Mod 11b PVP HB Fury Warlock
If you’re here I assume you’re interested in how to better your PVP Warlocking ways, or maybe just to figure out how we work to better combat us. I wasn’t planning on doing one of these but I’ve been asked for my build so much I figured it was time. I hope this helps some SWs who are struggling to break into PVP, I know it can be a painful journey but once you get over the hump it’s so much fun. So let’s get started shall we?
Why run this build?
I set up this build for two reasons. First off to combat high burst delivered by GFs and Combat HRs these guys are everywhere on PS. Secondly to provide high sustain damage while surviving the incoming onslaught.
Halfling: 3% Deflect, 10% control resist, +2 DEX/CHA
Arguments can be made for Dragonborn and Tiefling, but in all honesty the pros those races bring to the table don’t compare to the survivability Halflings bring. But if you absolutely can’t stand playing as a Halfling then I’d personally go with Dragonborn. 3% Power/Crit, bonus to incoming heals, +2 INT/CHA. You trade up 4% Deflect going this route (3% passive and +2 DEX) for marginally more damage.
For your Leveling Stat increases you’re going to dump everything into INT (Increases Resistance Ignored) and CHA (Combat Advantage, Critical Chance)
I personally go with Hellbringer, the damage Hellbringer puts out combined with the buff/debuff capability makes this the obvious choice. Soulbinder however is extremely tanky but I feel that it lacks damage, and it doesn’t bring any group utility to the table.
Energizing Curse 2/5: Extra AP gain is always welcome.
Toughness 3/3: HP is the most important Defensive stat in the current Meta. The more the merrier.
Shadow Fold 5/5: Due to our speed we’re usually the designated runner for protecting nodes. Stamina is a priority to allow us to Shadow Slip for longer.
Empowered Rituals 3/3: More damage means stronger dots, means bigger lifesteals, means happy Warlock.
Determined Casting 4/5: We need to keep casting to keep our DoTs running.
Soul Reaping 3/3: You can’t go wrong with more lifesteal chance.
If you decided to roll up a Human then I would put one of your extra points into Determined Casting, and the remaining two into Blood Pact of Cania.
Critical Promise 5/5: Little damage increase when you crit, because of our high CHA we sit at about a 37% chance.
Gatekeeper’s Empowerment 5/5: More damage to your Hellish Rebuke as well as your Gates of Hell.
Helltouched 5/5: when an enemy hit you, you place a debuff on the target allowing you do deal more damage to them. You’re going to get hit A LOT.
Executioner’s Gift 5/5: More damage!
Brutal Curse 5/5: increases the size of the debuff our Curse mechanic provides.
Murderous Flames 5/5: I personally use Killing Flames, so even though this feat isn’t the greatest it’s still extra damage on an already bursty encounter. If you choose not to run Killing Flames then use Infernal Wrath instead for the DR debuff when lesser curse is applied.
Creeping Death 1/1: The reason we go Fury. Every single tick of Creeping Death can proc Life Steal giving us an almost constant HoT effect on top of the damage.
Relentless Curse 5/5: This has good synergy with my prefered power set up all allows Lesser Curse to always be active.
Power of the Nine Hells 5/5: Our POP is our best friend, we don’t want to leave it. Those GFs though they love to Bull Rush us out, even if your Shadow Slip timing is amazing it will happen. This feat allows us to keep the POP buff for 5 seconds outside of the circles, as well as increasing the size of the buff we get.
At-wills: Hellish Rebuke, Hand of Blight. Hellish is going to be your main at will, but there are situations where a secondary is needed. I use Hand of Blight as the secondary due to its speed of attack in melee.
Encounters: Hadars Grasp, Killing Flames, Pillar of Power (Alternative Infernal Wrath spec: Swap Killing Flames for Arms of Hadar). I like Hadars Grasp, its great CC, applies Lesser Curse, boosts our damage, and it’s a single target multi-procer for weapon enchants. Killing Flames is our best burst ability and has some great melting capability when combined with Murderous Flames. Finally Pillar of Power, our multi-tool, it’s your home don’t leave it unless you’re forces out. If you choose to go the Infernal Wrath route then Arms of Hadar has a quick cool down and offers us a prone effect.
