[XB1]Indy’s “Team Player” GF PvE Build

by Indy on May 24, 2015
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[XB1]Indy’s “Team Player” GF PvE Build

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Greetings. I’m Indy and welcome to my tank build. Without giving too much away, if you play my build correctly, you can say goodbye to all your healing cleric friends, and enter the world of self-sustained tanking. This build focal point is making everyone around you better, while ensuring you have an infinite health pool. cool right? lets get started. If you wanna be a tank, you better make him first:

Character Creation

Race – Halfling – i wont tell you the perks of being a human or dragonborn because next to 4% deflection (and the cute factor), they’re both lesser race choices. the metallic dragonborn may have a shot at being the best race because of the 3% hit points in addition to choosing your own stat bonuses.

Stat Roll – 18 Con, 13 Dex, 13 Str, 8 Int, 10 Cha, 10 Wis


Passives – Guarded Assault and Shield Talent

At-Wills – Iron Tide and Threatening Rush

Encounters – Knights Valor, Into the Fray, and Enforced Threat

Dailys – Villains Menace and Fighters Recovery

Passives – very straight forward here, guarded assault provides 15% damage reflect based on your max health. This is a large part of the build and i have never unslotted this. Shield talent is your other passive and there really is no substitute. iv tried playing without it but i always feel stamina starved until i slot it again.

At Wills – Starting with Iron Tide, its our “Stamina regen” at-will with a damage buff & debuff component (see feats). i try to throw this in anytime i see the debuff come off a boss. next is Threatening Rush, this skill is my MOST used skill. it is a mark/taunt, its aoe mark component will also trigger your weapon enchant on all surrounding foes. come mod5/6 when GWF’s become the kings of DPS, your job will often be marking with Rush, buffing with tide, and casting fray on cooldown. Other things to note are when using Threatening Rush to escape a red circle, if you don’t connect with your target before the damage hits the red circle, you will still take the damage so keep that in mind when using this as an escape tactic. you have 2 more at-wills i haven’t listed but we all have them, Shield Slam and Aggravating Strike are use more often than our actual at-wills and these are our true “spammables.” Shield Slam regens 5% stamina while guarded, with your artifact weapon maxed at legendary, this can go up to 15%, and the end result is infinite stamina while guarding. Aggravating Strike is our replacement for Cleave and our only true AOE at-will. learn the angles and how wide its strike range is to maximize the amount of targets you can hit with it.

Encounters – Knights Valor should never be turned off by you and is the reason you will die when you die. This isnt a bad thing because you probably just prevent 2-3 other deaths at the cost of your soulforge. The best way to use knights valor safely is always keep your shield up and block facing your teammates and the boss at all times. Side note – stuns will drop KV and put it on an 8 second cool down, your group mates should be aware of this and play accordingly especially during dragon fights. Into the Fray and Enforced threats are your only actual encounters. i always try to use Fray before Enforced Threat, especially on fights like Draco where movement is very important. also remember that if you use Fray first, it buffs the damage of ET.

Dailys – Villains menace is your situational daily, also good for aoe damage and when enforced threat is on cool down. Fighters Recovery has become the backbone of my build when i do dungeons with 4 dps. It allows me to keep standing in harms way reflecting damage, while still healing myself for the equivalent amount of damage taken thus always keeping myself topped off. The other really cool thing is once its popped your daily starts filling so you can take much bigger hits and get a bigger ap reward back. There are many situations in eLoL where i chain my fighters recovery into each other without losing hp for entire fights. **Id like to Add SoS here, i replace Villian’s Menace every now and then with SoS when im doing PvE such as Well of Dragons, it has amazing synergy with a perfect lightning enchant when trying to do daily quests solo.**


Feats Link: http://nwcalc.com/index.html#/x/gf?b=1oa5:k6rwk5:8dep:2et,1uj9i6i:100000:15u000:1uu551&h=0&p=ivn

Action Surge 5/5 – guarding is one of our 3 ways to gain AP, this must be maxed.

Toughness 3/3 – cant go wrong with 9% hit points

Shielded Resurgence 1/3 – this is where i put one of the points i found to be “left over” but at 1/3 it gives 2% of your hp over 10 seconds and 3/3 is 4% so for 1 point invested it seems worthwhile.

Distracting Shield 1/5 – 1% damage after you block an attack, another leftover.

Armor Specialization 3/3 – 15% defense and AC is a must.

Potent Challenge 3/3 – more threat is always great.

Grit 1/3 – another skill that’s not worth maxing but 1/3 is better than skipping it in my opinion. 1% of ur max hp as temp health after getting healed.

Weapon Mastery 3/3 – 3% crit for 3 points is too good to pass up even as a tank build.

Paragon Feats


Fight On 5/5 – 10% off encounter cds is huge and cant be ignored.

Daunting Challenge 5/5 – 10% softer hits on ur teammates from marked targets means you’ll be taking less of that damage through KV

Inspiring Leader 5/5 – 5% extra damage bonus for your into the fray, sign me up!

Surging Tide – 10% damage debuff on targets you hit with iron tide. Survivability!

Martial Mastery 1/1 – the tactician capstone is incredible. This not only unlocks our 3rd form of ap generation (unblocked damage) but it also increases its value based off your damage resistance. This capstone is the ONLY reason your defense should be higher than 5k and even now im having a hard time justifying it because im not sure how much of an impact its having.


Plate Agility 5/5 – 5% deflect. Gotta have it.

Shield Defense 5/5 – 5 AP. another solid choice to increase defenses even further


Form of the Dragon – 800 Hit Points

Power of the Dragon – 200 Deflect

Will of the Dragon – 200 Defense

Spirit of the Dragon – 200 Life steal

Soul of the Dragon – 15% Healing


My armor set is 2 pieces of Timeless Hero for 450 Deflect and 2 pieces of Grand Regent for 450 Defence, **this set has now become a temporary stepping stone in my gear’s progression. with the release of tiamat i plan on upgrading into a full draconic templar set to decrease my enemies damage resistance**. I use a legendary main hand with the 10% Stamina bonus for Tide of Iron. If you dont have access to this weapon at at least epic quality, i advise using the Draconic set > CN set > T2.

Jewelry is rings of evasion and a necklace of shielding (all drops from eLoL and quite common).The only upgrade to these is the Personalized rings and necklace from Jewelcrafting lvl 20, they’re a must for everyone. My belt is a Plated Band Of Con, with the release of Tiamat i have considered working in a Lathander’s Set which has a nifty set bonus that grants immunity to injury and heals your teammates for 50% of their max hp when you get low. i love the idea of this set bonus but in practice (outside of pvp) if you get low, then your team shouldn’t be low thanks to KV, i will probably test out this set down the road once the artifact becomes available but for now, con belt is my recommendation, the +con and raw hit points are exactly what we’re looking for. Gemmed epic shirt and pants are also BiS so get those when you have the AD or craft them yourself.

The artifacts are Blood Raven Crystal from pvp (24k glory) and it has been in my primary slot since i got it. Very useful when you get caught in a bad spot or after a soulforge. My secondary artifacts are oghmas and a Waters of El’zahad. Heart of the red dragon is good for those lacking in alot of raw stats, but its not worth worth considering as a final artifact.  another artifact i want to talk about is the eye of Lathander. this artifact isn’t released yet but like the other components of the set i mentioned above, this artifact’s ability allows you to revive a teammate or companion from a distance. I’m on the fence with this like i am the rest of the set because if this set or its bonuses become useful, you’ve already found yourself in a dire situation, where  a more consistent loadout featuring things that will benefit you all the time, may have helped you avoid those sticky situations all together? food for thought, there will be more on this in the future.

Enchants are where you and i may differ depending on which stats you’re lacking. I use Radiant in all defense slots, Silvery in all offense, Dragon Hoard in utility. Armor enchant is lesser soulforge. I use lesser because the upgraded versions simply don’t justify the upgrade cost. For weapon enchants we have a few options, i personally use a perfect lightning because it procs off seemingly everything and builds me threat on anything in 30 yards with its chain bounces. The other option which is the one i upgraded from was a greater plaguefire. Nothing wrong with it but i felt it was unnecessary because every trickster seems to be running it and every group seems to have a trickster lol. Iv also heard flaming enchant can work well or holy avenger for more group mitigation but i have no experience with them personally so i can’t comment.

Reinforcements are something iv seen a lot of players overlook. As tanks we have the option to go with +400 hp or +100 defence on our legs, arms, chest and head. As well as +50 regen for our rings, necklace, and belt. These are all quite pricey so make sure this is going on gear you intend to keep for a while.


