Parwen Valerian, Righteous DC MOD 15

by Varyon on July 9, 2018
Classes
Item Reviewed

Parwen Valerian, Righteous DC MOD 15

Author
Rating
User Rating
Rate Here
Rating
User Score
93 ratings
You have rated this
Ads

(*2/27/19 probably my final update until mod 16 testing, Tymora be with you all!)

(*3/19/19 absolutely my final update until mod 16 and mostly to show off her new hairdo xD )

For CreepyThinks 🙂

Hi, I’m Josh, my ingame tag is @iamsmokingone#2455 and this is my Devoted Cleric, Parwen Valerian.

I didn’t expect the reception this guide has gotten, thanks to all my ingame friends for your support, this is for you guys!

Her builds are largely based on Putzboy78’s Amber Gristle O’maul Mod 9 build for DO http://www.arcgames.com/en/forums/neverwinter/#/discussion/1219868/amber-gristle-omaul-do-righteous-build-mod-9/p1  as it was the best build i was able to find when “coming up” as a DC. I tried several builds and even a few suggestions from a DC discord that was around, but none of it got her where i wanted her. putzboy78’s build was a few mods old but still it clearly was the best she had ever ran. Anyone Interested in a far more indepth explanation of what exactly a DC does and how effective it is I encourage you to take a look at it.

***These builds are for PvE , not PvP****

Builds:

 

Anointed Champion

 

 

AC try to maximize on power, her AP gain as AC is strong enough that she doesnt need sigil of the Devoted to maintain dailies anymore, but artifacts are as always a personal choice. she dropped fire of the gods because after some time i’ve come to the conclusion thats its just negligible tick damage and actually adds nothing to her builds but if you want to use it it does keep bear your sins procced, so it can be useful. she added gift of faith for AP gain for the team, you will need to use divine glow and/or divine exalt to proc it.

 

 

 

Divine Oracle

 

Recently changed some things here. dropped living fire and fire of the gods went with lasting wishes (10% more heals) and Have Faith (allies under the effect of your heal over time spells {divine glow wink wink} have 5% more damage resistance) and finally Gift of Haste (allies recieve 5% of their actions points over 5 seconds when under the effect of one of your heal over time powers, all these feats apply to yourself also!.

 

For either paragon you need to be aware of condemning gaze and bear yours sins. for DO bear your sins is easy, brand of the sun procs it constantly. But as AC you will need to use a power that’s deals damage over time to get it to proc or feat fire of the gods. Break the spirit or Forgemaster’s flame both work well for this, and also to proc condemning gaze. Just make sure you keep a dot power on your bar to ensure you active the feat, other choices are divine Sunburst and divine searing light, both of which also will stack comdemning gaze every second.

dread weapon enchant will proc bear your sins so I’m sure any dot enchant will work for it (plague fire comes to mind) makes keeping it 100% uptime easy.

For Clarity:

These builds are not meant to  dps at the expense of buffing/debuffing, they are meant to dps while buffing/debuffing. Parwen runs mostly random groups and isn’t in a big Alliance or high rank guild, her guild is rank 9 and she uses armor penetration,max HP, and increased healing from potions guild boons.

If you have them i recommend using Power, Hp or Lifesteal and mount speed Guild boons.

Item Level =/= Skill

She is Human. and she takes WISDOM and CHARISMA in all fields.

 

Mount Insignia Bonuses

 

(She had been using Assassins Covenant forever….but looking over her stats it was only giving her ~500 power, which is near useless, she asked me to pick something else so she got Magistrates Patience, and then i decided that Calvary’s Warning would be better since she has a legendary mount, its working out great)

Gear

 

Weapons are Masterwork III

Feathered Teotalnextli

Feathered Ihuilli

Main hand feature is 32% more healing from Astral Seal, Parwen is not really a healer so having this and slotting Astral seal helps with that…if you run mostly DO then Brand of the Sun is a good choice.

Off hand feature is Holy fervor gives 5% dmg for 5 seconds when you land a critical strike, so 100% uptime.

