Steal Life to the Fullest: Shabok’s PvE HB Temptation Guide (Mod 10 Xbox) Updated

by Shabok on December 31, 2016
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Steal Life to the Fullest: Shabok’s PvE HB Temptation Guide (Mod 10 Xbox) Updated

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Note: I have made some updates/changes and have highlighted them in bold. I’ll be re-doing this guide once mod 11 arrives. In the meantime I will make changes here as I see fit.

Update 3/28/17 – I’ve changed a few things around here, most notably rotation and some enchantments. I have some different gear (hexweaver/lifesilk) but I’ll update all that in the mod 11 guide. In that guide, I will do a full analysis of powers and rotation. That is, what situation to use them in, what content they are good for, etc. Templock is very versatile, and you must be able to assess your group and what you are running effectively. Know what will work best given those circumstances. I didn’t update screenshots, since I will have updated ones for next mod’s guide.



Hey everyone! Thanks for checking out my guide. What I write here is from my personal experience. It reflects my opinion and what I believe to be the best build. Copy it, take it and make it your own, ignore it, criticize it, whatever. That’s part of the fun. As a general Neverwinter rule, I urge you not to worry so much about topping leaderboards or else you’ll drive yourself insane given how much things can change in this game. Do the best with what you have and have fun with it. If you have any questions or want to just talk and throw ideas around, feel free to contact me here or on reddit at Cloudkicker27.

Before I start I want to get some things out of the way:


  • Tankyness that can rival actual tanks. Given the right circumstances I can face tank a couple hits from Orcus but um…don’t count on it.
  • Above average DPS. Expect sometimes 1st but mostly 2nd or 3rd in good groups, but this really isn’t the focus anyway
  • Heals that rival or beat DC and OP
  • Excellent support and good buffs/debuffs
  • Ability to solo epic dungeons pretty easily at 3.5k and good guild boons


  • Pretty gear dependent, although that’s arguably the case with any SW now that the Puppet from Krypton is a thing of the past
  • Jack of all trades, master of none except healing. How well you do on a given leaderboard will depend on many factors. Sometimes I’m number 1 in literally every category but deaths, sometimes not. But again, who cares. It simply shows that you’re still adding tons of value to the team that is unique to this path
  • Switching powers around can be a hassle

If you want to be max DPS, go spec a Fury. This path is not for you. You’ll still do really good damage and are able to heal/buff/debuff for your party along the way.


The best races are Dragonborn, Tiefling, and Human in no particular order. Human nets you those handy feat points while the other two will offer more damage. But play whatever you want since this choice will not make or break you one way or the other. I’m still Tiefling.

You’ll want to go full constitution, full charisma across the board. Int is a secondary stat so roll accordingly, but don’t bother investing any points into anything other than Con and Cha.



Toughness 3/3

Weapon Mastery 3/3

Energizing Curse 1/5

Empowered Rituals 3/3

Determined Casting 4/5

Soul Reaping 3/3

Devastating Critical 3/3 – Since I’m moving slightly away from crit, it makes more sense to put 5 in Determined Casting and 2 in Blood Pact of Cania instead



Hope Stealer 5/5

Hellish Condemnation 5/5

Dark Revelry 5/5

Aura of Cruelty 5/5

Aura of Despair 5/5

Darkness 5/5

Soul Bonding 1/1


Relentless Curse 5/5

Power of the Nine Hells 5/5

If you’re Human, dump one into Determined Casting and 2 into Blood Pact of Cania. I chose Power of The Nine Hells over Gatekeeper because I don’t use GoH and I find the mobility and extra team support provided by PotNH to be more valuable.


I don’t have all my boons and I also don’t have FBI unlocked:

Storm King:

None yet but I would choose Cold Hearted, Survival Instincts, Chill Determination (Icy Wrath is also fine), Glacial Strength, Healing Warmth


What’s PvP?


