Death and Taxes DPS CW guide Mod 8

by metallives on January 20, 2016
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Death and Taxes DPS CW guide Mod 8

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There are really only two choices for the race of a DPS oriented CW: Tieflings and Dragonborn.  Each has its own racial traits that add to your DPS

Tiefling Traits:

+2 Charisma – worth a mention even though as a CW we are not too concerned with this stat.

+2 Con or +2 Intelligence – Intelligence is our main stat so we want as much as possible.

Bloodhunt Deal an additional 5% damage to targets below half health. Since more DPS is what we are going for here this is important.

Infernal Wrath – Since we are concerned with DPS this is just a secondary bonus. 

Dragonborn Traits:
+2 to any stat – as mentioned above this would probably go toward intelligence.

Dragonborn Fury – power and critical strike are increased by 3%. This is good since as a DPS we are focused on power and crit as our main stats

Draconic Heritage – receive 5% more healing.  This is a secondary stat bonus but it helps with being able to survive. 

That being said I went with Tiefling because of two reasons.  Its free and it seems like the bloodhunt ability is better for DPS.


For a CW and specifically a DPS CW we want to focus on Intelligence and Charisma.  Wisdom is a secondary trait so don’t worry too much about it. 

– Intelligence contributes to damage bonus

– Charisma contributes to critical chance and combat advantage

The stats breakdown to 13/13/14/25/15/24



Tier 1

Toughness –  Gain 3/6/9% more hp.  This helps our cw stay alive.  After all a dead CW does no DPS.  2/5

Weapon Mastery – Increases your Critical Chance by 1/2/3%.  This build focuses on crit chance.   3/3

Tier 2

Wizard’s Wrath – Your AoE powers deal 1/2/3% more damage.  Most of our powers are aoe so this buffs a bit.  2/3

Tier 3

Fight On – Encounter cooldowns reduced by 10%.  This is great when used with spell twisting as it equals a 40% faster cooldown rate for our encounters.  That means we can use them faster and more often, which means more dps. 5/5

Blighting Power – Cold powers deal 6% more damage to targets that are affected by chill.  All targets are affected by chill so this means 6% dps boost.  3/3

Tier 4

Learned Spellcaster Increases the amount of bonus damage Intelligence gives you by 1/2/3/4/5%.  Our main stat is Intelligence so we want all that this can give. 5/5

Paragon Feats Thaumaturge

Malevolent Surge – When you kill a foe you gain 1/2/3/4/5% more damage.   This helps since you will be clearing a ton of trash mobs.  5/5

Tempest Magic – When your target is below 30% max Hit Points you deal an additional 1/2/3/4/5% damage. Helps get that final little amount to kill your targets.  5/5

Elemental Reinforcement – When you cast a Fire, Arcane, Cold or Lightning power you gain 1/2/3/4/5% increased damage.  This is all of our powers so you gain 5% dps.  5/5

Elemental Empowerment – 15% chance to apply creeping frost and deal 85% of weapon damage every 2 seconds.  This is much better than frozen power transfer.  You will never really reach the third strike of chilling cloud because you will be using the first or second strike in combination with spell twisting to cooldown your encounters faster.  Most times frozen power transfer will only ever result in a 5% dps boost which is not enough to make this a reliable skill.  5/5

Spell Twisting – Reduces cooldown rate of encounter powers by a full 30%.  Combined with Fight on we have a full 40% reduction in cooldown.  This means we can use our encounters more often and that means more dps.  5/5

Assailing Force – More dps for us.  1/1

Paragon Feats Opressor

Bitter Cold Targets take 1/2/3/4/5% more damage for 6 seconds after being affected by chill. Everything is affected by chill so more damage.  5/5

Chilling Control Sudden Storm now applies 1/2/3/4/5 stacks of chill.  If you are using icy veins all the targets around you will already have 5 stacks of chill so this skill doesnt really help us much, but we need something to get to the next level so we can have icy veins.  This is simple the best out of the 3 terrible choices.  I suppose you could go for stamina gain if you wanted.  I tend to stay away from things that repel enemies because many times it makes control and actually killing them difficult if everything is always bouncing around the dungeons.  5/5

Icy Veins – When you use an encounter power automatically apply 5 stacks of chill to all targets within 15 feet of you.  This with almost any other chill power means instant freeze.  5/5

feats 2.0


This build revolves around freezing/ immobilizing/ stunning things and then killing them!  As a CW its important to also keep mobs stunned and dazed while burning down the enemies.  Your encounters should look like this: Conduit of Ice in tab, followed by Icy Terrain, followed by Sudden Storm, followed by Steal Time.  Why you ask?

Conduit of Ice Damage is increased by 5% for every stack of Chill on the target.  Since you are always refreshing the stacks this comes out to a nice dps boost

Icy Terrain Freeze the ground your enemies stand on! The best part?  Adding Chill to enemies while who stand on it!  Enemies who are at 6 chill stacks or who reach 6 chill stacks will freeze.  This is great for immobalizing groups of dungeon trash as you burn the targets down with no resistence.

Sudden Storm – Applies 5 more stacks of chill on every target it hits.  Quick, easy, and increases DPS

Steal Time – Adds arcane mastery stacks, slows your enemies and adds a stun at the end.  Great for keeping mobs dazed while they are burned down.

Now onto Dailies!!

Icy Knife – Nothing personifies a wizard of destruction more than summoning a giant knife made of ice and slamming it into your enemy!  This leaves them prone for a brief second, and adds 3 stacks of Chill.  In addition once this power reaches level 3 or even 4 (GASP!!) it does devastating amounts of dps.  I have personally crit hit with this for well over 200k!

