Parwen Valerian DPS DC MOD 14
For CreepyThinks 🙂
Hi, I’m Josh, my ingame tag is @iamsmokingone#2455 and this is my DPS DC Parwen Valerian.
This is PvE build, not PvP
This build is not meant to dps at the expense of buffing/debuffing, it is meant to dps while buffing/debuffing. This is not some “ENDGAME” build. Parwen runs mostly random groups and isn’t in an Alliance or high rank guild, her guild is rank 8 and has 2 boons, HP (~20k) and potions heal for 10% more or something…
Item Level =/= Skill
She excels in any party she is part of. She has completed Tomb of the nine gods over 200 times Castle Never over 300 Cradle of the Death God 6 times and FBI once (just got the periapt). She has done all the lower dungeons several times as well. She could be Entering Castle Ravenloft today if i cared, nothing worth farming for her there. She can easily solo any Regular Content as Anointed Champion (She is almost exclusively AC) or Divine Oracle.
She is Human. and she takes WISDOM and CHARISMA in all fields.
Weapons are primal. Gear is mod 14 tempters and hags rags. for BiS She wants boots of the willed and fearbringers, but has neither and doesn’t farm much.
Set is Demon Lord’s Immortality, you deal up to 20% bonus damage based on the difference in health between you and your opponent.I won’t get technical here.
Weapon Enchant is Unparalleled Feytouched. (you siphon away 20% of your enemies damage and convert it to 20% more damage for you,this is a 3 target aoe) you need at least Transcendant for 100% uptime on the effect, Unparalleled is just extra icing on the cake.
Armor Enchant is Unparalleled Negation.(every time you are struck in combat you recieve 4.5% damage resistance and 1.5% increased incoming healing and Recovery for 10 seconds, this effect stacks up to 10 times) rank doesn’t matter so much here, but you won’t get incoming healing or Recovery gain until Transcendant.
Enchantments: r11 brutals in all offense,r12 radiants in all defense,r10,11 and 14(Anniversary r14) darks in all utility.
Companions are legendary Chultan tiger summoned with r14 bondings in all 3 slots. Razorwood, earth archon,siege master. and eventually fire or air archon for the last. using wild hunt rider for now or her legendary priestess of sehanine moonbow for the 8% stats from legendary bonus.
mount equip power is Gorgon : Quick action, gain 15% of your AP over 10 seconds whenever you use a daily. ideally it would be the 25% version.
Action Point gain off hand bonus, Hastening light off hand feature (when u use a daily allies get 5% of their AP over 15 seconds). Lance of faith main hand artifact feature.(lance of faith does 8% more dmg)
She doesn’t have gem or armor kits but i would use power, crit or ap gain ones if i used them
Companion has ring of the Shadowstalker +4, bold ring of the Companion +4 and Fierce Necklace of the Companion +4 with 5 R13 brutal enchantments and 1 R13 Ruthless Enchantment . aim is 100% critical chance without sacrificing too much power, the ruthless is there because she doesn’t have recovery from anywhere else really, she is at 86.6% critical chance outside a group and 93.1% in a full party (Tempters coif gives you 200 critical strike for each ally on your team and party members companions count as allies)
Artifacts: Heart of the Black dragon is main, then Lantern of revelation,GWF sigil, Shard of orcus wand.Enough of her insignias are Armor Penetration so that she is at 100.6% Defenses Ignored. Her active artifact is the heart of the black dragon, which she uses to spam artificers persuasion by missing on purpose, and waiting till all her buffs are active to use it on the boss for the 15% debuff.
AC has a bit more defensive capability then DO, so she takes advantage of this. She uses Anointed Action which gives her 16% more damage and she takes 16% less damage for 6 seconds whenever she uses a daily, and Hastening Light which takes -4 seconds off all of her cooldowns and all her allies cooldowns when she use a daily, with the artifact off hand feature it also restores 5% of everyones AP over 15 seconds…these are her personal powers, and her rotation is usually break the spirit/forgemasters flame,exhalt, divine glow/daunting light….dailies are anointed army and flame strike. She tries to keep AA up during boss fights but for trash its fine to drop flame strike instead.Her at wills are lance of faith and blessing of battle.