Helm:  Faithlord’s Restoration Aventail

Armor:  Faithlords Restoration Chausble

Arms: Primal Restoration Isikrinis (Tested several arms..Terrored Grips, Faithlord’s, Jawrippers Gloves, Eyestalk Wrappers, she does more dps and shares more power with primal so its her choice arms)

Feet: Primal Raid Qualisas (Boots don’t have many good options, parwen kills a lot of mobs so primal is BIS for her)

Neck and Waist set: Masterwork III (Fanged Sash,Fanged Beaded Amulet),

Rings:  Gravestriker +5 and Shadowstalker +5

Shirt: Upper Primal Paints

Pants: Makos Spare Travel Pants

Artifacts:

Sigil of the Devoted as main, Shard of Orcus wand, Wheel of the Elements, Sigil of the Controller.

( If she is doing Castle Ravenloft she swaps Orcus shard for Sigil of the Great Weapon to hit 100% Resistance Ignored.)

 

Weapon Enchant is Unparalleled Dread, she was using Unparalleled Feytouched for a long time but Dread works much better because it buffs your heals and deals somewhere around 3-4x the dps. Transcendant works just as well, Unparalleled is just extra icing on the cake.

— You want to deal the most dmg possible and heal as much as possible, so any high damage enchant will probably work. (Dread,Vorpal,Terror,Holy Avenger and even Feytouched though it doesn’t increase your healing and you lose out on fire of the gods proccing Condemning Gaze and Bear your Sins) maybe even the new Prominence? I’ve ran U Fey, T Vorpal, U Terror, U Holy Avenger,  and U Dread and I like Dread best by far, more dmg, more heals, and constant procs of Bear your Sins, nice 10% debuff also.

Armor Enchant is Transcendant Elven Battle, you are 80% more resistand to Slows, Immobilize, Disables and Stun and +30% Stamina Gain. She was running Negation and it was decent, but Elven Battle suits her better, its best to avoid a 1 shot, negation wont help against a 1 shot, more dodge means less dying.

–As a dps dc you are going to be taking damage constantly or at least its highly possible any time, soulforged or barkshield are options and so are elven battle and eclipse or even shadowclad IF you have over 50% Deflection chance.

This build isn’t for afk style players and requires you to be on your toes always. you are going to have to dodge most red aoes,swipes,chops and slashes because the bosses will be aiming them at YOU, mobs are going to be hunting you down actively pursuing you, and aiming many of their big attacks at you.

Enchantments:Offense slots are radiant r13-14, except neck which has the r14 Heart of Fire enchant,  r14 Brutal in all Defense slots, r11-14 Dark in all Utility. Mark of the Undead Slayer and Mark of the Undead Ward Overload enchantments.

Mount Equip Power is Quick Action (250 IL version)

Combat Power is Swift Golden Lion: Aureal Armament, saw a dc named Donaar using the lion when i first started this game and i thought it was just the coolest thing, saved everyone at the Ras Nsi fight in Tomb of the Nine Gods. I always wanted one for Parwen and one day i opened 2-3 glorious resurgeance packs and got the Legendary pack so luck prevailed for ol’ Parwen.

 

All armor has Major Power kits. All accessories have Major Stamina gain jewels…and Major Regeneration kits on all 3 pieces of her companions gear (regen is the only stat you can get from jewels that will transfer via bonding)

Companions

Companions are legendary Chultan tiger (summoned), Razorwood, Siege master, Earth archon, Fire archon.

Companion has 3 r14 Bonding stones and ring of the Gravestriker +5, ring of the Gravestriker +4 and Drakehorn Necklace +1 with 1  R14 Brutal Enchantments and 4 R14 Ruthless Enchantment . aim is get close to 100% critical chance and add some recovery for AP gain, the ruthless is there because Recovery gives the most severe Diminishing Returns at around 11-13k and this puts her at 11k (in combat she is at 16k or more).

 

Buffs she uses:

Invocation Blessing, she is fine with either crit, recovery or power {its +400}, no use for the others so keep rolling 😉

Enhanced Superior Potion of Force +1

+1200 power for 30 mins, persists through death.

Watermelon Sorbet

+10% power and recovery

or

Caprese

+3% deflection chance and 11,000 HP

Elixir of Corellons Blood

power buff (for AC)

Wild Storm Elixir

350 crit and 10% crit severity, dps booster pack

roast trout

400 crit 2000 hp

or seared tuna

400 power 2000 hp

Trinkets:

Alliance Battle Horn

+4000 power and 50% AP gain for 60 seconds (use for Boss fights at the start)

Empowered Chain of Scales

pray b4 using and hope for power buff!

