Tanky Kong @RicksGonz OP Tank – Heal – DPS Powershare Build

by Tanky [email protected] on July 27, 2018
Oathbound Paladin
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Tanky Kong @RicksGonz OP Tank – Heal – DPS Powershare Build

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Hi and welcome to my approach on the OP tanking scene, on this build I wont be explaining every single option in detail because that has already being done by @parrotzilla and Stela on their respective builds so i will focus on my build and the reason why I choose to select certain options , through out my experience on NW I have learned from some great tanks and the one person that really took the time to explain every detail of a Tank was my friend Big League [email protected] leader of Exiled Savages, big thanks to him, also I got some help on the DPS side from [email protected] thanks to him too.

One of the main difference on my build compared to builds like IM OP and @parrotzilla is the placement of my STATS points and re-roll of the main STATS, Unlike most builds out there I place all my points on WIS and CHA and I will explain why throughout the build, but it will be very important for the MOD 14 100% Armor penetration change that is coming.

Have in mind this build is for mid to high level tanks and by that I mean stat wise not item level. DO NOT use this build for new tanks but rather its aim is for characters that already can tank and are looking to maximize the quality of their tank.

So let’s get started…

So the main change on this build is the use of all points on WISDOM and CHARISMA.

Most builds use all points on either CON and WIS or CON and CHA and that works fine however as you go into optimizing your tank you will notice that you can tank and dps without the use of  half your points into CONSTITUTION , and why is that a good thing, well If you are able to use those points on either WIS or CHA you are incrementing several stats that otherwise you where unable to use.

If you are able to put them in WIS you will be able to get more 1. Outgoing healing 2. Critical chance 3. Control Bonus 4. Control Resist.

If you put them in CHA then you get more 1. Stamina regeneration 2. Action point gain 3.Companion Stat Bonus 4.Combat advantage damage.

Granted some of those are useless stats however we will explain each one and go into detail into the ones that matter.

WIS:

  1. Outgoing healing: You will be able to heal your teammates a lot, in most cases either the same or more than a DC, while still being an OP.
  2. Critical Chance: One of the most important stats on your Tank, usually Tanks have a hard time obtaining that 100% crit chance however due to the feats and stats from WIS you can easily get to a 100% , and why is that good? well the less stats you need from Critical strike on either you or your companion the more room for stacking other stats like for example Armor penetration , since you will need 100% for MOD 14 it will be wise to get your critical chance from the least critical strike needed.
  3. Control bonus: Not super helpful but a stun build it helps.
  4. Control Resist: Not super helpful but a stun build it helps.

CHA:

  1. Stamina regeneration: Not so useful but it helps for when you want to pop Sanctuary , this also activates the rousing warmth from the Icewind Dale Campaign Boon.
  2. Action Point Gain: This will allow you to pop you daily faster and more often which will trigger the feat Beacon of Hope and Prism that in turn will activate Burning Guidance, Healing Warmth and Rousing Warmth, this will help you heal your allies while also adding some passive DPS.
  3. Companion Stat bonus: It only affects the base stats from your companion so it was little effect for you.
  4. Combat advantage Damage: This is also a huge DPS bonus , usually from running from GWF and Hunters they will activate the combat advantage , you want to have this stat close to 10% and not more than that.

By using this setup then you can maximize the critical chance you get from WIS and the one you get from the FEAT Force of Will, which adds 1% by each point of CHA you have.

But what happens to my CON stats? Hit points and damage taken?

As I mention by the time you are able to Tank without CON is because you have high enough HP from either your Defense Radiant Enchantments and Boons.

The way this build works like other DPS Tanks is by hitting hard enough to create a Temporary Hit Point shield from Templar’s Wrath and for that you do not need CON.

Oh but wait doesn’t CON helps to powershare using the Oath of protection mechanic? Sure, but you can keep around the same amount of HP by balancing the re-roll stats while increasing your POWER using my Build.

Multi-DPS Loadout

Single-DPS Loadout

Multi-DPS

My main goal with the Multi Load out is to do the most power-share possible while healing, all this while having enough speed to outspeed the DPS from getting to the enemy first.

Single-DPS

Since we dont need speed while on bosses i focus on hitting the boss hard while healing some, while at the same time protecting my team.

AT-WILL

Radiant Strike: Because that way you can stack 5% less of your Armor penetration while also getting 5% more damage for the next 15 seconds, make sure to use it every 15 seconds.