Ioun Dragon Stone – 165 Deflect / Lifesteal – this is one of two ioun stone options we have, i chose it because i favor the stats over the 5% stamina regen that would be gained from. Pick it up for 60 dragon scales.

Blacksmith – On Damage Taken 15% chance to reflect 10% of damage taken. If the same target is hit 4 times it will reflect 3 times the damage taken. – super awesome tank pet. For all that incoming damage you plan on taking, this guy gets ALOT of bang for your buck.

Skeletal Dog – 300 Life steal – another easy way to get some more valuable stats.

Cave Bear or Iron Golem – 1200 Hit Points – another solid chunk of hp. the iron golem starts at epic, where as the cave bear starts at green.

Dread Warrior – On Damage Taken 10% chance to become enraged, increasing threat generation by 15% This guy is my ideal 5th companion. Sadly hes not available on xb1 yet but keep an eye out.

Priestess of Sune – 300 Deflect –  as this is deflect based build, this pet fits in perfectly. she recently showed up on the zen market, i mention her over portal hound because she can be purchased at blue quality instead of green.

Pseudodragon – 20% chance to gain stamina from attacks – this is not a pet i use, but its proven very effective for tanks who haven’t gotten their legendary MH artifact yet. the stamina from stabs behind your shield really helps your longevity.


Here id like to outline how and why everything falls together. So with this build your target stats are 4000 Defence, 3500 Recovery, 3000 Deflect, 50,000 Hit Points, 1,000 Regen and 1,000 Lifesteal. **i have changed my mind on this as my build progressed, i feel at lower GS 1000 lifesteal has its purpose but at 16-17k+ you can drop this to 500 and redistribute points as you see fit**. This gives you a deep health pool to support your KV, but also 50K HP means your guarded assault can reflect up to 3000 damage in a single hit. Next you have the lifesteal to back up your fighters recovery that will allow you to become a self healing group buffer. The high recovery is to ensure quick ap generation aswell as keeping the cooldowns on your encounters short so you have maximum uptime on into the fray for your team. And finally the deflection is the other part your threat which supplements guarded assault. This will be the hardest part to get used to if you are coming from a dps/tank build. The way we keep our cycle of fighters recoveries and high damage reflects going is by bathing in red. Litterally. Anytime you pop your daily its your job to take any damage the enemy is dealing and maximize the amount of damage you can reflect back to get the most out of your healing. This damage is being instantly healed and is also refilling your AP bar, and thus the cycle continues. To safely keep this up you need to rotate in enforced threats and iron tides to keep your stamina bar up. Always watch your enemies and learn their attack patterns to figure out when its safe to buff and when you need to block for an extended period of time.

Added Info: as iv continued to play my build and tweak my play style, iv noticed a few changes i made myself without adding it here. A big thing iv started doing is learning when to cancel animations for abilities that i cast. Fighters Recovery is the main skill that you should NEVER see. you can cast it and go back into guard without ever seeing the animation cast, your daily bar will simply empty and it’ll look like you never stopped blocking. to achieve this you will have to practice dropping your guard, popping your daily, and raising your guard all in one quick move. this is very helpful on fights like dracolich without a cleric when you cant stop for much more than a second or you will be flung into a volly by red wizards. Another skill which can be cast near instantly is into the fray. this skill does have a small .5 second cast time and can be canceled if you attempt to guard or break your cast too soon. Enforced threat feels painfully long compared to your other 2 casted spells but its alright because it can also double as a heal when hitting 5 or more enemies after you’ve gotten your fighters recovery up. other things to mention are villians menace gives you an immunity to stuns, knock backs and prones. use this on the platforming parts of lostmauth to make it look like a cake walk.

More Info: For those tanks who have been following my build closely, you’ll quickly notice the major change iv made is that my AP is now at 1068, and i will push it till roughly 1300~ for the 24% armor pen (11% from dex and 13% from the stat armor pen), this was a recommendation from a PC player and I’m currently in the testing phase with it and haven’t formed my own conclusions about its viability. other than this, my next target stats are 60k HP, 4000 recovery, 3000 deflect, 2000 regen, and all left over points will go towards defense to further increase the damage buffs from Fray and the AP regen from Martial Mastery.

