Mod 9 Devotion/DPS Paladin build Neverwinter

by RunzWthScizzors on June 21, 2016
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Mod 9 Devotion/DPS Paladin build Neverwinter

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Hey, it’s RunzWthScizzors here bringing you my Healadin build for Neverwinter.  I know it says Devotion/DPS build but I will warn you, this is NOT a heavy DPS build.  This build will make you do decent damage while also keeping your group alive.  It will help burn down mobs faster so you will be more of an asset to your group.  You can also find this build on YouTube at

 If you like my video hit the like button and subscribe for any updates with the class 🙂


First we will start with class races.  Of course you are always welcome to pick whatever class you choose, but these classes are the top recommended for this build.

I personally use the human race.  Human race gives you +2 to any ability score.  Your racial abilities are Versatile Defense, adding 3% defense and Heroic Effort, giving you an addition Heroic Feat Point at levels 10, 15, and 20.

Sun Elf gives +2 Intellect which gives you additional Recharge Speed and +2 Dex (Deflection Chance/AoE Damage Resist) or Charisma (Stamina Regen, Action Point Gain, Companion Stat Bonus, Combat Advantage Bonus).  If choosing this race, I’d choose the +2 in Charisma. Class features include Inner Calm, giving you +2% Action Point Gain and Sun Elf Grace, which gives you 10% Crowd Control Resist.

Dragonborn Race gives you +2 Any Stats and class features are Dragonborn Fury, which increases Power and Critical by 3%. (If you are wanting to do more damage, this would be a good race to pick.) Draconic Heritage, which allows you to receive 5% more healing from spells and abilities.

Moon Elf gives +2 Intellect (Additional Recharge Speed) and +2 Dexterity or Charisma. (Again, I would go with Charisma here)  Class features include Wanderlust, which gives an additional 1% AP gain and Moon Elf Resilience, which gives 10% control resist.


My Paladin was once Protection Pally so my stats are rolled to work for both Devotion or Protection. When I first rolled her she started off with these stats.

12 STR (DoT Damage Resist)

17 CON (Maximum Hit Points, Damage Resist) Extra defense is always nice, even on a Devotion Pally

12 DEX (Deflection Chance, AoE Damage Resist)

12 INT (Recharge Speed Increase)

12 WIS (Bonus Healing, Critical Chance, Control Bonus, Control Resist) Putting more into this stat would not be a bad thing.

19 CHA (Stamina Regeneration, Action Point Gain, Companion Stat Bonus, Combat Advantage Damage) With the recent nerf, I would recommend getting this as high as you can so you can pop your main Daily Power as much as possible.

As I leveled I personally dumped all my points in WIS and CHA bringing them up to 19 WIS and 26 CHA.


The gear is pretty self explanatory.  I went with a 2 piece Dusk Restoration set and 2 piece Dragonflight Restoration Set.  The restoration set gives you more Recovery, allowing you to use your Daily more often.  On the rings, I chose +4 Ring of Brutality and +4 Rising Focus (more Recovery). Again, you can mix this up for whatever suits you best.

Shirt and Pants, I run the Defender’s Gemmed Exquisite Elemental set.

My weapons are the twisted set you get from Epic Demogorgon.  On the main hand, I’m running Oath Strike for the artifact power, which increases the damage and healing done by Oath Strike by 6% and on the off hand, I’m running Aura of Life, which places a Heal Over Time on the target for a total of 35% of the target’s Hit Points.  You could also run Aura of Wisdom, which adds 1% of total Action Points ever 3 seconds in combat.  It would depend on which of the two you are currently running.


In my utility slots, I’m running Dragon Hoard Enchantments, which gives X% chance to find a Refining Stone at your feet after killing a foe.  You will be killing enemies, so these aren’t bad to run.  The alternative would be Dark Enchantments for extra movement speed.

In my defense slots, I’m running Azure for the extra defense.

In my offense slots, I’m currently running Dark Enchantments for Armor Penetration, for the extra damage.  Recently, I noticed my Armor Pen was pretty low so I switched to these, but you could also run Silvery for more recovery.  The Devotion class seems to naturally have more Recovery, so that’s up to you.

For my Armor Enhancement Slot, I am running the soulforged just in case of that “Oh Crap” moment.  It’s always nice to have that so you can immediately come back up after falling.. I’ve noticed on several occasions that once I go down, the team has wiped trying to pick me up.  The Soulforged Enchantment resurrects you after falling and heals you for X amount and an additional X amount every second for 3 seconds.  This effect can only trigger once every X seconds.  Again, play around with what you prefer, I personally like this one.

For my Weapon Enchantment, I’m running the Dread Enchantment, which states, Your Encounter powers strike with an additional X% Critical Severity.  Your attacks cause Dread in your target for 4 seconds, dealing X% of weapon damage as Necrotic Damage every second and reducing their Defense by X% for players and decreasing their damage resistance by X% for monsters. At Transcendent your critical strike now reduce your target’s Damage Resistance by 4% for 4 seconds. This effect can trigger every 5 seconds.

Another alternative for the Weapon Enchantment would by the Holy Avenger Enchantment.  At transcendent you deal 30% weapon damage as Radiant Damage with your powers and have a 20% chance: on each swing to improve your allies damage resistance by 20% while healing them for 15 seconds.  Any blow you land during this time will do 7.5% more Radiant damage.  The amount of damage and healing is scaled to your weapon.  This effect can only activate every 45 seconds.


