Enyo’s Guide to the PvE Rogue (Module 15 Update)

by Enyo on November 3, 2018
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Enyo’s Guide to the PvE Rogue (Module 15 Update)

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A detailed guide breaking down the core mechanics of Trickster Rogue Gameplay, both single target and groups/mobs. This guide is not intended for PvP.


For Console Players who are still playing Module 14, you can find my Module 14 TR guide here.

Introduction

Welcome all to my ever-in-depth guide to the Trickster Rogue! The main purpose of this guide is to break down the core mechanics of the class, along with what’s considered the “best” options as far as damage goes and why, but still allowing players to tweak the build to their liking while still understanding the mechanics of whichever custom build they create.

The guide is also newbie friendly, along with veteran friendly. The guide is not flooded with details, as some players prefer to just read and copy. The guide is not without details though – nearly everything listed is accompanied by a tooltip, for those looking for every detail and answer! This allows the guide to be organized and easy to navigate, while still giving the viewer whichever style they prefer.

If you have suggestions, or see something either in the formatting or way I worded / pieced things together, that you either really liked or really disliked, leave a comment. I’m constantly trying to improve and better this guide, so all feedback – both positive and negative, is always highly appreciated. Note – that’s not an excuse to be rude. Be respectful!

If you have any questions, feel free to find me in-game – I love meeting new people, helping folks out, and sometimes I learn something new myself! I’m on PC, usually online between 8 PM – 12 AM, EST, everyday of the week except Thursday! You can also find me on the MmoMinds Discord under the “TR Sensei” role!

 

My Gear Preview

 

 

Stats (Bonding Runestones, Food/Potion Buffs)

 

 


Choosing Your Race

Choosing your race is honestly a very optional thing. I support the idea of choosing your Race based off the cosmetics as opposed to the actual buffs each Race will offer. The extra “buffs” you receive amount to basically nothing, so I wouldn’t stress it. That is of course my personal preference.

For those of you who don’t really care for cosmetics, as long as you know you’re grabbing every tiny bit of extra damage you can possibly obtain, I will list a few viable options for races based off the Racial Abilities they give.

 

Human
  • What makes this a desirable choice is the unique Racial Ability, Heroic Effort. In addition to this, the Human Race offers Ability Scores allowing a healthy amount of versatility in both your Ability Rolls and Feats later on.
  • Humans also grant Versatile Defense – however, this is pretty useless as a Trickster Rogue. Why?

 

Sun Elf
  • Sun Elf is the Race I chose when I started my character well over 4 years ago. Inner Calm works well with the idea of our class using Daily Powers to really boost our overall damage. Our Ability Scores are not as useful or even nearly as versatile as it is on the Human Race; it’s not bad though. Both Dexterity and Charisma are decent Ability Rolls for a Trickster Rogue.
  • Lastly is Sun Elf Grace which hands down is useless. Later on we’ll talk about an Encounter Power called Impossible To Catch, which makes you immune to Control Effects.

 

Dragonborn
  • Dragonborn is a unique race, as you do have to pay to unlock it. You can either purchase the Dragonborn Legend Pack or the Dragonborn Race Reroll Pack. In my opinion the Dragonborn Race Reroll Pack is the better deal, since the other pack is more expensive, and it’s contents are outdated.
  • What makes this race desirable is the Dragonborn Fury Racal Ability. Since these are your 2 most important stats, it does make this race  particularly desirable. As well, like with the Human Race, the Ability Scores is exactly the same.
  • Draconic Heritage isn’t bad, but it isn’t great either. Doesn’t really help you much as a DPS class.

 

Ability Scores

Ability Rolls luckily are pretty straight forward. You want either STR (Strength) and DEX (Dexterity) or STR (Strength) and CHA (Charisma). I would recommend STR/DEX for newer players who are lacking Critical Chance. When you can maintain a healthy Critical Chance without the use of DEX, I would then recommend STR/CHA

  • STR is great for building up a nice Damage Bonus as it grants a direct Damage % Increase
  • DEX is great for building up high Critical Strike.
  • CHA is particularly useful due to bonus Combat Advantage Damage, which you will learn more about as we work through the guide.