Oppressive Force  – Builds stacks of arcane, as well as dazing surrounding enemies and then dazing them more when it explodes.  Unlike singularity this does not have a mob cap size.  With singualrity you are limited to 8 targets.  No such limit exists with this daily though!

And lets not forget our At-Wills!

Chilling Cloud This is your go to at-will.  It adds stacks of chill and the third hit adds a stack of chill to enemies surrounding your target.  It also briefly reduces their attack damage so that their attacks are not as effective.

Ray of Frost – Continuously adds chills stacks and freezes target once they get to 6 chill stacks.  This is only important if you need to add chill stacks fast!

Class Features

Chiling Presence – Adds additional .5% damage per stack of chill.  On a target with 6 stacks this is an extra 3% damage added straight to the top.

Storm Spell – Shock your target 30% of the time on critical attacks.  This adds pure dps.

For best results the way you activate your powers should be Conduit of Ice, Icy Terrain, Sudden Storm, and Steal Time except for when you have your daily, which you would just stick in the sequence directly before Steal Time.  During recharge time use Chilling Cloud.

powers 0-15powers 20-45powers 50-70powers


Gear is one of the most fun parts of the game and being properly geared is certainly a challenge.  But, for those that are up for the challenge the road to the 4k ilevel is just around the corner!  Lets get started. 

How do you get gear?  Well the first thing you should do when you reach level 70 is go directly to the aution house and buy the level 143 Exquisite Elemental shirt and pants. These are only about 14k AD each and if will give you a substancial boost in ilevel.  If you have the AD to spare go for the Gemmed Exquisite Elemental shirt and pants.  These run about 90k AD each and are ilevel 145 along with providing a gem slot to further raise your ilevel.

Next step?  Welcome to the grind.  You start by grinding the tier 1 dungeons.  These are any dungeon or skirmish with a 1600 ilevel required to play.  From these drop the level 130 blue Alliance gear.  You also have the option of buying these with Elemental Seals, which you get from defeating bosses and opening end chests in tier 1 dungeons.  once you are fully geared the Alliance gear you should be right at or just over 2k ilevel which is good because you need to grind the tier 2 dungeons in order to get the next level of gear. 

The next level of gear is the Elemental Alliance gear with an ilevel of 132.  This gear drops off bosses in tier 2s as well as in the chests at the end of each dungeon. 

The next level of gear, the Elven gear is ilevel 135 and can only be purchased with seals of elements that you get from completing tier 2s and only from the seal vendor in Protector’s Enclave. 

All of this seems like a long journey but I promise it goes fast once you get to 2k ilevel.  Before you know you it you will have all the tier 3 gear and have maxed out the seals and not know what to do anymore! 

Throughout the tiers of gear you will have two main choices as far as the type of gear.  Either raid or assault.  Generally assault is for more recovery and health along with armor pen while Raid is more for power and crit.  For our DPS build I have chosen the best of the two types going with Raid Cap for head and Raid Armlets for arms and mixed that with Assault Shoes and Assault Rings. 

There does exist a tier 3.5 level of gear that is ilevel 137.  The Elemental Elven gear.  You can get this by crafting only and only if you get alchemy and black ice shaping to level 25 and 3 respectively.  This can take awhile and doesnt really provide much of a stat change or an ilevel raise, so to me its not really that worth pursuing unless you have a lot of free time and a penchant for self inflicted torture.

The current top tier gear is the tier 4 ilevel 140 Dragonflight or Lionsmane Stronghold gear.  This gear can only be bought using guild marks earning from contributing to the guild coffer, as well as Fangs of the Dragonflight earned by killing dragons as a group in stronghold.  In addition you will need Seals of Protector from the tier 2 dungeons. 

Of particular interest is the new Underdark Drowcraft gear.  In general I have found that getting the main armor is worth it for our DPS build but, generally speaking a CW that is fully geared in the drowcraft armor will have a less power and crit than a CW geared in the Eleven gear.  They do have more utitlity slots so I guess if you wanted to only find refining stones to upgrade your artifact items it may be worth it, but other than that I have found that it doesnt really add much to our build.

If you are a bit more financially motivated you can get the Dusk Raid Shoes from the Dusk Boots Pack on the zen market.  These add recovery and power and by themselves are not entirely worth it.  However, if you were to also get the Dusk Raid Robes from the tarmulune trade bar merchant it then becomes worth it.  As a set of two when you are in a party you automatically gain +1000 power and +1000 defense.  Combined with the ring of rising power and ring of brutality we are talking about a nearly 7k increase in power!

gear 12.0


Rings is a topic where everyone has an opinion.  Well too bad they are all wrong. Before mod 8 I chose to go with the Elven Assault Rings because of two simple reasons.  They are easy to get as they only cost 300 marks from the seal vendor and they accomplish their task.  They provide one offense slot per ring and you can put Azure or Radiant gems in them to give you more crit or more power.  Easy and simple.  Now that mod 8 exists you want the Ring of rising power and the ring of brutality.

There exists the Personalized Adamant Ring of Piercing and Personalized Ring of Revitalization but you have to have level 25 jewel crafting to even make these.  Are they worth it?  For the Ring of piercing I’d say yes, but only because it offers you two gem slots which can potentially raise your ilevel, and offer you a bit more of whatever enchantment you choose to slot it with.  

I get a lot of question concerning the new underdark rings.  Are they worth it?  In general for our DPS build I say YES!!  There are 3 rings in particular that show some potential.  The Ring of Brutality+5, the Ring of Rising Power+5, and the Ring of Rising Precision+5 

The Ring of Brutalityis interesting because every 30 seconds in battle you gain 4000 power.  They are also ilevel 145.  If you can get a level 4 or 5 of one of these its definitely worth it.  But thats the problem.  Actually getting these badboys will require hours of grinding and even then they may not drop.  I personally have done about 150 edemo runs and gotten gold and I’ve never seen a legendary ring drop. 

