3:26 am

        For the tougher guys, I’ve been using Harrowstorm to incapacitate them (if they can be incapacitated), and follow it up with Killing Flames, sometimes it can even finish the enemy off. I’m not sure if it’s a glitch or something else, but if you smash RB, or whatever Warlock Curse is on PC, after Harrowstorm has been casted, the enemy gets thrown a lot higher than usual and deals more damage. I’m still in the Well of Dragons until the update drops in 1 more day, so I use this on the enemies that bug me the most right now, such as White Dragonwing or Green Dragonfang. It kills them off so fast!..

        • September 9, 2015 at 1:07 pm

          The Curse Synergy of Harrowstorm, the knock up, is a sweet deal and works on the PC also. It makes it one of our go to powers for PvP… πŸ™‚

          The CC is nice, but once you hit level 70 there are better options for damage and the faster you kill things the less they hit you. However, if it’s working for you as is then keep on rocking it bud!

  • Qwitch
    September 8, 2015 at 3:29 pm

    hi, first of all grats for your work! Pretty usefull!
    But i’m a flavor (role playing lol) player.. and i much prefer playing hellbringer fury warlock πŸ˜›

    So i wanted to ask:
    is the old build still viable?
    If not, can you give me some tips in case i would play HB Fury?

    i would realy appreciate πŸ™‚

    • September 8, 2015 at 4:40 pm

      Thanks bud, I try!

      Any build is viable, though of course some are higher DPS, easier to survive, while others require more work… For Hellbringer Fury I’d recommend stacking Lifesteal in your Defensive Slots (Highest Darks you can find!), and then just nuke things. I’d use the older Mod 6 Build, nothing really changed since then.

      Does that help? πŸ™‚

  • Galaxy
    September 9, 2015 at 12:12 pm

    about lifesteal and soulbinder fury tree everyone should know what the deal is: if you have 4k lifesteal or more and use a t.lifedrinker then you can manage to stay alive everywhehere even in ecc at a lower gs. now if you still have 4k lifesteal but don’t use lifedrinker then you’ll find that you are much more prone to die as the lifesteal chance diminishes. so here’s what the difference is: with a lifedrinker you will not be able to be top dps but can stay alive much more and help others aswell and with a vorpal enchant ( for example ) you will die faster if you get hit but be able do to more damage.

    I would recommend that if you don’t want to go for lifesteal then you should definetly use defense and also put on a negation enchant.

    • September 10, 2015 at 12:32 pm

      From my experience, and particularly speaking with PvP players/aficionados, the target percentage is about 20% or so….

      Now, with just Boons/SW Gear I’m at around 10%… Which is 5% from Boons, and 2,000-ish on my guy, and that’s NOT counting an Augment Pet or Bonding Runestone Bonuses.

      With the Stronghold Boon from the Temple, Defensive Slot for Lifesteal 2% per Rank will be helpful also… πŸ™‚

      • Galaxy
        September 11, 2015 at 2:28 pm

        yes but lifesteal is getting replaced by recovery nowadays ( dragonflight gear ) and in the end not many people will use it and because of it’s rarity it will become something that you cannot rely on unless they fix the sw’s and the lifesteal (then there will not be need for lifedrinker either ). coming up to 20% is not easy if you don’t have r12’s…

        • September 15, 2015 at 4:39 pm

          Balancing Lifesteal isn’t really an issue at all…

          You can put Dark Enchantments into your Defensive Slots as you see fit, and/or be in a Guild with The Temple boon structure which provides 800 Lifesteal per rank.

          My Guild will be at Rank of that by early October, or so, so that’s 3200 Lifesteal right there!

          Balance your stats as you see fit of course… πŸ™‚

  • Flooper
    September 9, 2015 at 1:48 pm

    Can you tell me what stats i should be looking for on companions? I cant find any you’ve listed here in the xbox one auction house πŸ™ also is there a way for me to reset my paragon path? Im a noob lol

    • September 9, 2015 at 1:53 pm

      Until you gain access to the Zhentarim Warlock for an active companion, I’d suggest an Ioun Stone of Might or any Augment Companion.