Sigil of the Oathbound Paladin (Main, Great for boss fights for the extra barrier of protection) – Your Oathbound Paladin spirit will erect a temporary zone of safety where you, and your allies gain X% increased damage resistance and are rapidly healed.  You gain Maximum Hit Points, Power, AoE Resist

Sigil of the Devoted (Considering switching this to Wheel of Elements to maximize DPS) – Your Devoted Cleric spirit fills you with divine power, granting you X% of your total Action Points over 15 seconds.  In addition, while this buff is active you Heal yourself for X amount whenever you use an Encounter Power.  You gain Power, Defense, Incoming Healing Bonus

Symbol of Fire (Optional) – Applies a spreading fire to a single enemy when activated.  Activating again deals X amount fire damage to all enemies to which the fire spread.  Failing to activate withing X seconds will cause a fizzle dealing only X amount fire damage.  You gain Power, Recovery, Defense

Black Ice Beholder (3 Piece Set) – Summons an illusory Beholder that moves forward in the direction you are looking.  This Beholder will attack enemies in range for X damage every second.  After 10 seconds or when it collides with an object the Beholder will explode for X damage.  You gain Recovery, Armor Penetration, Combat Advantage Bonus  (3 Piece Set Bonus – Your powers have a chance to deal additional unresistable damage equal to 10% of your weapon damage.


I’m only going to tell you the powers I use, any other points you can put wherever you see fit.

At Wills (Green)

Radiant Strike – You lunge at a foe, unleashing a burst of light.  You are also granted “Radiance”.  Radiance – Your Armor Penetration and Damage are increased by 5% for 15 seconds.  Does not stack.  Damage increases +15% per rank [This is a great ability to get in the fight quicker.  The Pally is inherently slower, so this will help speed up the process just a bit.  I try to time this and switch between this in Oath Strike as close to 15 seconds as possible.]

Oath Strike – You strike your foe with a quick flurry of blows.  The final strike of this power changes based on your Oath.  No Oath: Bonus Radiant Damage.  Oath of Devotion: Your healing is improved by 10% for 15 seconds.  You also unleash a burst of healing.  Damage increases +15% per rank [When you aren’t using your encounter powers this will help keep your team members healed, not to mention the 10% improvement on the heals is a nice thing to have.]

Encounter (Red)

Burning Light –  You emit a blinding light for up to 4 seconds based on how long the power is charged, damaging and disorienting foes who are caught in it’s light.  (You will want to charge this before releasing it) Oath of Devotion: Burning Light now heals allies as well.  Damage increases +15% per rank  [The great thing about this power is if an enemy is casting an attack and there is red on the ground, casting this will stop the attack if you time it right.  It doesn’t work on boss fights though :/ ]

Bond of Virtue – All allies within 60′ become bonded.  Allies who are bonded gain 20% increased healing from all sources.  Additionally, any time you heal a bonded ally, all bonded allies receive 15% of that healing.  Gain addition +5% healing and +5% shared heal per rank [We call this the pulse.  As long as your pulse is going, any attack you cast will heal all allies within the pulsing area.  Using Divine Call (right bumper) unleashes a burst of healing within the area.]

Vow of Enmity – You select a target for your Vow for 60 seconds.  You cannot recast this power while you have a Vow established.  You deal 20% more damage to the target of your vow.  Oath of Devotion: Allies who strike your Vow target are healed.  Gain +10% Damage per rank  [As long as you always have a target marked, your team members will have no problem keeping their selves healed just from attacking.  Unless you get one shot by Orcus…  In that case, sorry about your bad luck.]

For soloing, you could switch out Bond of Virtue for Smite. (See smite for details)

Class Feature (Yellow)

Aura of Courage (Main) – You and allies within 30′ of you deal 1% of your Maximum Hit Points as bonus Radiant Damage.  Gain +10% damage per rank  [This feature is the main reason Maximum Hit Points are important.  The more Max HP you have the more damage your group does as a whole.]

Aura of Life – Allies within 30′ of you who are in near death state are revived and healed for 15% their HP.  This ally receives resurrection sickness.  Gain +5% of Hit Points per rank.  [This is good if you are having survivability issues in your group.  I ran the next one post nerf, but have been running this one more as of late.]

Aura of Wisdom – You and allies within 30′ of you gain 10% increased recharge speed.  Gain +5% recharge speed per rank.  [Make sure to switch your offhand power if you plan to be switching between these.  Personally, I feel this would be more ideal as it increases everyone’s encounter power recharge speed which in turn will build more AP.  But if DPS is lacking, dungeons can get more taxing and the rate of survivability goes down, which would require Aura of Life.]

Aura of Vengeance has also been recommended but the effect doesn’t stack if you are running with another Paladin, so it’s really a waste.  Plus it has been known to make your encounter powers hang up on the reload speed if doubled up.  Most Protection Pallies run it so I personally wouldn’t.


Shield of Faith (Main) – You summon divine shields to protect you and your allies for 6 seconds.  Any damage taken by allies is reduced by 30% and they receive 30% more healing.  Gain +2s per rank  [This is a great way to mitigate damage while healing your teammates.  It will be your go-to ability.  It’s almost like the bubble for the Devotion Pally, except no one can kill you and it’s still very much possible to get one shot by a powerful attack.]

Your second daily power is really optional, I personally run Divine Judgement for times when I’m soloing or when DPS is lacking and I don’t care if my teammates die..  Sometimes it’s just a little amusing dropping a giant knife on a boss while everyone around you is dropping like flies…



Divine action (5/5)  Activating Divine Call now generates 1/2/3/4/5% of your max AP  [I really feel like this is a no-brainer.  You are going to be activating Divine call to activate judgement and heal your teammates, so in the process it builds AP allowing you to pop Shield of Faith more often.]

Toughness (3/3)  Increase your maximum Hit Points by 3/6/9%  [Running Aura of Courage, the more Max HP you have the more DPS your group does as a whole, so this is definitely important to put max points in.]

Exemplar’s Haste (3/3)  Your Encounter Powers recharge 2/4/6% faster.  [The more your encounter powers are up, the more you are healing, the more AP you are building.]

Wrathful Strikes (3/3)  Your At Will powers deal 2/4/6% more damage  [Seeing that this is a DPS/heal build, the more damage you are outputting, the better.]