The rings of Rising Power and Rising Precision are also great!  It gives you two offensive gem slots which will raise ilevel.  It is the equivalent of 1350 power or crit gained and combined with a brutality ring we are talking about a 5k or more gain in power.  Absolutely worth having…if you can get one.   

1 2


There are a bunch of artifacts to choose from.  Each artifact you equip will give you a character bonus.  So, in general some stat bonus increase is better than no stat bonus increase.  If you want the most out of your DPS build I’d stick with the four that I chose because they offer things that will make our DPS build better.  I chose the Lantern of Revalation, Sigil of the Controller,Sigil of the Great Weapon, and of course Lostmauth’s Horn of Blasting. 

How do you get sigil artifacts you say?  Well get two characters to level 70 and then go speak to the Lord of Neverwinter.  He will tell you to go speak to the tavern keep in Icewind Dale and you will get the quest activated.  Once you beat the final boss you will open a chest containing the sigil artifact of whatever character you beat the Vault of Nine quest with.  It is worthwhile to note that the artifacts are then available to every character on the account.  So in my case I beat the vault of nine with both a CW and a GWF.  That means that the sigil of the controller and sigil of the great weapon are available for both my characters. 

The sigil of the devoted is great for action point gain.  For me, the playstyle is just too slow to take a cleric to level 70.  If you have the patience to do it and can get the artifact go for it. 

The Wheel of Elements is great because if you run over the fire symbol we are talking about a 30% increase in DPS for 28 seconds.  This roughly translates to a full 15% boost to damage.  28 seconds of this boost is well worth it because any smaller mob will be dead by then and you can take a huge chunk out of bosses in that time. 

As far as the Lostmauth’s Horn of Blasting you can grind Epic Lair of Lostmauth and hope it drops or just buy it from the AH.  I have gotten 3 horns from grinding epic lair of lostmauth so the drop rate isnt that low.  

The Lantern of Revalation drops from the Artifact Recovery quest early on in the game.  I actually have this slotted as my main artifact because when activated it makes your targets take 16% more damage and buffs the entire party.  And I’m too lazy to get a wheel of elements and level it to mythic.  Maybe in the near future i’ll make the move and get one. 

All of these offer great bonuses to your character in the form of power, crititcal strike, combat advantage, armor penatration, and control resist that will all benefit your character. 

It goes without saying that you want all of these as high a level as you can get them.  Generally if you can get them to orange you are doing well, and of course if you max it out and get them all to blue it will not only substantially increase your ilevel but also give you the maximum amount of bonuses. 


Artifact Gear

Concerning artifact equipment, I currently have the Orb of Elemental Fire and the Elemental Fire Talismen for my main hand and offhand.  As a complete set they offer bonuses to recovery and critical strike.  Once you have obtained the currency to unlock the artifact powers you will want to unlock chilling cloud and chilling presence for both.  Why?  Because chilling presence with the fire talisman adds another .5 % damage per stack of chill which means that on a target with a full 6 stacks you are doing 3% more damage.  Combined with the 6% more damage from your class feature you are doing 9% more damage to targets with a full stack.

I do have the twisted set and once double rp weekend hits I will be using my orb and fire talisman as feeder artifacts to get the twisted set to orange.  You keep 80% of the refinement on an artifact when you use it as a feeder.  This means it will take the level 1 green Twisted weapons to level 57.  Then during double rp you will 187 more lesser resonance stonesto get it to level 60.

For your neck and waist pieces you will want the Lostmauth’s Hoard Necklace and the Golden Belt of PuissanceWhy you ask?  To try and take over the world of course (queue pinky and the brain music for those of you old enough to remember).  Its simple these two artifacts items combined with the lostmauth’s horn of blasting make a three piece set that allow you to DO AN ADDITIONAL WEAPON STRIKE ON CRITICAL HITS!!!  You saw that right.  What this translates to is more damage on crit hits and since crit is something we focus on in this build it only means a blissful sleep for your target.  In addition to that each piece gives a bonus to power, critical strike, and armor penatration, all of which are great for the DPS minded CW. 

It should be noted that you obviously want these at the maximum level which is orange.  That unlocks the full bonuses for your character as well as unlocking an additional gem slot for all of them which will again go towards raising your ilevel as well as whatever static bonuses the gem gives you. 


This is the boons section.  I will try to explain each campaign.


Tier 1 – Dark Fey Hunter.  You gain 400 Power.  This is pretty straight forward since power and crit are the main stats we are concerned with

Tier 2 – Fey Precision.  You gain 400 Critical Strike.  Again, Straight forward.

Tier 3 – Elven Haste. You now gain Action Points 3% faster.  This is important since we want to make extensive use of our dailies.

Tier 4 – Elven Ferocity.  When striking a foe you have a chance to deal up to 20000 Arcane damage.  This is essential.  This can mean the difference between killing a foe and dying.  Besides who doesnt like 20k more damage?

Tier 5 – Elvish Fury.   When you kill a foe you gain 135 Power for 45 seconds. This stacks up to 30 times!  This can potentially add another 4000 to your power pool. 

Tranny of the Dragons

Tier 1 – Dragon’s Claws.  Grants 400 Power.

Tier 2 – Dragon’s Gaze.  Grants 400 Critical Strike.

Tier 3 – Draconic Armorbreaker grants 400 Armor Penetration. Cant go wrong here.

Tier 4 – Dragon’s Greed Grants 400 Life Steal Rating.  Very important right here.

Tier 5 – Dragon’s Fury.  Grants 5/6.5/8% increased Critical Severity.  Very important!  Determines how hard your crits are!