      I’d stack whatever stats you need to get to 60% Resistance Ignored (Armor Pen), once you reach that I’d stack Power and Crit on my active one, maybe a little Recovery.

      As for the Active Bonuses, I went with ones that flat out increased Damage like the Crit Severity increasing ones, added DPS ones, etc.

      Resetting the character’s Paragon Path you’ll need to buy a respec token from the Zen store… On the PC it costs 300 Zen.

      Hope that helps! πŸ™‚

    • Taylor
      September 9, 2015 at 2:39 pm

      You can respec for around 70k AD. Go to your feats, it’s at the bottom. Choose wisely.

  • Taylor
    September 9, 2015 at 2:51 pm

    Kolat, what do you plan on choosing for your last boon in the Tyranny of Dragons campaign?.. just curious.

    Also, do you have a current photo of all your gear?

    • September 9, 2015 at 2:56 pm

      My last Boon in ToD… That is a good question!

      Honestly I don’t think you can go wrong with another Lifesteal percentage, a little higher Crit Severity, or the Incoming Healing bonus…

      At the end of the day, if I was forced to pick one, it would probably be the Crit Severity one.

      I don’t have a currently photo of my gear as I am constantly moving it around, testing out what stats/Runestones I want to use… Basically waiting for the Dragonflight PvE set to become available for my Guild. Should be about 2 weeks for that! πŸ™‚

  • Husk
    September 10, 2015 at 11:38 pm

    So the most recent Xbox One update brought us to Mod 6…. should I build my character based on your 9/5 update for the best results, or I’d that based on a more recent PC mod?

    • September 15, 2015 at 4:41 pm

      I’d take it to the 9/5 Update ya… the Soulbinder Fury is just overall better than Hellbringer Fury IMO. Mod 6/7 didn’t change all THAT much aside from the differences in lowering dungeon/bad guy difficulty, and the Soulbinder has superb survivability! πŸ™‚

  • Taylor
    September 12, 2015 at 1:37 am

    Hey Kolat, what’s your thoughts on the Angel of Protection companion for a Warlock?

    • September 15, 2015 at 4:42 pm

      I honestly don’t see it as being very good as a passive companion, and I think their are better options for your Active/Main Slot companion. That includes Augment Pets also..

      Mind you I’m speaking from a Min/Max perspective, and if you think the Angel is super duper cool feel free to run it! πŸ™‚

  • Dean
    September 14, 2015 at 4:13 pm

    Why is the zhentarum warlock the best companion? How does it gain combat advantage? And why not an augment?

    I’m using a similar build but I use more life steal feats utilising the dark revelry feat since perma have it up its 20% power for whole party. I’m nearly always have max life so I use the air archon companion for added damage.

  • September 16, 2015 at 8:03 pm

    The Zhentarim Warlock’s main ability, Eldritch Blast, has no cool down. The little booger just keeps being all like ‘PEW PEW PEW!!!’

    Which basically means, with Perfect Bonding Runestones having a 65% chance of proc’ing on a hit, that you have 2-3 stacks of the Bonding Runestones stat buff effect going within 3-5 seconds of a combat.

    With 2x stacks you get 130% of your Companions stats, and at 3x stacks you get 195% of your Companions stats; both for 20 Seconds. So a majority of the time you have 130%/195%, which equates to a 30%/95% increase in the stats you have from your Companion (who is also doing some minor DPS/Aggroing) over anything an Augment Pet would/will give you a significant majority of the time.