 




Stats

Stats for a Trickster Rogue are all about finding a balance. You want enough of a stat, but not too much. Below I’ll list different stats, what your goals should generally be for that stat, and why you should aim for that amount and not any higher than recommended. As well, I’d recommend reading over this since it’ll help break down actual combat itself and how your stats apply to it.

 

Armor Penetration In common quest areas, foes generally have 60% Damage Resistance – so you want 60% Resistance Ignored. If you are starting or have already started The Jungles of Chult – you’ll want to increase your Damage Resistance to 80-85% in these areas (Soshenstar River & Omu). Once you begin Ravenloft Campaign (Barovia), you will need 100% Resistance Ignored.

  • Why is this necessary?
  • 100 Armor Penetration grants 1% Resistance Ignored.
  • Please note that Resistance Ignored (RI) is now referred to as Defences Ignored as of Module 13.

 

 

Power – I think this stat is pretty self explanatory – Power = Damage. Don’t need to provide a tooltip for this one!

  • 400 Power grants 1% Damage Increase.

 

 

Critical Strike – Critical Strike is vital, since you want to be dealing consistent Critical Hits. Generally it differs from player to play what % chance they prefer to have, but generally I say anywhere between 85%-100% is totally viable / acceptable. The more Crits, the more damage.

  • Critical Severity – This is good to stack too from Boons.
  • 400 Critical Strike grants 1% Critical Chance. Note, you gain Critical Chance from other stats such as Dexterity, as mentioned earlier.

 

 

Recovery – Recovery is going to help you cast your Encounters more often, and your Dailies more frequent. Same thing – I know. Personally, I wouldn’t focus entirely on this until you have your other stats balanced out where they should be.

 

 

Life Steal – Your main Defensive Stat, heals you consistently through combat. Best to have roughly 20-25% Life Steal Chance, you don’t need too much. The standard Life Steal Severity is perfect too – never worry about increasing that. 

  • 400 Lifesteal grants 1% Lifesteal Chance.

 

 

Combat Advantage Bonus – This is not a stat you increase with Enchantments or Armor and is frequently overlooked for this reason. Combat Advantage is similar to Critical Strike in the sense that it’s a Combat Modifier more so than a Stat. Later on (under Powers), we’ll talk more about utilizing it to compliment your damage output.

  • If you want to read a bit more about how it works, click here.

 

 

 

 

About Heroic Feats & Paragon Paths

When creating any class in the game, not just Trickster Rogues, there are many ways to mix and match your feats, powers and abilities. This creates for a near endless amount of combinations, however, because of this, it’s often difficult to choose and decide what are the right or “better” ones to select.

Firstly, you have your Paragon Path – in which case we’re selecting Master Infiltrator. Master Infiltrator has much better Paragon-Specific Class Features, making it the better pick for a high-damage build as oppose to the Whisperknife Paragon Path.

Secondly, you have your Feats. Looking at your Feats, one of the first things you’ll notice is that Feats are divided into 2 sections; Heroic Feats and Paragon Feats

Heroic Feats for a Trickster Rogue stay the same regardless of what Feat Path you choose to take. What should change from Build to Build is the Paragon Feats. For Trickster Rogues we have ExecutionerScoundrel, and Saboteur. All 3 pathways are pretty good; though they all serve different purposes / roles in the game.

  • Executioner focuses on maximizing your Damage against a Single Target
  • Scoundrel focuses on controlling/dazing targets, buffing and debuffing, and as well deals decent damage against multiple foes.
  • Saboteur focuses on maximizing your Damage against multiple targets, and smaller targets.

 

Heroic Feats

Weapon Mastery 3/3 – This helps increase our Critical Strike which is a vital Stat for Trickster Rogues.

Action Advantage 3/5 – This falls back on that Combat Advantage we talked about earlier in the Stats Tab. This is only the beginning of why it’s actually extremely useful to know and understand how Combat Advantage benefits our damage.

Toughness 3/3 – While this is more a filler, it still works nicely when tied with Aura of Courage – this is oriented towards endgame content though, but it’s still a good feat to use early on.