If your lifesteal is low you could opt for Dragon’s Thirst which gives you up to 5% more lifesteal.

Dread Ring

Tier 1 – Either one is good at the first level.  Just depends on if you need power or crit.  I took the power one because in general you want as much power as possible

Tier 2 – Evoker’s Thirst You gain 400 Life Steal. This is important.

Tier 3 – Forbidden Piercing.  You gain 3% Resistance Ignored. 

Tier 4 – Shadowtouch.  When dealing damage you have a chance to deal 20000 Necrotic damage over 4 seconds.  Um yes?! combine this with a terror enchant and you are dealing massive amount of necrotic damage which also slow and enfeeble your enemy.

Tier 5 – I use Endless Consumption.  Because I use lifesteal.  Another good choice would be Rampaging Madness, but this would only be good in boss fights, as most mob fights will not last an entire minute (the amount of time needed to get the buff bonus)

Icewind Dale

Tier 1 – Enchroaching Tactics.  You gain 400 combat advantage.  Yep means more dps.

Tier 2 – Appreciation of Warmth.  You gain 400 Incoming Healing Bonus.  Because who cares about stamina gain.

Tier 3 – Sleet Skills.  You gain 2% Crit Severity.  Good stuff right here.  Again determines how hard your crits are.

Tier 4 – Cool Resolve.  You gain up to 2000 Power.  This is good stuff right here and it almost always results in a power buff

Tier 5 – Winter’s Bounty.  Chance to gain bonus 10% Action Points when killing a target.  This is great!  We love our dailies for max dps!


Tier 1 – Primordial Might.  You gain 400 Power and 1600 Maximum Hit Points.  Power and health?? This is what dreams are made of!

Tier 2 – Primordial Focus/Primoridial Regenesis.  Gain crit or life steal.  If your lifesteal is low take this.  If its already about 10% of your power take the crit. 

Tier 3 – Drow Ambush Tactics.  To increase combat advantage

Tier 4 – Dwarven Footing.  Control Effects will now have a 5% shorter duration when applied to you.  Because who cares about stamina.

Tier 5 – Abyssal Strikes.  Gain +10% Damage versus Demons.  I really only did this one for the demonic HEs that are available….and of course for grinding edemo for the rings.

IWD 1underdark 1tod 1sharandar 1dread 1


Plenty of people will tell you that enchantments boil down to personal preference and playstyle.  Well they are only half right.  Enchantments can boost your stats in unimaginable ways.  There are 3 main types of gem slot and thus gems are broken down into 3 main catagories.  Offensive, Defensive, and Utility.  In addition to that, there are armor enchantments and weapon enchantments.

In our DPS build for offensive you want Brutal Enchantments

At rank 12 they add 420 crit and power.  Now normally you have 7-9 offensive slots which means that if you have all rank 12s you can add between 2940 (7 slots) to 3780 (9 slots) crit and power.

A cheaper option is to run Azure or Radiant enchantments, but in general you will get less out of these and the buff increase is only to one stat.

For defensive I always use Dark because it adds lifesteal and when you are doing tons of DPS some of that DPS will be stolen from your target and added to your own life.  No disadvantages there.  

For utility I always use Dragon Hoard Enchantments that way you can find tons of refining stones and upgrade your artifact equipment.   

It should go without saying but, obviously you want the highest level gems you can get.  Currently I have all rank 11s but if you can get rank 12s obviously thats what you want to shoot for.

In your armor enchantment slot there’s really only one option; Lesser Soulforged Enchantment 

The Soulforged Enchantment will get you back up should you fall in battle.  

For weapon enchantment again there are really only three options Lesser Vorpal or Lesser Terror or lesser feytouched.  My personal choice here is the vorpal because it allows you to attack with an additional amount of critical severity which determines how hard your crit strikes hit.  But the vorpal is only good if you have a full 53% crit.  If you have less than that you will want to go with the feytouched, because it adds dps to your output while allowing you to take less damage.  The terror is also a great choice because you deal more DPS as necrotic damage. 

Again, this should go without saying but I will say it anyway.  You want the highest level enchants you can get or craft.  Lesser is the first rank, but you want to shoot for transcendent or pure or perfect.

Forthcoming Section


Leave a reply
  • Mace windy
    January 21, 2016 at 9:26 am

    Thx for taking the time to write this guide

    A few things
    Have you checked what the dps upgrade is with the new weapons of air/water/earth/fire? They offer a higher weaponrating than the elemental mainhand. Setbonus sadly sucks on those but the higher rating might compensate it. Will check it out later.

    Either you got really lucky with the horn of blasting or I am unlucky. I have grinded the shit out of elol but never got any horn.
    While im on the topic of elol. You might want to create a single target rotation advice. Except for some small trashpulls elol is all about single target afterall

    Regarding doing dungeons. With low rating you run a very high chance of getting instantly kicked. In my experience this stops when you are about 400-500 itemlevel higher than required. It is something worth mentioning.

    A question regarding dragon boons. Why have you chosen to not spread out your points? Is it only because of the crit or something else to?

    A few tips regarding enchantments
    Tranquil offers quite nice healing boost
    Forgot the name (as I am commuting atm) but there is an offense enchantment that deals damage based on a percent of your max hp.
    Neither does stack with multiple versions so you only need one.

    • January 24, 2016 at 6:05 pm

      so if you can afford it the twisted weapon set from the new underdark is what you actually want. I only went with the elemental set because that’s what i had before the new twisted weapons existed.
      you do keep 80% of your refinement if you have an artifact set upgraded to orange and you get a new artifact. that means that if you have the elemental set upgraded to orange and you use it as refinement for
      the new twisted weapons you will get it to level 57. you then need 187 lesser resonance stones during double rp weekend to get it to 60 and upgrade it to orange as well. the main attraction behind this set is almost a 4k boost in power.

      the new weapon sets do have a higher weapon rating, but overall it is not worth it. the set bonuses are lackluster and the additional damage is not enough to warrant switching over to them.

