[Mod 6] Mimori’s Clutch Heals / Damage Mitigation Build for PVE DC

by Mimori on May 23, 2015
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[Mod 6] Mimori’s Clutch Heals / Damage Mitigation Build for PVE DC

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I’ve been playing this game not for a long time now, but I love healing classes and I decided to focus on Devoted Cleric as my main. I decided to turn this build public because I haven’t found so much information that is updated, and also for seeing when doing epic dungeons on my alts how the DCs seem to have problem to keep everyone with full hp, leaving them vulnerable in case their pots are on cooldown.

The Class

DC is very flexible and have more than one viable play style, but here we’re focusing on healing builds due to mobs in mod 6 epic dungeons hitting really hard compared to previous mods.

Paragon Path

For the paragon path, I chose Divine Oracle specially because Foresight, Annointed Champion is also viable but I really like how Foresight helps people mitigate enough so they don’t die with one hit from mobs, even in tier 2 dungeons. But for this to work, it’s needed to be really quick and heal them, paying attention to their hp is really important if you want to keep everyone alive. Also, another thing that is required if you want to run smoothly through epic dungeons is to know the patterns mobs have when attacking. Eventually you will get used to know with movement with their weapon/hands/legs they are doing and if that hit is fatal or not, making you prepare your timing to cast healing skills like Bastion of Health and fill your friends hp to max.

Why choose Faithful (Clutch heals) over Virtuous (Healing-Over-Time)?

Firstly I have to say that I really love Virtuous tree and I was Virtuous until the moment I started doing tier 2 dungeons. It’s still one of my favorite trees and compared to faithful, in the scoreboards you heal more. The not so bright side of virtuous is that when players start taking spike damages that reduces their hp for more than 80% in short spaces of time (and yes, this happens a lot if you don’t have a tank in the group, which is common if queue), virtuous have trouble to heal people to their max hp before they take another hit. I know many people will think that is always better to go as premade groups so this wouldn’t be so much of a problem, but I think it’s nice to have a build that works for different comps, included for pug groups that has no experienced players in it.

Using your divinity right, and building it right, you can have an empowered Bastion of Health ready to heal 100k hp instantly and this is what I’ll try to explain here.


It’s more of a personal choice, min/max stats is not a rule and if you are not a hardcore player that’s not necessary to do. I chose human because of +3 feat points and it worked fine, but Dragonborn would be awesome too.

Ability Scores

I went 20 WIS/13 CHA/13 STR then put all points in CHA and WIS, for increased bonus heals and action point gain. Many people like focusing STR for more crit, but I like big yellow numbers, and with not much gear you are capable, without crit heals, to heal your teammates 100% of their life. You will end up with 29 WIS/21 CHA/15 STR.


Click here to see my feats.

  • Having 4 skill points on Foresight plus 5 feat points of Benefit of Foresight gives you and your party members 13% damage resistance all the time and thats awesome combined with Astral Shield.
  • 5 feat points on Chaplain’s Strength is also nice because you will mostly be 30′ from melee and ranged so they can get benefit from foresight, so this will also be activated as foes will stay at this distance as well.
  • 5 points on Gift of the Gods means you can build divinity so fast that it won’t be a problem to get empowered buff with 3 stacks

Even though Agent of the Divine makes you heal 25% less, it stores the difference on your target as Gift of Faith. This heals for the full amount stored when the target drops below 45% health. That’s huge when something happen and you are not quick enough to finish casting Bastion of Health on your teammates. In my personal experience, storing heals on Gift of Faith is easy if you use on your Divinity Rotation a Bastion of Health in Divinity mode. Always try to keep 1 or 2 divinity up, you can rotate your At-Wills with one cast of BoH/Divine Glow and you will always have 3 stacks of empowered buff. If your teammates are spread, maybe it will be necessary to burn your divinity, using BoH in divinity mode then BoH empowered on different people.


  • Sacred Flame: small temporary hit points, more useful as a healing DC than Lance of Faith
  • Astral Seal: More heals is always nice 🙂

Class Features

  • Holy Fervor:  Increased Action Point gain, nice feature to have as you can use your dailies more often.
  • Divine Fortune: Increased Divine Power gain. In my opinion, this is not so much required as you already will build one stack of divinity almost with one combo of Sacred Flame or one hit of Astral Seal, so Holy Fervor is more desirable.
  • Foresight: The Class Feature of this Paragon path, if you don’t use this, it’s better to go Annointed Champion.