Divine Attunement (1/3)  You receive 2/4/6% more healing from spells [I only put 1 into this because you are already going to be doing a lot of healing and I needed to max out the last two feats.]

Steadfast (5/5)  Each point of Constitution now grants an additional .5/1/1.5/2/2.5% Maximum Hit Points  [Whoa, here we are again with Max HP.  Hopefully, I don’t have to keep explaining this.]

Divine Wisdom (3/3)  Each Point of Wisdom now increases healing by an additional .33/.66/1%  [With my 19 points of Wisdom, that’s 19% increased healing.  As before, you can split WIS and CHA more evenly to allow for an even higher healing.]



Swift Flash (5/5)  When you are struck by a foe you have a chance to trigger a Flash, granting you increased movement speed of 6/12/18/24/30% for 4 seconds.  This can only happen once every ten seconds.  [The alternative to this is increased control strength and you won’t really need control strength for a Devotion Pally, you don’t want to try and steal aggro, you will die.]

Flash of Light (5/5)  Your encounter powers have a 5/10/15/20/25% chance to reduce the cooldown of your nearby allies’ encounter powers by 10%  [This is really helpful for you and your teammates.  When running this with another pally, it’s nothing short of amazing.  Very useful feat.  The alternative does’t proc quite as quick, making it less appealing.]

Radiant Champion (5/5)  Your very presence inspires your allies.  When you have at least 2 other allies within 30′ of you, all of you gain 5/10/15/20/25% more movement speed and 1/2/3/4/5% Cooldown Reduction.  [Movement speed is always nice, and the other choice is really kind of useless as you will usually be within 30′ of allies.]

Echoes of Light (5/5)  Your At-Will powers have a 2/4/6/8/10% chance to trigger Echo on you.  Echo makes your next encounter power instantly recharge all of your encounter powers.  This effect can only occur once every 15 seconds.  [Echoes is really nice to have, allowing your encounter powers to come up much more frequently.]

Beacon of Hope (5/5)  Activating a Daily power causes you to become a beacon of hope for 6 seconds.  Randomly 3 allies within 30′ who have taken damage will be healed for 50/100/150/200/250% of your weapon damage every 2 seconds.  [If your AP gain is decent, this will proc frequently keeping your teammates healed nicely.]

Vengeful Judge (1/1)  Your Divine Call now also applies “Judge” to yourself for 10 seconds.  “Judge increases your damage dealt by 35% as well as reducing the cooldown on your currently recharging powers by 35%.  Your encounter powers have a chance to immediately grant you a charge of Divine Call.  [This is the reason you will want to activate your Divine Call as often as possible.  35% increase in damage plus the reduced cooldown on your powers is very helpful, plus your powers have a chance to grant you more Divine Call.  This is the reason you spec into Justice.  Justice is the only path that gives you the opportunity to get more Divine Call, allowing you to heal your teammates, build AP, and help your powers recharge.  If you aren’t running this, the only other way to get more Divine Call is when you aren’t in battle.]


Gifts of Light (5/5)   You heal for 2/4/6/8/10% more  [In order to get to the end of the Justice path, it only allows you to put 15 points into light.  It doesn’t seem like much, but it really is enough to keep your team alive.  Seraphim is pretty useless if you’re running with a good tank, you shouldn’t be taking a lot of damage, so there’s no point in wasting points on it.]

Light Touched (5/5)  Healing spells now generate 2/4/6/8/10% more AP  [You will be healing almost constantly, so it will build AP very quickly.]

Share The Light (5/5)  Allies you heal receive 3/6/9/12/15% more healing from you for 4 seconds.  [I chose this over giving my teammates extra power, mostly because I wanted more healing, but also with my Max HP is going to give them bonus damage anyways.]


Sharandar –

  • Dark Fey Hunter [400 power]  I’m stacking power on this build, so you will want to choose power over crit or defense.
  • Fey Elusiveness [400 Deflect] This is a low crit build, so you will want to put minimal crit.  You will build a little of crit through WIS and your armor, but other than that, try to steer clear.
  • Elven Haste [3% AP gain] The other option is Max HP, which I know is also important, but with the nerf you will want to stack as much AP gain as possible as well..  Overall, this is more important in my opinion.
  • Elven Ferocity [chance to deal 20000 Arcane Damage]  The alternative to this one is to heal yourself for 20000, but you will already be healing yourself for massive amounts, so you might as well bring some damage to the board.
  • Elvish Fury [Stack of 135 Power per kill up to 30]  Again, you will want to stack as much power as you can in this build, and you will definitely be able to kill with this spec, so run this..

Dread Ring

  • Reliquary Keeper’s Strength [250 Power and 250 Movement] Power over Critical
  • Evoker’s Thirst [400 Life Steal] I always choose Life Steal over Regeneration.  Regen just seems like a waste, especially if you’re a healing class… :/
  • Forbidden Piercing [3% Resistance Ignored] If you don’t know already, Resistance Ignored is Armor Penetration.  The cap for PVE is 60%, so if you are wanting to to DPS you will want to get as close to this as possible.  My Armor Pen is naturally lower, so I stack as much as I can to raise my damage output.
  • Shadowtouch [Dealing Damage has chance to deal 20000 Necrotic damage] Again, you are a healer, you don’t need boons to help heal yourself.  DPS over self healing.
  • Burning Guidane [Healing Spells have chance to burn enemies for up to 2000 Radiant Damage] As a healer trying to DPS, this seems like the obvious choice.  It procs quite frequently, so it’s very nice to have.