      I don’t know if i am lucky or unlucky as far as elol is concerned, but i don’t think the drop rate is that low. this is only compared to some of the other artifacts, like the legendary orange rings from underdark.
      it is still a rare artifact drop just not as rare as the others. keep grinding it you will get one. another option is to just buy on from the AH for around 400k AD

      I have been experimenting with a single target build, but the problem is that you loose some of the effectiveness on keeping your enemies stunned/dazed while you burn them down. will update when i have fully tested the build and have results

      in regards to low ratings and dungeons, i dont really know here, i have never been kicked simple because of low rating. my only advice is to have patience and keep grinding the necessary dungeons until you have the marks you need to get better gear.
      you can also try and upgrade your enchantements as that raises ilevel quite a bit.

      as far as TOD boons
      we focus on power and crit in this build so thats the reason for the tier one and two boons
      tier three i used defense so my cw wasnt so squishy, you could easily use armor pen but after you get about 10% it doesnt have much more effectiveness
      tier 4 is lifesteal because we are doing massive amounts of dps and taking some of that dps and converting it into your own life helps you to not die as often
      tier 5 because it determines how hard your crit hits actually are. we want this as high as possible.
      i didnt spread the tier 5 boons out because none of that other stuff matters. incoming healing doesnt matter because thats the job of the op or dc we are focused on dps here not how much healing you receive. an effective dc or op will have that covered anyway and with this build theres a chance that the target may not be alive long enough to damage you to the point of death. control strength doesnt matter because with this build you will already have control.

      i didnt go with tranquil because healing is not your job. its the op or dcs. also we want things that can stack to effectively give us more bang for the buck.

  • jason
    January 23, 2016 at 1:57 pm

    Have you got more details on the powers for the CW here? It’s not particularly clear which powers to use like it is on your other builds. Like the build just not 100% sure which powers to use … if you can put some pictures in place that would really help. Thanks

  • kyle
    January 23, 2016 at 7:50 pm

    is this spellstorm orr??

  • kyle
    January 24, 2016 at 4:30 pm

    what is chilling control?

  • Kevin
    January 25, 2016 at 8:33 pm

    Hello is CW thaumaturge again viable for the dps? Because since was the module 6 J very disappointed in term of dps compared to front?

    • January 25, 2016 at 10:48 pm

      it is. other builds focus on buffing the team while mine focuses on dps.
      in my testing i found that with this guide i did double (or more) the amount of dps as compared to other builds

  • Naj
    January 27, 2016 at 11:02 am

    How exactly does Assailing Force work? Numbers and use wise. Ive been using this build and it seems really buggy ( not procing on bosses while i have it up but procing on adds when they come in for example ).

    • Naj
      January 29, 2016 at 8:35 am

      When i am on the control wizard ill record a few clips for you. The damage doesnt seem to add up to what it should be doing and also ill have assailant and throw a full rotation at a boss and it wont proc but as soon as another add shows up it procs on them. I will record it for you

  • Spirit
    January 28, 2016 at 12:02 pm

    Hi! First of all, thanks for your work!!

    I have just few questions:
    1-Why Chilling Presence and not Eye of Storm?
    2-Do u think it could be good to put 5/5 on Transcended Master in order to use Icy Rays?
    3-I know that using the Golden Belt of Puissance you aim to do more damage but why not the Valindra’s Belt? It gives better stats plus +1 on INT and 1 in CHA. I mean having the 3 set of lostmauth (artifact, neck and belt) does it really worth than have just 2 +the validra belt?

    Thanks a lot for ur help!

    • January 28, 2016 at 10:47 pm

      1. At rank 3 on a target with 6 stacks this is an extra 36% damage buff. 72% if the target is frozen. At rank 4 this becomes 48% with 6 stacks and 96% for already frozen targets. this far outweighs the 8 seconds of crit strikes you would get at the same rank (4)
      2. no transcended master might have been good in mod 5 when shard was the power to use. now shard is obsolete and rays isnt really useful either. With this build your target will have 6 stacks of chill on them very fast within less than a second. hit them with conduit first and they should have 4 or 5 then icy terrain and they should have 6 stacks almost immediately. even if they dont there chilling cloud and the feat chilling control you will have 6 stacks on them faster than you think. you could also us icy veins and have 5 stacks of chill immediately applied to them as soon as you use an encounter power. provided you are within 15 feet of them.
      3. golden belt offers armor pen. control bonus just applies to how long your control effects last (ie stun, daze, etc) and control resist is how well you resist other creatures’ control effects. in the grand scheme of things a 15% buff on control bonus equals 1 extra second of stun or daze. i dont feel like thats enough to offset doing an additional strike for dps. also at mythic level shard of valindras crown only does 11974 damage whereas the horn does 20k. it doesnt really matter about that though since you should have the lantern or the dc sigil in your active slot. in that case it comes down to what each offers as the non active bonus and it comes down to +1000 lifesteal or +1000 armor pen.
      when it comes down to it each point you sink into int and cha overs 10 points equals 1% added to whatever you are boosting. my for intelligence mine is at 25 and my cha is at 24 so we are talking about 17% boost as compared to the 15% i have in int and 16% compared to 14% in cha. just looking at it we might say well hey 17 is better than 15 but when it comes down to it you wont see any difference in your character. the character will not play better or worse with 15 or 17% boost. in fact you wouldnt notice anything unless it was like 15% as compared to 20%. so with that in mind why not boost something that isnt as strong like strength and dex. i really dont see enough advantages to switch over. if only we could mix and match belts!
      hope this helps

      • Spirit
        January 29, 2016 at 9:27 am

        Thanks for the time u took to answer me! I got your point, so I guess I would need to change XD
        Anyway thanks again for your build:)

  • Spirit
    January 30, 2016 at 7:28 pm

    Hi!:) I have one more question, why you didnt choose Elemental Empowerment? and also Frigid Winds? That is more DPS.