This is more flexible as it depends on the situation, but I end up running with the same encounters except on Scorpions and Lostmauth in eLoL.

  • Astral Shield: There’s no reason to cast on divinity mode, as it only adds a small amount of temporary hp, but try to keep up on cd, cause its a good damage resistance that sums up with Foresight.
  • Bastion of Health: The healing skill of this build, although you Healing word and others healing skills, this one can heal up to 100% health of your teammates. You should focus using it in divinity mode, and predicting the incoming damage to cast a little earlier the empowered BoH as it has a long animation. Once you get used to this, and if your friends have soulforged, you will probably hardly ever see them asking for rez again XD.
  • Divine Glow: Use on cooldown in normal mode. If you feel you can help buffing your party without sacrificing the time to heal them if needed, you can cast this on divinity mode too, like BoH.
  • Prophecy of Doom: On boss fights like Scorpions and Lostmauth in eLoL depending on the party I am with, replace Astral Shield with this one, it reduces the damage resistance from the boss, and its a good buff. If your party don’t have trouble to dodge things in simple fights you can use this. Aside from this I’d keep Astral Shield for every fight, specially adds, because they hit like a truck XD.
  • Break the Spirit: This actually would be awesome to replace Astral Shield in the fights I said to maybe use Prophecy of Doom, but I haven’t noticed any difference of the damage done from bosses with this debuff skill, and I’ve seen some people on forums saying its broken since forever and it doesn’t work, so not a viable choice.
  • Healing Word: For a clutch heal build, this one doesn’t add much to the table, you only need one healing skill, because of divinity building up so fast, this one has not a friendly area of effect as is easily dodged by people running around, and it doesn’t heal so much.
  • Sunburst: Some people might like this for getting rid of adds if they have aggro, but I don’t recommend it, it’s awful for the dps because it knocks foes back, and CWs have trouble to control targets that are too far away from each other. Using the Heroic feat Battlewise helps a lot to not have aggro and being a Faithful DC means you don’t pull aggro as a Virtuous one, which means less kiting, more heals.


We have 2 dailies that are awesome:

  • Hallowed Ground: This daily is amazing, it adds both offense and defense buffs and it brings a lot to the party facing a boss fight for example, and can be your main Daily power. The negative side of this daily is the long animation cast time. It takes forever to this skill activates and sometimes if you don’t cancel, it can be your death. Besides that, it doesn’t add temporary hit points, and this is why sometimes the other daily is viable.
  • Divine Armor: It doesn’t have an offense buff, but has short cast animation, compared to Hallowed Ground, and adds temporary hp. Sometimes this is a life savior.

Both are good so use as you see fit. Killing trash in epic dungeons I end up using more Divine Armor just because of the danger those mobs are and more hp is always nice, but I don’t forget about HG. For most of the time, Hallowed Ground is a better choice if you want to kill things faster.


For this build, Power all the way. Crit is always good, but as I said earlier, you already heal people for 100% of their life instantly almost all the time, so you can get benefit of crit from the gear you get, as most of lvl 70 Alliance gear have Power/Crit/Recovery on it, your best 3 stats together with Hit Points.

You should use Radiant Enchantments on Offense and Defense slots and if possible a Plague Fire enchantment on your Weapon Enchantment Slot, it’s awesome to lower your target’s defense. I think Holy Avenger is also nice, but the cooldown is long, so I like having Plague Fire instead.


To be honest, for a healer it doesn’t matter much your companions active buff, as I haven’t found any with increased Outgoing healing, only incoming healing and this will benefit only you. You can have what you like, but the summoned one with no doubt has to be an Augment Companion. All times, no exception, nothing is better for you and your group than an Augment Companion, and it’s the only one you should worry to put on legendary once you are able to. I’m still far from it but that’s my goal as well.

I use Ioun Stone of Allure as it’s the cheapest one and it gives me 2 offense slots where I place Bonding Stones for increased Power and on defense slot I used to have Eldritch Runestone but I didn’t see much difference, so I went for an Empowered Runestone for more hp. The gear you should get for your companion are the Loyal Commander (companion only) gear. Each piece gives you 10% buff on your outgoing healing and they come with 2 slots, one defense and one offense, so stack Radiant on them XD.

Check how much i got from my stone when it’s summoned, and this using Lesser Bonding Runestone, Empowered Runestone Rank 8, and Rank 6 Radiant on Loyal Commander gear:

Click here to see my companion summoning bonus. And click here to see my companion gear.