Another Chapter: So welcome back, iv pushed far beyond my goal of 60k HP and am currently sitting around 65k, now what this means in conjunction with 1927 regen i gain 4403 hp every 3 seconds. that’s basically a control wizards full health pool every 15 seconds. but with incredible gains come tolerable losses, im talking of course about deflect, we lost 1100 of it, and i don’t seem to mind it. since i went with halfling im still sitting at a comfortable 33.3% chance to deflect. but now that im happy, im unhappy. optimization will go on, il try throwing out 2 brutal rank 8s iv hand lingering in my rings, replace them with silvery enchants, upgrade to all rank 9 radiants across the board to ofset the hp loss and see how i feel with around 2300~ deflect and if that brings a noticeable difference. other new things im sure many have got their hands on is the artifact shield, the 15% stamina bonus is extra icing, and gaining 300+ regenerationfrom the artifact bonus really helped with the loss of grand regent. damage resistance is now up to 56% for martial and fray, im curious what it will take to get it to 60%. now for the elephant in the room, and his name is recovery, as im nearing 4000 again i will reduce it to bring my crit to 1000. thats all for now, thanks for reading.


Id like to note i did not play on PC so any info above is gathered mainly through my personal experiences tanking on xb1. If you have any questions or suggests id love to hear them as I’m always looking to improve my own build further. I know many players will always have more questions for me than those i can manage to answer in the comment section. The best way to contact me is join me live at www.Twitch.tv/indygoinlive from 6PM PST week days, and 4PM PST on Weekends, hope to see you and happy tanking!


Edit: Spelling, and some other minor changes

Edit2: Added more info to synergies and low quality SS of stats page, will add more screen shots and details soon.

Edit3: added more content in various places, updated the screen shots.

Edit4: new screen shots and another update on build and stats

FullSizeRenderFullSizeRender (2) FullSizeRender (3) FullSizeRender (1)

Leave a reply
  • Joel
    May 26, 2015 at 4:40 am

    What us your stats layout? Like how much points did you put into Constitution or dexterity and all that other stuff?

  • Jayson
    June 10, 2015 at 4:02 pm

    Whats your armor pen at? Is armor pen something you don’t to put any focus on with this build?

    • June 13, 2015 at 2:27 pm

      my armor pen is around 300~ i haven’t found it useful to stack, but as i try and find a sweet spot for my recovery which is at 4000, i will probably put the left over offense enchant slots towards armor pen

  • Justin
    June 10, 2015 at 7:09 pm

    I follow this guide very closely but am not able to get my stats anywhere near yours……

    • June 13, 2015 at 2:36 pm

      your stats wont be exactly like mine as my gear score is nearly capped for the current content. i would be happy to help you sort out some of your gear if you’d like.

      • oOErinOo
        June 27, 2015 at 4:36 pm

        Been meaning to ask you Indy if you could help me figure out what gear i should get as i’m rebuilding my GF. I respec’d according to this build posted on this webpage but do not know where to begin on gear. I’m very low on AD and can’t replace what i have currently as of yet.

        • July 1, 2015 at 10:52 pm

          First off what are you currently using? Alot of the items i have listed can be obtained from bosses or chests with the exception of artifacts.

          • Charles
            July 25, 2015 at 5:43 pm

            What is your gamer tag I would like to talk with you.

          • July 25, 2015 at 9:08 pm

            I dont publicly post my GT however im often available on twitch or im commonly found on neverwinter reddit. If you have multiple questions try catching me when i stream in the evening.

  • Chris
    June 15, 2015 at 8:07 am

    This is a great guide! I’ve followed it closely and gotten my 2 t2 half sets (regent and timeless), blue constitution belt, and I’m running an ioun stone of radiance, struggling on my life steal, recovery and deflect stats currently though:/
    Saving for epic pants/shirt
    4.2k def
    41k hp
    2.3k deflect
    584 regen
    1.4k recovery
    260 Life steal

    Would love to get some advise, this is my alt character and not too used to play style. I run enhanced mark and shield talent because I can’t get enough threat without EM.

    • June 22, 2015 at 6:05 pm

      Dont worry about building your lifesteal specifically. Your stats are looking good, just put a silvery enchant in every offense slot and radiant in all your defence slots, then build your active companion bonuses and enchant ranks to increase the stats you need. Also dont worry about EM for threat. If your teammates get hit and you reflect the damage from Kv you will get threat from the Kv damage you absorbed, aswell as threat from the damage reflected.

  • Tank
    June 15, 2015 at 9:10 pm

    >.< you make tanking sound so boring!!