Icewind Dale

  • Encroaching Tactics [400 Combat Advantage Bonus]  More damage over AoE resist.  You will be able to heal through AoE’s anyway.
  • Refreshing Chill [400 Stamina Gain] Normally I wouldn’t recommend running stamina gain because of another boon, but with the Devotion Pally, you will want more Stamina to pull up your shield, as it heals for massive amounts in those, “Crap, the bubble dropped and I’m standing in red” moments.
  • Rapid Thaw [400 Recovery]  Recovery is always nice, isn’t it??
  • Cool Resolve [Gain up to 2000 Power based on how much Stamina you are missing]  This is the other boon that I was talking about.  So pull up that shield, heal your friends, and then do some damage before your stamina regens 🙂
  • Rousing Warmth [Chance when Healed to gain up to 3000 damage bonus on next attack]  What??  But I’m always getting healed, I’m a healer!!  Oh yea..  Plenty of chances for that then…


  • Primordial Might [400 Power 1600 Max HP]  DPS over defense again.
  • Primordial Regenesis [400 Life Steal 1600 Max HP] DON’T STACK CRITICAL, JUST DON’T…  I know you’re tempted..  It will be worth it, I promise
  • Drow Ambush Tactics [Combat Advantage Damage bonus increased by 10%]  Why is regen even an option over this?
  • Dwarven Footing [5% Shorter Duration of Control Effects]  I chose this over Stamina gain even though I think it’s bull…  Control effects still last hella long…  -_-
  • Abyssal Strikes [+10% Damage vs. Demons]  This is nice seeing as they’ve added demons to pretty much every area.

Tyranny of Dragons

  • Dragon’s Claws [400 Power]  Stack the power…  It will come together in the companions section…
  • Dragon’s Shadow [400 Deflect]  Avoid critical like you avoid red.
  • Draconic Armorbreaker [400 Armor Pen]  More Armor Pen = More Damage = A very good thing
  • Dragon’s Green [400 Life Steal]  I’m tired of explaining why I choose this over regen..
  • Dragon’s Revival [Increased Incoming Healing 10/12.5/15%]  This is the only logical choice really..

Maze Engine

  • Abyssal Siphoning [5% Life Steal Severity]  I guess technically it doesn’t matter which of these two you pick, I chose life steal to keep things interesting.
  • Demonic Influence [400 Combat Advantage Bonus]  Like I said before, I think the control duration reduced is complete bull, so I chose damage over being stunned for the same amount of time even if it is “5%” less.
  • Demonic Swiftness [AP gain 3% faster] yea…
  • Engine Inspiration [Healing Spells have a chance to heal allies around you for 20000 HP]  Best healer boon ever… Well, at least in this campaign

Elemental Evil

  • Wave of Force [300 Power 2000 Max HP]
  • Heart of Stone [4% Life Steal Severity 2000 Max HP]
  • Blazing Resilience [400 Recovery 2000 Max HP]
  • Wall of Wind [Taking Damage gives chance to heal up to 24000 HP over a few seconds.  After this effect ends your Recovery IS increased by 1000 for 10 sec] <~~~~~  Neverwinter obviously doesn’t proof read..  For real, there’s a typo on this boon… So who doesn’t like some healing and recovery on a Devotion Pally??



  • Air Archon – Increases your damage against targets not at full health by +X%.  Each additional active Archon increases this bonus by .X%  [This means that as soon as you attack your target you will start doing additional damage.  Plus each additional archon you have active will add extra damage against your target.  I use 3 in this build, so for me, my archon is at purple which gives me 1.5% extra damage.  This will scale depending on the rank of your archon, so you will want to get the higher level one.  Please note, that at this moment, archons are still fairly cheap on the AH compared to spending the astral diamonds to level them.]
  • Earth Archon – Increases your damage against targets by +X% when you are at full health.  Each additional active Archon increases this by +.X%.  [For the most part, as a healer you will always be at full health.  So this one is great or that.]
  • Fire Archon – Increases your damage against targets with less than 50% Hit Points by +X% [The fire Archon is my summoned companion.  [So as his stats aren’t preferable compared to the other to, he does attack quickly procing “Companions Gift”, which will give you bonus stats.  You will want to stack him with 3 Bonding Runestones, 2 Rings, and a Talisman.  I’d recommend using either the Personalized Adamant Ring of Recovery, which I’m using (You can get these through jewelcrafting), or a +4 ring.  I’m using the Rising Power Ring.  Please note, that you cannot stack multiple +4 rings of the same kind on your companion.  Example:  If you are running a Ring of Rising Power on your character and you equip one of the same kind on your companion, it will cancel one out.  So instead, run the Ring of Brutality on your character and the Ring of Rising Power on your companion.  As for the Talisman, I’m using the Ensorcelled, but they are getting a little pricey in the AH, so you could always find a different one with decent stats.  I’d recommend one that has power and recovery at least.  I do believe there is an actual companion talisman that drops in the stronghold that would be good for you.]
  • Yeti – On damage taken, 10% chance, for you or your companion, to become blood thirsty, increasing your damage dealt by 5% [This one can honestly be optional if you find something you prefer, as you shouldn’t be taking a lot of damage, but you will still take some occasionally.  I use him because of the times I do take damage and also when we are doing Castle Never, during the Orcus fight, I pull him out as an extra tanking body to get finger of death.  He keeps aggro really well, and if he’s dying, I’m not.  So overall, he is a nice addition.  If you don’t plan on running him as an active companion, at least use him as an idle one that you can bring out during that fight.  You can get him through a quest unlocked in the Icewind Dale campaign or on the AH]
  • Owlbear Cub – On Encouounter Use if you fail to critically hit, do an additional hit for damage equal to 50% of your power.  [This is the reason you stack Power in build and use minimal Crit.  You want to critical hit as little as possible so that this will proc.  As you build your power higher, the potential for more damage is greater.  The damage done by burning light is fire DoT, which procs this consistently.  These are still pretty pricey as they are very useful, but I do highly recommend saving your astral diamonds to get this as quickly as possible.  Or you could try your luck on the New Life lockboxes if you are one of those really lucky people.  I was not, so AH was my only chance :)]



Recently Neverwinter came out with the Mount Insignia Bonuses which help stack extra stats and bonuses.  My personal opinion is to stack as many mounts that are offering a Regal and Barbed slot or Regal and Universal slot, as you can put the barbed insignia in the universal slot.

