V2.0 | MoD 13/14 | LT Smith Neko’s GwF Guide/Build

by LT Smith Neko on June 25, 2018
Great Weapon Fighter
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V2.0 | MoD 13/14 | LT Smith Neko’s GwF Guide/Build

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LT Smith Neko’s SM Gwf Build For All

Version: 2.0        Last Updated July 13th, 2018


Overview


What’s New?

Click Here

What’s Changing?

Click Here

I’m known for my build and finally decided to bring it here, this covers everything in PvE (Solo/PuG/End-game) I’ve excluded the Tiny bits left of PvP for this version it´ll remain in the forum version, that may be another Guide I post entirely if I have the Willpower to do so. -w- But as for now this´ll be my main guide for Everything PvE, the forum version is likely to be Discontinued.

Purpose of this Guide:

Click Here

What it’s not meant for

Click Here

Races


There are four races I’d recommend over the others which are Half-Orc,Metallic Dragonborn, Human, and Dragonborn the all round best races for us to choose from.

Ideal Races

Click Here

Other Options

Click Here

Attribute Placement


Base Attribute Roll

Click Here

If you’re in the process of leveling up to 70 remember to place points into STR n’ DEX, due to the Increased damage, and increased Critical Strike, it´ll stay this way while progressing to 100% Critical Strike Chance then it’ll be ideal for you to think about STR/CHA since it´ll increase your overall damage output.

STR/DEX Build (Pre-BiS)

STR/CHA Build (BiS)


Attribute Class Effects

Click Here

Paragon


It’s all dependent on the loadout you’re using and the state in the game you’re in, along with what the group needs. Generally speaking SM is the ideal choice in most situations, and generally the most known n’ used path.

Swordmaster

The primary Paragon for PvE since it provides both amazing offensive Single Target And AoE Capabilities compared to its opposing path providing mainly Single Target based combat. Granting you access to Weapon Master’s Strike a staple for an AoE Gwf, along with Steel Blitz, along with Staying Power Feat.


Iron Vanguard

Still not in a great place yet, is viable in one case, if you’re group lacks a GF Marking and they drop bosses quickly the use of TR At-will for marking allows you to use IBS unlike the SM approach. ^-^ So this Paragons most notable feature is Threatening Rush. In other cases, you could have a TR providing Courage Breaker(CB) on bosses to be able to use Trample of the Fallen, but the use of a TR and a Gwf in the same group is discouraged.


When it comes to Armor, at end game you´ll have an odd ball set of gear to work with, along with a few other equipment that could be passable, but not ideal in situational moments all depends what is available to you.

Pre-BiS Set

Go with anything at your disposal, of coarse if you have Primal gear from 12B you can use that till you get your hands on the Omu gear. ^-^ But If you don’t have the primal gear yet n’ have T9G unlocked, or in the process then you should have Omu ready to start once you complete Chult, plus you’ll find it easier than Chult. :3 Prior to that just go with the seal gear from the PE.

BiS Set

Click Here

Optional Gear

Click Here

Armor Kits

Click Here

Overload Enchantments

Click Here

Shirt n’ Pants


Still don’t believe there’s a amazing pair in the current state of the game, though these are my choices. But there are some alternate options you may use if you can’t obtained the ones mentioned, just go for ones that suit your lacking stats. ^-^

Shirts

Click Here

Pants

Click Here

Armor Kit

Click Here

Weapons


Mainhands

^.^ Instead of two different sets like the case in M 12B (due to the lack of additional sets of relic weapons) we can actually go with a single set, with two of the same Main-hands(AoE/ST) Unless you really want a campaign weapon set.

Pre-BiS Main-hands

Click Here

BiS Main-hand

Click Here

Artifact Class Feature

Click Here

Off-Hands

Unlike last Mod you’ll only need one Off-hand, unless you really care for the minor things. ^~^

Pre-BiS Off-hand

Click Here

BiS Off-hand

Click Here

Artifact Class Feature

Click Here

Artifact Stat

Click Here

Neck n´ Belt


BiS Neck n´ BiS Belt

Damage Set

Click Here

Movement Set

Click Here

Alternate Neck n’ Belt

Click Here

Jewelry Kits

Click Here

Rings


There´s a fairly nice range of rings we can use at our disposal, now it doesn’t need to be legendary(at least +4), but its for those that have it, or plan on getting it, so we’ll want rings that do the job nicely. Seek the respected content.. (All-rounder rings in the Module Modals (such as Omu), while seek out Situational for Dungeon Based/Campaign(Movement) Rings.

Pre-End-game Content Rings

Click Here

General use BiS Rings

Click Here

Dungeon Specific Rings

Click Here

Campaign/Movement load-out

Click Here

Alternate Rings

Click Here

Artifacts


ST/AoE

Campaign/Speed

All depends on what you need at the time n’ situation, no exception.

