Zeff’s “What shield?” MOD 13 dps guide

by Zeff on February 7, 2018
Guardian Fighter
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Zeff’s “What shield?” MOD 13 dps guide

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Zeff's GF DPS buildguide

Hello everyone, and thanks if you stopped by to read my thoughts and understanding on Guardian Fighter as a DPS class.

First of all, this is my first time attempting to write a guide on anything in general, second, english is not my native language so sorry for any mistakes and typos since I had no one to proofread this guide before I published it… Now… back to the real things, my goal is to be invited as a main DPS to top tier dungeons ( mSP, FBI, T9G ) AND fullfill secondary DPS spot if needed. That I can promise you and that is what this guide is about. With our Into The Fray buff we already are desired at least as buffers, so there’s no need to be depressed if you aren’t main damage dealer in a certain dungeon. You are doing your part and you are being versatile at that point and making the run faster already by not just buffing but helping as a DPS. Also I would like to mention that this guide is for people who are aware what DPSing as a GF is and that I am not going to start explaining the basics like how to use your shield neither what your marking does and things like that, for that you may want to read now Dairyzeus’ guide to GF. I am basically going to explain you tricks, my understanding and view about the dps GF and show that we aren’t just dps wannabes.

What is a DPS Guardian Fighter?

Basically, it is a class with highest burst damage in the game that does insane amount of it on single target if done right. Well, and an okay damage on trash with your AoE abilities aswell ( note that AoE won’t be our main goal ). It has huge potential if you manage to get tons buff/debuff with your party, I would like to mention that we are buff dependant deeps slaves and we simply won’t work neither as tank neither as DPS without tons of buffs/debuffs. If you don’t get enough heals or a player that goes with tank role in your party can’t/won’t take the aggro, you will die. A lot. Until you learn to dodge stuff and be a hot feet. On a single target boss fights no one will be able to take aggro of you due to the amount of damage you make and aggro it generates anyways, not to mention the Knight’s Challenge encounter which will be your essential damage booster.

… So let’s get started

Half-Orc (5% crit severity) or Dragonborn (3% Power and Critical strike),

for stats, go for as much STR and CHA as possible for Combat Advantage.
when choosing between CON  and DEX, go for CON

Feats and Paragorn, Boons
*honestly for boons you go whatever that makes you balance off your crit, armor penetration and power. Your priorities should be armor penetration to 85 % ~, crit strike to 90% before hard capping and then the rest goes to power since it has no cap. Im pretty sure you guys are able to figure these yourself, they’re pretty much individual choice.

 

          

 

Encounters, Dailies, Class feats, At-Wills

Encounters for AoE: 

Enforced Threat, Into The Fray, Lunging Strike, Line Breaker Assault

Encounters for Single Target:

Knee Breaker, Griffon’s Wrath, Anvil Of Doom, Into The Fray, Knight’s Challenge and Commander’s Strike if you have a GF in your party already AND you are secondary DPS. ( instead of ITF )

Dailies: 

Fighter’s Recovery for rough situations, practically makes you immortal when played right

Villain’s Menance for DPS increase

Class feats:

Combat superiority ( keep that 24/7 )

Shield Warrior’s Wrath ( ahhhh, sweet sweet dmg % increase, use that 24/7 end game )

Steel Blitz works nicely with Lightning enchant.

Steel Grace wooot speed + crit ( use it till you reach around 90 % crit before hard cap without Relentess Attacker feat )

At-Wills: 

Weapon Master’s Strike for AoE and debuff

Tide of Iron can be used as a debuff aswell, I prefer WMS more.

Crushing Surge for single target + HP lifesteal

Armor

 

Rex Corona w/ crit strike armor kit

Fured Kuno of the Bear w/ crit strike armor kit

Survivor Wraps or Fearbringers w/  armor pen kit

Boots of The Willed w/ armor pen kit

*I personally switch to Fearbringers at Orcus cause with the Bloody death ( red buff ) lets you pre – stack SWW anyways so you can ditch the Wraps.

Accessories

 

Bamphomet’s Infernal Talisman w/ AP kit

Legendary Ring of Shadowstalker +5 w/ AP kit

Ring of Offensive Action / Ring of Shadowstalker +4 w/ Stamina kit

Demogorgon’s Girdle of Might w/ Stamina kit

Weapons

 

Exalted Primal Macuahuitl + Exalted Primal Mahuizzochimalli 2/2 Weapon Master Strike and Steel Grace artifact powers.

Artifacts

 

Soul Sight Crystal [single target]

Wheel Of Elements [trash clean]

Shard of Orcus’ Wand

Kessell’s Spheres of Annihilation

Lantern of Revelations

*Could change Lantern or Kessell’s for Fragmented Key of Stars

Enchantments

 

Weapon: Trans. Vorpal [Single Target]Trans. or Unpa. Feytouched [AoE] / [Single Target]Unpa. Dread [Single Target] (when you have group that can buff/debuff tons, imagine that Dread is BiS with groups that can buff enough for you to 1 rotation / 1phase the boss. (example: 3 shot orcus) )

Armor: Honestly, anything works, but for MOD 13 new trial I’d go T. Elven +

*Overall Fey is best round up for everything. I, personally enjoy it the most.

Defense slots: Radiants 13s for Aura of Courage powershare.

Offense slots: Brutals r13s for power and crit balance.