This is a really fun build to play, and if you choose this as your main build, once you get used to timing and positioning you will see how easy dungeons actually are. I’m not a high geared player at all and I’ve been healing like that since I hit 2k ilvl, so what you can see is that gear itself for this build is not so much important. 🙂

Here is my overall stats

Thank you for reading! I hope it helps you guys healing through t1 and t2 epic dungeons.


Leave a reply
  • Seraphine
    May 25, 2015 at 12:47 pm

    I am in complete agreement with you, I feel that DO Faithful has a fantastic synergy that cannot compare with other builds at the moment. However, I think that placing power as the priority stat is not the best idea for this build (my personal opinion, of course, not discounting your play style at all). My main is a DO Faithful DC and I have placed more priority on recovery than power when gearing up/enchanting my gear. Comparing your screenshotted stats with my character sheet, we have nearly identical power and crit rating (mine are 14,293 and 4,370 respectively). I have mediocre enchantments (only dinky 7s), but I use Silverys in my offensive slots and Radiants in my defensive slots. Even though you have geared primarily for power, our power stats are only a few numbers off. Having an extra 2k recovery is always nice for a clutch empowered AS or BoH. But, I see your point in placing value on power for this particular build. Big heals are beautiful.

    As far as I know, the percentages on the Loyal Commander gear do not apply to your personal stats. I also run with a Stone of Allure and have my companion decked out in the LC set, but I do not see any difference in my outgoing healing with or without the gear. I have been told this by multiple people, so I feel like there may be some validity behind this. Nonetheless, the stat gain from any of the Loyal gear is nice and well worth the investment. Lastly, I know that some clerics prefer to slot Azures into their defensive slots. I do not think this is a bad choice, but it is something you might take into account in your guide.

    Keep up the good work!

    • May 25, 2015 at 8:47 pm

      Hi, thank you for sharing your experience! I agree with you that recovery is also nice, I don’t have powerful enchants either as they are truly expensive for me. Most of mine are only rank 7 too. About the azure enchants on defensive slots, at the moment, I don’t think it’s worth it to be honest. Defense needs to stack up much more to make more difference than 4k hp in my opinion, I have been testing this and it seems to be true, however I’ll try to keep testing different combinations to see how well this works. Also, I’ll try to use Recovery on offensive slots to see how it works!

      Again, thank you very much for your feedback!

  • Wildfire
    May 25, 2015 at 1:02 pm

    Hey, can you post a picture of your ‘powers’ tree?

    • May 25, 2015 at 8:49 pm

      Hi! My powers tree have basically 3 skill points in everything and I placed 4 points in Astral Seal, for my first skill point after level 70, but I don’t think it was a great choice, you should focus on 4 points in Foresight, BoH, Astral Shield and whatever you want to use 🙂

      • September 14, 2015 at 2:50 pm

        Hey Mimori, Wildfire;
        Xbox 1 have had Mod 6 since last week and So far I’ve saved 12 extra skill points :), and already placed 70 points in my Power Tree. I’ve yet to get my Elemental Astral Seal Symbol. So I have not decided where to put them, any suggestion would be awesome.

        Hey Mimori, are any of the new powers such as Geas etc., not good because you did not mention any of them from your guide?

  • MagaOthelma
    June 16, 2015 at 3:35 pm

    Very interesting build and all make sense.
    Just a minor comment about your introduction: “[Virtuous] It’s still one of my favorite trees and compared to faithful, in the scoreboards you heal more”.

    Generally speaking this is true but due to the different mechanic of the two paths. The virtuous provides more protection than the faithful in terms of damage mitigation (for example with “have faith” feat in combination with Foresight), so it has to heal less.

    I’m AC DC full virtuous: using all I have in T2 dgns, I can tell that my final heals scoreboard is relatively low, even with no GF/OP, because I provide a lot of protection. For example in eCC, my heals are in range between 2,5 – 7 milions depending on the team with an everage of 4 milions.
    At the higher levels (pro gear set, high level of the enchantments, etc), the difference between Virtuous and Faithful becomes almost invisible when we talk about heals: I can heal 190K, the regenerative effect is so high that it looks like a clutch heal. The drawback is that this is not automatic.

    • June 16, 2015 at 7:24 pm

      Hi! Thank you very much for your comment and insights!