+2.400 power

 

 

Playing DC

 

 

Anointed Champion

 

AC has a bit more defensive capability then DO, so she takes advantage of this. Holy Fervor (+20% AP gain)  and Hastening Light which takes -4 seconds off all of her cooldowns and all her allies cooldowns when she use a daily, with the artifact off hand feature it also restores 5% of everyones AP over 15 seconds…these are her personal powers, and her rotation is usually break the spirit, Divine Glow,Exalt (try to stay near your top dps and exalt them, divine exalts help them and you stay alive) ….dailies are Anointed Army and Hallowed Ground (or Flamstrike). She tries to keep AA up during boss fights but for trash its fine to drop flame strike instead.Her at wills are lance of faith and blessing of battle.

She starts off every fight with Hallowed Ground then use Sigil of Devoted, spam all 3 encounters and use Blessing of battle 1-2 times and your AP is full again so you can double daily and cast Anointed Army. Always best to cast HG then wait for AA. AA has such a low uptime that casting it first its likely to expire before you can drop HG. She casts 3 blessing of battle to build 3 stacks of empowerment, builds up divine power, switches to “Channel Divinity” mode( hit tab), uses 1 brilliant divine glow, followed by 2 divine BTS–> then leave divinity mode (hit tab) and cast Break the Spirit followed by Exalt and then finally Divine Glow,  (then your daily “if” it’s up) , then 3 more Blessing of Battle and repeat…

Other Useful Rotations:

Chains,Divine Glow,Forgemasters Flame (good for trash when theres decent party damage mitigation)

Astral Shield,Divine Glow,Forgemasters Flame (good for trash when the party could use some extra mitigation)

Exalt, Divine Glow,Break the Spirit (Buff a single dps, what you do here is build divinity, use 1 brilliant DG, 2 divine BTS, leave divinity, empower bts then exhalt dps and cast DG)

courtesy of my friend Freya Odinsdottir@Gurneyhal I learned these 2 combos

both great for dps (they work for DO too :))

  1. in divinity with 3 divine symbols start with DL,then chains,DL, emp Dl,emp chains, divine glow (nukes trash)
  2. in divinity with 3 divine symbols start with DL,BTS,DL, emp DL (dps + buffs, very quick rotation speed)

 

 

Divine Oracle

 

DO gets divine power faster, and doesn’t have to worry about exhalting anyone. its a bit more free reign. as DO she takes more damage then AC so it requires much more dodging. your rotation is basically the same here. just no exhalt. Astral Seal and Brand of the Sun. Break the spirit/forgemasters flame, divine glow, daunting light. personal powers are Terrifying Insight and Hastening light.dailies are hallowed ground and flame strike. same thing, keep HG up for boss fights, use flame strike to nuke trash or even Hammer of Fate for bosses…if you die a lot to mechanics as DO Hammer can help a TON, use it right before any big damaging AOE for the 80% damage resistance and CC immunity while its active. Hammer is a large part of her DO playstyle because its easily spammed by casting it then waiting about 1/2 second and using dodge to cancel it, the AP from Hastening Light and Quick Action will have you at full AP in less then 3 seconds, almost instant if you have an encounter available, this reduces all of your teammates cooldowns by 3 seconds each time its used and gifts them 5% of their AP over 15 seconds.

She starts fights as DO by casting 4 brand of the sun (to gain full divinity). go to divine mode (hit tab), 1 brilliant divine glow, 2 brilliant Daunting Light–> leave divinity (hit tab), empowered break the spirit/forgemasters flame, divine glow, daunting light, brand of the sun x3 (you will have built enough divinity from your previous brand of the sun and have the 25% divinity gain from Avatar, so that you don’t need to cast 4) , or for adds lance of faith x3, etc repeat….same as AC make sure your encounters are on cooldown before activating your daily powers, to get the most from hastening light.

 

DO is really the only time she may use the Demon Lords Immortality set. ( Baphomets Infernal Talisman, Demogorgons Girdle of Might, and Shard of Orcus Wand, but honestly i think it SUCKS!.)