  • Ideisa
    September 21, 2015 at 7:40 pm

    Ive been working on my warlock like crazy and i had bout gave it up after Mod 6…now im hearing soulbinder so im thinking of respecing to give it a go…one thing i noticed you said is the lousmauth set..i just have finished my complete set of the valindra…do you think this set will work or is it gonna be so much better for me to go with the lousmauth…ive heard its total dps but from other advice i heard the warlock needed the control…totally confused but dont wanna waste time on the wrong set…

    • September 22, 2015 at 4:03 am

      Well stats wise I think the Valinda Set is pretty sweet, however the ability is meh for a SW as we really don’t need control bonus, IMO.

      Warlock is a striker class, I mean we have some CC like Harrowstorm, and Hadar’s Grasp (love that ability!), however we are definitely a damage first mentality. The Lostmauth set is king of the DPS currently, though it may be under review as it’s ability procs on every crit and is increased by any damage buffs you may have. Basically you’re not gimped with the Valindra set, but you certainly won’t do as much damage as a Lostmauth set in the current environment.

      If you like the Valindra set, go and ahead and keep it. Play the way YOU want! πŸ™‚

      • Ideisa
        September 23, 2015 at 4:11 am

        well the way i want to play…is to be a awesome warlock, so that takes, as u know, a lot of changing to see what works..so since i have found another warlock to talk the talk with,i have another question for you.. thinking on switching…one question i have is your hit points..i see crit is way much higher than armor pen on this build, i figured HP would have been way higher, seems low..are u getting good dps at that HP? Mine, while still at hellbringer sits at bout 88,000…also are u still using dark and radiant enchants as before…if so how in the world did u get the crit that high o.o

        • October 6, 2015 at 9:55 pm

          The Zhentarium Warlock Companion helps with the ArmPen, I basically have enough from the armor/equipment/boons and then the bonuses from the Bonding Runestones to hit the target of 60% Resistance Ignored that it’s never really an issue… πŸ™‚

          As for HP, Lifesteal is a better investment for PvE (as even when soloing) it will heal you oodles and oodles with the Endless Consumption Boon!

  • Bill
    September 22, 2015 at 12:45 am

    How do you obtain the zhentarum warlock companion?

    • September 22, 2015 at 4:00 am

      It’s a promotional companion from one of their Zen Sales, currently I think getting it from the AH is the only method available…

      On the PC there is currently one available for about 995k or so!

  • Taylor
    September 22, 2015 at 5:08 am

    Quick question. (I wanted to hop off the DPS train for a little while with my second Warlock character).

    Of these two paragons, which would you give two thumbs up?

    Damnation vs Temptation.

    • September 22, 2015 at 1:50 pm

      Well what role did you want to be?

      Temptation has more party buffs and can be a healer, though the Capstone is lackluster, but SWs are being reviewed by the Devs and I expect them to have a rework (in a positive way!) by Mod 8 later this year.

      Damnation is ok, but doesn’t really do much outside of DPS, for the party, ya know?

      • Taylor
        September 22, 2015 at 10:45 pm

        I still find it difficult to understand why the developers would offer three paragons to choose from but make only one of the three the “right” choice…
        I have a level 70 Fury build already with a Human class.
        Now with my second character I’ve chosen Tiefling and was thinking of switching it up..

        I hope they do fix the Warlock!!

        • September 23, 2015 at 12:53 am

          I mean they are working on the SW, they have stated it multiple times on the Forums via Strumslinger/Andy the Community Moderator… πŸ™‚

          So it’s definitely in the works, though I would suspect it will be coming with Mod 8 towards the end of the year.

          I’d love to switch to a Human Warlock, not a fan of the tail/horns of the Tiefling, but the Min/Maxer in me won’t allow it!

          Though I couldn’t do a Dragonborn, no way… Icky. lol

          • Taylor
            September 23, 2015 at 2:59 am

            The +5% bonus damage from Constitution without sacrificing 15% Critical Severity is a pretty cool bonus with the Human race.

            I’m not too fond of the dragonborn race either.. :z

            I wouldn’t mind seeing a Vampire character though! Like that female character in The Well Of Dragons.