Dark Fey Hunter, Fey Elusiveness, Feywilds Fortitude, Elven Tranquility, Elvish Fury

Dread Ring:

Reliquary Keeper’s Strength, Evoker’s Thirst, Illusion Shimmer, Enraged Growth, Endless Consumption

Icewind Dale:

Encroching Tactics, Appreciation of Warmth, Sleet Skills, Cool Resolve, Winter’s Bounty


Primordial Might, Primordial Regenesis, Drow Ambush Tactics, Dwarven Footing, Abyssal Strikes or Abyssal Tenacity both are fine

Tyranny of Dragons:

Dragon’s Claws, Dragon’s Shadow, Draconic Armorbreaker, Dragon’s Greed, Dragon’s Thirst or Dragon’s Fury


Power and Defense

Maze Engine:

Abyssal Siphoning, Demonic Resilience, Demonic Swiftness, Displace Fate or Engine Inspiration or Baphomet’s Might they’re all fine it’s just a matter of preference

Elemental Evil:

Wave of Force, Heart of Stone, Searing Aggression, Furious Whirlwind

A lot of these are really preference even though that’s not what some of you want to hear. This class is pretty flexible and it simply depends what you want to focus more on. I chose the Defense boon over the Lifesteal boon from the Guild because the extra lifesteal is overkill. I hit 40-45% in combat with only 3k/28% base LS, which turns out to be plenty. Defense will grant you mandatory survivability and, when paired with Negation and other DR boosting powers, offers a really nice balance between DR and LS.


Flail Snail (active bonus and Magistrate’s Patience), Hell Hound (Vampire’s Craving), Polar Bear (Barbarian’s Revelry), Trained Grizzly (Protector’s Camaraderie), Griffon (Wanderer’s Fortune). Aggression, Leeching, and Courage Insignias are the best for this in my opinion. I was lucky enough to win an Axebeak from CN, so I use that as my active to focus more on DPS things, i.e. no longer needing Prince of Hell. Otherwise keep Flail Snail active power. +2000 power or crit mounts are also good.

I’m no expert on mount bonuses. It’s probably not optimal but it was what I had plus a Grizzly. Flail Snail active power (AP gain after daily use) is a godsend but that’s been the case since it came out. Magistrate’s patience is also pretty nice. Wanderer’s Fortune is the best mount bonus in the game. DPS mount bonuses really won’t make or break you but the Insignias are very helpful little boosters (I’ll be changing my greens to blue soon). Those are the only two I would really push for. Outside of that just do some research and go from there.


Earth Archon, Erinyes of Belial, Siege Master, Owlbear Cub, Air Archon (summoned). I am currently upgrading an Con Artist and will be using that soon as summoned, sidelining Erinyes, for its debuffing qualities. Sellsword is also great, especially with the availability of companion gear in Mod 11. Con Artist will make you slightly more tanky, while Sellsword will offer slightly more damage.

Ring of Rising Power + 4, Ring of Rising Lifesteal + 4, Adamant Necklace of Recovery. I like the Rising rings on my active because I feel it gives a good tradeoff between momentary huge stat boosts of sudden and the steady-as-she-goes value that flat items have. I chose recovery because I prefer that over boosting my ArmPen higher than it needs to be and Recovery is always nice. My RI easily reaches 60% without the help of a necklace. Brutals/Radiants in offense, darks in defense. Technically Vicious in Def would be better but I don’t have any yet. I chose the Earth Archon over Fire since I have full HP almost all the time. 2 R12 Bonding, one R11.

Owlbear Cub…sigh…extremely helpful yet controversial little critter. Bugged? Maybe. Convenient synergy? Definitely. But it doesn’t matter what I think. They haven’t done anything to it on Xbox yet. They might at some point, so buyer beware. They have for other classes on PC, but from what I hear the SW is not affected. What I do know is that it’s not absolutely necessary. It’s also very expensive. Still the best bang for your buck by far despite the associated risk.