Shielding Strike: Because is the one that hits the hardest , however you can also use Oath Strike and have the artifact power on your main weapon on Oath Strike which increases the damage by 8%.


ENCOUNTERS

Multi-DPS

Burning Light: Make sure to hold it as long as possible depending on the enemy, make sure you release it before the enemy hits you to stun them.

Templar’s Wrath: Our main encounter to tank, the hardest we hit with it the more Temporary HP we have.

Circle of Power: Protects your team and increases your damage.

Single-DPS 

Bane: Debuff the enemy by 30% and Buffs you and your team by 30%.

Templar’s Wrath: Our main encounter to tank, the hardest we hit with it the more Temporary HP we have.

Circle of Power: Protects your team and increases your damage.

If a Guardian Fighter is on your team change Circle of Power to:

Vow of Enmity: Increases your Damage by 20% but is useful to retain or regain the aggro from when GF does its rotation.


AURAS

Multi-DPS

Aura of Courage

Aura of Wrath

Single-DPS 

Aura of Courage

Aura of Wisdom

Go to Single         Go to Multi

 

On my stats I mainly follow the Powershare build with some modifications:

OFFENSE: ALL RADIANTS ENCHANTMENTS. 

DEFENSE: ALL RADIANTS ENCHANTMENTS and occasionally some BRUTALS. 

UTILITY: DARK ENCHANTMENTS for speed. 

ARMOR ENCHANTMENT: SOULFORGED ,just in case you know, you can actually use anything. 

WEAPON ENCHANTMENT: TERROR , Hits pretty hard and debuff and buffs the teammates by 8%. You can also use Lighting for the Multi DPS build , I had one on my multi build but it was too expensive to run two weapon enchantments and two weapons, it however increased my DPS on table.



Multi-DPS

Base Stats


With Bonding Proc


Single-DPS

Base Stats


With Bonding Proc

Go to Single         Go to Multi

 

I will be providing what I use, you can just follow the main formula of POWER > DAMAGE BONUS > Stat you need.


Multi-DPS

   MC3   MC3  


Single-DPS

   

Multi-DPS

MC3 set: This set enable me to share more power and also give me a speed advantage. Since it doesn’t take much to kill small enemies probably the demogorgon set will be a waste to use here.

Single-DPS

Demogorgon Set: This set as it is well-known works great for Bosses since it helps to increase the damage output the less HP the enemy has.

Go to Single         Go to Multi

Multi-DPS


Single-DPS

OFFENSE: RADIANT  

DEFENSE: RADIANT OR BRUTAL 

ARMOR: SOULFORGE, don’t waste the money on anything expensive , tanks can use anything here. 

WEAPON: TERROR, it hits hard and debuff and buff the team by 8%. Hey try it wont disappoint. If you want to DPS you can try… no dont think about dps , you are a tank think about support , whats best for me to hit but also to help my team… then TERROR it is.

UTILITY: DARK , you want to make sure you get to the mobs and enemies before any DPS. 

Hard to get support group that are all using MC3 so I just use Primal Set.

As a Tank they are constantly active. Im guessing you get the damage and healing bonus from it, have not really test it.

I use: Shielding Strike, Aura of Courage and Combat Advantage on them.

Go to Single         Go to Multi

 

Multi-DPS

Here I focus on balancing out my HP with the damage output.

Since here I use the DEFENSE boon to help me stay alive I rather get HP from boons,companion and enchantments.

My main companion:

 

Other companions:

Earth Archon, Siege Master , Air Archon and Energon.


Single-DPS

Here i focus fully on damage output since on this build I stack a lot of HP from my Guild BOON.

My main Companion:

 

My other companions:

Earth Archon, Siege Master, Air Archon and Fire Archon.

Go to Single         Go to Multi

 


Multi-DPS

My main Legendary Mount is the Black ICE Horse to get that 4K power.

Assassins Covenant is used on this load-out because I can convert the defense into Power that is shareable.

Artificers Persuasion helps me increase my stats for a more effective and faster Daily Rotation.

Magistrates Patience allows to dps a bit while also healing, this will also activate the rousing warmth , healing warmth and burning guidance boons.

 Gladiators Guile: to make sure I make it to the enemy before the DPS, or at least at the same time.

Shepherds Devotion: This allow me to protect my teammates by increasing their defense and movement.


Single-DPS

My main Legendary Mount is the Black ICE Horse to get that 4K power.

Combatants Maneuver: This allows me to hit harder when combat advantage is active on the enemy.

