Eagle Eye’s Hunter Ranger True Archery Build(PVE) MOD 16 (In Progress)

by KindredEagle on May 6, 2018
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Eagle Eye’s Hunter Ranger True Archery Build(PVE) MOD 16 (In Progress)

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Welcome, All

This is my newly revised and severely changed build for archery for Hunter Ranger(i know its just called Ranger, but old habits don’t die that easily).

Stats: Since the drop of Module 16: UnderMountain. There has been a drastic change in how we view stats. Here will be a brief understanding of each of the stats and the ones you already know will say “self-explanatory”.

Power: Self-Explanatory.

Critical Chance: at the moment the cap is 50% (which is stupid but is what it is)

Armor Penetration: this allows you to ignore the defenses by a certain amount which factors into how much damage you can inflict

Recovery: no longer exists

Critical Avoidance: reduces the chance of monster critically striking you(avoid being hit but having some of this doesn’t hurt)

Defense: now since you have no more lifesteal(again) you need defense and hp more than ever

Awareness: Decreases your enemies damage

Pictures of my build: honestly I can’t make heads or tails for archery with this cursed mod 16 but this is what’s been working for me so far.



I’ll be honest i have given up on ranger because of module 16 i just can’t see how ranger will ever be viable as any kind of dps.


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  • Contractions of Fate
    May 7, 2018 at 3:20 pm

    well said. I also have an Archer that does not rely on extreme distance. There’s always a time when you have to actually fight in melee stance, as well as switching back and forth for the buff.

    Are you on PC or console?

  • Contractions of Fate
    May 7, 2018 at 4:17 pm

    What are your actual Paragon feats? You mention:

    Keen Eye
    Broadhead Arrows
    Stormcaller’s Arrow
    Hasty Retreat
    Unflinching Aim
    Rising Focus
    Stillness of the Forest

    But you say that Stillness of the Forest will do no good for this build and mention that Hasty Retreat could be taken as if it was an alternative to Stillness of the Forest.

    So did you take the above list, or did you work in Ghostwalker and/or Bottomless Quiver somewhere? Or something from Trapper or Combat?



  • May 7, 2018 at 6:05 pm

    must of forgotten to put bottomless quiver, everything is pure archery it can be hybrid’d with some combat for throw caution dmg buff

  • May 7, 2018 at 8:59 pm

    How’s this work vs a pure combat build? What percentage of dps would you say you’re losing out on, if any?
    Believe me, I’ve tried to make an archery build work, both at distance and close in, though I’ve never thought of hybridizing it by throwing in a plant growth.

    • May 7, 2018 at 10:11 pm

      this build works if you go according to my set up, i’ve played against people who were gwf’s with better gear than my own and still came out on or would end up in a tie. archeries can compete just like combat and trapper it just requires more skill than the straightforward paths like combat and trapper. i compare frequently between my archery and combat, both can compete in dps. like i said in my build you are not limited to just ranged or ranged stance, usin both helps alot.

    • May 7, 2018 at 10:12 pm

      if your on pc, send me a friend request to Eagle [email protected]

  • chaoticgood42
    May 14, 2018 at 7:54 pm

    Would love to see what a typical mob encounter looks like. How close do you get before engaging, do you start with Split the Sky and then Rain/Cordon of Arrows? Do you stay ranged and let them come to you or just run in… do you have to dodge around a lot or like Combat just avoid the big red circles? For bosses are you dashing in and out constantly like Trapper or just to proc LSS when it’s ready?
    Thanks for another perspective on Archer. I play mostly Combat but switch to Archer for large group, big boss fights like dragons since I still tend to die a lot as Combat when in too close and can’t see the red due to the chaos of so many players/powers all at once…