Right now I have Dusk Assault chest and feet, D-Flight head and arms for power and crit. Twisted Set. Sudden precision 4, Brutality 4. R11 Azures on offense, R11 Darks on defense. Radiant or Brutal in offense are just as viable for this guy on paper, but I’m a critaholic. If you have an Owlbear, I encourage you to use Radiants in offense. Dreadtheft and BoVA non-crit tics each proc owlbear. That’s a lot of extra damage just from those things alone. With the new gear you are generally getting plenty of crit; around 10-11k or so is fine. Vicious for the LS/Deflect would be preferable to Dark. Feytouched in weapon slot. Greater Negation. Dragon Hoards. Orcus set. Crit kits. AP gain jewels. Hellish Rebuke rolled on mainhand for extra damage. Prince of Hell for extra DR and CA Bonus on offhand but Control Resist or AP gain are also ok. If you no longer need the RI from Prince of Hell, then switch this to No Pity No Mercy for the 5% debuff. The only two necessary artifacts are the Sigil of the Devoted and Orcus Wand. Lantern offers great stats and is free. Thayan Book is fantastic but that can be replaced by a DPS artifact of your choosing, such as Heart of the Blue Dragon, Kessel’s Spheres, etc. I like Black Dragon in overlo…whatever. Just throw something in there you got from eLoL

Base Stats without potions, etc:

Stats most of the time with Companion’s Gift procs:

This is without Dark Revelry. The Lifesteal stat might seem low but you’re actually around 40% chance most of the time. With class powers and feats there is no need to invest too heavily in Lifesteal.


Your priority for maxing powers should be: Pillar of Power, Hellish, Dreadtheft, Blades, No Pity No Mercy, Flames of Empowerment (if your LS and RI are high enough without the need for Prince), Hadar’s Grasp, Prince of Hell, Shadow Walk, Brood of Hadar, Gates of Hell, Tyrannical Curse, Killing Flames, Hand of Blight, Arms of Hadar (if no Owlbear), All Consuming Curse (good debuff synergy with DT but I like FoE better), Accursed Souls (good for lower geared players as a panic button, but I don’t find it necessary later on). It’s a lot, but part of being Templock means understanding and adapting to your situation. Do not touch Vampiric Embrace unless you are forced to dump points into it. It’s awful compared to other options.

Gates and Brood for dailies. TC is good for eToS, FBI, and MSVA where enemies have very high HP poolsShadow Walk and Prince of Hell for passives if you are lower geared and do not have the RI you need and would also appreciate the extra deflect/LS Shadow Walk provides. I still use Shadow Walk in first phase of eDemo, and it’s not a bad idea for FBI. Otherwise, NPNM and FoE are the way to go. The extra damage you get from FoE, along with the 5% debuff from NPNM offhand feature is much better than the overkill RI and LS that Prince gives you. Shadow Walk certainly makes you more tanky, especially in combo with BoVA. It’s all about stat balancing and knowing what you need, which is why I am trying to consider all gear levels. Hellish Rebuke and Hand of Blight for at-wills.

Dreadtheft is excellent in combination with the Owlbear, as you’ll be doing 50% of your power as bonus damage everytime a tic doesn’t crit. Per enemy. If you time it right you can also cast Hellish Rebuke at the same time Dreadtheft is firing (hold down the trigger right after you cast DT. The animation/sound will be really wonky, but it fires at a normal rate. Test on dummies and check your combat log to see what I mean). This is HUGE with Flames of Empowerment. This means you can constantly pump out damage and heals while also keeping your FoE stacks through DT cast time, and maintaining debuffs. Keep in mind not to get hit or interuppted when using DT, or you’ve just wasted a lot damage and debuffing. I use this with BoVA for mob fights. It takes some practice to get close enough to enemies for BoVA while also avoiding interrupts and casting HR at the same time. It can be done, however.


Most Dungeons – At the start of the fight, wait for tank to draw aggro and curse, then swing around back to get PoP under enemies, GoH, BoVA, DT w/ HR, then use HR when other things are on cooldown. Rinse repeat.

Demo/eDemo: Phase 1 – Replace FoE with Shadow Walk. Replace DT with Arms of Hadar. GoH daily. Time it with rift closures. Cast PoP under it, then BoVA, then cast GoH. By that time the enemies should have spawned and GoH will hit them. Curse and spam AoH until they are dead. This is necessary because they all die so fast. Phase 2-3: Switch Shadow Walk to FoE, AoH for DT. Melt groups, BoVA for KF. Slower groups, BoVA for HG.



With lower geared tank- PoP, BoVA, cast HR 3x’s, BoH, DT/spam HR…

With typical group – PoP, HR 3x’s, BoH, HG, DT/spam HR, HR…

With high DPS group – PoP, HR 3x’s, BoH, DT/spam HR, KF, HR…

Those are the general rules that I follow. I’ll get more in depth in my mod 11 guide.

Some might wonder why I don’t use Vampiric Embrace. I don’t like the cooldown and I’ve found my heals are still great without having to rely on it. It also doesn’t do any damage. The only benefit is the temporary HP, but I find it to be useless 99% of the time. However, if you like it then go for it.

Typical rules that you would follow as a Fury apply here, since your goal is to essentially deal as much damage as you can while staying alive, throwing down pillar, and staying close to other DPS teammates. This is a big change from the otherwise ranged playstyle that other SW’s are forced to adopt.


  • Try not to go into a fight without BoVA available since the damage mitigation it offers is invaluable
  • Keep your PoP under the biggest/most threatening enemy to maintain its buff/debuff qualities as long as possible and stack up Owlbear damage if you have one.
  • Try and keep PoP in a good spot for your melee teammates while also keeping Combat Advantage
  • Don’t be afraid to dodge out of the pillar to avoid a red area or a big melee hit. You’re very mobile and will keep the buff for 5sec
  • You’re going to draw a lot of aggro, especially if the tank isn’t as geared as you. Be prepared for it.
  • Practice with casting HR while DT is going, while also dodging anything that might interrupt you and staying in or near PoP
  • Be aware of the content you plan on doing and the team you are with. Templock involves a fair amount of power switching to get the most out of it

Closing Thoughts

HB Temp is a really fun tree and a great pick for a few reasons. I recommend it for those who are looking to change up their playstyle and keep the game fresh while still being a very valuable member of the team. This build is extremely tanky, so it’s also good for those who aren’t maxed and are looking for new challenges in soloing epics, etc. I’ll update this with 11 if there are any changes worth mentioning.

Leave a reply
  • Jonathan Norrish
    January 5, 2017 at 2:19 am

    This is so fun to play. My one friend is a Sb damnation and my other is a Hb fury, so this puts me right in the middle. I’ve already noticed that I’m out healing DC’s and most paly’s. Your guide couldn’t have come at a better time when I was looking into temptation route. Ty again

    • Jonathan Norrish
      January 5, 2017 at 2:39 am

      As a side note I’m using the Con-artist legendary, Polar bear, Bear cub, Erinyes, and a Fire archon as my companions. My mount bonuses are, Victims preservation, Protectors camaraderie, Vampires craving, Magistrates patience, and Survivors blessing. With 2 dragons, 3 fey blessing, Radiants in Offense, Darks in Defense, Greater Dread, Trans Shadowclad and 3 piece Tiamat artifact set. Sry so long and again ty for putting me in the right direction.

      • January 5, 2017 at 5:37 pm

        No problem! Glad you’re having some good fun with it and can also take it in a little bit of a different direction. Nice to hear that your variation is working out for you. I’d love to change around/experiment with stuff but I’m basically forced to use my Fury gear atm which turns out to still be fantastic. I think this shows just how much potential this path has. I’ll be throwing Radiants/Brutals into my extra Offense slots once I’m able to refine my gear up, since 50-60% crit seems like the goldilocks zone.

  • January 5, 2017 at 5:45 pm

    I’d like to add that the Sigil of the Controller is a great option to replace the Lantern. Power, Crit, Control Resist are all very useful and important, whereas the 1000arp from Lantern is unnecessary after a certain point. I’m currently leveling a CW specifically for this reason.

  • Shauneepeak
    January 10, 2017 at 12:33 am

    Aww someone beat me to it. I have been fiddling around with HB Temp since Mod 10 dropped on PS4 and had been planning on making a guide but I have been struggling to get my gear score up to a level where I thought I could truly attest to the quality of the build, only a little over 3K atm.

