Healadin Build [Mod 12]
Hello everyone and welcome to Tiffany’s healadin build. I have been tweaking this build for quite some time and I think I have it perfect at this point. This build is meant for you to be up close and personal with the enemy but by no means are you a tank. Still fairly squishy.
So starting with the race I chose. I went with the half elf because you get a +2 to Constitution and +2 to either Charisma or Wisdom. Once you get your character all pretty and stuff try to get your Constitution and Wisdom as high as possible. With the +2 to Constitution and Wisdom I managed to get a starting Constitution of 21 and my Wisdom at 17.
As most of you know, as you level your character up you get points to add into your Constitution and all that stuff. I put every single point I got into Wisdom and Charisma. This got me up to 24 Wisdom which gives me a solid 14% bonus to my healing. It also got me up to 21 Charisma which helps with your stamina regen and AP gain. Both of which are very useful.
Moving right along to feats. In the heroic part I went with 5/5 Divine Action. This makes you activating your Divine Call regenerate 5% of your max AP. I then went 3/3 with Weapon Mastery. This increases your crit chance by 3% which makes your healing alot stronger. I did 3/3 for Exemplar’s Haste because it makes your encounter powers cooldown 6% fatser which is really useful if you like dealing the most heals in the least amount of time. Go with 5/5 on Dominating Presence because it makes all of your auras 10 feet bigger. This is helpful for being able to reach out to everyone. I only went 1/3 on Impassioned Pleas because it makes you regen divine call 2% faster but the divine call regen is already pretty quick. Then I went 3/3 for Divine Wisdom. This makes every point of Wisdom you have increase your healing by 1%. And if you have 24 points in Wisdom like I do it increases your healing by 24%.
Getting to the Paragons now. You need to pick Oath of Devotion if you wanna do any form of healing what so ever. It increases healing by 100%. In the Justice Paragon I only have one thing. 5/5 in Swift Flash. When a foe hits you it has a chance to make you run 30% faster. This is helpful for getting away from things that hurt alot.
Down in the Light Paragon I have 5/5 in Gifts of Light which makes you heal for 10% more. And what healadin doesnt like heals? 5/5 in Seraphim gives you a chance when taking damage to increase the strengt if your heals by 15%. 5/5 in Light Touched gives you 10% more AP for healing people. And trust me. With this build you have to wait for the daily to cooldown to use it again. 5/5 in Aura Gifts will give your group 25% of your power if they stay within 30 feet of you for 6 seconds. 5/5 Share the Light makes all allies take 15% more healing from you. 5/5 Echoing Heal makes all of your healing bounce around your allies every 2 seconds and heals them for 200% of your weapon damage. Only downside to it is it can only jump 3 times every 10 seconds. 2/5 in Deific Intervention makes it so if you go down all of your allies are healed to full health and gain max damage resistance for 4 seconds. This only works every 270 seconds so try not to die too much hun. 3/5 in Holy Bonds gives you 12% recovery increase for every ally within 30 feet of you. And finally 1/1 in Redemption. Activating your Divine Call heals all of your allies for the equal amount of 500% divided between all of them. You can have a max stack of 3.
Getting to the powers I use. All of them have all 4 of the little boxes full.
In At-Wills I mainly use Oath Strike and Cure Wounds. In Oath Strike the final swing sends out a burst of healing and increases your outgoing healing by 10% for 15 seconds.
For my Encounter Powers I use Burning Light, Vow of Emnity, and Bond of Virtue. Burning Light damages foes and heals allies at the same time. Holding the button to charge it increases damage and healing done. Vow of Emnity marks a target and increases the damage you deal to that target by 20%. Allies who strike the target are also healed. Bond of Virtue ties all allies in a 60 feet radius to you. Those allies recieve 20% more healing from all sorces. Any allie you heal sends out 15% of that to all other alies that are bonded.
Daily Powers. I maily use Shield of Faith and Healing Font. Shield of Faith is good for on the run type situations where theres alot of moving around. It places a shield on all alies that reduce damage and increase healing recieved by 30% for 6 seconds. Healing Font is more for big bosses where you stay in place for a while. It puts down a sparkle fountain thatstays for 40 seconds and heals all alies in a 60 feet radius that chains to other nearby allies up to 5 times.
Class Features I use. Aura of Wisdom and Aura of Life. Aura of Wisdom makes all allies within 30 feet of you gain a 10% increase to all their recharge speeds. And Aura of Life makes it so you can pick up any downed ally and automatically heal them for 15% of their max hp.
Artifacts, Weapon Enchants, and Armor Enchants. In my weapon slot I have a radiant enchantment. Every swing has a 20% chance to increase your allies damage resistance and heal them . For my armor I have a Frostburn Enchantment. And enemy that hits you has a chance to be slowed down by 30% for 4 seconds. This is helpful for getting away from things that hurt. For my prinary artifact I use Heart of the White Dragon because it adds HP, inceases defence, and makes you less vulnerable to AoEs. I use the Rod of Imperial Restraint because it boosts recovery and control a bit. The Eye of Lethander is very handy to have for far away allies and because it ups your defense and incoming healing. Then for the last one I use the Sigil of the Great Weapon. It increases your max HP. It also increases your armor penetration and your power which is helpful for both dealing damage and healing.
Hopefully my build doesnt disappoint. And this is my first time making one of these build guides and im still getting familiar to the way it all works.