  • Koolaid
    February 1, 2016 at 3:33 pm

    Hey could you send me the site too please? I can’t really see the points put for each skill.

  • Shanks
    February 4, 2016 at 2:48 pm

    Hi Metallives,

    Thanks for the guide it is very helpful as I am a new player and there is a lot to learn to really hang with the big boys!

    My question is Why Frozen Power Transfer over Elemental Empowerment? I find that with spell twisting my encounter powers are typically always back up and I rarely get a chance to use my chilling cloud full Volley to get this affect active. I also have found that the Elemental empowerment can proc very often and the amount of AOE damage output seem’s to be higher but perhaps the single target dps suffers. Thanks for the guide an any advice you have.

    Shanks @ Hav3 a Nice Day lvl70 CW
    X-Box One -Knights of Castle Never

    • February 5, 2016 at 4:22 am

      that is a very good question. i have actually been working up some numbers on these exact skills, i just havent finished. once i am done i will get back to you with the data

    • February 6, 2016 at 11:07 pm

      so you are actually correct. you want elemental empowerment.
      the reason is that 90% of the time you will never get to the 3rd strike on chilling because you are regenerating your encounters.
      most of the time you will have a 5% dps buff which is not really enough to be concerned with frozen power transfer
      i will make the changes to the website and to this guide

      • Shanks
        February 10, 2016 at 2:22 pm

        Thanks for the Feedback and the Guide update! Xbox just got UnderDark all though it is not quite the underdark PC has at least it is similar. No Wards in Trade Bar makes me a sad CW with all rank 7’s ready to go to 8 but no wards within reason to buy 🙁 . anyway Thanks for all the feedback and the great Guide.

        Shanks @ Hav3 a Nice Day lvl70 CW
        Xbox One Knights of Castle Never

  • Godstealth
    February 4, 2016 at 6:45 pm

    Thanks man you’ve helped my wizard a lot!!

  • Dan
    February 5, 2016 at 12:47 am

    Love this build, one question.

    Do you ever switch to single target spells for elol or the likes? As casting time on conduit and steal time sometimes get me killed. Maybe shield and icy rays?

    • February 5, 2016 at 4:01 am

      personally i never switch to single target, but if you were going to go that route you would use ray of enfeeblement and disintegrate. the order of the spells would be coi, it, roe, and the disin. with roe you get a debuff so when you hit it with disintegrate you do a bit more. i am actually working on adding a single target section to the guide. ive just been busy lately.

      shield is worthless except for big dungeons where you have no heals, and even then i would say rely on potions.

  • Val
    February 5, 2016 at 10:23 pm

    Is this build meant for pvp also or only for pvp?

  • Etho
    February 6, 2016 at 5:38 am

    Thanks for your time in sharing the build. Would love to try as my wizard just plain bites, I can make out your powers allocations but cannot tell from picture where you put points into the feats. Anyway I could get a copy of original please.

  • Sith
    February 6, 2016 at 7:48 pm

    Could you send me the details and pictures to my mail? Thanks

    • Sith
      February 6, 2016 at 7:52 pm

      my email is
      grandlmarshal at gmail (.com)
      (I need to type in this form in the order to prevent a web crawler program)

  • February 7, 2016 at 12:42 pm

    Hey, its Sharpedge here, you asked me to read over and comment on your guide so here are my thoughts:

    1) This one is a bit technical, its correcting your description of spell twisting. Spell twisting reduces your cooldowns by 30%, it does not add 30% to recharge speed increase. The difference between the 2 is simple: CD = Cooldown
    Recharge speed increase works as follows: CD/(1+recharge speed increase)
    Spell twisting works as follows: 0.7*CD
    To correlate the 2, spell twisting is worth [1+(recharge speed)]/0.7-(1+recharge speed)
    Which means assuming you got 0 recharge speed increase, at absolute worst, spell twisting is worth 42% recharge speed increase, or 8400 recovery. If you have any more recharge speed increase then 0, it is worth a whole lot more.

    2) Toughness vs Controlling Action: As you have said, Controlling action is just to get to the nest tier, it isn’t particularly good and it isn’t a huge boost to dps. In contrast, toughness can help keep you alive which means that you do more damage, after all, a dead wizard deals no dps.

    3) Frozen Power Transfer Vs Elemental Empowerment: Frozen Power transfer rarely ever gives its 15% damage boost, most of the time, it is only 5% and that is only after getting 3 hits, I would consider swapping the one for the other.

    4) Chilling Control vs some other oppressor feat:
    Spell twisting already makes all your encounter powers apply 5 stacks of chill, there isn’t really any reason to take this feat.

    5) You really should consider using a Wheel of elements or sigil of the devoted as your active artifact (the one you cast). Wheel of elements is roughly a 15% boost to your damage.

    6) For armour enchantments there is negation and elven battle as alternatives, negation for pvp and elven battle for pve. Elven battle gives you additional stamina which means you can dodge more then usual, which means you can try to avoid dying more often.

    7) For weapon enchantments, unless you got more then 53% crit, trans fey is better then trans vorp.

    8) I would recommend including a section on companions, with the right companions you can get up to 25% additional damage. Good choices include the wild hunt rider, the blink dog, the intellect devourer, the air archon, the siege master and others. Furthermore, you may want to expand on bonding companions and augments, I would recommend something like a blink dog with bonding stones if you got greater or higher bonding stones, but otherwise, an augment.