    A few small comments Ensorcelled Weapons should be the go to for lower leveled players without Twisted. The DPS difference between Ensorcelled and EE Artifact weapons is very small and Ensorcelled provide over 1,100 Life Steal.

    Belial’s Portal Stone is another very good artifact for players to take a look at. At Mythic level it Provides 1,000 Power, 1,000 Life Steal, and 600 Control Bonus, for anyone interested in PVP you would likely want to have Belial’s on. I have heard from PC players a well equipped Templock is an absolute nightmare in PVP only struggling against GWF’s and Control Bonus actually become important for Warlocks in a PVP environment.

    The new Greater Everfrost Shirt and Pant set from Storm King campaign are absolutely stupid for Temp’s “Whenever you perform a Life Steal you will gain double Life Steal Severity for 10 seconds. This effect may only occur once every 30 seconds.” Running CN with a lot of buffs going on I have seen heals over 1million. 0_o

    Now a question for you Shabok I have been running Engine Inspiration and for the life of me I cannot tell if it actually works off of Lifesteal or not. Baphomet’s Might actually pop’s up with a message when it activates and I have never actually seen this take place for Engine Inspiration so I have been leaning more towards it not actually working for us.

    • January 12, 2017 at 4:20 pm

      Good to see another Templock! Sorry I beat you to it, but I’d been trying to make this guid for a while but life got in the way. All good points indeed. Thanks for the additions. I honestly don’t know if our heals trigger Engine’s Inspiration or not… It raises a few questions thanks to Neverwinter’s ever-ambiguous tooltip descriptions. Do Templock heals count as healing spells? If so, does it work with all the boons? My gut tells me that it works with some things and not with others, which is usually the answer with Neverwinter. I have no idea for sure, however, and would have to test/ask around about that. I’ll keep you posted if I learn anything and likewise please let me know if you do

    • January 13, 2017 at 2:47 pm

      So I asked someone to test whether or not Temptation’s powers were counted as healing spells, and they are not. This makes anything revolving around “healing spells” totally worthless for us. I’ll be changing some things and also add a disclaimer noting this in the guide.

  • Jonathan Norrish
    January 17, 2017 at 7:32 am

    Well that’s crap. There goes my Tiamat set. I really hope this gets fixed if our cap stone say heals your allies then it should be counted as healer spells with boon support. Now I just feel like a second class citizen lol

  • Jonathan Norrish
    January 19, 2017 at 12:57 pm

    So I switch out all my mods to azures r11s offense and darks r12 in defense went with black ice artifact set and your list of companions pure negation and greater dread. Don’t have + 4 offensive rings so went with +3 brut and sudden prec. WOW I’m now tank everything except orcus out healing and run 2nd on dps lol love this build currently was 3473 il dropped to 3264 but well worth it. Ty again

    • January 25, 2017 at 3:37 pm

      Nice! Anytime man, glad it’s working out for you. Templock is highly underrated in my opinion, so go rep it well.

      • Jonathan Norrish
        February 5, 2017 at 4:06 am

        I represent so well that I switched 2 of my guildies over today lol

        • February 24, 2017 at 3:00 pm

          Haha that’s awesome. FYI I’ve got my eye on the Fey weapons for the new mod. Xbox prolly won’t get it for a while so if you get the chance to test them out Id be curious to know how they work for you. My concern is that the Outgoing Healing would not work for us since our healing is technically just a multiplier off lifesteal. So Aboleth may actually be better…

  • MissTaken ID
    March 2, 2017 at 11:51 am

    Just got my SW to level 70 and respeced to this build and I gotta say, for not having any boons whatsoever, and still only a 2.3K, I’m already out DPSing people with higher gear scores, and I just did triple the heals of a 3.5 cleric. I’m running the same mounts, except that I have vampires thirst instead of craving (which I intend to remedy as soon as I can), and I have all the companions, owlbear cub is ridiculously OP, and my artifacts are the black ice set (which I may switch out at some point), sigil of controller, lantern, and heart of the red dragon as my main, since I bought the dragonborn pack and it comes as epic, it’s better than my other artifacts until 2x refinement hits. This build allows for high dps at low item levels, heals that rival much higher gear scores, and i can solo just about anything the game can throw at me for where I’m at in the game. I really don’t know why all the scourges aren’t running this build because it’s so much fun, and extremely viable for any item level. Thank you for a wonderful guide!

