MOD-6 HR Archery/Combat 6.14 TIMES CRIT DMG feat hypothesis
FIRST, this post is only a hypothesis, I’m only lv23 on my first hr and I’m still leveling up. If the build doesn’t fit your hr it’s not my fault. I’ll renew this post if I make any changes or just to tell you all this build is utterly useless. Also, I’m only going to talk about feats in this post.
We know normal trappers look like this
(ahh can’t insert picture)
And now this feat:
Skirmisher’s Gambit: Your cirt chance is decreased by 10% and crit severity is increased by 50%.
And the archery feat tree:
Ghost walker, Quarry, Longshot, Unflinching aim, Rising Focus, and Predator.
Means when you crit a daily, you’ll get:
1(base dmg)*1.05(Quarry)*1.1(Longshot, about that weapon dmg is done)*1.2(Unflinching aim)*1.15(Rising focus)*1.4(Predator)*2.75(crit+verpol+Skirmisher’s Gambit) = 6.14 times the base dmg.
If u r a trapper your full buffed crit will do about 4 times the base dmg.
We are only counting the right half of the feat tree and a vorpal, no gears. So this feat is really doable and should have a lot of dmg once crit, and can go for pve support pathfinder and pvp crit sniper.
Finally the feat link: