Steal Life to the Fullest: Shabok’s PvE HB Temptation Guide (Mod 10 Xbox) Updated
Note: I have made some updates/changes and have highlighted them in bold. I’ll be re-doing this guide once mod 11 arrives. In the meantime I will make changes here as I see fit.
Update 3/28/17 – I’ve changed a few things around here, most notably rotation and some enchantments. I have some different gear (hexweaver/lifesilk) but I’ll update all that in the mod 11 guide. In that guide, I will do a full analysis of powers and rotation. That is, what situation to use them in, what content they are good for, etc. Templock is very versatile, and you must be able to assess your group and what you are running effectively. Know what will work best given those circumstances. I didn’t update screenshots, since I will have updated ones for next mod’s guide.
Hey everyone! Thanks for checking out my guide. What I write here is from my personal experience. It reflects my opinion and what I believe to be the best build. Copy it, take it and make it your own, ignore it, criticize it, whatever. That’s part of the fun. As a general Neverwinter rule, I urge you not to worry so much about topping leaderboards or else you’ll drive yourself insane given how much things can change in this game. Do the best with what you have and have fun with it. If you have any questions or want to just talk and throw ideas around, feel free to contact me here or on reddit at Cloudkicker27.
Before I start I want to get some things out of the way:
- Tankyness that can rival actual tanks. Given the right circumstances I can face tank a couple hits from Orcus but um…don’t count on it.
- Above average DPS. Expect sometimes 1st but mostly 2nd or 3rd in good groups, but this really isn’t the focus anyway
- Heals that rival or beat DC and OP
- Excellent support and good buffs/debuffs
- Ability to solo epic dungeons pretty easily at 3.5k and good guild boons
- Pretty gear dependent, although that’s arguably the case with any SW now that the Puppet from Krypton is a thing of the past
- Jack of all trades, master of none except healing. How well you do on a given leaderboard will depend on many factors. Sometimes I’m number 1 in literally every category but deaths, sometimes not. But again, who cares. It simply shows that you’re still adding tons of value to the team that is unique to this path
- Switching powers around can be a hassle
If you want to be max DPS, go spec a Fury. This path is not for you. You’ll still do really good damage and are able to heal/buff/debuff for your party along the way.
The best races are Dragonborn, Tiefling, and Human in no particular order. Human nets you those handy feat points while the other two will offer more damage. But play whatever you want since this choice will not make or break you one way or the other. I’m still Tiefling.
You’ll want to go full constitution, full charisma across the board. Int is a secondary stat so roll accordingly, but don’t bother investing any points into anything other than Con and Cha.
Weapon Mastery 3/3
Energizing Curse 1/5
Empowered Rituals 3/3
Determined Casting 4/5
Soul Reaping 3/3
Devastating Critical 3/3 – Since I’m moving slightly away from crit, it makes more sense to put 5 in Determined Casting and 2 in Blood Pact of Cania instead
Hope Stealer 5/5
Hellish Condemnation 5/5
Dark Revelry 5/5
Aura of Cruelty 5/5
Aura of Despair 5/5
Soul Bonding 1/1
Relentless Curse 5/5
Power of the Nine Hells 5/5
If you’re Human, dump one into Determined Casting and 2 into Blood Pact of Cania. I chose Power of The Nine Hells over Gatekeeper because I don’t use GoH and I find the mobility and extra team support provided by PotNH to be more valuable.
I don’t have all my boons and I also don’t have FBI unlocked:
None yet but I would choose Cold Hearted, Survival Instincts, Chill Determination (Icy Wrath is also fine), Glacial Strength, Healing Warmth
Dark Fey Hunter, Fey Elusiveness, Feywilds Fortitude, Elven Tranquility, Elvish Fury
Reliquary Keeper’s Strength, Evoker’s Thirst, Illusion Shimmer, Enraged Growth, Endless Consumption
Encroching Tactics, Appreciation of Warmth, Sleet Skills, Cool Resolve, Winter’s Bounty
Primordial Might, Primordial Regenesis, Drow Ambush Tactics, Dwarven Footing, Abyssal Strikes or Abyssal Tenacity both are fine
Tyranny of Dragons:
Dragon’s Claws, Dragon’s Shadow, Draconic Armorbreaker, Dragon’s Greed, Dragon’s Thirst or Dragon’s Fury
Power and Defense
Abyssal Siphoning, Demonic Resilience, Demonic Swiftness, Displace Fate or Engine Inspiration or Baphomet’s Might they’re all fine it’s just a matter of preference
Wave of Force, Heart of Stone, Searing Aggression, Furious Whirlwind
A lot of these are really preference even though that’s not what some of you want to hear. This class is pretty flexible and it simply depends what you want to focus more on. I chose the Defense boon over the Lifesteal boon from the Guild because the extra lifesteal is overkill. I hit 40-45% in combat with only 3k/28% base LS, which turns out to be plenty. Defense will grant you mandatory survivability and, when paired with Negation and other DR boosting powers, offers a really nice balance between DR and LS.
Flail Snail (active bonus and Magistrate’s Patience), Hell Hound (Vampire’s Craving), Polar Bear (Barbarian’s Revelry), Trained Grizzly (Protector’s Camaraderie), Griffon (Wanderer’s Fortune). Aggression, Leeching, and Courage Insignias are the best for this in my opinion. I was lucky enough to win an Axebeak from CN, so I use that as my active to focus more on DPS things, i.e. no longer needing Prince of Hell. Otherwise keep Flail Snail active power. +2000 power or crit mounts are also good.
I’m no expert on mount bonuses. It’s probably not optimal but it was what I had plus a Grizzly. Flail Snail active power (AP gain after daily use) is a godsend but that’s been the case since it came out. Magistrate’s patience is also pretty nice. Wanderer’s Fortune is the best mount bonus in the game. DPS mount bonuses really won’t make or break you but the Insignias are very helpful little boosters (I’ll be changing my greens to blue soon). Those are the only two I would really push for. Outside of that just do some research and go from there.
Earth Archon, Erinyes of Belial, Siege Master, Owlbear Cub, Air Archon (summoned). I am currently upgrading an Con Artist and will be using that soon as summoned, sidelining Erinyes, for its debuffing qualities. Sellsword is also great, especially with the availability of companion gear in Mod 11. Con Artist will make you slightly more tanky, while Sellsword will offer slightly more damage.
Ring of Rising Power + 4, Ring of Rising Lifesteal + 4, Adamant Necklace of Recovery. I like the Rising rings on my active because I feel it gives a good tradeoff between momentary huge stat boosts of sudden and the steady-as-she-goes value that flat items have. I chose recovery because I prefer that over boosting my ArmPen higher than it needs to be and Recovery is always nice. My RI easily reaches 60% without the help of a necklace. Brutals/Radiants in offense, darks in defense. Technically Vicious in Def would be better but I don’t have any yet. I chose the Earth Archon over Fire since I have full HP almost all the time. 2 R12 Bonding, one R11.
Owlbear Cub…sigh…extremely helpful yet controversial little critter. Bugged? Maybe. Convenient synergy? Definitely. But it doesn’t matter what I think. They haven’t done anything to it on Xbox yet. They might at some point, so buyer beware. They have for other classes on PC, but from what I hear the SW is not affected. What I do know is that it’s not absolutely necessary. It’s also very expensive. Still the best bang for your buck by far despite the associated risk.
Right now I have Dusk Assault chest and feet, D-Flight head and arms for power and crit. Twisted Set. Sudden precision 4, Brutality 4. R11 Azures on offense, R11 Darks on defense. Radiant or Brutal in offense are just as viable for this guy on paper, but I’m a critaholic. If you have an Owlbear, I encourage you to use Radiants in offense. Dreadtheft and BoVA non-crit tics each proc owlbear. That’s a lot of extra damage just from those things alone. With the new gear you are generally getting plenty of crit; around 10-11k or so is fine. Vicious for the LS/Deflect would be preferable to Dark. Feytouched in weapon slot. Greater Negation. Dragon Hoards. Orcus set. Crit kits. AP gain jewels. Hellish Rebuke rolled on mainhand for extra damage. Prince of Hell for extra DR and CA Bonus on offhand but Control Resist or AP gain are also ok. If you no longer need the RI from Prince of Hell, then switch this to No Pity No Mercy for the 5% debuff. The only two necessary artifacts are the Sigil of the Devoted and Orcus Wand. Lantern offers great stats and is free. Thayan Book is fantastic but that can be replaced by a DPS artifact of your choosing, such as Heart of the Blue Dragon, Kessel’s Spheres, etc. I like Black Dragon in overlo…whatever. Just throw something in there you got from eLoL
Base Stats without potions, etc:
Stats most of the time with Companion’s Gift procs:
This is without Dark Revelry. The Lifesteal stat might seem low but you’re actually around 40% chance most of the time. With class powers and feats there is no need to invest too heavily in Lifesteal.
Your priority for maxing powers should be: Pillar of Power, Hellish, Dreadtheft, Blades, No Pity No Mercy, Flames of Empowerment (if your LS and RI are high enough without the need for Prince), Hadar’s Grasp, Prince of Hell, Shadow Walk, Brood of Hadar, Gates of Hell, Tyrannical Curse, Killing Flames, Hand of Blight, Arms of Hadar (if no Owlbear), All Consuming Curse (good debuff synergy with DT but I like FoE better), Accursed Souls (good for lower geared players as a panic button, but I don’t find it necessary later on). It’s a lot, but part of being Templock means understanding and adapting to your situation. Do not touch Vampiric Embrace unless you are forced to dump points into it. It’s awful compared to other options.
Gates and Brood for dailies. TC is good for eToS, FBI, and MSVA where enemies have very high HP pools. Shadow Walk and Prince of Hell for passives if you are lower geared and do not have the RI you need and would also appreciate the extra deflect/LS Shadow Walk provides. I still use Shadow Walk in first phase of eDemo, and it’s not a bad idea for FBI. Otherwise, NPNM and FoE are the way to go. The extra damage you get from FoE, along with the 5% debuff from NPNM offhand feature is much better than the overkill RI and LS that Prince gives you. Shadow Walk certainly makes you more tanky, especially in combo with BoVA. It’s all about stat balancing and knowing what you need, which is why I am trying to consider all gear levels. Hellish Rebuke and Hand of Blight for at-wills.
Dreadtheft is excellent in combination with the Owlbear, as you’ll be doing 50% of your power as bonus damage everytime a tic doesn’t crit. Per enemy. If you time it right you can also cast Hellish Rebuke at the same time Dreadtheft is firing (hold down the trigger right after you cast DT. The animation/sound will be really wonky, but it fires at a normal rate. Test on dummies and check your combat log to see what I mean). This is HUGE with Flames of Empowerment. This means you can constantly pump out damage and heals while also keeping your FoE stacks through DT cast time, and maintaining debuffs. Keep in mind not to get hit or interuppted when using DT, or you’ve just wasted a lot damage and debuffing. I use this with BoVA for mob fights. It takes some practice to get close enough to enemies for BoVA while also avoiding interrupts and casting HR at the same time. It can be done, however.
Most Dungeons – At the start of the fight, wait for tank to draw aggro and curse, then swing around back to get PoP under enemies, GoH, BoVA, DT w/ HR, then use HR when other things are on cooldown. Rinse repeat.
Demo/eDemo: Phase 1 – Replace FoE with Shadow Walk. Replace DT with Arms of Hadar. GoH daily. Time it with rift closures. Cast PoP under it, then BoVA, then cast GoH. By that time the enemies should have spawned and GoH will hit them. Curse and spam AoH until they are dead. This is necessary because they all die so fast. Phase 2-3: Switch Shadow Walk to FoE, AoH for DT. Melt groups, BoVA for KF. Slower groups, BoVA for HG.
With lower geared tank- PoP, BoVA, cast HR 3x’s, BoH, DT/spam HR…
With typical group – PoP, HR 3x’s, BoH, HG, DT/spam HR, HR…
With high DPS group – PoP, HR 3x’s, BoH, DT/spam HR, KF, HR…
Those are the general rules that I follow. I’ll get more in depth in my mod 11 guide.
Some might wonder why I don’t use Vampiric Embrace. I don’t like the cooldown and I’ve found my heals are still great without having to rely on it. It also doesn’t do any damage. The only benefit is the temporary HP, but I find it to be useless 99% of the time. However, if you like it then go for it.
Typical rules that you would follow as a Fury apply here, since your goal is to essentially deal as much damage as you can while staying alive, throwing down pillar, and staying close to other DPS teammates. This is a big change from the otherwise ranged playstyle that other SW’s are forced to adopt.
- Try not to go into a fight without BoVA available since the damage mitigation it offers is invaluable
- Keep your PoP under the biggest/most threatening enemy to maintain its buff/debuff qualities as long as possible and stack up Owlbear damage if you have one.
- Try and keep PoP in a good spot for your melee teammates while also keeping Combat Advantage
- Don’t be afraid to dodge out of the pillar to avoid a red area or a big melee hit. You’re very mobile and will keep the buff for 5sec
- You’re going to draw a lot of aggro, especially if the tank isn’t as geared as you. Be prepared for it.
- Practice with casting HR while DT is going, while also dodging anything that might interrupt you and staying in or near PoP
- Be aware of the content you plan on doing and the team you are with. Templock involves a fair amount of power switching to get the most out of it
HB Temp is a really fun tree and a great pick for a few reasons. I recommend it for those who are looking to change up their playstyle and keep the game fresh while still being a very valuable member of the team. This build is extremely tanky, so it’s also good for those who aren’t maxed and are looking for new challenges in soloing epics, etc. I’ll update this with 11 if there are any changes worth mentioning.