The Regal and Barbed slot bonus gives you Protector’s Friendship, you gain additional Power and Defense when your companion attacks.  This is another reason the Fire Archon makes a good summoned companion, with the rate of attack from him, you should proc this quite frequently.  I’m running 4 mounts with this bonus and the last one with Wanderer’s Fortune which gives you a chance to drop a refining stone when you defeat an enemy.  You will be killing enemies frequently so this procs a lot, giving you extra refinement to build your artifacts and equipment.

As far as which regal and barbed insignias to run, I recommend the Regal Insignia of Courage and the Barbed Insignia of Aggression simply because they add Defense, Incoming Healing Bonus, Armor Penetration, and Action Point Gain.


So this is all you need to know about the Devotion Pally.  Thank you for taking the time to read through this, I hope it helps for building your character.  If you have any questions, please feel free to drop a comment in the box below 🙂



Leave a reply
  • tomaszko
    June 22, 2016 at 12:41 pm

    Why not a prism in place of share of light??

    • June 22, 2016 at 1:59 pm

      Echos of light is what I’m assuming you are asking?? I use echos because it also instantly recharges everyone’s encounter powers as well.. besides, this build is already going to be healing frequently enough to not have to use prism. At one point prism would have been the go-to power before it was nerfed, but Echos is much more valuable. You must remember this is a DPS/Heal build. I wanted Devotion Pallies to be an asset to the group and not just a body. With a good tank, healers are still not needed during some dungeons. People still want a full group of DPS over the extra healer, but if you are bringing DPS to the table as well, you are less likely to be removed from the dungeon. My Pally can out DPS people still to this day. 🙂

      • tomaszko
        June 23, 2016 at 9:41 pm

        Not echo, share of light from light path. The one u chose in place of power buff. I was thinking about it and prism is better for dng runs and share of light is better for Stronghold dragons? Anyway devoted paladin is pretty nice to be honest:)

        • June 23, 2016 at 10:05 pm

          Okay, I see what you are saying lol.. It didn’t even register with me what you were talking about. That would not be a bad alternative to put feat points into. I guess it just depends more on your play style!! I may have to try it myself and see which I prefer. I haven’t used Prism since it was nerfed a while back and didn’t even consider it to be honest!! And yes, Devoted Pally is a lot of fun!! I was running Devotion before the nerf and prefer it over the Protection!!

    June 24, 2016 at 6:48 am

    Hi RunzWthScizzors, I m studing on OP and I search a lot of builds on it. After update, OP hv 6 seconds bubble but I think Shield of Faith is good. I think if no bubble build ,can go DEVOTION OP. But CaptnSpicyPants is protection OP .Finally he got Rank 2 result . DEVOTION is not a good choice for DPS OP ?

    • June 24, 2016 at 12:30 pm

      Hi Mixhong!! I run with CaptnSpicyPants regularly. His Protection build is the best one that I have seen. And though I do damage on my Devotion Pally when running with him, I never get close to the damage he puts out on his Pally. Devotion will not put out as much damage as a Protection Pally because of the reflective damage Protection pallies do, but I do much more damage then a Guardian Fighter, Cleric, or full Light Devotion OP. As of Shield of Faith, it is good but it got nerfed as well, so your team won’t want to rely on it too heavily. Don’t let someone convince you that you can’t do damage on your Pally no matter what spec you run. You won’t do as much as a DPS class but you can still do damage. There is a clip at the end of my YouTube video where I show my standings on the damage boards. I’m in third place right under Captn.

  • tomaszko
    June 24, 2016 at 9:34 pm

    One more… is there any way to build ur temp HP ? Other than daily skill of course. Templar wrath was great on protector oath;)

  • June 24, 2016 at 10:04 pm

    No, sadly not. There isn’t a single ability that gives you temporary HP. Only ones that give your allies temp HP. You could technically use Wheel of Elements as your main artifact and grab the earth element, but you shouldn’t really need temp HP because you will heal through just about everything. And if you are running with a decent tank, you shouldn’t be taking enough damage to hurt you bad enough.

  • Only God Forgives
    June 27, 2016 at 11:20 pm

    I just started leveling a paladin and will give this build a try. If you don’t mind, what transmute are you using for your armor?

  • Kiki
    June 28, 2016 at 6:26 am

    What do you think about using the mercenary companion as your main?

    • June 28, 2016 at 11:20 am

      He’s not a bad companion so you could use him if you prefer. I use the Archon because with the upcoming changes on the bonding rhinestones, you will want a companion that isn’t going to die often and the Archon is a ranged casting companion 🙂

      • Kiki
        June 28, 2016 at 6:25 pm

        Gotcha. Thank you for the build. I hated playing a healadin but you just made it more easier and fun to play.

  • tomaszko
    June 30, 2016 at 2:16 pm

    Dude. Is owlbear companion relly works?? I didnt notice any extra dmg if i fail.with crit… there is only 1 number which pop up during an attack.

    • tomaszko
      June 30, 2016 at 2:21 pm

      Edit; i know. It is a bit tricky… it is not extra hit. Lets say u do 10 000 dmg with Smite and you have 10000 power. Without companions you do 10 000 like i said and with owlbear 15 000. 10 000 base + 50% of your power(5 000) it pop up once only, total dmg.

    • June 30, 2016 at 2:22 pm

      Are you charging burning light?? You have to hold it until it charges and it does DoT. And are you stacking power over critical? There should be more than just 1 number..