          • September 23, 2015 at 1:19 pm

            That is true… However the Tiefling gives you +2 to Con and Cha, which either equals out to +2% Damage/HP or +2% Critical Strike/Combat Advantage Bonus, which you give up one of these if you’re Human.

            Sure the Human can max Cha, and lose the 2 Con and make up the DPS difference with 3 points in Blood Pact of Cania in the Heroic Tier for 3% more Damage, which is a 1% Damage bump… However, you don’t get the Tiefling Racial Trait of 5% Damage to targets at 50% or under health, which is a net loss.

            Trust me, I’ve worked this out mentally so many times… lol Tiefling is just the best DPS class for a Warlock, period. πŸ™‚

            However, kudos to those who don’t want to min/max, Humans definitely look better!

  • Ideisa
    September 26, 2015 at 3:15 am

    question i have is your hit points..i see crit is way much higher than armor pen on this build than ur last one, i figured HP would have been way higher, seems low..are u getting good dps at that HP? Mine, while still at hellbringer sits at bout 88,000…also are u still using dark and radiant enchants as before…if so how in the world did u get the crit that high o.o

    • October 6, 2015 at 9:57 pm

      Darks/Radiants on defensive stats is fine, and feel free to fine tune as you see fit…

      However Lifesteal is a superb defensive stat for SWs, and I’d recommend that. You being at 88k HP should be more then enough for PvE be it group or solo content! πŸ™‚

  • StressReliefT9X
    October 3, 2015 at 2:40 am

    So I’m in mod 6 having a discussion about locks as min max isn’t very viable yet due to the newer stuff to us. So my questions will pertain to damnation vs fury. I want a all out glass cannon character. If I do that I need to use soulbinder fury correct? I’ll have 100% uptime on t.t. from haste cleric pally tank combo. So would damnation or fury be the number 1 dps build? Every other lock I have seen is running damnation and do massive damage but I think fury is going to be more.

    • October 6, 2015 at 10:11 pm

      I’m sold on Soulbinder Fury for a few reasons…

      1. Damnation builds are all the rage in T2 Party groups, particularly since the Pet get’s buffed by CWs Nightmare Wizardry or a GFs ITF. I, personally, see this as wonky and just unfun.

      2. The Fury tree IS the DPS tree. You can see it from the powers available.

      3. Fury Soulbinder is infinitely better at soloing, IMO. As you do much more damage then Damnation.

      4. The Pet is dumb as fuck. lol Seriously! It goes every which way, and spends as much time slowly floating towards bad guys as it does hitting them.

      Just my opinions of course… πŸ™‚

  • Taylor
    October 6, 2015 at 11:07 pm

    My soul puppet gets stuck occasionally as well. It gets annoying.

    • October 7, 2015 at 11:56 am

      There is also that… I believe, near a boss, you have to log/sign/exit to PE and then re-enter the dungeon to unsummon the Puppet so you can get it back in the fight, or something like that. Not positive, as I’ve never done it but I know it’s possible.

  • Taylor
    October 7, 2015 at 5:11 am

    Is anyone else having trouble with stamina glitching? It literally kills me when I can’t use it…

    • October 7, 2015 at 11:56 am

      I haven’t seen, nor heard of, this… Did you post a Bug Report on the Forums?

      • Taylor
        October 7, 2015 at 11:20 pm

        No, I’ve actually been experiencing this for a while now. It only happens occasionally. But it’s very annoying when it does happen.

        • kelly
          October 22, 2015 at 6:33 pm

          This usually happens in dungeons when you’re killed with no stamina. When you revive at campfire, no stamina.

          You can fix it by disconnecting (not logging out), just change characters, and change back.

  • Violet
    October 8, 2015 at 7:51 am

    I was wondering, why put points into buffing the lesser curse when it isn’t used? I may have missed an explanation somewhere, though, and I apologize if I did. I was looking through my feats to add the next and skipped that one for now. But only one move that I used had the lesser curse, I’m now level 45 and don’t use that move, I haven’t seen the lesser curse in a while. I, personally, think that Daughter’s Promises would be better, I know it’s not the best feat on the list, I think it would be more suiting than the other one.