Cunning Ambusher 3/3 – You’re using Stealth a lot during combat, particularly in ties with the Invisible Infiltrator Class Feature we’ll talk about later on in the Powers section. Getting an extra 6% damage for 6 seconds that stacks on top of itself every time you Stealth, is a very good buff.

Endless Assault 3/3 – Self explanatory, you use Encounter Powers to deal damage – so this is a free 6% damage increase for your character.

Disciple of Strength 2/3 – This plays on those Ability Scores we talked about earlier. STR (Strength) gives a Damage Output bonus – and this feat increases that bonus by an additional 6%.

Scoundrel Training 3/3 – This Feat in particular is fairly useful, since Trickster Rogues are one of the less common classes that actually depend on their At-Wills to deal a heavy portion of their total damage, especially with the At-Will Duelist’s Flurry which we’ll learn more about later on.

 

 

 

About the Executioner

The Executioner pathway is a dangerous one. It specializes is hitting single target foes (so dungeon bosses generally), and tallying damage over time, which is to be inflicted to the enemy again, in a second blow, referred to as the “Shadow of Demise”. Read below to learn about the feats set up and how they connect to each other to buff your Trickster Rogue effectively.

Please note – every Character comes with 2 Loadouts, making it possible to instantaneously switch builds based on situational / momentary gameplay. 

 

 

Executioner Feats

Grim Pleasure – You should be dealing a considerable amount of Critical Strikes during combat, so this should be a permanent 5% increase to your Power.

Vicious Persuit – Similar to Grim Pleasure, you should always be dealing damage in combat, thus making this a permanent 5% damage buff. 

Deathknell – This can be a powerful feat once your enemies drop below the 50% HP mark.

Last Moments – This Feat works similarly to set bonuses such as the Demon Lord’s Immortality Set. Don’t be fooled by the 20% you see – you’re likely only getting a damage increase of 8-10%, if that. However, it’s the best next option compared to other feats.

Shadowborn – It’s an alright buff, since you’re consistently using Encounter Powers straight from stealth when proccing Daily Powers. This Feat does not have a cooldown.

Shadow of Demise – It takes practice to fully understand and recognize *how* this feat works. It’s difficult to explain and when I first picked up Executioner after 2+ years of playing Saboteur, no single explanation could break it down for me until I actually practiced. Just remember to stealth before using an Encounter Power to proc this, watch the buffs that pop up on Red Text on your screen, and I promise you will pick this up. It amounts to a very heavy portion of your damage; so its very important for you to fully understand and recognize how this Feat works. 

 

 

Scoundrel Feats

Bloody Brawler – Great for increasing your Lifesteal but all in all, speaking truthfully, this is just a filler so you can invest points into the following 2 feats.

Press The Advantage – Generally, Impossible To Catch is a very strong, but explicitly defensive Encounter Power on its own. Tied in with this feat, it now also increases your Combat Advantage Damage by 10% – which, if you’re using the Infiltrator’s Action Class Feature; you have almost 100% Combat Advantage uptime. It is not a fantastic feat, more so a filler – but at least it’s not completely useless.

Back Alley Tactics – You should always be throwing down Daily Powers, so your Action Point Gauge should almost never be full, making this a pretty good, straight forward, damage buff.

About The Saboteur Build

The Saboteur pathway is a tricky build, and everchanging. It specializes in Area of Effect damage and quickly melting mobs. Saboteur is a perfect build for soloing, and for between bosses during dungeons . Read below to learn about the feats set up and how they connect to each other to buff your Trickster Rogue effectively.

Please note – every Character comes with 2 Loadouts, making it possible to instantaneously switch builds based on situational / momentary gameplay.

 

 

Saboteur Feats

Shady Preparations – Saboteur works around stealth a lot, so these are some major cooldowns you receive through out combat – they help your damage a ton.

Flashing Blades – Majority of the time I would expect your stealth meter to be empty, since you should be using it the moment it’s full (or close to). Should be an easy 5% damage buff to your At-Wills.

Knife’s Edge – Similar effect to Shady Preparations, however, the cooldowns are activated via Daily Powers instead of Stealth.

Gutterborn’s Touch – The key words in this Feat are “or dealing Combat Advantage Damage, which has a 100% uptime thanks to Infiltrator’s Action – this means an easy, permanent 10% Damage Increase (generally speaking). 