  • tomaszko
    June 30, 2016 at 2:32 pm

    I tested it on dummies at Stronghold with Smite and Burnning light as well. Dmg pop up only once as a total dmg but amount of dmg is corrwct so it works for sure

  • June 30, 2016 at 2:33 pm

    The illness companion only procs on the first missed critical of a single attack, so unless you are using DoT you will only see it if you miss the critical.

  • xTrea7s
    July 3, 2016 at 10:00 am

    Is there an alternative set we could artifice set for waist, neck and artifact? As it would take a long time to get the one you want us to get? Thank you in advance

    • July 4, 2016 at 11:47 am

      Lathander’s set would be the only other one I would recommend. 🙂 you can get the eye of lathander from dread ring in the arcane coffer in the mini dungeons. I’d recommend collecting about 40 mithral gloves before trying.

      • xTrea7s
        July 4, 2016 at 7:34 pm

        Thank you and one more question, what gear can we wear instead of dragonflight while trying to get the gear?

        • July 4, 2016 at 7:49 pm

          Depending on where you’re at building your character it’s, imperial restoration, even restoration, or the restoration set you get with the pink seals. I can’t remember the name, I’m not on neverwinter atm :/

          • xTrea7s
            July 4, 2016 at 8:03 pm

            Ok thank you very much and my last question is what artifact can we use instead of symbol of fire since you have to pay to get that? I am really sorry for all the questions

  • July 4, 2016 at 9:06 pm

    Hmm.. not sure off the top of my head… Look for something that has power, recovery, defense. Stuff like that, just avoid critical. 🙂

  • Rob
    July 18, 2016 at 9:19 pm

    what armor enchantment kits did u put on your four pieces of gear – thanks…………

    • July 18, 2016 at 10:22 pm

      You can go two ways, I chose power for my armor and ap gain for my rings belt and neck, but you can also do recovery for your armor as well, or even a mix of the two.

  • Spawn
    July 27, 2016 at 7:46 am

    The power vs critical on this build is all dependant on the owlbear cub companion.
    That companion doesn’t seem to be available as yet on PS4. If you were going to use a diff companions like the fire archon only and other idles not including the cub , then what would u change in the build? Would u swap into either of the crit chance feats? Stack a max of power/crit on gear? More crit seems logical if you will never have the owlbear cub?

    • July 27, 2016 at 12:06 pm

      There are rumors that the owl bear companion may eventually become available for PS4 but until then, yes I would stack more critical!! And stack another Archon for the extra dps 🙂

  • danta
    July 28, 2016 at 12:02 am

    if u are soloing what Encounter to use

  • Rob
    July 31, 2016 at 5:50 pm

    Hey Runz.. Rob again.. following your build as I told you and my character coming along pretty good what would you do first?

    1) Enhancement slots.. utility, defense, offense slots and putting the gems you have listed to go where they should


    2) buying a bunch of blood rubies and taking my purple necklace, waist, 4 artifacts and making them orange.

    What would you do first?

    Thanks bro.

    • July 31, 2016 at 6:09 pm

      I would go with the enchantment slots first, utility, offense, defense, etc. Then once you get the dragon hoard that will get you extra refining stones, when you kill enemies, to dump in your artifacts as you go… rule of thumb for me personally, extra unused enchantments go in the artifacts in the middle and refining stones go in your artifacts weapons, necklace, and belt.. as you build and have extra ad you can buy higher ranking enchantments or upgrade the ones you have. Before rank 10 you will have to have a fully refined enchantment plus another of the same level to upgrade. After rank 10 or perfect you just need the required materials, greater marks or superior marks, etc.

  • Spunc
    August 2, 2016 at 3:39 pm

    Hi Scizzors,
    I just started playing the game on PS4 and am trying to figure out what class I want to main. I’m torn between DC and OP. I have my OP at lvl 30 already, but I’m not sure if the Devotion Pally is as active a class as the DC. I saw you said that DPS/healer hybrids are preferred these days, how well does a DO DC stack up againts OP in terms of dmg and healing simultaneously? And how do the two compare in activity?

    Sorry for the long comment, I treat these decisions with a lot of care.

    • August 2, 2016 at 4:33 pm

      As of right now, the devotion paladin puts out more heals/dps than the cleric. Sadly, the cleric has been more of a haste or buff bot since the paladin came out. Now if you set up a cleric as straight dps, you may be able to out dps a pally, but not with a combination of heals and dps.. I’ve noticed if you focus more on buffs or dps with the cleric, your heals are usually not that great. And never apologize for long comments 🙂 I’m always happy to help!! Good luck, I hope this helps your decision!!

  • Flgoms
    August 2, 2016 at 10:45 pm

    I was intrigued by your transmog. Dread Ring?
    Why the dread ring armor in preview doesn’t show my belly and yours shows? What’s the trick?

  • Umbra
    August 3, 2016 at 1:53 am

    Sorry but which stats should prioritize for my armor?

  • Spawn
    August 3, 2016 at 8:18 am

    I’ve got my last 5 points to spend. What was the consensus on either Share Of Light (light tree), or Prism (justice tree) that another guy above asked? I can’t decide which is better.
    What are the pros and cons of those two feats? Thanks

    • August 3, 2016 at 11:36 am

      I chose share the light. Prism was nerfed a while back so it doesn’t work as well as it used to. Also it only works after activating a daily power while share the light is a constant bonus to healing. Share the light says it only works for 4 seconds but that is everytime you heal which you will heal a lot. I realize there is a lagadin build out which causes a lot of confusion about prism, I used that build even after it was nerfed for a while and I didn’t notice any benefit from really using prism still. That build is outdated by several mods..

  • DarkLord
    August 3, 2016 at 3:17 pm

    Specc’d into this build and am working on gearing up now but was curious. How do you fair in EDemo?