She starts off every fight with Anointed Army (her and her Allies get +33% of her power) then blessing of battle (her and her Allies get +15% of her power because of the feat “Battle Fervor”), hoping to catch all the companions with Anointed Army before they attack and activate bonding runestones, to get maximum effect. She alternates between 3 lance of faith and 1 blessing of battle, builds up divine power, switches to “Channel Divinity” mode( hit tab), uses 1 brilliant divine glow, followed by 2 brilliant daunting light.( or if she has exhalt slotted she use 2 brilliant divine glow 1 brilliant exhalt) then leave divinity mode (hit tab) and cast break the spirit/forgemasters flame on the boss or biggest enemy, then hit him with divine glow followed by daunting light, blessing of battle, 3x lance of faith repeat… she always tries to use any available encounters and have everything on cooldown before casting her dailies because of hastening light. if you have a very aggresive dps one option is to forego empowering BTS and instead empower Exhalt on the dps. you will know when to do this.
DO gets divine power faster, and doesn’t have to worry about exhalting anyone. its a bit more free reign. as DO she takes more damage then AC so it requires much more dodging. your rotation is basically the same here. just no exhalt. lance of faith and brand of the sun. Break the spirit/forgemasters flame, divine glow, daunting light. personal powers are Terrifying Insight and Hastening light.dailies are hallowed ground and flame strike. same thing, keep HG up for boss fights, use flame strike to nuke trash.
She starts fights as DO by casting 1,2 or 3 brand of the sun then a lance of faith or 2. go to divine mode (hit tab), 1 brilliant divine glow, 2 brilliant daunting light, leave divinity (hit tab), empowered break the spirit/forgemasters flame, divine glow, daunting light, brand of the sun x2, lance of faith x3, etc repeat….same as AC make sure your encounters are on cooldown before activating your daily powers, to get the most from hastening light.
Of course there are other powers and situationally she will use sunburst for big AP gains,chains of blazing light to CC annoying enemies like like the Yuan-Ti Dancers in Tomb of the Nine Gods for example. or Forgemasters Flame if its a 2 DC group and the other DC just HAS to have BTS. Fights with mechanics that heavily damage the party she may swap out Flame Strike with Divine Armor and wait until right before the big damage mechanic to cast it… like the Castle Never Orcus fight where he raises his arms and then everyone takes 85% of their max HP in damage. if it looks like the group isn’t gonna melt him before his arms raise I will try to quickly swap those powers.
AS EITHER PARAGON you want to try to make all your buffs line up and stack. timing is everything. also don’t get hit and never die 😛 (use the shift key!)
As a dps dc you are going to be taking damage constantly, soulforged or barkshield are options and so are elven battle (to keep dodging) or even ( shadowclad would seem a decent alternative. This build isn’t for afk style players and requires you to be on your toes always. you are going to have to dodge most red aoes,swipes,chops and slashes because the bosses will be aiming them at YOU, mobs are going to be hunting you down actively pursuing you, and aiming many of their big attacks at you.
on a side note, Parwen isn’t built as a Healer, but because of the feat Repurposful soul, which on Critical hit applies 10% of her damage dealt as a heal to allies, and the amount of sheer damage she deals, she is more often then not the top healer in a group, even if their is another healer present.
Parwen usually uses Feytouched, but Dread is just as good if not better, the reason she likes feytouched is it siphons 20% of her enemies outgoing damage away. Assuming you have critical chance at least 50% Dread should serve nicely….followed by Vorpal…then probably anything else
I wasn’t going to include this but since the topic is so popular and so misunderstood i feel obligated, so now i’ll explain Double Empowerment.
There are two encounters which have a cast initiation time so quick that another power can be cast also before the blue balls floating around you (stacks of empowerment) are expended, thus empowering both encounters. Forgemasters Flame or Daunting Light both can initiate double empowerment, you must cast one of them and then very quickly cast the next encounter you wish to empower as well. This exploit (this is an exploit) is buggy at best, and while it will appear to work (you’ll see buff icons for bts and ff if you try it with them) you won’t actually recieve both buffs. You can play around with this and make your own decision. In my video i used the exploit to chain both FF and DL and FF and exhalt (for DL + FF, DL must be cast first, does not work if started with FF)
Remember only Forgemasters Flame or Daunting Light can initiate the Doublecast.
*BOONS ARE NOT A KEY PART OF THIS BUILD*
I go for the same thing as i do with stats
Armor Penetration (once you reach 100% Defenses Ignored you can stop stacking arpen foe PvE, PvP there is no limit) > HP > Critical Strike > Power > Movement > Recovery > Defense > Deflect >Regeneration
Action Point gain > Combat Advantage > Critical Severity > Stamina/guard Gain > Incoming Healing (Any stat not listed you can assume she has 0)
here’s her boons and what she will eventually take:
for Stronghold boons she uses HP (thats it)
storm kings thunder
She walks in light, her faith guiding her every step, she knows no fear for she is the Avatar of the Divine….
“Be Faithful, be Virtuous, but above all my friends, be Righteous!”