    • June 22, 2015 at 5:58 pm

      Its not the most exciting but it can be the most rewarding as you can replace a tank and a cleric with 1 tank if they do their job well.

  • John
    June 16, 2015 at 3:24 pm

    Are all of your artifacts legendary? And also what rank are your enchantments? My Gf is 17.1 and I am having difficulty raising my gear score any higher, my artifacts are epic level, any advice? Also I have the shores rings and neckless are the lol versions better 4 gear score?

    • June 22, 2015 at 6:00 pm

      My artifact weapon and 2 artifacts are legendary. My heart of the red dragon is 76 and my artifact belt is 44. My current Gs is 19731. The shores set gives you more Gs than the eLoL set, but it has worse stats and gives u what i call “fake gs” or “fat.” And ideally you want to trim all fat out of your build. Other things to keep in mind for your gs is all enchants to rank 9 (it wont happen over night), jewelcrafting rings and necklaces, and finally active companion bonuses can give u over 1600gs alone

  • Robert
    June 19, 2015 at 10:25 pm

    I have same gear too but my hp is only 40k, my con belt is blue trying to figure how you got 10k more, I guess if I get bear plus 4 reinforcements and get belt purple I might be at 45k or so

    • June 22, 2015 at 6:02 pm

      I have all radiant enchants in my defensive slots, all armor kits for +400 hp, and i stack a good bit of hitpoints on my ioun stone aswell. Also all my starting stats were put into as much con as i could.

  • Myrid
    June 26, 2015 at 3:44 pm

    i m playing guardian fighter as well and not going well so i started to search guilds. this is the one i search for this time i guess but i have a question. with this feats are our action points run so fast?

  • Chris
    July 2, 2015 at 8:35 am

    Been following your build since my tank first set foot in Neverwinter!
    Up’d my tank quite considerably since I last commented and loving it so far!
    Timeless hero/grand regent half sets
    Draconic main/offhand
    Necklace of Shielding and 1 Ring of Evasion so far
    Epic CON belt
    And Epic slotted shirt/pants
    Epic Catalogue, epic heart of red, rare Waters
    All rank 7 enchants

    Life steal:689

    Running with an Ioun stone of radiance, Iron Golem, and Wizard.
    Not quite at my 4th boon (only had the toon for 3 weeks).

    My question however!
    Isn’t anything over 2,500 a bit of overkill for recovery due to the diminishing returns? Wouldn’t those stats from some offense slots best be placed in something else? Perhaps ArP to fit your new build?

    Thanks in advance!

    • Chris
      July 2, 2015 at 8:36 am

      Just cracked 16k GS

      • July 2, 2015 at 2:24 pm

        With my last update to the build you’ll see i worked my AP up to 1068 with a target of roughly 1300~ im not sure if i could justify it yet as i love what 4000 recovery does for my ap regen and encounter cds, but as i mentioned we’re still lookin for that sweet spot.

        Glad my build is serving you well!

        • Chris
          July 2, 2015 at 10:53 pm

          Yeah this build is awesome for sure! How did you get double slotted jewelry? I was seeing some of the crafted rings on the market for 1000hp and 150deflect but only single slots.
          And your pants and shirt.. Are like glowing bro.. I can’t even.. I’m stumped on how you have half of your equipment atm hahaha

          So if you wouldn’t mind divulging your secret to me

          • July 3, 2015 at 12:20 am

            No secrets here bud, the shirt and pants are gemmed exquisite pants n shirt like everyone else but mine are transmuted to be invisible. The rings and neck you can make yourself through lvl 20 Jewelcrafting.

  • Zudak
    July 3, 2015 at 11:19 pm

    Been messing around a bit with trying to figure out how to grab the AP, Deflect, and Recovery your trying to get and came up with this.

    Just go to this link http://www.nwo-uncensored.com/mod5max.php

    And paste this in the save/load section.


    • July 4, 2015 at 12:43 am

      My suggestion would be switch your ioun stone to a dragon ioun stone, change defense slots to radiant, drop def enchants from armor in favor of hit points, drop the green dragon heart for an oghma, im not a fan of lathanders neck quite yet, i love the AC but the 450 power is wasted stats that the double slottled distribute better.

      Cool build and item layout though.

      • Zudak
        July 4, 2015 at 10:21 pm

        The reasoning for taking Might over Red Dragon is for the 2 double slot rings and belt option.. And grabbed the Green Dragon for its Regen to push that to 2000 as we are currently pretty limited in options for regen.