    • April 6, 2017 at 2:10 pm

      Thanks for the kind words!. I’m really glad you’re having fun with it and having success. With loadouts coming now, I feel like a lot of people will have a Templock somewhere in there just for fun. Maybe more people will find it fun and make it their main, too. I hear good things about Templock performace in master Spellplague. Very excited to see this for myself when I unlock it.

  • Sin
    May 1, 2017 at 2:18 am

    Why would you want Con/Cha instead of Con/Int? The Int will give you more dmg and recharge speed on your abilities like BoVA and DT. Is the combat advantage and companion influence from Cha that valuable?

    • May 1, 2017 at 2:14 pm

      The recharge speed increase is negligible, as it is a precentage of a relatively small number, and the RI is basically useless since it is easy to achieve. CHA also increases your crit chance, plus the CA bonus damage is very nice. Companion influence isn’t great, but with bondings it’s ok I guess. Let’s say you have a power with a 10sec cooldown. 26 INT gives you +16% recharge speed increase, which means you can use that power a whole 1.6sec sooner… Basically, the damage you get from the extra crit and CA bonus is much greater than any return you would get from a minimal recharge speed bonus.

  • Gadf7
    May 2, 2017 at 8:38 am

    Great guide. Think I’m gonna try this when my SW hits 70 🙂 Lvling as SB Damn atm but finding the soulspark mechanic a bit fidgety tbh. Do u reckon I wud have an easier time Lvling from 60 ->70 and beyond with ur spec ? Or shud I just wait till 70 ? Is the survivability of ur build good enough for solo and groups ? Thx a lot for any tips.

    • May 9, 2017 at 4:35 pm

      Thanks buddy. Survivability is amazing with this spec. It does depend on lifesteal, though. I’m not sure if it would be necessarily easier or not. You won’t be killing things any faster as a Temptation at this point vs Damnation. I would recommend switching only so you can get a better feel for the playstyle of the build. I will say that it’s virtually impossible to die as Temp while you are doing campaigns and your survivability in all content, solo or group, is outstanding. I also don’t like the soulspark mechanic and the Hellbringer path as better sirvivability in general imo. If you do go HB, I highly recommend picking up an Owlbear Cub ASAP once you are able to make some AD. It will give you the best return on your AD, more than any single purchase you will ever make.

  • Krylar
    May 11, 2017 at 5:47 pm

    Is SB Temptation viable at all or should we really stick to just HB?

    • May 11, 2017 at 5:54 pm

      I would stick with HB. Reason being that you want to buff your team as much as possible, and SB really doesn’t offer that. SB does more DPS in some cases but since that’s not a Templock’s first concern then there’s nothing SB has over HB to warrant that spec in my opinion.

      • Krylar
        May 11, 2017 at 6:33 pm

        Okay gotcha, thats good to know thank you! I really like the idea of being able to solo stuff a lot better, plus, warlock… life steal… just seems like they go hand in hand.

  • Gadf7
    May 11, 2017 at 7:39 pm

    Thx for your advice Shabok. It’ll take me a while but I’m gonna save up for that Owlbear cub. Am I right to assume that the Owlbear cub’s active bonus works so well is because of all the DoT damage SW’s do ? If so; then my CW MoF might benefit from having 1 as well :-). I think I’ll hold of on a HB-Temp build until I got most of the LS related Boons ‘n stuff. Thanks again.

  • July 12, 2017 at 3:54 pm

    There should also be mention that underdark rings no longer have any addotional benefit on companions except for base stats. Rising power, brutality etc that raise power for a % amount and procs every so many seconds. Will no longer have that affect from companions. But it’s a good step to use in between getting companion gear or base stat rings like greater dod

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