    Otherwise, that covers everything 🙂 Hope it helps.

    • February 7, 2016 at 4:04 pm

      hey i appreciate it. i will edit the details on spell twisting.
      i will sink points into toughness

      i am actually running elemental empowerment i just havent edited the guide or site to reflect that yet

      noted about chilling control ill look at alternatives

      ill include a section on the wheel of elements

      i am working on including a section about companions i just havent gotten around to including it yet.

      Cool thanks for all your help!!
      i will make the changes, next is to get more people to view it on the official forums

    • Fred
      February 14, 2016 at 6:56 pm

      Where is the 5 stacks of chill applied to encounters coming from spell twisting ? Is it only pc version?

  • Predator
    February 8, 2016 at 7:46 pm

    mai i have ur pictures on your guide? email me sir

  • EddieO
    February 8, 2016 at 9:30 pm

    would you be so kind as to email me this as well please…ty!

  • Irista
    February 8, 2016 at 11:35 pm

    Thank you for all the work! I just started playing Neverwinter a few weeks ago (though I have many years of MMOs under my belt). I’ve done well with my CW so far – my b/f has a TR and with his awesome single target dps I can keep him alive with all the control spells. It’s fun!

    My big question is as I’m about to start hitting the hard areas (hit 63 today) what is a good companion for me to run with. I hear augment companions are great (obv I assume folks mean for PvE/dungeons). But after seeing the beat down my b/fs TR takes I know I’ll have problems being so squishy and without the ability to stealth in oh-snap moments.

    The man-at-arms you get as a freebee seems to be working decently as far as his AI and ability to get to targets quickly and keep them off me. I leveled the dog I got from my zen market purchase pack and he seems to do decent damage, however he seems VERY slow on getting to the mobs. I constantly wonder if I have a lap dog instead of an attack dog…

    A quick response is all that is needed! I’m torn between looking at getting a healer companion, a high DPS companion.. but at the end of the day I think I might just need a good meat shield, but as to *which* meat shield to pick up I have no idea!

    Thanks a bunch 🙂

    • February 9, 2016 at 8:14 pm

      well it all depends on how you play. im all about fast aggressive dps so for me i rock an air archon which increases dps by 2% or something and then another .5% for each other archon you have in an active slot. so i rock an air archon, fire water and earth archons as well so that way my dps in increased by like 3.5% as you level them to purple this dps grows as well.
      the siege master is a great comp as well. he increases dps.
      if you want more buffs you could get an ioun stone and combine it with a bonding stone which will allow you to share stats with your comp.
      a blink dog is also a great comp as it increases combat advantage damage.
      Intellect Devourer is also a great one it gives +2% combat advantage
      the Galeb Duhr is good as it increases dps

      Those are the decent ones for a cw and probably a few i forget
      i am actually planning on doing a companion section for the guide i just havent gotten around to it yet

      hope it helps!

  • Michał
    February 10, 2016 at 11:03 am

    WOW ! Congrats, mate! Well done, massive help!

    I will use Your instructions and choses to see if they are really so damn good 😉

    May I also ask for more details and additional pics on my mail, sir?

    I will inform You in some time about my own thoughts and opinions bout Your hard work, massive help to all of us, and this GREAT guide!

    Keep it going! THANKS!!!

    I just already printed Your stuff and now sitting in front of the game! 🙂

  • Spleen
    February 11, 2016 at 8:23 pm

    Hi guy thank you very much for sharing the build ; )
    Could you send me the powers screenshot please ?

  • Dan
    February 11, 2016 at 10:45 pm

    Could I get a quick pic of your current stats I am struggling to figure out which stat to drop in order to raise another email pic plz

  • Robert
    February 12, 2016 at 1:01 am

    Hi, what about the companions ? I dont know which one to buy, can u help ? 🙂

    • February 27, 2016 at 4:30 pm

      well it all depends on how you play. im all about fast aggressive dps so for me i rock an air archon which increases dps by 2% or something and then another .5% for each other archon you have in an active slot. so i rock an air archon, fire water and earth archons as well so that way my dps in increased by like 3.5% as you level them to purple this dps grows as well.
      the siege master is a great comp as well. he increases dps.
      if you want more buffs you could get an ioun stone and combine it with a bonding stone which will allow you to share stats with your comp.
      a blink dog is also a great comp as it increases combat advantage damage.
      Intellect Devourer is also a great one it gives +2% combat advantage
      the Galeb Duhr is good as it increases dps

      Those are the decent ones for a cw and probably a few i forget
      i am actually planning on doing a companion section for the guide i just havent gotten around to it yet

      hope it helps!

  • Graeme
    February 12, 2016 at 8:20 am

    Hey, can I ask what companions you use??

    • February 27, 2016 at 4:30 pm

      well it all depends on how you play. im all about fast aggressive dps so for me i rock an air archon which increases dps by 2% or something and then another .5% for each other archon you have in an active slot. so i rock an air archon, fire water and earth archons as well so that way my dps in increased by like 3.5% as you level them to purple this dps grows as well.
      the siege master is a great comp as well. he increases dps.
      if you want more buffs you could get an ioun stone and combine it with a bonding stone which will allow you to share stats with your comp.
      a blink dog is also a great comp as it increases combat advantage damage.
      Intellect Devourer is also a great one it gives +2% combat advantage
      the Galeb Duhr is good as it increases dps

      Those are the decent ones for a cw and probably a few i forget
      i am actually planning on doing a companion section for the guide i just havent gotten around to it yet

  • Godstealth
    February 13, 2016 at 5:56 pm

    There are new weapon and off hand artifacts for the Xbox one but I don’t know which one to pick?