    • May 15, 2018 at 1:21 am

      yeah i haven’t the foggiest in doing a video. but i always engage after the tank holds aggro(varying on mobs). i stay close to the sides or behind, because there is always a limit to how much a class can take and should always anticipate a mobs movement and behavior. i take advantage of the dodge function with powered red attacks because if u shift at the moment of impact u negate the dmg of course but also any cc you would of suffered had you survived it. i always lay down split the sky first then rain of arrows and cordon(but i dont use up all charges at once, i use one or two and keep spamming aimed shot or electric shot to avoid the black cooldown, as soon as i dodge a big hit if it targets me(nd oftenly does based on my dps aggro) i hit throw caution then plant growth then back to ranged stance. i don’t need to dodge much most times i can take the dmg and heal it right back depending on what dungeon i’m running. as for longstrider shot i dont actually use it that much its my own personal preference to stick to my rain of arrows/split sky/cordon. because the buff i gain from throw caution is the same as strider except i dont have to be a certain distance away for it to activate, soon as the hit connects 15% more dps for a couple seconds versus going back n forth with distance. its only when i face bosses that implement strider with throw caution. while throw caution robs 15% of ur defense it wont matter if the hits don’t connect.

      • Wigginmiller
        May 6, 2019 at 8:32 pm

        Hey, but isn’t longstrider shot a bigger dps buff for your party right? Idk unless they reduced long strider from 40%. Plus, with the melee bleed and plant growth that’s some pretty good melee damage if you end up too close to the boss. Honestly, you can use throw caution/bleed/plant growth all in one combo then back up and use longstriders which should give you a hella good cordon or split the sky or even aimed shot. Idk how longstrider reacts with dailies but if you can do it fast enough you could get a sexy new snipe off

  • May 15, 2018 at 8:28 pm

    Hello, please add screenshot power and attribute value. He can not According to the translation, do it.

  • May 15, 2018 at 8:33 pm

    Idk for it’s ok :/

  • June 20, 2018 at 5:46 am

    Hey, nice guide. Could you please add some screenshots about the heroic feats please ? Or how can we contact you IG ?

    September 17, 2018 at 2:55 am

    Split the sky? Hello? Archer is about boss DPS.. by “doing it wrong” you mean they are building to the necessary spec but you want to play aoe on a .non aoe build? Please….. It’s all about commanding shot, rain and cordon. Cordon, process prey, slap raining building rising focus, then hit commanding shot for 500k upwards, disruptive shot so your stormstep prices, aimed shot, repeat. Literally cannot get any more single target dps than that in the game and you’re given choices and stuns and roots to allow you escape opportunities. You only need to be 15′ to get the damage bonus and stormstep combined with aimed to reset your commanding shot, with will consistently hit over 300k on a 4 second cooldown, rain around 500k per second for 8s, and cordon from 50k-100k per enemy hit.

    All in all, your build is good for trash mobs, but if you like dungeons and actually like completing them, avoid at all costs… 2/10

    Almost as worthless as a damage built GF. – an archer, build that gets over 10x damage at range, but doesn’t use in range..
    If you only want to farm damage stat and do moderate damage to trash mobs- why not go trapper?

    The entire point of archer is to be the most consistent DPS burn on a single target. Hello? Prey? I just don’t understand people. Aoe spec on a single target build….

    No wonder there is so many failed dungeons in the queue if people follow this advice

    • September 25, 2018 at 9:09 am

      a damage built GF has the fastest run in t9g and cradle, not so worthless if you know how to play them 😉

    • September 25, 2018 at 6:56 pm

      You do realize that Rain of Arrows and Cordon of Arrows are both AoEs, right? So despite the disagreement you have expressed about archers using AoEs, two of the three encounter powers you suggest for a better boss rotation are in fact both AoEs.

      I will agree that both RoA and CoA can be effective for bosses. But they can be just as effective for mobs too. And while Split the Sky is generally used for mobs, it too can be effective on certain bosses. For example, next time you run Tiamat, drop StS on one of Tiamat’s heads and watch the DPS. Because Tiamat has so many players and the boss hits just about everyone, StS just goes crazy with the lightening strikes.

      Something else you may not be fully appreciating is that Eagle Eye’s build is a HYBRID archery build, not a pure archer. So by him taking Skirmisher’s Gambit instead of Stillness of the Forest, this means that this type of archer does not need to fire from a stand off distance. It means the archer can do great damage right up close and personal… and even more so because they will receive the party buffs by doing that.