Primary Artifact

Click Here

Secondary Artifacts

2nd Artifact

Click Here

3rd Artifact

Click Here

4th Artifact

Click Here

Alternate Artifacts

Click Here

Feats

Generally speaking theirs only one core path and each load out has its varied feats being situational for different ranges of Gwf’s when it comes to stats, or what you’re facing at the time, so take that into account, You don’t need every loadout.

Varied Feats

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Main Load-Outs

Load-out 1 (End-game CDR/BF ST)

Click Here

Load-out 2 (End-game AoE)

Click Here

Load-out 3 (Campaign/Speed)

Click Here

Alternate Load-outs

Load-out 4 (Pug/RQ ST)

Click Here

Load-out 5 (No GF/red mark ST)

Click Here

Load-out 6 (No GF/red mark AoE)

Click Here

Powers


Click Here

Main Load-out Powers


Load-out 1 (End-game CDR ST/BF ST)

Click Here

Load-out 2 (End-game AoE)

Click Here

Load-out 3(Campaign/Speed)

Click Here

Alternate Load-outs

Load-out 4(PuG/RQ ST)

Click Here

Load-out 5(No GF/red mark ST)

Click Here

Load-out 6(No GF/red mark AoE)

Click Here

Why did I chose these powers?

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Rotations


General Notes

Click Here

Main Load-out Rotations


Load-out 1 (End-game CDR ST/BF ST)

Click Here

Load-out 2 (End-game AoE)

Click Here

Load-out 3(Campaign/Speed)

Click Here

Alternate Load-outs Rotations

Load-out 4(PuG/RQ ST)

Click Here

Load-out 5(No GF/red mark ST)

Click Here

Load-out 6(No GF/red mark AoE)

Click Here

Companions


Helpful Comp Info

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Active Companions

You have a two to choose from, the best choice is at the top, this’ll be your Summoned Active, .

Chultan Tiger

Click Here

Con Artist

Click Here

Bonus Companions

These will be your BiS Companions that are yourActive Un-Summons

Companion 1

Click Here

Companion 2

Click Here

Companion 3

Click Here

Companion 4

Click Here

Where’s the CS/CA Damage Comps?

Click Here

Area Specific Companions

Click Here

Offensive Enchantments


Azures/Radiants/Darks/Demonics are the starting option once your progressing your way to R13’s in mod 13, it’s all dependent on your current Critical Chance prior to reaching the Omu gear.

For the purpose of AoE(trash mobs) exactly 100% Critical Chance isn’t needed so if you’re naturally a bit below that you’re fine. Depending on your play-style(group-wise) will result in what’s best for you. This all depends on your Potion/Mounts Buffs you use. ^.^

Rules

Click Here
*Read the Rules.

Main-Hand 2x + Off-Hand 1x + Neck 1x + Rings 4x + Shirt 1x = 9x Offensive Enchantments.

*For Companion Enchantments go to Companion Section

Rank 13’s

Chultan Tiger
Click Here

Con Artist
Click Here

Rank 14’s

Chultan Tiger
Click Here

Con Artist
Click Here

Defense Slots

Generally Used Defensive

Click Here

Pre-End-Game

Click Here

End-Game

Click Here

Utility Slots


Generally used Utility’s

Click Here

End-Game 1

  • 5x Darks (Maximize Movement since speed is key to get to enemies. ^-^)

End-Game 2

  • 2-3x Darks
  • 1x Quartermaster
  • 1x Fey Blessing
  • (Optional)1x Dragon Hoard, 1x Savage

Weapon Enchantments


BiS Weapon Enchantments

Click Here

Alternate Weapon Enchantment

Click Here

Why these Enchantments?

Link to him-@Rjc9000
Link-”Most” Classes Enchantment Guide(May be outdated)

BiS Armor Enchantment


Click Here

Mounts


Combat Powers:

Click Here

Equip Powers:

Click Here

Stable


Single Target

AoE

Campaign

BiS Insignia Combinations

Bigger brother of friendship, providing a grand total of 12% increased power(Really varies though maxed 4-5k) and defense, of coarse main concern is the power. Fairly consistent at keeping it fully proc’d.

Click Here
*Add Friendship Here

You could gain quite a lot of Recovery from this due to it scaling with buffs intern knocking down your encounter powers by 2-4 seconds for more IBS´s and BF´s, though remember it’s only active for a certain amount of time, meaning it’ll be in-active for 45 seconds between artifact use. You´ll have to kill bosses within 15 seconds to take advantage fully.

Click Here
*Add Artificers Influence Here

May not be as great as it could be, the Power isn’t the main draw, but it’s quite nice to have(3-4k) the critical strike it provides, grants you more space to get even more Power/other stats as long as you can use it effectively n’ efficiently.