  • Etho
    February 18, 2016 at 4:24 pm

    Thanks again, great build, I’m loving it. Only at lvl 66 atm, but he holds her own,can’t wait to hit some boons and get gear, makes playing a CW fun.
    Was awesome you emailed me back right away as well, great site you built, I’m sure I’ll get in trouble if I post it here, :)) eh, anyone can google your name, right ?

    mmominds and Metallives ROCK !!

  • February 23, 2016 at 12:09 pm

    Can you send me the new change by email. And ty for this

  • February 23, 2016 at 3:19 pm

    Are gou sure of this learned spellcaster 5/5

    Some said in other build this is a trap and not to take

    He quoted this.

    NOTE this is a trap feat, it gives 5% on your “BONUS” from INT, you have 27 in Int so you have 17% bonus, 5% of 17%? = 0,85% more damage.

    He would rather go for:
    Prestidigitation: 2/3 (or 3/3 if Human)
    Note: Buff your self and hole party.
    If you have 10k power it gives ~1,5% more dmg to all (and thats just from 2 points! This will increase with more power).

    Not sure whats tru but…what do you think?

    • February 27, 2016 at 4:35 pm

      ok so the way learned spellcaster works is it gives 1.16% more damage per point of int. so with the full 5/5 in learned you have 5.8 % increased damage for your 25% from the int stat

  • An aspiring nerd
    February 28, 2016 at 5:51 pm

    What where the original attribute points. I’m new to the game and want to make sure I don’t over look something. Thanks!

    February 29, 2016 at 11:14 am

    Nice tutorial, but, can you send me the new changes for e-mial, including compenions and others thinks?

    tks alot.

  • Fran
    March 2, 2016 at 11:16 am

    Nicely done! would it be possible to get the new changes, and website link as i need to respec my cw plz, would really appreciate it, tks.

  • Chunkeh
    March 2, 2016 at 11:23 pm

    Hey, any chance you could drop me an email with the updates too? Looking to respec my CW 🙂

  • Ray
    March 3, 2016 at 2:03 pm

    Thanks for this guide! Are the changes you made up to date on this website? If not you able to send me an email? Much appreciated!

  • March 3, 2016 at 8:32 pm

    Great guide, are the changes u made already on this article? If not u able to mail me it? Ty

  • Bloodwynd
    March 8, 2016 at 7:06 pm

    great guide,working on a CW myself atm and i am going by your guide,did you say you had a site with this build on it thats more in-depth? if so i would love to see that,thanks for the great guide!

  • Steven
    March 13, 2016 at 2:19 am

    thanks for sharing you’re cw spec with me really do enjoy it

  • Nenaraz
    March 20, 2016 at 2:34 pm

    Elven Ferocity

    I can see that you never started with the ACT, because if you did you’d see that both Elven Ferocity and Shadowtouch do approximately 0 damage and have Internal Cooldown to approx 80secs, each.

    Let me demonstrate this to you – it means one or two chilling clouds cast at the enemy. every 80 seconds. It is INSANE to take those two. You’d be doing more damage with regular at-will.
    That being said, getting 20.000HP when struck is actually what it means “LIfe or Death” situation, especially since it works in the same way like Soulforged does – preserving your life. Say an Oath Lagadin doesn’t bubble up – a mob strikes you, you instantly recover all the HP you lost. }
    So don’t take Shadowtouched nor Elven Ferocity.
    Say that the mob attacks you again, yet another boon activates and heals you up for a specified amount of time, adding up to 4000 defense at the process. Gives you enough time to survive.

    • Just Curious
      June 26, 2016 at 3:48 pm

      Hello Nenaraz! I am relatively new to this game, I was wondering if there was a way to look at your CW? Like what talents you took etc?

    • Just Curious
      June 26, 2016 at 4:02 pm

      Dude, This guide is so amazing, I am loving CW! I was wondering if you update this guide regularly?

  • Shaan Arora
    April 20, 2016 at 9:15 am

    I am a bit unsure which powers are actually used for this build, could some clarify this for me?

  • nicolos
    April 21, 2016 at 5:14 am

    very nice build i use it

    can you keep me update with new things if you want

  • ivan
    April 28, 2016 at 2:46 pm

    how can i check out that build?
    is it possible to mail me?

    thx in advance

  • Adam
    May 1, 2016 at 9:50 pm

    Hey is the guide fully updated regarding the comments that have been made juSt wondering before I re spec. Thanks

  • lorenzo e ayala
    May 15, 2016 at 2:07 pm

    How high do you suggest getting your crit chance to? Mine is 70 percent standing. When my rings proc and my companion I’m at 100 percent

  • dwarf
    June 6, 2016 at 1:50 am

    Hey, can I pls also have the pics sent to me for the build, thxs so much

  • Miss. D
    June 17, 2016 at 4:58 am

    Can I get pic and details please

  • babwvb
    August 9, 2016 at 6:46 pm

    Could i get a link to the website? And what is your stat priority? Power then crit or crit then power?

  • pife
    August 11, 2016 at 3:08 am

    I have the greater plague of fire is viable because I want start to use control wizard since zero

  • 50shades
    August 12, 2016 at 2:07 pm

    I’m lvl15 and I qwas following this can I get the right 1 please

  • babwvb
    August 18, 2016 at 2:48 pm

    For this build it seems like it’s semi close range is that true?

  • samueljeriko
    December 17, 2016 at 1:27 am

    Hey i was wondering if you’ve updated any of the at will abilities and encounters?
    also for the elemental weapoins, why did you choose to keep the elemental fire talisman over the burning talisman?
    why did you also choose the fire weapon set over wind, earth, or fire? the orb increases damage to magic missile which is not included in your loadout.

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