Regarding Warlocks Bargain, I don’t like this power. The way that it currently works on PS causes extreme amounts of lag in certain circumstances. The lifesteal from it is nice and so is the reflect, but it doesn’t provide any CC and it no longer multi-procs our weapon enchant. This is why I choose to run Hadars Grasp in its place, however if the crazy interactions get fixed I will test with it again.
Dailies: Flames of Phelgatos, Gates of Hell. Flames is your go to when you want to burst someone down, each tick procs Creeping Death and your weapon enchant, It’s also nice for following invisible TRs. Gates of Hells is for AOE situations and provides a nice knock back.
Class Features: No Pity No Mercy, Flames of Empowerment. NPNM turns our Hellish Rebuke into a massive nuke, when combined with the offhand bonus it also applies a DR debuff to the target. Flames places a stacking debuff on the target when we use at wills, causing them to take max 15% additional damage from us. If you feel that you need more defensive stats then swap out Flames for Shadow Walk to increase your Deflect and Life Steal.
I won’t bore you with a lengthy write-up on each boon chosen and why. What I will say is with the way I built my character I boon for survivability, this is why in the below screenshots I take a lot of defensive boons over offensive.
Guild: Offensive: Power, Defensive: HP, Utility: Potion Strength, PVP: Wards
My stat priority here is HP>Deflect>Armor Penetration>Power. You want to be sitting at minimum 200k HP when you’re fully potted up, this will help you survive Shocking Executions and Combat Hunters piercing damage.
Weapon Enchant: Trans Fey touched
Armor Enchant: Trans Shadowclad. Elven also works really well here but I prefer Shadowclad.
Offensive Slots: Vicious Rank 12 (430 power/Armor Penetration)
Defensive Slots: Demonic Rank 12 (1850 HP, 230 Deflect, 230 Life Steal)
Utility Slots: Dark Rank 12 (700 Movement)
Overload Slots: Greater Red Dragon Glyph x2. Running two of these keeps the buff active for an addition 800 Armor Penetration, the damage aspect also procs off anything that can proc our weapon enchants. Since PS players love running Drains, you can’t go wrong slotting stamina and AP Wards here as well.
Weapons: Artifact Powers will be Hellish Rebuke (main hand) and No Pity No Mercy/Control Resist (offhand). Below is the main 3 sets I would recommend.
Mirage Set: This is what I use these guys are a great survival tool and also an amazing sources of damage. They’re also incredibly easy to get as well as refine.
Mastercraft II Set: If your team runs with them then they’re seriously worth looking into, a “5 piece” buff from them is pretty amazing.
Relic Set: It’s hard to get these guys refined to Legendary but they’re still worth mentioning just for the set bonus.
Armor: Here I run a two piece prestige set (Prestige Executioners Helm and Feet). For my chest I run Garb of the Ascended as I like the stats on it and I sit at over 200k HP even when in a group so the 2000 life steal is a nice touch, if you don’t have one I would suggest framing for a Psion Shroud from Prophecy of Madness. For my arms I run Wisely’s Dreaded Dueling Wristguards, these come from the Mysterious Merchant in your strong hold, they have great stats and the Armor Penetration bonus when fighting a single target is amazing! If you can’t get your hands in the Arm piece or if you just don’t like having a lowish tenacity score then you can run with the prestige executioners arms. All for of these pieces are reenforced with Major Armor Penetration Kits.
Undergarments: Greater Everfrost set provides exactly the stats we want and it has a great set bonus. Alternatively you can run Gemmed Exquisite for slightly more offensive stats.
Rings: Here I’m currently running Rosegold Duelists for the power/deflect/tenacity. Once I’m able to I will be upgrading them to the Rubilite counterparts. One other set up to consider is Ring of Impenetrability+5 and a Rosegold Duelist. These and all my PVP accessories are reenforced with Major Regeneration kits.
Artifact Set: Valhalla Set is the way to go, the defensive stats and the set bonus damage reduction are life savers. The Horn also has 1000 Armor Penetration and 4000 HP, since we stack these it’s definitely worth it.