 

 

Other Useful Rotations:

Chains,Divine Glow,Break the Spirit (less dps and more CC for trash, spam bts in divinity mode to quickly build your stacks of empowerment)

Astral Shield,Divine Glow,Break the Spirit (less dps more dmg mitigation, for trash or Boss fights with a weaker party)

Prophecy of Doom,Divine Glow,Break the Spirit (Big buffs for Boss fights, use at-wills to gain divinity, go to divine mode, 1 DG, 2 bts, empower bts then cast POD followed by DG)

For bigger dungeons like Tomb of the nine gods, Fangbreaker, Master spellplague Caverns, Cradle of the Death god, or Castle Ravenloft, she likes to use Chains of blazing light over Daunting light, because it has a CC effect which interrupts many enemies various CC powers, in TONG she won’t even wait for the tank, if she is DO she walks right up to trash mobs and drops Flamestrike then starts hittin em with chains and dashes away casting Divine glow, the party catches up by then and its about over for the mobs.

 

Of course there are other powers and situationally she will use sunburst for big AP gains,chains of blazing light to CC annoying enemies like like the Yuan-Ti Dancers in Tomb of the Nine Gods for example. or Forgemasters Flame in any combo with other powers, try out your powers test them all and see what they actually do. Fights with mechanics that heavily damage the party she may swap out Flame Strike with Divine Armor and wait until right before the big damage mechanic to cast it… like the Castle Never Orcus fight where he raises his arms and then everyone takes 85% of their max HP in damage. if it looks like the group isn’t gonna melt him before his arms raise I will try to quickly swap those powers.

 

AS EITHER PARAGON you want to try to make all your buffs line up and stack. timing is everything. also don’t get hit and never die 😛 (use the shift key!)

If you find yourself or team members dying or taking risky dmg then don’t be afraid to slot Astral Shield! It’s a lifesaver, ignore requests to unslot it if it gets to the point you feel it’s warranted.

One big problem I find running endgame content is other players will often attempt to control what powers you use, sometimes making demands, “use bts pls” “PLS STOP USING CHAINS!” “DON’T USE X USE Y!!” i try to be respectful still and will reply “no, don’t presume to tell me how to play” or something similar…i’ve told a few to F  the H off too, if ya know what i mean  😉

Learn your feats, what they do, how they activate, take time to understand your powers, even the ones you think you will never use. For me personally I’ve recently begun using Astral Shield a lot because i was sick of people dying, my DC included. Now i will slot it in any part of a dungeon i feel 2-3 team mates could possibly be killed.

 

on a side note, Parwen isn’t built as a Healer per se, but because of the feat Repurposful soul, which on Critical hit applies 15% (at 3/3) of her damage dealt as a heal to allies, and the amount of sheer damage she deals, she is a decent healer.

 

I wasn’t going to include this but since the topic is so popular and so misunderstood i feel obligated, so now i’ll explain Double Empowerment.

There are two encounters which have a cast initiation time so quick that another power can be cast also before the blue balls floating around you (stacks of empowerment) are expended, thus empowering both encounters. Forgemasters Flame or Daunting Light both can initiate double empowerment, you must cast one of them and then very quickly cast the next encounter you wish to empower as well. This exploit (this is an exploit) is buggy at best, and while it will appear to work (you’ll see buff icons for bts and ff if you try it with them) you won’t actually recieve both buffs. You can play around with this and come to your own conclusions…

my favorites are DL then BTS or Exhalt as AC

and FF then Prophecy of Doom as DO (insane buff debuff combo for solo DC runs)

Remember only Forgemasters Flame or Daunting Light can initiate the Doublecast

*BOONS*

I go for the same thing as i do with stats

Armor Penetration (once you reach 100% Defenses Ignored you can stop stacking arpen foe PvE, PvP there is no limit)  > HP > Critical Strike > Power > Movement > Recovery > Defense > Deflect >Regeneration

Action Point gain > Combat Advantage > Critical Severity > Stamina/guard Gain > Incoming Healing           (Any stat not listed you can assume she has 0)

here’s her boons and what she will eventually take:

for Stronghold boons she uses HP and Armor Penetration as well as 10% increased healing from potions ( the potion one is basically empty Item Level since I don’t use Healing Potions.)

maze engine

(if you have less than 100% crit chance consider Baphomets Might as your final boon!)