    Obviously, I could be wrong. I’m still newish to the game, so please let me know if I’m wrong. Thanks for the awesome build, at 45 I’m keeping up damage with a 42 GWF, which is a win for me (the hubby with a dps build XP ).

    • October 10, 2015 at 3:55 pm

      Hey V, hope things are rocking well! πŸ™‚

      I put points into Lesser Curse, specifically the Feat in the Fury Tree called Infernal Wrath, for testing purposes. As the other ones, such as Daughter’s Promise, have such a minuscule effect on a SW’s DPS that they aren’t missed at all. Sometimes I have the Passive ability All-Consuming Curse on, and it’s been pretty cool when I use it. Hence Infernal Wrath is there since it actually can trigger, affect that directly.

      My testing isn’t complete with it yet, but the points are there so I don’t constantly respec in and out of it… lol

      If you want a feat that you’re always using, feel free to try another one with those 5 points as it definitely doesn’t make or break the build. Hope that helps!

  • Galaxy
    October 11, 2015 at 2:05 am

    Does combat advantage even works on SWs at all and how do i detect it ?? i was under the impression that a sword icon should appear in your buffs when you enter CA but no matter how many times i flank and how many positions i try, i never see CA working…

    • November 5, 2015 at 3:13 pm

      To the best of my knowledge it works, but I can look into it if you like… Basically, for Hellbringer, No Pity/No Mercy was key to always having CBA. It definitely increased my DPS, though I don’t believe ACT can track CBA specifically, eg. uptime, how much it contributed, etc.

      But I’ll look into it! πŸ™‚

  • Taylor
    October 20, 2015 at 12:17 pm

    Can anyone help me out here? Black Dragon artifact vs Blue Dragon artifact.. I currently have the Black not equipped. Should I sell it and buy a Blue or keep it?
    Thanks! πŸ™‚

    • November 5, 2015 at 3:15 pm

      Hey there bud, in all honesty you can’t really go wrong with either! lol

      Really comes down to if you want the extra Action Point gain… If so, go Black. If you’d rather have CBA and don’t need ArmPen that much, go for Blue!

      • Taylor
        November 5, 2015 at 8:12 pm

        I was reading some stuff online about Combat Advantage and found some interesting arguments. Which even helped me choose the Blue Dragon over the Black. I got a good deal on it too. I waited until the Black was worth more than the Blue in the AH before selling it πŸ™‚

  • Taylor
    November 5, 2015 at 8:25 am

    Hola mi amigo! How goes the build, Kolat?

    • November 5, 2015 at 3:18 pm

      Rocking well mi amigo… Focused on Strongholds and Mod 8: Underdark, looking at the gear available, etc. Good times! πŸ™‚

    • November 25, 2015 at 2:56 pm

      Greetings Daniel!

      This build is built for PvE, nothing is taken into account for PvP. However, that being said… The Soulbinder Fury, in and of itself, is the best path for PvP. If you slot in Borrowed Time and Shadow Walk, or even Dust to Dust and use the Artifact Offhand Weapon Ability for Deflection; The SW can be a very effective hit and run character. Particularly if you get the Elemental Water Weapon for it’s healing abilities!

  • TheDazzler
    December 9, 2015 at 5:12 am

    Just started playing this game and wondering if this guide will work with xbox version of Neverwinter?

    • December 9, 2015 at 5:47 pm

      It should definitely work with Xbox, as they are almost congruent now and I believe the Devs intend in early 2016 to making everything seamless between the two. By this I mean all content/updates/etc. occurring at the same time on both platforms, etc. πŸ™‚

  • Xbox Warlock
    December 12, 2015 at 3:45 am

    Thank you so much for the awesome tips and guide. I’m on the xbox and could use some help. Would you be able to list the names of the companions you use? Also should I even worry about the 60% dam resistance from armor pen. I’ve followed this guide… I have the elven alliance gear…problem is I can’t solo anything. My hp is 87k….pwr 10k…Crit 7k…armor pen 5.5k…recovery 539….def 2200…regen 400…lifestyle 1900k. Im missing 2 out of 3 dragon boons….and I have 1 or 2 in the other campaigns except pvp and stonghold…I have none. Sorry for the long post. Any help would be grearly appreciated.