      And Eagle Eye is not the only one who thinks so. I am the author of another Hybrid Archery build (which you can find on the PVE Archery tab of Elven Archer’s guide on MMOminds) and I recommend very much the same approach. And this is not anything new to archery. The idea of doing this has been around since Mod 6 at least and many archers having be running builds like this for years.

      You may not like the playstyle and that’s ok. Play what you enjoy. No one is forcing you change. But this approach does work and, if played correctly, it can dish out massive damage. So that being said, I give Eagle Eye’s build a thumbs up!

    • youknownothing
      December 3, 2018 at 10:58 am

      This guy mr kieran doesnt know as much as he thinks he knows, he really doesnt, This build is pretty good and spot on

  • Zaknafein
    October 1, 2018 at 10:02 pm

    Even as a combat HR, I know the value of split the sky. Even on a boss it is great, yes it is an air, but on a boss all lightning strikes hit the single target. Every time a member of your party takes a hit sts hits the boss. And like previously stated if done right can cause serious damage.

  • MrAnarchy987
    October 28, 2018 at 9:27 am

    What’s the values for the second tier feats?
    You left those blank…

    • November 21, 2018 at 5:56 pm

      pretty sure i explained all the feats, the ones i mentioned to no longer take in response to second stage are self explanatory because at that point you should not need them or want it. feel free to add me ingame as i have returned to neverwinter.

      • Contractions of Fate
        November 21, 2018 at 7:14 pm

        I’m pretty sure you might not have if you left them blank! This needs an update for the Mod 15 changes, though.

        • November 22, 2018 at 2:45 am

          have been updating it as of today, but powers don’t change cuz there is nothing better than the rotation. looked it through, all the feats that are used are explained and the ones that are to be ignored are highlighted and don’t need an explanation beyond that they are useless at second stage of the build.

  • Black
    November 25, 2018 at 10:27 am

    Add me ingame. Black@Nattassia . Im also a HR but my build is a… Pretty unique.

  • Cory b
    December 24, 2018 at 1:03 pm

    Do you have pictures of your feats/powers/armor and companion and comp armor and shit so I can get a better understanding of it all. Feel free to email me [email protected]

  • M6101
    January 19, 2019 at 7:22 am

    Is dread a good weapon enchant for this?

  • Sojourner
    January 23, 2019 at 9:02 am

    “I strongly suggest stronghold company duelist cloak and dexterity belt. they both amp up dexterity and wisdom as they are your primary stat rolls.”

    Unless I am blind, there is no Stronghold Company DEX belt.. ? There is assault belt (2 str / cha), gladiator ( 2 con / int) and ward belt (2 con / wis). However, ward belt has defence and deflection, whereas assault belt has crit / armour penetration. So which one? While I really appreciate you taking the time to write this up as a guide.. please keep your information factual and up to date — it’s otherwise confusing as a relatively new player trying to follow along.

  • NHum4N
    January 25, 2019 at 6:58 am

    He means the Twined Rope of Dexterity

  • January 26, 2019 at 1:37 am

    do you have a screen shot of what powers you took

  • January 26, 2019 at 2:14 am

    i was wondering if you have build layout for new players to see powers

  • Knyex
    February 5, 2019 at 7:48 pm

    Roughly how fast do you heal with your 20% lifesteal? I’m trying to make a build and I’m thinking of putting Wilds Medicine on it.
    “Deflecting attacks cause the Hunter to be healed for 1/2/3/4/5% of their HP over 15 seconds. This effect can stack up to 10 times. You can only gain one stack of Wilds Medicine every second.”
    Basically, at 10 stacks this heals half my HP every 15s. Would it be viable to not put anything into lifesteal and going for Deflect chance to make this proc more often? Nature’s enchancement also raises Deflect Severity by 5% whenever I switch to melee, synergizes with Wilds Medicine.