For our remaining three artifacts we’re looking to stack HP, Power, and Armor Penetration. Currently I’m running Oghma’s Token of Free Movement as my Active, Fragmented Key of Stars, and the GWF sigil. Some good alternatives for an Active are Wheel of Elements and Tome of the Ascended. Alternatives for the other two artifacts are Lostmauths Horn of Blasting and Symbol of Earth.
Mount Set Up
It probably goes without saying if you PVP, but you’re going to want to get a Swift Golden Lion for the mount combat power. It’s an amazing survival tool, helps with capping nodes, provides extra damage, and is great for setting up a massive hit.
For my Equip Power I’m currently running Providence from the Lion for the heal proc, but using a Power Mount or an Armor Penetration Mount will work as well for more Offence.
For my Insignias I stack Prosperity, for slots that I can’t get Prosperity for I use either Aggression or Evasion.
On occasion I will swap out Gladiators Guile for Cavalry’s Warning, but I’m not completely sold on that bonus.
Companion Setup For Siege
Not a lot of people run Stronghold Siege but it is a really fun PVP map, Active companions work here so it’s good to have a set up for them just incase you choose to run it. I run the following companions for the Active bonuses.
Owlbear Cub: It’s well-known how this little guy works with Pillar of Power, combine that with our low crit rate in PVP and he’s procing all the time!
Death Slaad: When we use a At-Will we have a chance to add a DoT to our target that stacks four times, the damage is meh but it’s free and we cast a lot of At-Wills
Rust Monster: Stacking damage debuff when you’re hit, it’s PVP you’re going to get hit so why not get hit for less?
Bearcub: More Lifesteal and Lifesteal Severity when he procs, which is very often.
Blacksmith: Chance to reflect damage back at the attacker when you get hit, make them pay for hitting you!!!
I just wanted to talk a bit about our Shadow Slip ability. On PS I constantly see Warlocks running in circles draining their stamina bar and leaving the safety of PoP. We don’t need to move to get the benefit from Shadow Slip, just toggling it on will grant one second of damage immunity followed by a 40% DR buff, if you couple this with the survival stuff from Pillar of Power you’ll see why I don’t want to move. Enemy players want us to leave the circle, don’t play their game make them play yours!
Here is a list of the consumables I pop before going into a premade vs premade match
Heroes Fest: 1000 HP, 186 power
Caprese: 3% Deflect, over 6000 HP
Prime Rib: 1000 power, 5000 HP (highest SH power food you can get)
Elixir of Fate: +1 to all your stats, persists through death
Potion of Heroism: +1 to your primary and secondary stats (CHA, CON, INT), persists through death
Elixir of Corellon’s Blood: 350 power, up to five stacks of 70 power, persists through death.
Wild Storm Elixir: 350 crit chance, 10% crit severity, persists through death
Foe hammers Favor Elixir: 350 deflect, 10% deflect severity, persists through death.
Elixir of Steadfast Devotion: 350 defence, 350 regeneration, persists through death.
Sunlord’s Gift Elixir: 350 recovery, chance to regain 5% AP over 20 seconds, persists through death
Mastercraft Elixir of Force: 1500 power, persists through death.
Invocation Blessing x4: this gives you all 4 available buffs for 150 power/defence, crit chance/deflect, recovery/regeneration, armor penetration/lifesteal
Tymara’s Lucky Coin: random buff
It’s a lot to chug I know but the bonus stats are worth it. When I’m not doing premade vs premade I only eat the food (Caprese and Prime Rib). Here is a screen grab of my stats fully buffed with consumables.
On my Potion bar I run Battle Potion of Superior Restoration, Tymaras Lucky Coin, and Champion’s Battle Horn.
Well I hope this was interesting and that it helps some people out. I would love to see more Warlocks running around Dom, it’s a great class with loads of potential even with all the nerfs it’s received over the past few mods. If people are interested I’ll try to record some game play and share it in here.
Keep up the fight!
-Dandello Rotcloak 14k PVP SW member of Dawn of the Dra