    • December 15, 2015 at 3:32 pm

      Hey there!

      Currently I am running as my active: Lightfoot Thief (he procs Bonding Runestones REALLY fast!), and the rest are – Young Yeti (his active trait at Epic is awesome!) / Air Archon / Eryines of Belial / Cambion Mage

      Arm Pen looks good, getting Lifesteal up will help survivability immensely! I’d also run Borrowed Time for the heals. If you can finish the Dread Ring and get Endless Consumption (to increase Lifesteal amounts) that will help also.

      Hope that helps!

      • Taylor
        December 22, 2015 at 12:58 pm

        Not using Zhentariam Warlock anymore?

        • December 22, 2015 at 3:58 pm

          Zhentariam Warlock is still good, but I’ve found the Lightfoot Thief procs faster and the Shadown Demon hits a lot harder (still has stacks up fairly quickly also!).

          If you don’t have either of those, you still can’t go wrong with Z-dubs! πŸ™‚

          • Taylor
            December 23, 2015 at 12:26 am

            Cool. Hey, would a leader be better for us when soloing? I’m either looking for a good healing companion. If not then maybe duergar theurge vs zhentariam warlock..

  • Thanatos
    December 22, 2015 at 5:39 am


    I wanted to ask a question about What type of powers should I bring into PvP if I ever did do that I was thinking Hadars Grasp, Killing Flames, and Warlocks Bargain as Encounters. Then for dailies Brood of Hadar, immolation Spirits. For Personal Borrowed Time And Dust to Dust or Shadow Walk. Lastly At Wills would be Dark spiral aura and essence Defiler. That’s what I was thinking for pvp

    • December 22, 2015 at 4:03 pm

      Hey there! πŸ™‚

      I think Hadar’s Grasp / Killing Flames / Warlocks Bargain are all great options, but I’d also test out Harrowstorm and Infernal Spheres (versus TRs or people using the new Ambush rings!) as they are useful also.

      Dailies, definitely Brood of Hadar, it’s CC effect is an added bonus!

      Passives, Borrowed Time and Dust to Dust is good, if you want to use the off-hand Artifact Power for Deflect from Dust to Dust you can pair that with Shadow Walk… If I was to personally choose? I’d take Borrowed Time and Shadow Walk.

      At-wills, you are spot on.

      Hope that helps! πŸ™‚

      PS – Never really claimed to be a PvP maven, but Soulbinder Fury is a good way to go, just watch out for Ring of Cowardice as that just ruins your day! lol

  • Taylor
    December 23, 2015 at 1:05 am

    Default stats:

    duergar theurge- Striker: Active bonuses, +165 LS and +165 Deflect. 14power 14crit 14armpen – Powers: 207-224 fire dmg. (8sec cooldown) – 886-915 fire dmg. (2sec cooldown). (epic)

    Zhentariam Warlock- Striker: Active bonuses, +105 Recovery and +105 power. 14power 14crit 14armpen – Powers: 28-28 fire dmg. (at-will) – 1,298-1,298 fire dmg. (10sec cooldown). (rare)

  • Caelis
    December 29, 2015 at 4:31 pm

    Hey There πŸ™‚

    I’ve recently just returned to Neverwinter after a long break but so much has changed.