Artificers Persuasion helps me increase my stats for a more effective and faster Daily Rotation.

Magistrates Patience allows to dps a bit while also healing, this will also activate the rousing warmth , healing warmth and burning guidance boons.

Protectors Camaraderie allows me to get more power and defense , this only helps me to dps more while standing my ground.

Calvarys Warning: I use this one on my single loadout to increase my Power even more and be able to hit harder.

Go to Single         Go to Multi


Multi-DPS

Guild Boons:

Sharandar:

Dread Ring:

Icewind Dale:

Underdark:

Tyranny of the Dragons:

The Maze Engine:

Elemental Evil:

Storm Kings Thunder:

The Cloaked Ascendancy:

Jungles of Chult:


Single-DPS

Guild Boon:

Sharandar:

Dread Ring:

Icewind Dale:

Underdark:

Tyranny of Dragon:

The Maze Engine:

Elemental Evil:

Storm Kings Thunder:

The Cloaked Ascendancy:

Jungles of Chult:

Multi-DPS

Makes sure before entering the fight that you can proc 1 Divine call, this will increase your damage by 35% , then proceed to Radiant Strike the enemy to add 5% to your damage and armor penetration , this will allow you to follow with a Templar’s Wrath that should sustain you for several rotations.

Once I hit that Templar’s Wrath I like to stun and burn the mobs , I do this by using burning light and Templar’s wrath constantly to make sure the DPS is not control and can kill them faster.

Within those two encounters I place Circle of Power to protect and increase my damage by 30%.

Then Shield of Faith to protect and Heal which will activate Healing Warmth , Rousing Warmth and Burning Guidance.

So to refresh:

Divine Call Before approaching the Mob:

 35% more damage.

And at the same time activate Shield of faith to heal, protect and dps.

Radiant Strike to add 5% armor pen and damage.

Templars Wrath to bring your temporary HP up.

 This also stuns the enemy for a short time.

Burning light to continue to stun and also burn the mob.

 Make sure to hold it as long as possible but release a enemy will stun or control you.

Then place the Circle of power to protect your team and to increase your damage.

 Increases your damage by 30%. Its the encounter that fills the action point the fastest.

And finally you should have your action points full again , so you can use Divine Judgement or Shield of Faith again.

Single-DPS

Obviously this load-out is for Bosses only therefore the rotation changes depending on the DPS you are playing.

Mainly it will be:

Before approaching the boss activate Divine Call.

BANE stacked 3 times from a far follow by Templar’s Wrath to get your temporary HP up and then Circle of Power to protect and increase damage, if a GF is on the team change the Circle of Power to Vow of Enmity to keep some damage while holding or regaining aggro.

After this I personally use Divine Protector to protect the DPS in case they hold aggro or for a GF, which they usually use a rotation that uses Knights Challenge encounter that will take the aggro away ,when you see that Line that connects the enemy to the GF pop the divine protector to protect him and heal them at the same time.

So to refresh:

Divine Call Before approaching the Boss.

 35% more damage.

Bane 3 times to give 30% debuff and buff on damage.

 x3.

Then hit your temporary HP with Templar’s Wrath.

Then you can place either Circle of Power if you are not having aggro problems or Vow of Enmity if you got a GF or a Aggro Stealing DPS.

Make sure you time the boss rotation with your Daily to protect your group, for this loadout I use: Divine Protector. (You can also choose Shield of Faith if the group can hold its own.)

 

Here are some screenshots of Tomb of the Nine Gods with random players and some with friends of the guild to provide data of what is the build able to do.

This one is a random queue with some commentary explaining the build and how to use it.

This video is just a random queue with some players.

So thank you for taking the time to read through my approach on the OP, the main goal is to provide another unconventional option that actually works really good for the tanking scene and that allows you to maximize the dps and healing while still tanking. You dont wanna be that DPS tank that takes up space for a REAL dps nor a tank that is unable to help its team because the DC is tool low or has no healing on his build.

The build is looking to close that gap between running with low level characters while also keeping up with those beloved elites 😀

Make sure you take the information that works for your build rather than trying to copy the build , it will also help you to know what you want to achieve and also your play-style.

If you are unable to use two load-outs then just use the Multi-DPS loadout, it has the most healing, and protection and that is what is needed. The single load-out is mainly to tank while making some DPS.