Shadowy Opportunity – Really nice buff, adds a healthy amount to your damage each time you stealth – the effect does not stack on itself though as far as I’ve been able to tell.

One with the Shadows – This actually refills your stealth a lot, which allows you to reduce your cooldowns more frequently, and allows you to turn Encounter Powers such as Dazing Strike into a more powerful attack with slightly different mechanics – Dazing Strike (Stealthed).

 

 

Scoundrel Feats

Bloody Brawler – Great for increasing your Lifesteal but all in all, speaking truthfully, this is just a filler so you can invest points into the following 2 feats.

Press The Advantage – Generally, Impossible To Catch is a very strong, but explicitly defensive Encounter Power on its own. Tied in with this feat, it now also increases your Combat Advantage Damage by 10% – which, if you’re using the Infiltrator’s Action Class Feature; you have almost 100% Combat Advantage uptime. It is not a fantastic feat, more so a filler – but at least it’s not completely useless.

Back Alley Tactics – You should always be throwing down Daily Powers, so your Action Point Gauge should almost never be full, making this a pretty good, straight forward, damage buff.

 

Powers

Several classes in Neverwinter are very basic in the sense that you have these powers, cast them in this order, and you’ll get this result. Then it’s just rinse and repeat the rest of the combat. Trickster Rogues are a little different because even though we have that “recommended” rotation, it’s not ABC-123. Things change through combat, and you just fight accordingly. Trickster Rogues are very fast-paced too, so you can’t sit there contemplating what to use next. You’re constantly switching between  Dailies, Encounters and At-Wills working to compliment them with each other to get that maximum damage effect.

I should also mention, work towards Power Points at your own pace. You do not need to have 100+, or a full 124 Power Points to make this guide work. The more you play, the more you’ll earn. You can earn additional Power Points by:

  • Levelling (1-70, 1 Power Point each level)
  • Purchasing them either from the Sharandar Campaign, Zen Market or Auction House
  • Overflow Experience

 

What is the difference in gameplay between a Saboteur and Executioner?

  • Saboteur – Saboteur focuses around dealing lots of damage consistently through combat through small, but multiple numbers / hits, Saboteur focuses lots around cooldowns as well – making it the faster paced build of the Trickster Rogue.
  • Executioner – Executioner focuses largely around dealing that one massive blow with Shadow of Demise. Learning how to execute this perfectly is extremely necessary in order to make Executioner work.

 

 

Main Powers
At-Will Powers
  • Gloaming Cut – A strong at will, deals good damage – worth punching a hit with in between powers for that small Stealth Regeneration buff too.
  • Duelist’s Flurry – Duelists Flurry makes up for a large amount of damage – worth using when you’re waiting 2-3 seconds for a cooldown. Note, the tooltip says “chance to add a bleed effect” – which is incorrect, it has a 100% chance to add a bleed effect.
Encounter Powers
  • Impossible To Catch – Tying this in with Press The Advantage makes it a very powerful offensive/defensive self-buff encounter. Most useful at endgame, but still serves well at early stages.
  • Dazing Strike – This is super ideal to use in combat, decent damage and very short cooldown. As well, using Dazing Strike (Stealthed) makes it an Area of Effect (AoE) attack, which is very powerful particularly against mobs / multiple foes.
  • Blade Flurry – This Power deals nice Area of Effect damage, and it good mainly for Saboteur.
  • Lashing Blade – Extremely high damage to a single target, therefore it often pairs great with an Executioner Build, but not so great with a Saboteur Build.
Daily Powers
  • Whirlwind of Blades – Using this to tally up a quick and easy damage buff is nice; if you’re able to stack this with Lurker’s Assault (below), that’s even better.
  • Lurker’s Assault – Very powerful particularly against trash mobs, or meltdown bosses. This Daily Power also negates your capability to regenerate Action Points – this might sound bad, but actually, when you pair it with Back Alley Tactics – it’s a very powerful damage buff. 
Class Feats
  • Infiltrator’s Action – Every Off-hand Artifact Weapon has an Artifact Class Feature – meaning you receive an extra “buff” to a Class Feat of your choice.
    • The Artifact Class Feature: Infiltrator’s Action is likely the strongest of all the Artifact Class Feats available.
    • It also plays on the Combat Advantage we discussed earlier on the Stats page. At Rank 4, you’re getting CA (Combat Advantage) for 20 seconds whenever you use a Daily Power. You should be using a Daily Power at least once every 15 seconds, if not more (unless you’re just starting your Trickster Rogue) – so this feat will give you an easy perma-combat advantage damage bonus.
  • Invisible Infiltrator – Increases your Stealth and your Damage – works really great, especially since you’re using Daily Powers all the time. You absolutely should be running this feat.