Click Here

Needed in any group due to it scaling with your power, so the Defense you gain will be turned back into power due to Steely Defense feat, along with the movement generally making dungeon runs faster. -w-

Click Here

A nice insignia combination, one of those bonuses I’d simply recommend if you feel you can keep the speed part up a decent aamount of the time between bosses, since it isn’t needed anywhere except Campaign zone n’ AoE Trash segments. c:

Click Here

A fairly eh addition to your base power, we may not directly influence it , but it wouldn´t make the biggest difference if we did. Provides roughly 1,000 Power at End-Game.

Click Here

For general use I’d recommend it for the Rp, Typically use it along with Campaign loadout.

Click Here

Insignia’s Slotted


Boons


These are the boons for all of the loadouts, mixed together with varied feats being marked with “()” Prior to the reasoning. So keep that in mind as you venture through this section. ^.^

Guild Stronghold

Click Here

Sharandar

Click Here

Dread Ring

Click Here

Icewind Dale

Click Here

Underdark

Click Here

Tyranny of Dragons

Click Here

The Maze Engine

Click Here

Elemental Evil

Click Here

Storm King’s Thunder

Click Here

The Cloaked Ascendancy

Click Here

Chult/Omu

Click Here

General Stats


Simple breakdown on the Stats rough range that you should be stationed in for each Grade of Enchantments, yet implying you’re at the same gear range.

*Set to be Re-vamped this is just General Stats, certain stats will be excluded due to the rate in which they change is massive, or not really that important.

Hit Points

Click Here

Power

Click Here

Critical

Click Here

Armor Penetration

Click Here

Recovery

Click Here

Defense

Click Here

Regeneration

Click Here

Life Steal

Click Here

Companion Influence

Click Here

Everfrost

Click Here


Potions/Consumables


There´s no need to go absurdly overboard on these buffs, but they do change up your requirement of play(Enchantments) if you use them all the time.

BiS Potions/Food/Re-useable

Click Here

General Consumables you’ll need

Click Here

Re-usable Consumables

Click Here

Upcoming Module


General thoughts on some upcoming items within the PC Preview/PC Severs current module.

Mod 14 Thoughts

Click Here


Current Bugs

Link-
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1241341/current-gwf-bugs-features-fixes

A simple thank you to those that helped directly n’ indirectly to create this guide. c: I’ve kept up work on this for a long time, n’ its quite nice for it to been seen on a bigger scale such as here, and I hope it expands furthermore with the upcoming modules.

Contributors

(General aid in the past/proof reader)

    • @Kreatyve

(Green Cat)

    • @Zebular

(Old Forum version mistake fixed)

    • @Silverrrrrrr

(Helped with old pictures)

    • @MagicStache

(Photoshop certain pictures)

    • @Janne

(Site reference Link – http://jannenw.info/pages/about)

Simply use the comments below would be the first, n’ ideal option if you wish to contact me, though there’s other methods which are as followed:

  • Email[email protected]
  • Discord – LT Smith Neko#4101
  • NW Forums – ltsmithneko
  • Xbox – LT Smith Neko
  • Twitch – lt_smith_neko
  • GWF Discord – https://discord.gg/NK2Bu4c
  • Unoffical/Official NW Discord – https://discord.gg/QmnJbzD
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comments
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  • Orhan
    June 5, 2018 at 2:39 pm

    Hi
    I d like to ask about companion enchantments.
    I m using chult tiger atm fresh 70 lvl.

    With double slot gear we have 6 enchant slot but you have 9 enchantments there?

    Also most enchants you mentioned are crit based. Can we reach %85 arm pen cap with these build in companion enchants?
    Ty

  • June 5, 2018 at 4:42 pm

    The 9x Enchantments are referring to your front page(Character 4x Ring + 1x Shirt + 1x Neck + 1x Off-Hand + 2x Main-hand = 9x Offensive Slots), companion Enchantments are in the Companion section. -w- The reason why the Companions are mentioned is because depending on your comp it’ll mix up your front page. With the use of the Bold necklace yes. If you lack it (Like I do) then you may have to fiddle with Fierce or Heroic neck and make up for the loss in Armor Pen/Crit by using Savage/Demonic/Azure etc.

  • Orhan
    June 5, 2018 at 4:55 pm

    Oh ok 😉 ty for the reply

  • Rathi
    June 11, 2018 at 7:31 pm

    Nekko,

    Great guide. You have been an authority on GWF builds for a long time. Just wanted to drop a note saying thanks, I have learned a lot from you!