    I read through your guide but I’m still a little unsure as to what gear specifically I should be aiming for cap (or where to get it for that matter ^^’) that includes artifacts as well I’m afraid. A few solid name drops here and where I could find them would mean the world to me ^^’

    And that aside, I see you recommend quite a few companions that are special promotions D: Is there anyway you could recommend a few that are a little bit more freely available in game?(not really in terms of price but rather availability in terms of finding the actual companion) πŸ™‚ (Of course if they are in the Zen store that’s perfectly ok)

    Thank you so much for the effort you’ve put into this guide and the comments πŸ™‚

  • Andrew
    December 31, 2015 at 6:24 pm

    After Mod 8 do you still recommend the same build- Soulbinder-Fury? Or has anything changed?
    Im asking because im also seeing ppl recommend Damnation, claiming the soul puppet does good dmg.

  • Keyser Soze
    January 27, 2016 at 10:24 pm

    I’m only level 46, but I’m liking the build so far. I constantly leave people way behind as far as damage goes in instances. I have a question about items. Do they all need to be epic? Like lostmauth’s horn…there’s nothing available except blue at the moment.

  • Taylor
    March 5, 2016 at 12:48 pm

    Kolat, are you still upgrading your SW?

    • May 14, 2016 at 2:05 pm

      Yup! Current changes revolve around using the Demonic Set instead of Lostmauth, and Stronghold Weapons instead of Twisted. πŸ™‚

      • Taylor
        May 17, 2016 at 9:05 am

        So what Enchantments are you running with now? Also, have you changed your main-hand/off-hand powers? Lastly, any Artifact swaps?

        I’m still using Lantern/Blue Dragon/Thayan Book/Sigil of the Devoted..

        The Black Ice Beholder bonus sounds tempting but I personally don’t think it will help all that much as far as stats go. :l

        • May 17, 2016 at 1:38 pm

          Weapon Enchantment: Transcendent Dread
          Note – Vorpal is still good, and Feyblessing is also still good, I just played around with things and testing w/Friends found that the Dread’s boost to my Encounter Powers really amped things up nicely. However, the other Enchantments are just as viable, and Fey is really good still for PvP.

          Armor Enchantment: Soulforged
          Note – No big change here, still good to have a 1-Up/Extra Life for those FUBAR moments… lol

          Artifacts: Tiamat’s Orb of Mastery, Thayan Book of the Dead, Shard of Orcus’ Wand, and in my active slot Sigil of the Devoted
          Note – Wheel of the Elements is still fine and dandy, I just went back to wanting Tyrannical Threat available whenever I wanted. πŸ™‚

          The Black Ice Beholder set is nice stat wise, but it’s active bonus is complete and utter trash. It will be less then 1% of your overall DPS, and honestly closer to 0.1/0.2 %. As for the Demonic Set, only balancing you need to do is to make up the loss of 1.5-2k Armpen, and I did so by Artifact Selection and by having Epic Insignia’s w/200 ArmPen each in my Mounts. If you can’t afford that you may need to juggle around your equipment to maintain the desired 60% Resistance Ignored via ArmPen.

          Hope that helps!

  • Furbinator
    May 6, 2016 at 1:58 pm

    Performing thread necromancy to ask for Mod 8 updates.

    • May 14, 2016 at 2:06 pm

      Mod 9 was basically focused on Soul Binder / Soul Scorch – Hadar’s Grasp and the Lostmauth Set as it, at that time, proc’d the crit set bonus generating more Soulsparks.

      Currently, I’ve switched to the Demonic Set and Stronghold Weapons (over Twisted) in Mod 9.

      Hope that helps a bit! πŸ™‚

  • Keltify
    August 6, 2016 at 4:25 am

    I was wondering about the sigil of the devoted, is there anything else that is viable with this build? I don’t wanna take the time to get to level 60 on a DC and I also don’t want to delete a character to make one, thanks!

  • cronus
    October 4, 2016 at 11:01 am

    this might sound like the most retarded question ever but i see both paragon’s do it i don’t know what the power is called i thought it was (harrowstorm).Not it there’s a thick green cloud that siphon’s the enemies life very quick

  • November 30, 2016 at 2:47 am

    thanks you helped me alot!

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