Otikoruk’s Mod 11 Oathbound Protector Build
This is a hand-built Ally-Based protector build, so therefore you cannot kill enemies on your own unless you have oodles of time to burn. It’s a feeble attempt to bring back the protector paladin as a viable playstyle, and works very well for my personal play style and character.
I apologize for the long, badly illustrated post.
The stats required for this build are Power, Recovery, and Defense, with Deflect being a luxury, and Control Resist being for bonus points. Attempt to keep Critical Strike, Lifesteal, Armor Penetration, and AoE Resist to a minimal, if not 0.
Stack Recovery over Defense over Power.
Your Skill Points for every 10 levelups should be straight across Constitution and checkerboarded across Wisdom and Charisma.
Oath Strike: 4/4, Left Trigger (Applies Lock-On Debuff to enemies, allowing Allies to attack, flee, or heal unhindered.)
Sheilding Strike: 4/4, Right Trigger (Your main At-Will. Adds a shield to you when the same enemy is struck three times in a row.)
UNTESTED (For solo play):
Radiant Strike: 4/4, Left Trigger (Plus Armor Penetration and Damage)
Divine Protector: 4/4, Primary Daily [Usually ‘X’ depending on playsyle] (Bubble. Use in conjunction with Absolution for pre-nerf damage resistance.)
Lay on Hands: 4/4, Secondary Daily [Usually ‘Y’ depending on playstyle] (Used to top off allies’ health after a battle. Healing is contagious.)
UNTESTED (For solo play):
Heroism: 4/4, Secondary [Replaces Lay on Hands] (For when Templars Wrath fails.)
Class Features (Auras):
Aura of Wisdom: 4/4, Passive (Reduces cooldown times for you and nearby allies)
Aura of Protection: 4/4, Passive (Increases damage resistance for you and nearby allies)
UNTESTED (For Solo Play):
Aura of Truth: 4/4, Passive [Prefferably replacing Aura of Protection] (Slight decrease in damage taken by you vs. AoP)
Templars Wrath: 4/4, First Use [Usually ‘X’, but other times ‘B’] (Great amount of Golden HP when used in a group of enemies)
Binding Oath: 4/4, Second Use [Usually ‘Y’] (Reduces damage taken by 50%. If it explodes, grants a dose of Devine Call Energy, but deals an amount of damage to you]
Absolution: 4/4, Third Use [Usually ‘B’, but other times ‘X’] (Adds a shield to the targeted Ally for 50% of their max HP and reduces incoming damage by 50%. If you don’t have a target, applies to you. Make sure everyone is shielded completely before and after a fight as much as they cooperate.)
UNTESTED (For Solo Play):
Circle of Power: 4/4, Second Use [Replaces Binding Oath, swap with Templars Wrath] (Improves AP and Damge Generation).
Because I’m lazy, Here’s a picture of them. I’ll do my best to explain them, though.
The first row of the Justice paragon is a playerstyle choice. If you have a hard time controlling your character at a high-speed, or keeping enemies in DPS grasp, use Bound by Light to give a bit more of a break in-between rotations. If you have no issue with maintaining speed and enemy position, use Swift Flash for a chance at dodging attacks and flying through a pack of baddies unscathed.
After that, it’s Encounter Cooldown over Self Heals, Ally Agility/Evasion over Self Survival, Ally Heal over Self-Cooldown, Ally Healing over Self Damage Up, and Self Cooldown Reduction.
As for the Light paragon, it’s Ally Heals.5 over Ally Heals, Defense over AP, and Ally Power Plus over Ally Heal Plus.
Storm Kings Thunder; Frosty Demeanor, Hardy Constitution, Glacial Strength, Chill of Winter, Healing Warmth, Frozen Reflection
PvP; Living Wall, Combat Triage, Versatile Warrior
Sharandar; Dark Fey Warrior, Fey Elusiveness, Elven Haste, Elven Tranquility, Elven Resolve
Dread Ring; Reliquary Keeper’s Strength, Evoker’s Thirst, Illusuon Shimmer, Enraged Regrowth, Rampaging Madness
Icewind Dale; Enroaching Tactics, Refreshing Chill, Rapid Thaw, Cool Resolve, Winters Bounty
Underdark; Primordial Vitality, Primordial Regenesis, Drow Ambush Tactics, Either, Abysal Tenacity
Tyranny of Dragons; Dragons Claws, Dragons Shadow, Dragonscale Defense, Dragons Greed, Dragons Revival, Dragons Grip, Dragons Thirst
Stronghold; Power Bonus, Defense Bonus, Revive Sickness, Any
The Maze Engine; Abyssal Regeneration, Demonic Influence, Demonic Swiftness, Baleful Clutch
Elemental Evil; Unassailable Tide, Heart if Stone, Blazing Resiliance, Wall of Wind
This is the gear I personally use. Feel free to comment and link better gear, and I will attempt to update the post.
Armor: Dragonflight Restoration Cuirass (Bonus points for elementaslized)/Deepkngiht’s Brigande
Head: Dragonflight Restoration Armet (Bonus points for elementaslized)
Arms: Dragonflight Restoration Couters (Bonus points for elementaslized)
Feet: Dragonflight Ward Poleyns (Bonus points for elementaslized)/Fadeless Walkers
Main Hand: Burning Mace (Haven’t had a chance to use the Storm Kings Thunder relic weapons)
Off Hand: Burning Kite Shield (Haven’t had a chance to use the Storm Kings Thunder relic weapons)
Neck: Greater Lathenders Cloak
Rings: Ring of Rising (preferred)/Sudden Defense/Recovery +5
Waist: Greater Lathenders Belt
Shirt: Drowcraft Chaincoat
Pants: Drowcraft Chausses
Artifact1: Lathenders Eye/Sigil of the Devoted
Artifact2: Oghama’s Token of Free Movement
Artifact3: Sigil of the Hunter/Rod of Imperial Restraint
Artifact4: Symbol of Fire/Lathenders Eye
Utility: Player Choice
Weapon: Holy Avenger
You want the lathenders eye to keep the set bonus, but the sigil of the devoted as your primary artifact if you can. In the case you use the Sigil of the Devoted, you’ll want to replace either the Sigil of the Hunter, Symbol of Fire, or Rod of imperial Restraint.
Any recovery, defense, or power mount will do. I use the leopard of chult.
Energon (Max HP Plus and AP Recovery)
Frozen Galeb Duhr (Plus damage resist as your HP diminishes, can be replaced)
Dread Warrior (Aggro Plus)
Air Archon (Plus 5% Damage, can be replaced)
Lillind (Conatgious Heal on Daily Use, build optimal)
When you enter combat, try to make sure all of your allies have a shield, including yourself. Run into a pack of bad people, and hit Templars Wrath, Binding Oath, Absolution, Divine Protector, Divine Call, Divine Call, Templars Wrath, Binding Oath, Absolution, Divine Call.
Use your bubble widely yet wisely. In the initial rotation shown above, if you can’t hit Divine Protector, don’t worry about it, but try to make sure all your other powers and divine call are cooled down and recharged before entering combat. After the initial rotation, throw the powers as they appear, and throw templars before Binding Oath if you can.
As long as a dungeon isn’t on inferno difficulty, a new level 70 with starter level 70 gear should be able to tank eToS no issue, and orcus with relatively little issue, so long as they know how to run their character and build.