  • Chrispy
    August 4, 2016 at 1:55 am

    I recently started playing OP and want to do a more dps paladin, something that can support, I’m not much into tanking and I’m curious..I picked dragonborn, I’m lvl 15ish, and took constitution and wisdom…-_- was that a bad choice?

    • Chrispy
      August 4, 2016 at 1:58 am

      also…if it was…is there a way to change it or did I eff up too bad *eye roll*

      • August 4, 2016 at 10:43 pm

        You didn’t mess up 🙂 wisdom is good for bonus healing. If you do decide you want to reroll your actual stats you can get a race reroll and play with them after you redesign your character or if you want to just change points you dumped while leveling, you can get a respec token 🙂 I think you should be fine without either though

  • Delusional
    August 5, 2016 at 9:29 pm

    What about circle of power on the power tree? Increases your damage and healing by 30% for 28s at rank 3 is this a decent power to use or has it been nerfed ?

    • August 6, 2016 at 2:05 pm

      I am on vacation and didn’t bring my console, I’d have to look at that when I get recommendation is to train into and use both what I have on one dungeon run and check the numbers then implement that ability in and check the numbers and see which you prefer 🙂

      • Delusional
        August 8, 2016 at 4:10 pm

        oK so I have tested it myself and IMO circle of power is a lot better encounter to use as burning light is mediocre for healing, plus it takes 2 seconds to charge the power leaving you vulnerable, circle of power healing bonus is pushing my healing minimum from 19k to 22/23k plus the extra 30% damage is hard to overlook, plus the long cool down isn’t much of a set back as most of the time the feat echoes of light is recharging the power before the full cooldown ( just my opinion. but I will replace burning light with circle of power) thanks for the build though it’s an amazing build.

        • b3dd
          August 9, 2016 at 3:00 pm

          The big advantage to Burning Light in the original build is that it multiprocs the Owlbear Cub damage. It is one of the few, if not the only encounter in the game that does so.

          BTW, thanks for the build. I am following this build and enjoying it quite a bit. Just managed to get the cub yesterday, and have the lathander set instead of the beholder set… currently only at IL 2300, but it’s definitely a fun and viable build to play.

  • Mirza
    August 6, 2016 at 4:26 pm

    For someone completely new and just trying to lvl up to 70…how would you prioritize your gear stacks …(power, recovery, crit, def, hp ..etc)? In order of most importance …thx awesome guide!!!

    • August 6, 2016 at 4:31 pm

      Lol probably the exact way you have it listed. Try your best to find head, arms, and feet armor with utility slots and stack them with azure enchantments for bonus xp 🙂 and if you can get some regal or enlightened prosperity insignias on your mounts as well.. I don’t usually concern myself too much with stats as I level because you get so much new gear as you level. But if I were going back as if it were my first character I would focus on power, recovery, critical, defense, and then HP 🙂

  • Rob
    August 11, 2016 at 7:51 pm

    Hey Scizzorz.. it’s Rob.

    For Icewind Dale campaign I reminded you that you forgot the last row of what you picked as a selection. Here are your choices.

    1) When damaged by a foe, chance to gain a stack of avalanche.
    At 20 stacks, taking damage will clear the stacks and deal up to 15000 damage to nearby targets

    2) chance when healed to gain up to 3000 damage bonus on next attack.

    3) chance to gain bonus 10% action points when killing a target.

  • b3dd
    August 13, 2016 at 4:00 pm

    First off, thanks for the build; really enjoying it so far.

    What are your thoughts on running Brutals, Cruels (if ar pen is high enough), or Vicious (if you need more ar pen)? The overall stat bonus should be higher than the bonus from single stat enchants, though it will be split between HP/defense, power/recovery, or power/ ar pen.

    Also how much survivability improvement do you see by prioritizing defense over HP on this build? I ask because when running aura of courage, HP adds to both individual survivability and group DPS, whereas defense would have the singular purpose of adding individual survivability.

    • August 14, 2016 at 1:25 pm

      I’ve actually considered using cruel enchantments once I’m able to raise my armor pen high enough! So that would be up to you 🙂 and yes raising HP would be very beneficial as well. I’d have to go take a look at her in depth to see if I sacrificed HP for defense :/ and if I did, make some minor changes. I was aware of the HP with aura of courage from when I was a tanking.. thanks for the suggestion 🙂

      • b3dd
        August 19, 2016 at 5:02 pm

        Once I save up the AD’s I’m probably going to try to run Brutals in defense for higher overall HP/Defense. Currently I need to work on my survivability, I’m getting ohko’ed too often when fighting Demo, though that is likely due to only being 2552 ilvl as much as anything else. I could be much higher, but I’m running 7 alts through daily dungeons for AD and currently saving all salvage/RP for the upcoming double RP and double AD events. I hope to hit legendary on all artifacts and artifact equipment during double RP, and I hope to come out of double AD with enough to buy full sets of R10 Brutals, Cruels, or Vicious. That should mitigate some of the OHKO issue I’m having.

  • theXAKARI
    August 16, 2016 at 2:37 pm

    I’m about to ding 70 and while starting with your build I switched and went full heals in my paragon points only to realize how overkill and boring that is to run, and I don’t feel very effective for the group. At 70 I plan to switch back to this build as I see a lot of team benefits in it. I do have a few questions, the first was about taking Beacon of Hope over Prism, but you have seemed to answer that already saying that is the old build. the second is why you took Share the Light over Aura Gifts. Your team really didn’t seem to be needing the extra heals, wouldn’t the shared power benefit more? I saw on the Neverwinter forum, on a Mod 8 post, that Wrathful Strikes was bugged, is that no longer the case? I don’t want to waste the points if it still does nothing for me. And as a side note, I switched to using Relentless Avenger over Smite, and really enjoy the AoE damage and knockback more when soloing, any thoughts on that?

    Thanks for the guide!