        • July 5, 2015 at 3:07 pm

          Il reassess my regen situation once i move into full draconic templar, but for the red vs might, i get 2 double slotted with my dragon stone, and the 3rd is a single slot icon, so you can cancel the 2 double slotted against eachother and that leaves you with a belt slot + 5% stam regen VS an icon slot and 165 deflect/lifesteal, so to me the active bonus overshadows the need for another enchant slot since its 330 points of stats outweighs even a rank 10 enchant at this point. This also doesnt take into account the lack of a defense slot for 9% stat increase from an eldritch stone.

  • Nyotski
    July 17, 2015 at 4:20 pm

    What did you use to transmute youre main hand and off hand?

  • AssualtRaccoon
    July 19, 2015 at 11:56 pm

    I’m confused at to what to do for the extra skills I have in my powers. Do I just use the extra ones as I see fit. If you can. Can you post a pictures of your powers

    • July 20, 2015 at 4:37 am

      Unfortunately theres really no point in me posting my powers as i have leveled up with overflow and earned so many power points my whole power tree is filled out. Spend them as you earn extras and have fun in pvp and soloing in pve to try new things, you may find some cool combos (Into the Fray, Knights Challenge, then Bulls Charge or Anvil)

  • Chris
    July 25, 2015 at 8:51 am

    Hey so how’re your stats looking now? Did you decide to stick with boosting ArP? And did you get full Draconic Templar yet?:) eager to hear back!

    • July 25, 2015 at 4:05 pm

      Il post an updated screenshot and the details on my changes, the short version is were keeping AP, dropping deflect and pushing to new heights with HP. The draconic templar is the next asbsolute upgrade and i dont see any replacement for it till mod6. Stay tuned and thanks for usin my build 🙂

      • Chris
        July 27, 2015 at 12:49 am

        Awesome! Can’t wait! Just got my double slotted rings and neck with full rank7/8 enchants sitting at 17.1k:) no where near you but this build plays great

  • Steven
    August 5, 2015 at 9:30 pm

    Big fan of this build, and I’m currently using it. My question though is what are your thoughts of mod 6 coming up and what do you think will be needed to be changed for the build? Thanks

    • August 5, 2015 at 9:39 pm

      Im glad to hear you like the build. As far as i understand thus far GFs may not end up being viable as tanks, we may all end up being conqs doing dps. I will wait and see for myself. Rest assured i will try to devise a viable deflect build for Guardian Fighters.

  • Steven
    August 5, 2015 at 10:02 pm

    Very disappointing to put so much work in a character and a build just to have our entire class kicked to the curb with the introduction of the pallys.

  • PuppyStomper420
    August 15, 2015 at 3:11 pm

    Hey Indy. Just got my tank to lvl 60 recently and I was wondering if you had any tips for getting a Great Success fighting dragons. People have told me the more damage I take the higher the odds of a Great Success but I haven’t noticed that. I only get a Great Success when I don’t tank much at all but just auto attack like crazy. Anyway thx for all the tips – you’re a big help!

    • August 15, 2015 at 4:07 pm

      I personally have only recieved 1 great success in WoD and i was 5 manning the dragon for the first 25% doing as much damage as i could. With that said i think the Great Success mechanic is designed to benefit dps classes over GFs. Iv heard some have had some luck using KV and reflecting as many breaths as possible but for now i dont really have a consistant method for getting great successes. Wish i could help more.

      • PuppyStomper420
        August 15, 2015 at 8:39 pm

        Thank You! I think it is safe to say DPS is the way to get Great Successes. I moved my Radiant 8’s from defense to offense slots and started getting them more. Not very often though.

  • wheredapawty
    September 8, 2015 at 6:36 pm

    hey the new update just released for xbox one (elemental evil) and im so lost haha any updates to come for this build?

    • September 10, 2015 at 2:52 pm

      Its in the works, i just got to 70 and am now working towards a pvp set to start with. My spec is Conq and SM paragon. We dps now for the most part and have to leave tanking to OPs until we get a bit more OP healers at 70 and more gear all around

  • Seeth
    September 18, 2016 at 9:03 pm

    Heya. I’ve only been playing a little while, so all the mod changes are pretty unfamiliar to me. I just wanted you to know that I appreciated the work you put into this build and it’s working pretty well for me after I respecced last night. Thanks again!

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