      You are totally right, I just said that because some people are only worried about scoreboards and thinks that doing 2,5m – 7mil is not good even if they keep the party alive with no trouble. And it’s true that with higher gear, the difference is unnoticed and I might have forgotten to write when I made this post that I will eventually try going back to virtuous once I have higher enchantments and gear. This build was more focused in healing with t1 gear / low rank enchantments for people that are starting as DC or don’t have enough resources to buy everything they need, like me.
      I will try to update this build to also talks about AC faithful later, once my exams are over. I’ve been messing around with a build focusing Action Point regen and Anointed Army and I liked it too!

      Thank you again 🙂

  • Magnilia
    June 23, 2015 at 8:13 am

    I’ve only just come back to Neverwinter after a short burst of time in Beta. Wow, changes!

    I’ve gone through guide after guide (most of them still Mod 5 and outdated) and finally I found you. Squeee? No, seriously. The learning curve for this game is SO steep and I am always paranoid when presented with SO MANY choices that I am going to gimp my character without even realising it.

    That being said your guide has helped me understand the class, its nuance, and has me looking forward to making the transition from other “healers” in games we will not mention (WoW) and pick it up here to explore Neverwinter with.

    Thank you.

    • June 26, 2015 at 2:07 pm

      Hi! Thank you for your comment! I’m glad to see it was useful to you! You could relate a DC with a Disc Priest back in MoP where we used to build Evangelism stacks to activate archangel with atonement healing, as we spam at wills to build divinity XD

  • Squishy
    July 22, 2015 at 12:26 am

    I absolutely love this build. I agree with most everything you have listed here. Would it be possible for you to share what items you are personally using, such as main hand, offhand, jewelry? I’m most interested in the off hand – are you using the artifact offhand? And if so, is the one that boosts foresight BiS? I’d love to hear your opinions, as I’m torn between that feature and the one with holy fervor.

    • July 25, 2015 at 4:23 am

      Hi! I’m glad you liked! It’s been a while since I logged in for the last time, but until now I am using Ensorcelled Mulhorand Main and off hand just because it’s a cheap weapon and has good stats. The artifact weapon/off hand would only be better if it was legendary and as I’m poor I’ll keep the mulhorand one for now XD. I think boost to foresight is better, once you have it legendary you can use it both 🙂

  • Suffo
    August 1, 2015 at 12:19 am

    Hi Mimori! Great guide, quite enjoyed. just a question though, what are the companions you are using currently? I know its better to buy stuff for a DPS character, but my DC is my main, so i rather invest money AD on him, but i’m not quite sure of the companions besides the ion stone. Any ideias?

    • August 1, 2015 at 3:20 pm

      Hi Suffo! I’d go for action point gain, idk it really doesn’t seem to have that many difference for this build, you already get a lot of AP, you almost don’t pull threat, but its safer to get reduced threat pets like the Owl. Tbh my dc uses some random choices, oh and the sylph pet from feywild pack that has 50% control resist, i like it a lot, but I really want to get the chicken later on, the bonus in speed is awesome to kite stuff and avoid being hit.

  • Beginner
    August 4, 2015 at 8:52 am

    Good day Mimori, can you tell me how viable is DC in terms of pvp and pve when compared to Paladin? It’s really hard for me to see the thin line that differentiates these two classes.

  • Aza
    August 28, 2015 at 3:11 pm

    Do you have any issues with soloing with this? Was wondering if an ArP of 190 hinders your ability to kill anything.

    there is a spreadsheet floating around that discusses the optimized balance between power and crit based on calculations arpund base crit and severity. Google “crit vs power mod 6” to find it. Your build is very similar to what I am have now and will continue to develop into mod 6 for xb1.

    I am really interested in how well I’ll be able to heal by going all dark enchantments instead of power though. Same as recovery. If you have any insight would love to hear it.

    • September 5, 2015 at 12:42 pm

      Hi! my ability to solo is pretty bad tbh, compared to my CW for example but I think we really need to focus on full heal in the beginning, because dungeons are kinda challenging now, I don’t think dark on offense would be good, but recovery it would, my current stats are ~20k power and ~7k recovery and i think around 5k crit

    • September 5, 2015 at 11:21 pm

      In addition to what Mimori mentioned;

      To be an excellent healer, the stats that you need to build are both Power and Crit. ArP are used by DPSers so you don’t need any of that, but without ArP, it will take you a little longer to kill anything. If you want to kill ads a little better, you’d at least 1.8k ArP according to Kaelac, although this is for pre-MOD6. I dunno what is the optimal ArP for Mod 6, sorry.

