Pure Support CW – Mod 10 Buff/Debuff

by aolus on October 14, 2016
Item Reviewed

Pure Support CW – Mod 10 Buff/Debuff

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About the Build

Check your ego at the door; this is a pure support build. You won’t be at the top of the Paingiver charts, but you will clear dungeons and bosses faster. A support CW has quite a few buffs and debuffs, so keeping them up is a pretty engaging way to play and somewhat distinct within Neverwinter.

Disclaimer: The debuff formula is ridiculous and not straight forward. If I give a percent damage buff or percent debuff, keep in mind that it goes through some modifiers before application. Things like the enemy’s level, damage resistance and attackers resistance ignored go into it along with some other resistances. They are not within your control though, so for practical purposes these crude round numbers listed here should be a decent guide on what procs to keep up.

Credits: michela123, Sharpedge

Why This Build is Awesome

This build is inexpensive and effective. The buffs and debuffs are just a matter of class features and your ability to keep them up. This results in a very active and fun playstyle. Sure, if you want to blow loads of money on this you can make some increases and I’ll tell you where to below. Further, these buffs and debuffs come from an array of sources, so you won’t feel like a one trick pony a-la the Guardian Fighter’s Into the Fray pre Mod 10.

Nobody is running Master of Flame and so most groups don’t know what to do with a pure buff/debuff CW. This can take the place of a support class or DPS, just knowing that you’ll be the lowest DPS if you’re playing with anyone who is good at their class.

Where do the Buffs and Debuffs Come From?

  • Prestidigitation (feat) – Allies gain 3% increased stats
  • Bitter Cold (feat) – Targets with chill take 5% more damage
  • Uncertain Allegiance (feat) – Allies gain 5% Crit Chance
  • Nightmare Wizardry (feat) – Allies gain Combat Advantage (>= 15% damage)
  • Chaos Magic (feat) – chance of 30% Arm Pen + 30% Crit or chance of 30% damage. Could also proc healing.
  • Swath of Destruction (passive) – 20% more damage to targets with smolder/rimfire
  • Combustive Action (passive) – 24% more damage when you use a daily. Extended by Twisting Immolation feat.
  • Ray of Enfeeblement (encounter) – 17.5% more damage, double on tab
  • Dark Fire (racial passive) – 5% more damage when procs, can stack.

There are more ways to get debuffs through weapon enchants, companions, and artifacts. Those will be explained below. In short though, the goal is to keep up chill, smolder/rimfire, and do dailies as often as possible. Chill comes easy through Icey Veins, but you’ll have to be intentional about smolder with Scorching Burst (at-will), Fanning the Flames on tab (encounter) or Furious Immolation (daily).


Play Drow for Dark Fire.

INT and WIS are the two most important stats to help with recharge time and AP gain.




Keep in mind the goal is to assist others as much as possible. You can split hairs if you don’t like the two points in Battlewise (less threat), but the other options of Fight On and Controlling Action are pretty crappy in reality. The rest of the build is centered around maximizing buffs and debuffs. A notable absence from this build is Spell Twisting (Thaum feat). This is because we get the Bitter Cold debuff, Icy Veins for chill/rimfire management, and the feat that lengthens the Combustive Action debuff.



Master of Flame

Here are the things you’ll want 4 points in, the rest is up to you.

  • Swath of Destruction (passive)
  • Combustive Action (passive)
  • Ray of Enfeeblement
  • Fanning the Flames
  • Icy Terrain
  • Disintegrate
  • Steal Time

Typical Rotation

At Wills: Scorching Burst (applies Smolder) and Chilling Cloud/Ray of Frost (applies chill)

Dailies: Furious Immolation (applies smolder and gathers mobs) and Ice Knife

Multiple Targets

Fanning the Flames on Tab

Icy Terrain

Ray of Enfeeblement

Steal Time

Start combat with Fanning the Flames within melee range (for Icy Veins). This puts both Smolder and Chill on the target (each conveying a debuff). Next is Icy Terrain to keep Chill up and turn Smolder into Rimfire. Next Ray of Enfeeblement on the big guy, and finish with Steal Time.

Single Target

Ray of Enfeeblement on Tab


Icy Terrain

Fanning the Flames or Other Single Target

The 17.5% debuff for Ray of Enfeeblement stacks with itself when on mastery, so this is too good to pass up on boss fights. You’ll want to use your Scorching Burst At-will to apply smolder and then you can keep it up with Icy Terrain or any encounter within melee range (Icy Veins).



We care about maximizing Recovery and having around 50% crit chance to proc things in the Renegade feats.

Dragonflight Raid Cap

Dusk Assault Robes

Drowcraft Armlets

Dusk Raid Shoes

The Flaming or Twisted Sets are Fine. Swath of Destruction Off-Hand

Belt of Valindra’s Guard

Lostmauth or Valindra Neck

Rings: Brutality, Rising Power, Rising Focus



Lantern of Revelation – 8% boost (tooltip is misleading)

Sigil of Devoted – more AP for more Combustive Action

Token of Chromatic Storm – insanely powerful debuff, insanely expensive

Vanguard’s Banner – 8% boost for first hit and then 8% RI, have to play some serious PVP to get it.

The rest are up to you. Keep in mind that Recovery and Power are most important.