 

 

Optional Powers
At-Will Powers
  • Cloud of Steel – Master Infiltrator’s only ranged At-Will power.
  • Sly Flourish – The attacks are fast, but the damage is low.
Encounter Powers
  • Wicked Reminder – Viable for debuffing your opponent if your party is lacking and/or requires more debuffs in order to effectively run. That’s the only scenario in which I should slot Wicked Reminder. As well, I would only replace this with Dazing Strike; possibly Impossible to Catch if you wished.
Daily Powers
  • Bloodbath – Bloodbath is only good or useful when you’re struggling to survive combat. It helps keep you alive by moving your character around the battlefield so quickly, you’re impossible to target / damage.
Class Feats
  • Skillfull Infiltrator – Fun for run speed, semi-useful if you’re trying to build your Critical Chance. I don’t really recommend it, but it’s not the worst one you could choose from as oppose to Infiltrator’s Action.
  • Tactics – Again, not highly recommended, doesn’t really help too much due to Diminishing Returns. Can be used alternatively if you really feel your Action Point Gain is far too low to be useful.

 

Rotations

Often, in order to maximize your damage or buffs, there’s a standard rotation to every class and every build. Now obviously, by standard, I mean that it’s solely an outline or an idea of how you want to mix and match your Powers together in combat. Rotations will never be one solid cast 1-2-3, rinse and repeat. Factors of combat change your cooldowns, your buffs, your power, and several other components. There are basics to be aware of; but it’s impossible to give a solid single rotation.

 

Executioner Specific Rotations

Shadow of Demise is the key to the damage output of this build. So obviously, your rotations should consist of firstly, buffing Shadow of Demise – and of course secondly, actually triggering Shadow of Demise.

Before you trigger Shadow of Demise, you want to buff yourself a little. Remember, the damage you want to deal in those 6 seconds, needs to be the highest amount of damage possible. Whirlwind of Blades is a great way to stack a straight damage buff right away. Casting then Impossible To Catch will also buff your Combat Advantage Damage, thanks to the Press The Advantage feat. It’s a perfect way to start off combat.

To trigger or ‘proc’ Shadow of Demise, you must cast an Encounter Power that deals damage to your opponent from Stealth. So your rotation for this would be Stealth > Dazing Strike or Lashing Blade depending which you prefer to use – both are viable and good for damage, both will proc Shadow of Demise.

From there, you want to deal as damage as you can over the course of the following 6 seconds.  Using Whirlwind of Blades just before Lurker’s Assault will give you a nice stack of % Damage Increased, especially when you include – Back Alley Tactics‘s Damage Buff. Note – Lurker’s Assault negates the regeneration of Action Points, which fully allows you to maximize the use of Back Alley Tactics.

For filler, during the Shadow of Demise effect or in-between cooldowns, I recommend Duelist’s Flurry if you have a few seconds on your hands, since the casting time for it’s full rotation does take a few seconds. If you literally have like, a second of downtime because of cooldowns then use Gloaming Cut. Rule of thumb – if you don’t have time for Duelist’s Flurry in your rotation, use Gloaming Cut.

Mount Combat Powers and Artifact Powers… use just prior to triggering Shadow of Demise. Using them during the Shadow of Demise effect is going to take up precious seconds you could be using to stack up damage. So – use ’em wisely, just before you proc Shadow of Demise.

My key suggestion is don’t be eager to rush triggering Shadow of Demise. It’s much more useful and beneficial to wait out on casting Shadow of Demise until you’re decently buffed as opposed to triggering it solely because you can, but all your Encounters are on cooldown and your Action Points are not full enough, therefore, you can’t do anything but a couple Duelist At-Wills. You’ll miss out on so much damage by rushing it. Wait until your Encounters are ready for use, Action Points are full, and you are set to go.

