AC/DC Mod 11B Extreme buffer, with loadout DO/DC

by Andrea Santa Subito on June 28, 2017
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AC/DC Mod 11B Extreme buffer, with loadout DO/DC

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Welcome to the latest Devoted Cleric Build. This is first AC and with loadout some possibility to do an efficent, but not extreme, DO. I prefer to use AC because i like AA and is great complessive buff/debuff. From my last build i’ve made a lot of changes specially in companions and equipments.


UPDATE BUILD 23/08/2017






SUN ELF is great also good is DRAGONBORN but sun elf is very good. +2 INT and + 2 CHA. At the beginning try to choose best valor in INT and CHAR (i think best in INT is 14 and 18 in CHA) all others points used in INT and CHA.

Ok, my equip is not for entry level character i know, but i play from day one so is normal equip for player at this point of the game. I use new Masterworks equipment for everything except head (jarl rules!). Nek and belt also from Masterworks and are very very a nice set for DC. Artifact i use Sigil of devoted as main sigil of hunter ranger, symbol of fire and symbol of air. Everything is centered to obtain power and recovery. In Defense slot armour i use negation trans, and in main hand i use Holy avenger. In attal slot i use radiant and in defense slot i use Azure. Utility slot are dedicated for Dark.


I use RIGHTEOUS feats and some VIRTUOUS feats. I prefer that people read feats and choise and not copy and paste without thinking about. Those are perfect in my style of play but may be are not the best for some others styles of play. Think and think again before go on 🙂


Powers are powers i thing there is not so much to comment here. I use ASTRAL SEAL and BLESSING of BATTLE as AT will powers. In rotation i use Brake the Spirits, Divine Glow and Sunburst (alt Searing light). And at the end i use always Hastening Light and Holy fevor.

As daily i use AA and HG.



Harper Bard, i love this companion. With doubled slotted items ( two attack slots) and only SILVER for recovery. Others companions are Owlebear cub and 3 spirits for AP gain.


Mouts powers are: Assassin’s covenat, Shepherd’s Devotion, Artificer’s persuasion, Artificer’s Influence and Cavalry Warning. the result in bonus is incredible.

Here is only my bard that buff me!


For loadout i use Reliq set from STK, in main hand i use Dreed and for armour negation. Artifact i use Holy symbol, book of death, orcus wand and symbol of air. Set is Orcus set.

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  • Zanne
    July 2, 2017 at 1:42 pm

    You forgot the maze engine boons

  • July 2, 2017 at 2:26 pm

    You are right. I fix It asap. Sorry.

  • July 5, 2017 at 9:12 am

    maybe if you have focused on DOTs, you have have buffed more (as DO or AA, doesn’t matter).

  • X-DC
    July 5, 2017 at 12:48 pm

    General Comment: quite good build, covering a wide range of useful features but, for this reason it’s a bit of everything loosing the focus a bit.
    – Rolls: you have a lot of recovery. Spending two points on INT is a waste. INT affects the recharge time (cooldown) only and not the AP gain.
    – Feats: you miss Fire of the Gods to proc Bear your Sins faster. I would go 4/5 GoH and 1/5 FoT. You’ve enough recovery to cover the loss which is negligible. Domain synergy is meh, while I would add a point to bountiful fortune. Healing action works only with pure heals powers and not with the combined heals/damage powers. Looking at your rotation, the value of having it is zero.
    – Companion. Not sure about the level of empowerment/buff/debuff of the Harper Bard, but I would recommend the sellsword, con artist, the dance shield and the ambush drake as good alternative.
    – Weapon Encanthments: not clear why you use the Holy Avenger. Here you have a wide range of options: plaguefire (good to proc ByS), terror, dread, frost and even the vorpal.
    – Artifacts: you don’t take advantage of the [color] dragon’s heart artifact to be combined with artificer’s persuasion.
    – Encounters: Sunburst is meh. it provides a good action point gain when not in divinity mode, but the knockback power is terribile for the melee classes.
    – Heals: in a experienced end game group, the heals are not so needed: divine glow and astral seal are usually enough.

    • July 5, 2017 at 1:46 pm

      X-DC thank you for your comment i appreciate it. I relloe on INT because Recovery is never enought, never. About Feats i will try asap your suggestion, thanks. Companion, trust me, Harper bard is MUST HAVE. Holy avenger is a great encanthment and is very usefull. Also plaguefire or Frost are very good too. Yes Sunburst is very good in SOLO, with party absolutely not.
      Thank you bro.

  • pat
    July 14, 2017 at 4:44 am

    hi what is ur neck on the companion and if its the one i think its a defense slot 1 and i can put on crafting to make it +2 but is it will be 2 offensive too?

  • bill
    August 19, 2017 at 4:04 pm

    whats the name of the rest companions?

  • gothmog
    January 10, 2018 at 10:50 pm

    also forgot a disclaimer,that this is useless for most char who are not maxed out in everything,and has all the boons yes i am impressed that you have done it all.

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