PS4 Tankadin (max HP Courage build)
Hoy hoy! Teeps (The Sanctuary) here! And this is my first posting of a build here… criticisms encouraged and welcome!
First off, this is pretty damned close to Trzebiat’s build. For those of you on Facebook, you can find a Pally specific page by searching Neverwinter Paladins (Healadins and Tankadin).
All sorts of other great guides here discuss race choice, so, I shall forgo that. I did spring for Dragonborne and kept rolling until I felt I got the highest possible Con and Cha stats.
With this build, you want to take damage. This is the reason we are stacking HP and not Defence. Taking damage causes us to gain Power, this power is shared via Aura Gifts. We do not want to mitigate damage… we want so many hit points that when Orcus hits us for 500k damage, we are laughing because of the huge spike in damage we are doing!
Simply put, on my rolls, as per above, I went for Con and Cha. For everything else on my toon I am stacking:
HP > Power (the rest is incidental)
All of my gems on my toon are Radiants, less my Armour which currently has a R12 Azure (looking to swap that out for a Radiant there too).
Now, I am stacking massive HP specifically because I want the biggest possible pool to feed my Courage aura, and per above, I want to take massive amounts of damage! See the link below for a quick explanation of the Courage and how it works:
I am fortunate enough to have a Tensor’s Disk (4K Recovery), and I am in a guild with Power and Defence and Life Steal boons, which gives me some fairly decent stats:
The pet that is my go to summoned, is my Harper Bard, Julian.
The pet is where I am stacking my secondary stats, Critical Strike and Armour Penetration (boy do I have some work to do there!).
Julian is an interesting companion, in that he is providing me with HP, buffing the team and de-buffing bad guys in PVE.
- Song of Rest – A soothing song increases owner’s Maximum hit points by 10%;
- Discordant Discouragement – The Bard plays a discordant note that reduces the amount of damage the of damage the target deals. Foes who are below 50% health also have their damage resistance reduced. The potency of this power scales with the Bard’s level.
- Bardic Inspiration – The Bard plays a soothing refrain that empowers allies. Allies who are above 50% Health have their Power and Critical Strike increased. Allies who are below 50% Health have their Defence and Deflect increased. The potency of this buff scales with the Bard’s level.
My other companions:
- Fire Archon (legendary);
- Rust Monster (legendary);
- Rimefire Golem (legendary); and
- Energy (epic).
So, I prioritized my feats to support the party or raid I am in.
Not going to explain all selections here, pick your own path… I will give a couple of suggestions though, based on what we are trying to do.
Weapon Mastery – Crit chance is good for this build. We do want to crit.
Exemplar’s Haste – Faster recharge of encounters leads to faster recharge of Divine Call and Dailies.
Steadfast – More HP!
I went Justice / Light.
Flash of Light – I am here to buff my team! Reduces the team’s cool downs of encounter powers.
Beacon of Hope – Heals for for the team on dailies.
Prism – More heals (I think that Life Steal feeds this!)
Aura Gifts!! – This is why I am here! Allies within 30′ of me gain 25% of my power.
Ok, there are far far too many to discuss them all. So, guidelines:
Below 3000 item level, it is good and probably necessary to stack Defence and Deflect. I am happy to change my mind on this, but, I am suggesting that, until you have approaching 180k HP, Orcus and higher will be tough as hell to survive on HP alone.
Above 3200 ish (your mileage will vary, ergo the gap) consider dumping Defence and Deflect for Power and Crit… also, every boon that offers HP and any that offers Control Strength are excellent choices for a tank.
Lots of deep discussion everywhere on this one. I am currently using a Transcendent Negation (damage mitigation, incoming healing and added recovery). I am open to discussion on an improvement over this to add damage and or more HP.
Weapon, currently I am equipped with a Rank 8 Lightning. I am driving towards a Transcendent Feytouched as I love that de-buff and added damage. This will be my priority after I am finished levelling my Bondings.
At Wills, I almost always have Radiant Strike and Shielding Strike equipped now. Oath Strike in reserve for when I have that over eager crit monkey that rips aggro off of me.
Templar’s Wrath should never leave your rotation, does damage and shields you with an HP shield, meaning, you do take damage;
Bane, a great encounter that de-buffs the monsters for damage out and damage in. A fantastic single point encounter, strongly recommended for boss fights.
Binding Oath, more hit points and a good solid taunt.
Burning Light, a solid trash mob and soloing damage causing encounter, a nice AOE effect with a DOT.
Smite, bad guys take good damage and now do less damage to you, this is an AOE effect.
Vow of Enmity, I will use this if I am with a group that out powers me, redirects their threat to me.
Cricle of power, I very rarely use this, as I have a hard time convincing the team to stand on the magic carpet (I swear, I shower monthly).
Auras, per the title of this guide, I am loving Courage, I also use Wisdom a lot, sometimes Protection or Truth. Vengeance gets an honourable mention.
Daily Powers, mostly just use Divine Judgement and Shield of Faith. Occasionally use Heroism.
- When soloing daily grind stuff: Divine Call > Radiant Strike > Templar’s Wrath > Divine Call > Blinding Light > Smite (rinse and repeat as necessary). If there is a large crowd, I cackle manically and pop Divine Judgement. When soloing, I only use Courage and Wisdom.
- Dungeons and raids, trash mobs: Divine Call > Radiant Strike > Templar’s Wrath > Binding Oath > Divine Call > Smite (rinse and repeat). In dungeons and raids, I accept doing less damage and generally use Shield of Faith.
- Orcus: Bane x3 > Heroism > Radiant Strike > Divine Call > Templar’s Wrath > Binding Oath > Bane > Shielding Strike as necessary to recharge encounters. Use heroism every time he goes hands up on ya.
- Jarl Storvald: Bane x 3 (use this to pull away from stairs towards carpet) > Divine Call > Radiant Strike > Binding Oath > Templar’s Wrath. Reapply Bane frequently. Use Shielding Strike to recharge encounters. Use Sanctuary every time you get the dancing arrow above your head.
- Turtle: face tank this clown and keep taking steam damage – Bane x 3 > Divine Call > Radiant Strike > Templar’s Wrath > Binding Oath > Shielding Strike x 3. Use Shield of Faith on Steam Blasts and Slams as necessary. Coordinate with your friendly DC.
Us Pally tanks want to take damage. We need to take damage. Break out your most offensive taunts, call those bad guys names, and wear as little Defensive stat stuff as possible. Think you have enough HP? Nope! Shoot for a million (don’t think that is possible, but screw it! Go for it anyways!). Stack the HP and Power. Stack your pet with Crit and Life Steal.
I want your criticisms. I take advice, critiques and even angry words very well. Keep the discussion going, and let us all take our teams all the way through end game content!
Most importantly, have fun!