If you can afford it, go for Trans Lightning. It will proc Dark Fire a lot and will help with recharge times. This is important as we don’t have Spell Twisting. If you’re not up to T. Lightning, go with the best Plague Fire you can get.

For armor use a Lesser Soulforged. It is 10x cheaper than a Perfect Negation, and your defense is usually so low that the extra 30% from the Negation still won’t stop a whole lot of damage coming through from end game-arm pen on enemies.

Silveries in Offense Slots, Darks and Radiants in Defense. Once Lifesteal is comfortably high, 10% should be fine with Chaos Magic, then go for more HP.



Shepherd’s Devotion – Whenever you use a Daily power, your teammates Defense, Deflection, and Movement are increased by 5% of your Power for 15 seconds.

Gladiator’s Guile – makes life so much easier

Artificer’s Persuasion – more recovery. This is really only awesome if you have a Mythic active artifact

Artificer’s Influence – see above

Wanderer’s Fortune – refinement

The rest are up to you as none of them really help to buff or debuff. If you have lots of money, the Flail Snail mount power is good for keeping up Combustive Action.


Here are the three best summoned companions. Dancing Shield is a bit controversial as you could be messing with the tank’s threat. No companions have good buff or debuff active abilities.

  • Dancing Shield – 20% debuff
  • Sellsword – 10% debuff
  • Con Artist – 10% debuff
  • Sprite – 2 % Action Point Gain

Because crit isn’t very high on this build, the Owlbear Cub active can help with some of your damage. It is really expensive though and doesn’t help the party. Note that the Owlbear Cub will only proc once per encounter now, so its damage contribution will be lower than it has been historically.

Leave a reply
  • Barilisk
    October 14, 2016 at 5:51 pm

    7 what in offense?

  • Ben
    October 16, 2016 at 9:07 pm

    What was the paragon path taken?

  • Ben
    October 16, 2016 at 9:12 pm

    Is this build viable in pvp? Is it effective for solo lvling?

    • October 16, 2016 at 10:35 pm

      There are better options for leveling, but this is still pretty good. You could save yourself 500 zen by skipping the respec token if you level with this. I’m not sure about PVP, I haven’t tried it yet.

  • Ben
    October 17, 2016 at 1:12 am

    Thank you for your replies

  • Andrew
    October 18, 2016 at 8:03 am

    You left out the boons.

    • October 19, 2016 at 1:01 pm

      There are not any boons that help with support. The only thing that comes close is the Stronghold Offense Boon from the Explorer’s Guild. Just pick the boons where you’re character is lacking in gear and enchants.

  • October 31, 2016 at 12:53 pm

    For Companions you might also want to have the jagged dancing blade as an active(not summoned), since it gives your summoned companion the chance when attacking to reduce the targets defense by 10%(doesnt say 10%, but thats what sharpedge found out on pc).
    The only with the companion is that you need to play pvp for it because it is only available for 14k glory

  • Matt aka vegas1123
    November 1, 2016 at 1:34 pm

    Anychance there is a video expample to follow up with?

    • November 1, 2016 at 2:31 pm

      What would you need a video of? The main gist is keep up rimfire/smolder, keep up chill, and use ray of enfeeblement and dailies as often as possible. The rest is passive or happens when you cirt (still passive). So if you’re doing the above well, then the secondary goal is maximizing personal damage through your other encounters.

  • Nocticula Di'Vir
    November 7, 2016 at 3:30 am

    What weapon enchantment are you using?

  • Nocticula Di'Vir
    November 7, 2016 at 6:36 pm

    Oops sorry! I mean Armor Enchantment.

    • November 7, 2016 at 9:11 pm

      Lesser Soulforged. Defense is so low on CW, that even with negation you still probably won’t have enough to stop end-game arm pen.

  • Anthony
    November 21, 2016 at 5:47 pm

    Hey what passives do you use?

  • Drew
    November 30, 2016 at 9:38 am

    Icy rays instead of terrain for boss fights still viable?

  • Drew
    December 8, 2016 at 12:05 am

    Is there a recovery stat cap on this build?

  • Theo P
    February 28, 2017 at 8:18 pm

    Been using this recently (did it before seeing this build but they are literally the same) as a change to the usual. Love it. Its strange seeing peoples reaction to a CW not doing a massive amount of damage but I have been using valindra set, the cantankerous mage and slaad companions for extra control and am insta freezing most things except bosses (including adds in FBI) and keeping them frozen. Its got to the stage where , sometimes, I am freezing them and not doing anything else and they slowly wither away in front of me. So funny. Trans lightning a definite for this as is Drow race and regular usage of Oppressive force to proc darkfire is very effective against multiple adds. Myself and my brother (who were less than 3k CW at the time) were duoing the giants heroic in stronghold with me as MoF and him as a DPS CW. Been running dungeons with far lower level characters and they cant work out why they are doing so much more damage and not being hit so much. Word to the wise though….. I die by tripping over now! Love it

  • Pewpew
    April 18, 2017 at 1:57 pm

    With enough foes you can have all 3 chaos buffs up at anyone time, The 30 % Dmg proc is direct mod so does not get effected by diminihing curves.

  • July 24, 2017 at 3:01 pm

    do you know if a full control companion swaud is usefull or it is over rates I can get up to 65% bonus to controle and was looking to get the vicious wolf for 6.5% chance of stopping enemy attack

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