 

 

Saboteur Specific Rotations

Saboteur can be tricky to pick up at first, because it’s a build that never stops, never pauses, never takes breaks. There really isn’t a ground set of rotations to follow, yet there is, if that makes sense. To say the least, Saboteur is a little more rinse and repeat than Executioner, but takes some muscle memory and in-depth understanding, as lot’s of powers and effects trigger off different Paragon Feats & Class Feats.

Basically, once every minute or so, you want to stack all your buffs in 1 go, but in a certain order to minimize your cooldowns and maximize the number of times you use your encounters both from stealth and out of stealth. It’s basically a burst of damage that occurs once every minute or so, maybe less, maybe more. So for example, if I see I have all my buffs ready to use and I’m combatting strong enemies, I would likely use a rotation similar to this;

  1. By using the Artifact & Mount Combat Power first, you buff up your following rush of attacks. So in my case, Wheel of Elements (Fire) and Bat Swarm.
  2. Using Impossible To Catch increases your Combat Advantage Damage by 10% because of the Press The Advantage Feat, which creates another buff to your Damage. This also increases your defences. There is nothing worse than dying right after you’ve cast your 2 major buffs (Artifact & Mount Combat Power) – the cool downs will not reset just because you died.
  3. Stealth! Using Stealth frequently not only increases the damage your Powers deal, but it also reduces your cooldowns by 10% every time you enter stealth due to the Shady Preparations Feat.
  4. Using Blade Flurry from Stealth early on in your rotations is not a bad idea. The damage is high, and hits in a large Area of Effect radius.
  5. By using Blade Flurry, you would have proc’d your One with the Shadows Feat, meaning you have a full Stealth Meter again. By this point, you’re basically fully buffed; it’s good to use Dazing Strike to take full advantage of that full stealth meter. Using Dazing Strike from Stealth also changes it’s cast affect into an AoE attack instead of a single-target attack.
  6. After all this would come your Daily Powers, Whirlwind of Blades and Lurker’s Assault. Using your Daily Power triggers the Knife’s Edge Feat, which reduces your cooldowns yet again. 
  7. Additionally, your Daily Powers trigger the Invisible Infiltrator Class Feat, meaning your Stealth Meter is refilled, again!
  8. If your Impossible To Catch‘s cooldown is done, recast it, but never from stealth.
  9. Depending on how close or far your foes are from being killed, you’ll want to lastly Stealth again and either cast Blade Flurry or Dazing Strike.

That of course is just an example, an outline. Your timing and cooldowns won’t work out to be exactly that way every single time, but it’s a general rotation you should be repeating through out combat as soon as your Action Point’s are full and your Artifact / Mount Combat Power are done their cooldowns. Hence the idea of “burst” damage.

Outside of this 12 or so second time frame every minute, the goal is to use at least Dazing Strike and Blade Flurry from Stealth as often as possible. Don’t forget to use Impossible to Catch prior to attacks as well, that Power Buff is important. For slightly tougher enemies, I also really prefer to start the first 2 swings of Duelist’s Flurry, then Stealth just as I’m starting the flurry of attacks – it brings out some seriously nice damage, and doesn’t actually consume your entire Stealth Meter.

Aside from that, it’s basically cast what you can when you can. Your goal is to hit as many enemies as you can with your Encounters, since both your damage attacks are actually AoE attacks. Sometimes, it helps to quickly readjust your Rogue’s position in combat too, to ensure you hit the most enemies you can – once you practice this, it becomes a natural practice.



Boons

For boons, focus once again on prioritising Power, Critical Strike, Life Steal (And Severity), and Recovery. As mentioned earlier in the guide, these are the main stats you should being investing in and working towards.. Below is a list and preview of all the Boons I personally suggest using.