    • June 11, 2018 at 7:49 pm

      Awh thank you, always glad to see someone that enjoys my Guide, looking forward to the upcoming Mod. Don’t expect massive changes. ^-^

      • Rathi
        June 19, 2018 at 2:10 am

        I have been reading that in 14 we may see some impressive mounts, companions, and enchantments that will possibly replace the current “bis” meta. Something to give Tensers Disc a run for its money!?! I will be anxious to hear your thoughts on mod 14 so I can prepare!

  • Samuel
    June 12, 2018 at 7:18 am

    Along with Slam do you use Crescendo or Savage Advance

    • June 12, 2018 at 7:32 am

      I personally don’t use anything other than Slam, Savage Advance can be used for CDR with BA feat, but suffers from Recovery Effectiveness so if you have Both Artificers Influence/Persuasion It’ll make SA’s CDR do Literally nothing for you.^-^ Never really was a fan of Crescendo for the damage it deals you’re at-wills will do the job better, at best it can be used to build determination if you need to fill it fast.(Remember also Fearbringers does play into the factor of decreasing daily’s Dmg furthermore)

  • June 13, 2018 at 5:13 pm

    Hi, you can tell me what is CAP for combat advantage and critical severity ?

    • June 13, 2018 at 8:18 pm

      The Companion CS/CA and the Stat CS/CA has been updated for you for a more in depth answer.

      Well there is no Cap per say only on Bonus CA, just heavy diminishing returns on the Total, so in the case of companions such as Erenies n’ Magnus grow less n’ less effective the higher you’re CA n’ CS go, while newer companion as seen in M14 will likely be a lot more viable, yet if you were to pair it with these older ones it’d Make these older ones worse due to the diminishing effects. Hence current comps drop below 4% Damage increase in which other companions directly apply.

      For a more math approach here go to Janne’s Site. c:
      http://jannenw.info/pages/about

  • June 17, 2018 at 9:14 pm

    Hey nice build very complete ,how much power should a gwf have in combat with full 13 do you think ?

    • June 17, 2018 at 9:20 pm

      Around 80-85k for self buffing ya may break higher or lower if ya have certain things another may not, if you have practically all your items in place I’m sure it’ll be a bit over, shouldn’t matter too much. ^-^ It ranges a lot depending on what you have. Due to Comp Rings/Bondings/ect. So there’s no 100% vaild answer. Pretty much just make sure you have Armor Pen n’ Critical covered first, n’ ya golden. ^~^

  • June 23, 2018 at 11:58 pm

    Hey sorry for asking again but why not use deep gash for the ST build ?

  • Ludi
    June 27, 2018 at 6:58 pm

    Is the compainion Xuna (they gave her as a freebie for 5th anniversary) good for off companion slots?

  • Rathi
    June 30, 2018 at 9:49 pm

    Neko, so got a question for you. I know ( or so it seems – I don’t honestly know of course ) that you and Wicked Duck, and JRC all get along and share ideas and such for GWF builds. In your own opinion how do you compare your build versus say WickedDucks, as far as pros and cons of the differences ( which by my gap analysis is not really many)?

    Where there are differences, any brief explanation as to your thinking why your choices are your choices in comparison would be really interesting and helpful.

    I think they are both great builds, and each have certainly helped many players, but a direct comparison with some discussion about the differences I think would be really enlightening if you would not mind.

    Cheers

    • June 30, 2018 at 11:08 pm

      I’m mean yeah we get along, nothing to really argue about. :p I dunno who JRC do ya mean Rjc? My build simply provides Versatility, covering many points of the viability of the GWF. I don’t really compare/look at other guides so I guess there’s ya answer? ^-^

      We like the game to an extent, and we enjoy our forgotten class, and we try our best to have others enjoy it as well.

  • Kat
    July 1, 2018 at 1:23 am

    Neko are brutals still bis or should I work my way to radiant

    • Neko
      July 1, 2018 at 1:40 am

      Brutal are always a nice way to go since they’re easy to work with, just make sure you meet the Armor Pen requirement (For M14 that’s 100%, 85% for M13 peeps ) Then Make sure your crit is in the high 90% so 98-ish (personally 100% is ideal) Any excess then switch to rad or Black ice which ever keeps your crit where ya want it. All depends on your gear overall ^•^

  • Kat
    July 1, 2018 at 1:34 am

    Why don’t you bring cha to 22 or is it not possible

  • Kat
    July 1, 2018 at 1:49 am

    I have a unlightning should I go fey for mod 14? Thx neko

  • July 3, 2018 at 1:43 pm

    Why don’t you use Fire Archon?

    • July 3, 2018 at 4:43 pm

      I don’t like it due to its inconsistent Bonus that’s only up for half the fight, I’d prefer companions with Bonuses always present throughout a fight. ^-^ A Fire Archon can be used, but ehhhh.

  • July 4, 2018 at 5:51 pm

    Great guide. Was just wondering about the levels of your powers. Are they all maxed?

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