Utility slots: Darks r13 for mobility.

Companions

 

Sellsword / Rebel Mercenary / Chultan Tiger [Summon] (10% debuff)

Siege master [Active] (4% increased dmg)

War Boar [Active] (5% increased dmg against marked enemies)

Air Archon [Active] (5% increased dmg against targets that aren’t at full HP, means 99% uptime)

Alpha Compy [Active] (5% increased dmg while in ALL of chult ( cradle, tong, omu, soshenstar, folly ) )

Companion gear

Crit and armor penetration based stats to balance
100%~ crit. ( 98% constant and up ) and 85%+ resistance ignored.

Bronzewood raid ring 2x Brutal r14

Bronzewood raid ring 2x Brutal r13

Heroic necklace of the Companion 1x Brutal r13 , 1x Azure r13

Bondings r14 3x

Combat Power: Either Legendary Dino for debuff or Tenser’s for its self buff combat power, not to mention it scales with your stats.

Equip power: either 4k crit, 2k+2k power/arpen, 4k power, 4k recovery. All depending if you need additional crit/arpen to cap on those stats, and what is available to you.

2k equip powers work just fine, 4k is just to min max your damage, so go for mount that has better combat power rather than 4k mount since 2k stat is great aswell.

Insignia bonus:


Cavalry’s Warning (legendary mount only)
Protector’s Camaraderie

Gladiator’s Guile
Artificer’s Persuasion
Combatant’s Maneuver

*Swap to Combatant’s Maneuver instead of Protector’s Friendship for boss fights, you’ll maintain the bonus for whole fight with your control powers (knight’s challenge, griffon’s wrath, knee breaker etc)
If you do not have a legendary mount, use Combatant’s Maneuver instead of Cavalry’s Warning.

The stats you want on your insignia are arpen, as these come with combat advantage bonus too. If you cannot get arpen, go with either hp, or crit if you need more.

Do not use assassin’s covenant, it isn’t useful since the power gain is negligible, compared to the damage gain from stacking HP instead of defensive stats. Everything else is kind of standard DPS bonus insignias, I could maximize the power gain with tweaked insignias, but I have what I have at the moment since I am f2p player.

P.s. Still want to go assassin’s covenant? Well… WickedDuck covered it:
r14 azures in all defense slots will grant u 4k defense which is only 400 additional power which is nothing compared to the damage increase gained from Aura of Courasge by stacking HP.


Rotations and Encounters:

Single target rotation: ( Knee breaker/Griffon’s Wrath/Anvil Of Doom, Into The Fray, Knight’s Challenge )

Stack up SWW > mark > daily > debuff with WMS > artifact power > mount combat power > KC > ITF > GW x3 ( Anvil of Doom when boss goes below 50 % HP )

AoE rotation: ( Lunging Strike, Into The Fray, Enforced Threat )

Stack up SWW  > ITF > daily > rush with LS > WMS debuff > ITF > ET

*Watch for the exaltation, longstrider shot if theres HR, OP bane x3 on you, boss, DCs BTS, Track it, find the perfect moment… strike it. The party must time it and adapt. Not you. Since its easier for 4 people to adjust timing for one person instead of you trying to catch everyone’s. So work with your groups. Communicate. Overcome. Dominate.

Tricks that aren’t written in the books:

Stacking up Shield Warrior Wrath:

You’ll need Survivor Wraps + full action points to cast Daily and stamina to raise and hold your shield.

Daily -> Raise up the shield -> Turn around while shielding -> Stack 5x Relentless Attacker + SWW before fights

P.s. they removed the canceling trick from the book, so now you gotta use full daily before you shield up, I REPEAT : CANCELING DOESN’T WORK ANYMORE.

Getting rid of Soul Sight Crystal acid trip effect:

Settings -> Turn of post processing -> Enjoy.

Hence that the game wont look as beautiful.. but perfomance > graphics. So its totally up to you what younwant, besides some may not find it annoying or gameplay harder while on effect. I do unfortunately.

Temp. HP:

Always use ITF before major strikes, so you get Temp. HP which will grant you 15% more damage.

Reviving summoned companion when Ras Ni gives you hard time:

Companion selection -> Idle companions -> Move any idle companion from one place to another -> Enjoy you summoned companion again.

Helping the ones in need:

When building up to the boss and killing the trash use KV at all times so OP can stay in combat and have their running speed increased as they are slow and the sources for running speed are limited.

Always try to wait for everyone to be in your ITF range before you cast it so everyone can enjoy the sweet buff.

Filling you action points:

Just use your shield, raise it up and while shielding attack “air” or “nothing” with your at-will. Sounds stupid, works flawlessly.

THE RESULT:

 

 

 

 

 

 

 

 

with 100%~ crit and 85%+ resistance ignored.

*for consumables drink wild storm elixir, squash soup and effervescent potion of accuracy to min max these stats and get the right balance ( you will get critical strike and critical severity )

Ending credits

Special thanks to..

LILITH for bashing me and making me learn from my mistakes

Orko Dorogas for helping me at the very beggining and helping me understand the GF itself

Bethel, Ryu for inspiring me to start DPS orientated GF

Martian/Sam for all the support in both material and moral aspects in game, love ya bro

Shen for being there for me all the time since the beginning

Harold for proofreading and formatting.

..and everyone else who helped me ! Peace.

Zeff

For any questions contact me on PC: [email protected]

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