PvP – Display Picture

 

Sharandar – Display Picture

 

Dread Ring – Display Picture

 

Icewind Dale – Display Picture

 

Underdark – Display Picture

 

Tyranny of Dragons – Display Picture

 

The Maze Engine – Display Picture

 

Elemental Evil – Display Picture

 

Storm Kings Thunder – Display Picture

 

The Cloaked Ascendancy – Display Picture

 

Jungles of Chult – Display Picture

 

Ravenloft – Display Picture

 

Guild Stronghold Boons – Display Picture

 

 

Gear

There is a lot of gear to choose from in the game, which is a really cool feature. It can be confusing though trying to decide what’s the best thing to work towards. Mainly, focus on the stats you personally need – Power, Critical Strike, Recovery and / or Armor Penetration – these are the main 4 you should be looking at. Most gear will also grant Defence – that’s normal, that’s fine, don’t stress trying to find a useful Defensive Stat on your armor – only the Offensive Stats matter.

Below, I’m going to list various Gear you can alternatively use as a New Player, an “Mid” Player, and then lastly as an Endgame Player. This way, no matter who you are that’s looking at my guide; I’ll have something listed there for you to viably work towards, access and use for your Trickster Rogue. It’s a question I’m commonly asked, like, “Hey, I can’t afford that, what should I use instead?”, so I hope this will help clear up those questions! All Gear, Enchantment, Companion, Artifact & Mount sections in this guide will work the same way as well.

Also please note; For Midgame Player suggestions, I’m going to list based partly off the consideration of how realistically obtainable it is, not necessarily the best option as far as stats all in itself goes. The gear suggested would be what I consider the quickest, best route to work forwards on.

Another side note; there are possibilities for better gear in Module 15 aside from what I updated below, though unlikely. Due to lack of ability to accurately test and/or statistical prediction, I have not included them below.

 

Head 

Endgame – Crown of the Undead

Midgame – Primal Assault Chinibili

 

Armor

Endgame – Fured Kiuno of the Bear

Midgame – Primal Assault Mederebiya

 

Arms

Endgame – Jawripper's Gloves

Mid Player – Primal Assault Amibari

 

Feet

Endgame – Boots of the Willed

Mid Player – Primal Assault Butisi

 

Weapons

Endgame – Masterwork III Weapons

Mid Player – Primal Weapons

 

Rings

Endgame – Masterwork III Rings

Mid Player – Primal Rings

 

Neck

Endgame – Baphomet's Infernal Talisman

Mid Player – Lostmauth's Hoard Necklace

 

 

Belt

Endgame – Demogorgon's Girdle of Might

Mid Player – Golden Belt of Puissance

 

Shirt

Endgame – Upper Primal Paints

Mid Player – Shirt of the Chultan Merchant

 

Pants

Endgame – Lower Primal Paints

Mid Player – Pants of the Chultan Merchant

 

Enchantments

Enchantments are a magic stone you use to “enchant” your gear – or in other words, grant additional stats and effects to your gear. Standard gear and equipment come with either an Offensive, Defensive, Armor or Weapon type Enchantment Slot. Basically I’m going to break down here what Enchantments I recommend working for and with. If you want to read into it with more detail, click here – this will take you to the Neverwinter Gamepedia site, which is full of very useful information for both newbie and veteran alike.

One thing in this guide that will vary from many other guides; is I’m not going to tell you, “use this one, and only this one!” when it comes to Enchantments. The way I view Enchantments, is that they are there to help you find a balance in your stats. I might not need Enchantments to boost my Recovery and Armor Penetration – but maybe you do. Maybe you need Critical Strike and Recovery, but maybe I need Power and Armor Penetration. It’s going to vary from player to player based on what you currently have in the game, what you currently have access to in the game, and what it is you’re working towards. This is going to work the same with various other stepping stones in the game, like Artifacts, Runestones and Insignias for example. It all comes down to finding how you personally want or need to balance your stats out.

With that said, I’ll answer some commonly asked questions below, and then get to it!

 

Offense Slots

Offence-stats are the most important stat you’re going to take from any Enchantment you use in the game, as they add to your Offensive skills, stats and power, which is very important as a DPS-oriented class. You can select various Enchantments to help balance your stats – though generally the most popular amongst Trickster Rogues are Brutal Enchantments and Black Ice Enchantments, which are what I mainly recommend to players. Regardless, everything listed below is totally viable to use.