      Like you I also play on Xbox 1 bit and followed Kaelac Symphony’s guide as much as possible.

  • Jay
    September 1, 2015 at 5:47 am

    Hey Mimori, what an excellent guide! You’re gear guide are a lot of help. I’ve mainly followed Kaelac’s but thats Mod 5 and below, his is obsolete for Mod 6 since 61-70 is whole different ball game.

    I play a faithful cleric as well that off tanks/heal/buff/debuff rotationally. I know that your guide is made for the PC and Im an Xbox player, but Mod 6 will be out for us next week and wanted to be ready when it rolls out. You mentioned looking into Virtuous as well. I am experienced with both. For me Virtuous is designed for PUGs and Faithful is for guild friends or just friends, as well as WoD.

    It would be grand if you can help me out with a few questions geared to get ready for Module 6 Elemental Evil.

    1. Is it better to go back to Virtuous for the HOTs or stay with Faithful’s clutch heals?

    I am currently a faithful cleric with a gs of 18.6k with rank 8’s radiant on both offense and defense slot on my character gear (Draconic Templar, Golden Dragon Main/Off Hand, Lathander’s cloak, Personalized Hero’s Ring and Belt of Wisdom. I also use the Ioun Stone of Allure with a Personalized Revitalization necklace, Personalized Archmage, and Grand Templar Icon with rank 8 dark on all OFF for ArP and rank 8 Azure on DEF for lifesteal.

    2. Thanks for posting you stats that shows your HP, Power, Crit and Recovery, however I hope you can share your DEF, Regen and Lifesteal as well. In addition, your stat barely have any ArP, so should I change my Ioun Stone of Allure’s enchanment to Silver for Recovery?

    My work hours are incredibly insane so I can honestly say I’ve already invested $2.2k into this game just to get BiS, and hopefully no more.

    I hope you can show me guidance, in which can help me save money. :/

    • September 5, 2015 at 12:33 pm

      Hi, I’m glad you liked it!

      1. Well, mod 6 dungeons are really different from mod 5, mobs usually one hit kill people with no trouble, so early on, with newbie gear Faithful is a lot better to keep people alive with no trouble. Later on, when you have better ilvl (mod 6 don’t use GS anymore), Virtuous HoTs end up healing so fast that there’s not much of a difference from faithful to virtuous, but that’s kinda far from the first weeks I think. Oh and lifesteal is not useful anymore so you can forget about those xD

      2. Ok, so in mod 6, hp>def because mobs/bosses hit so hard, like really hard that one hit from anything can drop my hp from 100% to 0 in less than one second lol, regen and lifesteal don’t work like before and the return from lifesteal makes this stats pretty much useless right now, so no need to worry about them.

      Sadly even your mod 5 artifacts are obsolete now, because they give really low stats compared to new gear, so you’ll have to upgrade the new ones, but I don’t actually did it tbh, i kept mine at epic and that’s fine, sure you get a lot more stats from legendary artifacts but I think that’s not something you, as a DC need to worry, this is more of a issue to DPS and tanks, as they need to kill things quick.

      • September 5, 2015 at 11:37 pm

        Thanks for the Reply Mimori. It will greatly help me on building my DC Post Mod6. I can’t wait!!!!!

        From what you mentioned, Regen and Lifesteal are of no use anymore. Even at Level 70. Ok so I’ll start putting enchants that boosts HP and Power and Recovery. Wait thats basically, Radiants on both Offense and Defense+The Loyal Commander Set for your pet+Any better Artifact gears.

        I’m worried about taking down enemies though. I’ll look around for suggestions but if ever you SEE THIS POST AGAIN, please share your CURRENT build with us.. Thanks again and I hope you get your optimized build.

      • Aza
        September 7, 2015 at 12:59 pm

        Do you have the math correct on the belt of wis, re: it being irrelevant?

        Cause we can net 2% more damage, heals, control resist, and control bonus vs ~700 in total stats. 400 loss in power when you’re already @ 20k power, for example, would barely be noticable vs a 2% increase for those stats. Mathematically, it seems like its ~equal if not better to go with higher wis via the wisdom belt, especially if you’re a min / max player, unless you eant the set bonus (which aren’t that great really).

        I’ll follow up, as I plan to knock out orange to test. Also, doesn’t Kaelecs cha formula still apply in kod 6, where all you really need is ~17 cha base to net an optimal encounter recharge? Even more so if you decide to stack recovery?