underdark

elemental evil

(again if you lack critical chance consider Gale of Retribution here for your final boon)

sharandar

Dread Ring

 

Tyranny of Dragons

(finally got the final boon for Tyranny! was thinking i would go with lifesteal but….DC don’t need no lifesteal! This puts her at 88% crit sev + 80% from dread is still only 166% and crit sev caps at 185% so she can use this)

Icewind Dale

Cloaked Ascendency

Chult

She was using Soul Siphon and Lingering Curse, but after seeing what was said on WickedDucks page about the Chult boons I realised that he was absolutely correct, they all pretty much suck but at least Deaths Blessing does “Something”….the dmg from the others is pitiful, its capped and cannot be buffed so Lingering Curse always hits for 15k or 30k or whatever….Soul Siphon does 2-3k dmg when it hits.

 

Storm Kings Thunder

 

Ravenloft

(i had her stats “balanced between the boons here at first, but Undying Death is probably the best for any dps player, 15% more damage against Undead, and all our endgame dungeons as of now feature undead.)

 

Acquisitions Incorporated

 

 

She walks in light, her faith guiding her every step, she knows no fear for she is the Avatar of the Divine….

“Be Faithful, be Virtuous, but above all my friends, be Righteous!”

-Parwen

Ads
comments
Leave a reply
  • Tron-tonian
    August 17, 2018 at 3:58 pm

    Questions – Why use earth/fire archons? Wouldn’t swapping out either the Siege Master or Fire Archon for an Air Archon make more sense? And why use the Razorwood? My main concern there as a DC is that we have no way to reliably keep Combat Advantage up if we are soloing.

    • Astro
      October 9, 2018 at 6:02 pm

      … the DC has no problem soloing any content as long as you have the defense to stay alive, the pen to do damage and the power to heal. It is 100% useless to replace the razorwood with anything else as it is a huge damage booster in any content that you would be running except solo. You are right, no major way to keep CA up but if the rest of this build is accurate you wont need it for solo content anyway.

      Also, yes Air Archon instead of Fire. Not only is it just more up time but if you cant quite afford a tiger and archon yet, they use the same gear so youre easily able to gear it out while saving for a tiger.

  • August 18, 2018 at 8:11 pm

    then don’t follow my guide. this is what she uses. Make your own decisions on anything you don’t agree with.

  • Tron-tonian
    August 21, 2018 at 1:43 am

    It’s not a question of “what they use”. You want to run 5x white companions, knock yourself out.

    The question was “why use those?”, and (somewhat unspoken) “aren’t there better options out there?”.

    But silly me for thinking a ‘guide’ might offer guidance. My bad.

    • Varyon
      August 22, 2018 at 4:26 pm

      …………………./´¯/)
      ………………..,/¯../
      ………………./…./
      …………./´¯/’…’/´¯¯`·¸
      ………./’/…/…./……./¨¯\
      ……..(‘(…´…´…. ¯~/’…’)
      ………\……………..’…../
      ……….”…\………. _.·´
      …………\…………..(
      …………..\………….\…

    • Hessian Black
      February 20, 2019 at 4:31 am

      lol its the guy who bullies the crap out of 13 y.os learning the game in PE

  • ridonculousDC
    October 12, 2018 at 10:15 am

    Played with this DC before, he provides mediocre buffs, don’t even know how to empower FF or BTS, not even exhaltation. 30k base power for a 16k ACDC. If you want to DPS go for a dps class. Nobody wants a DPS DC for endgame.

  • Varyon
    October 19, 2018 at 2:46 am

    Right, and I just made this guide and went into detail to explain the finer points of empowering ff and bts or exhalt while myself having no idea how to implement them. My friends asked me to make this guide because they enjoy my dc.
    I have many endgame friends, some who’ve played since beta who would strongly disagree with the whole of your post RidonculousDC,
    I seriously doubt you’ve played with me, your name isn’t familiar at all…
    You sir are a Hater,
    good day

  • SeraphineLaRadiante
    November 14, 2018 at 10:05 am

    I’m dps dc and I don’t care about others ?

  • February 26, 2019 at 4:25 am

    Hessian Black, you came here just to post that didn’t you?
    get a life

Leave a Reply to Varyon
Cancel reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.