    • February 6, 2019 at 2:53 pm

      okay, first off this is a hybrid archery build you wont have enough feats points to use wild medicine, 2nd wild with lifestreal you are not sacrificing damage to gain a small HOT, with lifesteal you get hit and full HP instantly and not havign to wait 15 seconds to only gain half of your HP which is a very slow heal and not worth the feat points

      • Contractions of Fate
        February 6, 2019 at 4:21 pm

        Actually, with Lifesteal, you have your Lifesteal % chance to heal yourself for the full amount of damage you do when YOU hit, not when you get hit.

        • February 6, 2019 at 7:23 pm

          I know i was saying when you get hit you will be hitting the target so you will lifesteal and heal up as soon as you are hit rather than waiting on a HOT.

  • J'Ganth
    February 14, 2019 at 11:43 pm

    Hoooollleeeeyyy….!! Say what you will about this build, but current Mod 16 hasgot me feeling like my old HR when Stronghold’s was released a few years ago and Archery was kicking it into high gear. I was running a full Combat build but after adopting this build I am laughing at how orange the screen is again in a mob fight.

    I owe a lot to this site for the massive amounts of knowledge sharing, but rarely does a build make such a drastic change with nothing added. This is almost night and day. Thanks Kindred Eagle for sharing this and keeping the faith.

  • Steve
    February 25, 2019 at 5:11 pm

    Primary stats you say are Wis and Dex but so many people say Charisma for end game, did you change yours?

  • Sojourner
    March 2, 2019 at 1:29 am

    I hope you’re still playing and able to update this guide for a proper archer build for mod 16.. just running through the preview and wow, is it different… hopefully an archer build is viable.

  • Dave
    April 23, 2019 at 11:36 pm

    Any updates for Mod 16??

    • KindredEagle
      April 24, 2019 at 3:46 pm

      trying to work with this mod just gonna be a while till i can come up with something, i wasn’t expecting that much of a change, but am working on it

  • Stormfyre
    April 27, 2019 at 6:52 am

    Can’t wait to see what you have for Mod 16. Please keep up the good work. Your guide for Archery HR changed the game for me. I’d like to think I have already made the correct choices but it is always good to see wise folks say. Thank you.

  • JMan3L
    May 31, 2019 at 3:48 am

    Since party buffs aren’t really a thing anymore, am wondering if hunting hawk, mountaineer weapons, ebonized raid ring and hags rags are all best in slot. For single target hunter paragon, LSS, CA, commanding shot, disruptive shot feat (forget the name) with armaments of constructed demise set. It kills me that thorned wards and binding arrow are different paragons..

    Another build I’ve been messing around with:
    Warden path
    Feats: focused, storms recovery, storm conduit, skirmishes gambit, enhanced conductivity
    Binding arrow, constricting arrow, RoA. Could take split the sky instead of RoA I guess too. Overall archer builds feel weaker than combat builds and trapper feels weakest =/.

  • June 12, 2019 at 2:12 am

    i’ma be honest with you guys/gals i gave up on ranger in light of mod 16, it really killed everything, especially archery. i dont even like the game anymore. if you guys can come up with some great but i really hate the game and wont come back til it gets better. :/ neverwinter literally obliterated archery completely. all the powers that made my build practically perfect is the equivalent of garbage now.

    • Phil
      October 31, 2019 at 3:08 pm

      Don’t give up! I’ve got a decent mixed stance build for mod 17! Ranger Warden.

      Feats: same as mielee dps, as Focused is better than the other. Big pro: can try without spending a respec token.
      Passives: Crushing roots, aspect of the serpent (or seeker’s vengeance+aspect for bosses maybe).
      Encounters: 3:Hindering strike, 4:constricting arrow, 5:Binding Arrow.
      At wills: 1:storm strike and 2:clear the ground.
      Dailies: snipe, call of the storm.

      Get in position while shooting with penetrating arrows.
      Ranged-> 3, 4, 5, 3, Mielee-> 3, 1×4 (flurry), 4, 1×4 (flurry), 5, Ranged …
      Rinse and repeat. Mix in the occasional daily when the’re ready. Always use penetrating arrow while relocating.

      I’ve tested it and the damage should be about 5% less of the mielee warden build. But it has great mobility i.e. getting hit a lot less and being less bothered by control effects. And it’s a lot of fun to play!

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