For me its all about Tanking FIRST, then healing and lastly making some DPS, that is the way the build is made, dont sacrifice your role for trying to outdps a real DPS nor by trying to outheal a DC, you are just there to boost both of those options while buffing your team with lots of power-share, healing and shortening rotations time.

Also remember it is important the way you play , builds will allow you to do certain things but ultimately is about your play-style.

Thank you and remember to share the build if you happen to test it and like it.

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  • July 27, 2018 at 9:17 am

    I do similar with ability score since the account bound rings and companion gear I use have stats and enchants optimized for my CW, so on OP they’re not perfect. DPS Prot and DPS Devo – WIS and CHA for crit, offensive boons and DPS gear like Kiuno, Primal shirt, Shadowstalker rings, I need to get Enduring Boots, but I’ll pass on Jawrippers and wait for Terrorer Grips from mod 14 that reduce recovery by 2500 and Prot doesn’t need recovery so no loss. Max power share Prot – CON and CHA, defensive boons for Covenant, gear with power like Gravestriker rings and Gemmed shirt and pants. Baneadin – INT and CHA obviously.

    Couple notes:

    Not putting 5 points in heroic feat for AP gain from Divine Call is a mistake, it’s much better than other feats.

    Never drop Shepherd’s Devotion, it’s the best bonus in game, everyone should run it 24/7 IMO.

    You don’t need full group using Masterwork weapons, everyone in party will get the buff from you. That’s why I kept my MWII set and use it sometimes instead of Primal.

    For Combatant’s Maneuver bonus you need to use something that can proc it. I have no idea what OP abilities can proc it, never tested that since there was never a room for that bonus. Did you test what powers proc Combatant’s?

    • August 1, 2018 at 10:19 pm

      Hi @trzbiat, thank you for commenting, In my specific build i generate a lot of action point dont really need the extra AP, also that crit and life points are super useful to hit harder. I drop shepard devotion on single because of the xtra speed that it gives it makes the dps falls off in t9G sometimes thats why. And regarding the Mc3 yeah i know i use the mc2 when needed but if im the only want buffing 2% is not worthty for me , rather hit and heal 10% in contributing more imo. For combatant maneuver anything that controls like stun or slows counts as controlling. Thanks

      • Onlooker
        September 2, 2018 at 9:00 pm

        I believe that’s 2% for everyone in your party including yourself. Also more HP = more powershare with OP’s mechanic

  • Baptiste Vergucht
    July 28, 2018 at 7:14 pm

    Hi nice guild. I have just one question. Why u say u need only 10% advantage combat damage and not more.

    • August 1, 2018 at 10:21 pm

      Hi Baptite, thanks for the question, according to a known high hitter [email protected] the combat advantge has a cap of 10% more that than is useless. personally have not confirmed that info.

      • Baptiste Vergucht
        August 2, 2018 at 11:12 am

        I have 100% crit with azure 14 on pet. U loose a lot of HP if u don t put point on CON no? And HP lost = poser lost via the paladin’s mechanic class .

        • Baptiste Vergucht
          August 2, 2018 at 1:54 pm

          And fey isn t better than terror ? Fey proc on TW and on CA ‘ s damage.

        • August 2, 2018 at 4:46 pm

          Hi, well you dont loose that much of you are trying to balance a good roll like mine, you make up with guild boon or radiants on defense, also by placing those azures on pet you are loosing other stats that you can take out of it like power and armot penetration, i will upload new screenshots soon but with around 25K critical strike you get 97% , that makes it possible for you to replace azures for brutals and radiants and get more power (not share) that allow you to hit harder.

  • August 10, 2018 at 12:45 pm

    Hey Tanky. I’m must say, nice build and set up on your MMOminds. I see you have different rotation at the last boss of TONG. I use VOw for calling Ras Nsi to the center instead COP. Anyway, congrats on you MMOmind and see you around.

    • August 11, 2018 at 3:59 am

      Hi @mork Kenji , thanks for your comment. I also use the vow but usually if a GF is on group or if the dps plays with the pally , however for ransoms usually dps just go at it and it won’t wait for your vow pull , so in that case I went that way but but yes vow works great there.

      • September 1, 2018 at 11:20 pm

        Hi is there any way possible that I can use this build as a new tank because I would love to if I can what could I change or use to make it easier for a new tank because later down the line I don’t wanna feel like changing all my stuff and everything. Thank you for taking your time to read this your build is amazing!

  • September 2, 2018 at 12:00 am

    Hey I was wondering if I can use a different artifact besides the gwf sigil.

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