Mod 11 Devoted Cleric Build (post DC changes 3/16/17)
Mod 11 Divine Oracle Devoted Cleric for Neverwinter (post DC changes)
Why chose this build over others?
I can’t say that I’m the best Cleric there is, but I have been almost exclusively playing my cleric for several years now. I’m far from the best geared, but this spec will work for all levels of gear and will help you play as a better cleric if you’re just starting out. This build is for PvE pretty much exclusively. I don’t really have any PvP experience at all, so you may wish to look elsewhere if you’re looking to learn how to PvP.
What role am I going to fill with this?
Honestly, your first priority is to heal and buff your party, but you will also provide an acceptable level of dps and fully be able to handle your boon grinds and daily quests and anything else you will need to do solo.
Ok, so what talents and abilities do I use?
Most importantly, remember your first job is to buff and heal your party. I went with Virtuous because responding to damage spikes can be very very difficult if you’re not just keeping healing spells up as much as possible on your party. With Virtuous you’re able to keep HoTs (heal over time) rolling on as much of your party as you can. This also allows your foresight to be applied to them.
What abilities should I use?
In a group environment this is the loadout that I use. If you’re grouping with another DC for any reason you may wish to swap out break the spirit for forgemaster’s flame as multiple DCs using the same buff don’t stack. If you do not need as much healing you may switch out Bastion of Health for Divine Glow. This still allows you to heal some, but also provides a much needed buff. The class features that I use are Terrifying Insight and Foresight.
My rotation for this loadout is 3x divine sunbursts (be very careful not to spam this button too much or you’ll waste your empowered on another sunburst, I’ve done that way too many times to count, heh), empowered break the spirit, regular bastion of health, then spread around brand of the sun on as many enemies as you can and spam lance of faith until you’re full of divinity again. Repeat this rotation as much as possible till things be dead. Drop Hollowed Ground during boss fights only where you know people will get the most use of it. Use Divine Armor situationally and on big trash pulls to mitigate damage till you can get divine sunburst rolling on everyone. As for the artifact, I think it’s pretty self explanatory. You need to get your action points filled as fast as possible to have a daily ready whenever you need it. The cleric keeper of the nine artifact helps with that a lot. Keep in mind that for this rotation to work best you’ll be standing with the melee, so watch out for red areas and just be as aware of your surroundings as you can be.
For my 3 belt slots you may notice that I do not use healing potions. I just find that with the healing from sunburst, even when soloing, I do not need them. The Lliira’s Bell is obtained during the Celebration of Lliira event. The Miniature Giant Space Hamster I got from a giveaway on some site that I have long since forgotten where. Lastly, the Tymora’s Lucky Coin is obtained during the Challenge of the Gods event.
When I’m out and about soloing stuff this is the loadout I use. I didn’t used to use Prophecy of Doom before the new changes, but after the fixes its 100% worth using in my main rotation again. Now, this rotation can also be used if you intend to dps in a dungeon as well. Notice that the at wills and the class features have not changed at all from the healing loadout. They just really are that good to where they should always stay the same now. The rotation for this starts out exactly the same with 3 divine sunbursts and then fully empowered chains. After that throw prophecy of doom out and mark up as many targets as you can with brand of the sun. Spam lance of faith until your divinity is full and rince and repeat. I will admit to the artifact choice is strictly for flavor. As a dragonborn I feel that I should have a usable breath weapon. Its not optimal, but I am an RPer at heart. As for the dailies, use flame strike whenever you need to hit more than one guy and use hammer of fate whenever you’re facing off against a boss or other single strong enemy.
What active companion should I use?
Now, when it comes to companions, I know for sure that I don’t have the best of the best. I’ve pretty much just relied on luck and such to get what I have. That being said I recommend going for a companion that helps with buffing or debuffing, like the rust monster here (I love you Driki. you’re so cute!). As for the other companions, go with things that either increase your healing output, action point gain, or provide some sort of buff or debuff that can be taken advantage of by more than just you. Remember, you have to put yourself second when it comes to knowing how to play a support character. It always helps if you can buff your friends or debuff your enemies.
What are my stat priorities?
First and foremost, I know my gear is not the best. I am mostly a free to play player. I have spent money (obviously) on the dragonborn race as well as a few other things including VIP. I highly recommend that if you spend nothing else, get VIP. It more that pays for itself rather quickly. And, who wouldn’t want to be a dragon if you could? What I am trying to get to improve my gear is a new weapon, specifically I am going for the twisted set. I’m still a ways off from even getting my first piece. I am also working on trying to get a 3rd piece of dragon flight gear as well (the helm) leaving my chest piece as the item level 150 dungeon gear that I have. I’m working on saving up refinement points to use during the next 2x refinement event as well. If I have my way I’d also like to get a ring of rising power +4 or +5 to replace the lifesteal one. I will admit I only am using that because its a +4 which has room for 2 enchantments for higher item level. I need to get more higher rank enchants. Most of what I use are rank 7, 8, and 9s.
How should I allocate my primary stats?
This is how I allocated my stat points. Its pretty self explanatory. You want as much charisma and wisdom as you can get for the increased action point gain (cha) and healing and damage (wis).
What is my stat priority for secondary stats?
This is a little harder to identify because I am not super familiar with stat caps or weights or anything. In general I go for power> recovery> defense> critical rating.
What enchants should I use?
For weapon enchant I use Plaguefire. This offers a debuff to the enemies hit for a few seconds, so it takes some serious work to keep it up, but it does proc on all of your encounters, including sunburst, so it should be relatively easy as long as you’re maintaining your rotation properly. For armor enchant I use soulforged. Coming back up from a death without party assistance is always a good thing. It helps minimize “oops” situations too. For regular enchants I suggest Radiant enchants for offense slots, and Azure enchants for defense. They help provide 2 of your most important secondary stats. For utility slots, I use dragonhoard enchants. The extra refining gems are always welcome. You may wish to use something else, like +movement speed though.