  • August 17, 2016 at 4:07 am

    I’m about to ding 70 and while starting with your build I switched and went full heals in my paragon points only to realize how overkill and boring that is to run, and I don’t feel very effective for the group. At 70 I plan to switch back to this build as I see a lot of team benefits in it. I do have a few questions, the first was about taking Beacon of Hope over Prism, but you have seemed to answer that already saying that is the old build. the second is why you took Share the Light over Aura Gifts. Your team really didn’t seem to be needing the extra heals, wouldn’t the shared power benefit more? I saw on the Neverwinter forum, on a Mod 8 post, that Wrathful Strikes was bugged, is that no longer the case? I don’t want to waste the points if it still does nothing for me. And as a side note, I switched to using Relentless Avenger over Smite, and really enjoy the AoE damage and knockback more when soloing, any thoughts on that?

    Thanks for the guide!

    • August 17, 2016 at 2:45 pm

      It’s really up to you on share the light or aura gifts, I prefer the extra heals in case I’m not running with my usual tank, but if you feel comfortable with the heals you produce and feel like you’d rather do the other, that’s up to you.. as for wrathful strikes, not sure if it is. I haven’t noticed it but will look into it tonight when I get off work.. and relentless avenger while you’re soloing should be fine if you are OK with the knockbacks, plus it helps build AP. But in a group setting, you may irritate dps classes more than anything lol…

  • CelestialWyvern
    August 18, 2016 at 9:11 pm

    So, for ps4 would the only real change you would make be stacking more critical and adding another arching in place of the owlbear? I’ve also seen posts going every way in terms of stat points from con and cha con and sis and cha and sis would you say that cha and sis is definitely better?

    • August 21, 2016 at 1:27 pm

      Yes CHA and WIS would be better. Eventually when PS4 gets the owl bear you may want to reconsider backing out of WIS and putting into CON but until then, WIS 🙂

  • CB004
    August 20, 2016 at 9:40 am

    Thanks for the build!

    I’m a fresh 70 on ps4 and will be investing in some zen purchases. What mount would be a good choice off the shop? Is dusk gear from keys and key bundle worth the pick up? Thanks in advance!.

    • CB004
      August 20, 2016 at 10:07 am

      Also is owlbear an absolute necessity for this build as I’m on ps4 or am I able to run another companion? Thanks again

      • CB004
        August 20, 2016 at 10:28 am

        And because owl bear isn’t available what would be the priority in terms of gear stat stacking (crit, power, etc) sorry for so many questions but thanks again!

        • August 21, 2016 at 1:30 pm

          Yes because the owl bear isn’t available, stack more critical until it becomes available. I made an updated video on my YouTube for which companions to substitute but have been on vacation and haven’t had a chance to link it on here.. I know, I’m a slacker.. I will try to get around to that today, but there are other companions you can use and a few changes you can make to the spec to make up for that 🙂

    • August 21, 2016 at 1:22 pm

      If it has the 20 keys then, yes definitely worth it if buying keys are your thing.. we haven’t had it in a while lol.. as for the mount, you could get the white tiger for the +2000 armor pen. Then you could focus your enchantments on power and recovery or even critical since you’re on PS4

  • Nitewolf
    September 16, 2016 at 7:19 am

    I may have missed it but what neck and waist are you running?

  • Tyler Scotten
    September 20, 2016 at 10:18 am

    What exactly did you use for the gear like chest plate, boots, gloves, head, main and off ,and all that like ngl I have everything else down but the gear lol

  • Yisuki
    September 21, 2016 at 2:57 am

    At lvl 70, which skill did you decided to max to level IV?

  • Wrighty
    September 21, 2016 at 4:50 pm

    Hi Runs not sure if this is monitored or now but here goes. The owlbear cub you recommend isn’t available on ps4 and with no future plans for it (that I can find) what would you recommend instead?

    Cheers in advance

  • Matthew
    October 13, 2016 at 7:31 am

    What do you suggest to stack for stats on ps4 since the owlbear cub doesnt exits yet?

  • Alan
    October 23, 2016 at 8:30 pm

    This still valid for mod 10?

  • Sir Robert
    November 9, 2016 at 7:29 am

    It is still an awesome build, with much more dps than i could do before.

    With the current Mod 10 the owlbear cub has been seriously nerfed, it only procs once per encounter power. =>

    That makes especially Burning Light not as effective as before. It was THE bomb :-/
    Cant say anything about the other encounter power “changes”, it smells like nerf as well, have to see/test that.

  • Melissa
    November 20, 2016 at 8:24 pm

    Hey Run, not sure if you still monitor this thread but I was just wondering which two pieces of dusk you use. I think it’s the helmet and boots (based on your video) but just wanted to check. Thanks.

  • Sprzzle
    January 26, 2017 at 10:59 pm

    Do you have an update to 10.5

  • Carl Holt
    March 21, 2017 at 4:27 am

    Any updates with modern 10.5 or 11

  • Faero
    April 29, 2017 at 8:46 pm

    Have you changed anything in your build since MOD 11?

  • Lexblow
    June 10, 2017 at 10:38 pm

    I simply love your build, it works fairly well still today. Anything you would change on MOD 10?
    Like the way it plays, dealing and damaging. Would you change anything for this build on PVP?
    I tried many changes but keep getting back to your original build (i use smite,trying to reduce the chance of missing an attack because of lag).

  • winthrop e
    March 28, 2018 at 12:38 pm

    Is this still valid?

  • Raze
    April 11, 2018 at 4:58 am

    I used your build as my starting template. Soon, I overlaid Smthcrmnl’s DPS build for the gear. Your companions and their enchantment recommendations have been working amazing. I mostly work Solo or with PUGs, so the high DPS is absolutely necessary; but when heals are needed, your Bond of Virtue composition (or as I prefer, the Puddle of Life) has made me better than some clerics at healing.

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