        • Jay
          September 8, 2015 at 4:26 pm


          I believe Mimori did mention that Legendary Artifacts are much better than the new Neck, Waist, Ring set thats new, but only in Legendary and not Epic.

          I myself have got to refine mine to Legendary to see the difference.

          Kaelac’s 17 CHA+INT=29 is optimal to get Astral Shield to 15 secs cooldown. I believe Mimori wanted it much lower to get encounter powers cooldown faster. In comparison Kaelac’s set up are meant for Crit Heals and Damage (Orange Numbers), while Mimori prefers hitting Yellow Numbers more. It does make sense since you can hit normal dmg much more than crit. Unless you cam get your crit chance to 50%.

  • Klennemor
    September 8, 2015 at 12:35 am

    Hey, What set of Armor do you use? I haven’t logged on since like mod 5, so I have the high prophets set…. with bad enchants, of course. (I’m broke! lol!)

  • September 14, 2015 at 2:59 pm

    Hey Klennemor, Im s

  • September 14, 2015 at 3:13 pm

    Hey Klennemor,
    Im still using the old Draconic Templar with my DC, as well as the set of Golden Dragon Main and Offhand. Im still using Belt of Wisdom as well but will be grinding to get a Greater Lathander’s Belt.

    Hey Mimori, Its been weeks since you’ve posted your guide any update on your armor set, weapon set and enchantments? Especially, HOW TO GET THEM?

    I’ve read that you have to have at Least 2 60’s to get the Sigils, after completing the Icewind Dale Quest. Is that correct? And what armor set do you recommend. How do I farm for the Loyal Commander and are the Personalized Ring still BiS? As well as the new Greater Artifacts? You said that the Golden Dragon Weapon set is still better than the new Elemental set, how and why.

    So sorry for the questions, its a little confusing and frustrating as to what do I do after I get to 70. I hope to hear from you soon

  • Devtrax
    September 21, 2015 at 8:30 pm

    Hey Mimori i was just curious to what armor is best for this build? and what equipment in general? thank you, i have the new artifact gear and a greater lathanders belt , should i go for the full set? and doing dailys is next to impossible since killing stuff is really hard. pls let me know thank you

  • Advo
    October 7, 2015 at 5:35 pm

    Can i ask you what boons are you using? Some of them are obvious(power etc.) but im not sure with the other ones.
    btw awesome guide!

  • October 8, 2015 at 5:36 pm

    Hey Mimori, hows it going with your DC? Any updates???

    Since my last post, I’ve actually respecced from DO to AC. The reasons are as follows.

    Cleanse has been nerfed, as well as unbreakable devotion.

    I know BoB has a long casting time but with battle fervor at 5/5, shares 15% of your max power to the whole team within 30′.

    Our main job now not only consists of healing but mainly proccing “gift of haste” 100% to the OP (to keep his daily 100% of the time every 5 secs) and if other players are within range they benefit from it too.
    Since Mimori is unavailable for now;

    Devtrax: The DC does not really benefit a great deal from any sets. It will all depend on your stats and build.

    I myself went with the Greater Lathanders cloak, and Greater Belt of Wisdom, SIgil of DO as my main artifact with the Heart of the Red Dragon, Sigil of the Great Weapon and Water’s of Elahzad. Other DC’s in my guild prefers the Personalized Belt and Cloak to slot R12’s in them. BiS ring are the Personalized with 2 slots. Im only at 3.8k item level now, but hoping to rank up all my artifacts to max. Armor wise: to start with T1 is the Alliance Restoration set, not the Ward with ArP unless your a DPS DC. BiS armor is the Elemental Elven Restoration Set attainable when you’ve ranked up your black ice shaping to 5.
    Hey Advo: With the Boons, you’d want to concentrate on HP, Power, Crit, Regen, Recovery, AoE Resist, Ap Gain, Resistance Ignored and Stamina Regen. In that order of possible. Avoid things like deflect, lifesteal. I hope it helps

  • Kairatera
    November 30, 2015 at 7:24 pm,1000000:100000:100000:100000&h=0&p=dvo

    I made a power distribution chart based off of the ones on the list. I hope that helps!

  • February 8, 2016 at 11:09 pm

    Just wanna say what a great build. I’ve started with my DC just now and only at lvl 35 but I love healing people lol.

  • Zeenjayli Razor
    October 18, 2016 at 2:43 am

    Can you not take a picture of your powers tree?

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