 

Defence Slots

Defense-stats will help you stay alive. Mainly I recommend Lifesteal – however, once again, it’s all about an equal balance. If your guild has a boon that gives you 7000-8000 Lifesteal, you can opt for a different Enchantment Stat (I recommend Hit Points!). While Defence isn’t nearly as important as Offence, it’s still important to be mindful of what will benefit you most.

 

Armor Enchantment

Armor Enchantments generally only pop up on Armor-type gear (chest piece) after Level 60 in some cases, but generally at Level 70. You can only ever have 1 equipped; as well, they don’t really contribute to your base stats like other Enchantments; instead they give more of a… equip power per say. I’ll list below a few suggestions, I personally use the Negation Enchantment, but it’s not the only viable option out there.

  • Soulforged Enchantment – Best to use if you find yourself dying frequently in either regular solo content, or in dungeons. Generally used by newer players who have lower defences.
  • Negation Enchantment – My personal favourite, many people will argue that the principle of “get hit to build defences” isn’t for a Trickster Rogue but once its up, its up, which I prefer.
  • Barkshield Enchantment – Absorbs a solid amount of damage, many players swear by it. My problem with Barkshield is once your charges are consumed… you have no benefit from the Enchantment for 6-8 seconds, depending on the rank of the Enchantment. Both Negation and Barkshield are good options; both commonly used at endgame, there’s no right or wrong between the 2, they’re equally as good.

 

Weapon Enchantment

Weapon Enchantments are the only Enchantment I’d say are very black and white, without much freedom to pick and choose from. They’ve been tested by multiple Trickster Rogues, not just myself, and they will all tell you the same thing.

  • Vorpal Enchantment – Best to use between the ranks Lesser (Rank 7) and Pure (Rank 11). It becomes less effective at Transcendent (Rank 12) due to Diminishing Returns.
  • Feytouched Enchantment – Feytouched is best at Transcendent (Rank 12) and Unparalleled (Rank 13) mostly due to the fact that there is no real cooldown at Transcendent and Unparalleled ranks – whereas, earlier ranks do have downtime (which is just no good). As well, the debuff it gives stacks with other vital combat modifiers. You will without doubt, receive more of a damage buff from the Feytouched than any other enchantment at this rank.
Artifacts

When it comes to Artifacts, by level 70 you can equip a max of 4 of them – x1 Primary Artifact, and x3 Secondary Artifacts. Generally it’s important, and relatively easy, to choose the right Artifacts straight from the get-go, as 60% of Refinement Points invested into Artifacts is lost, meaning also a loss in AD / Refinement that could have been used elsewhere.

As well, establishing your Artifacts early on in the game, also helps to establish what Enchantments and Insignias you’re going to be working towards long term, because as I’ve been saying through this guide – it’s all about finding a balance in your stats. Artifacts is one of the biggest influencers and factors in your stats, as at Mythic they each grant +1000 of two stats.

 

Primary Artifacts

Soul Sight Crystal

Wheel of the Elements

– Sigil of the Devoted

 

Secondary Artifacts

– Lostmauth's Horn of Blasting

– Shard of Orcus' Wand

– Fragmented Key of Stars

– Symbol of Air

– Heart of the Blue Dragon

– Heart of the Black Dragon

– Kessell's Spheres of Annihilation

– Thayan Book of the Dead

– Sigil of the Hunter

– Sigil of the Great Weapon

– Lantern of Revelation

 

 

Companions

Companions play a huge role in a character’s damage output, you cannot argue that. Companions also tend to be very expensive – the ones worth getting anyway. Often, especially for new players, companions are tricky to both select and afford. What I’m hoping to accomplish in this section of the guide, is to outline stepping stones for companion choices, starting from Newbie, to Midgame, to Endgame – similar to what I did in the Gear Section. As well, I’m going to try and break down all aspects of Companions individually, in this order;

  • What’s recommended as a Summoned Companion
  • What’s recommended as an Active Companion
  • Understanding what Runestones to use
  • Gear suggestions 
  • Legendary Bonuses – How they work

 

 

Summoned Companions

Your summoned companion is potentially your most important companion. They are the only companion you need to pay attention to in regards to gearing up, and placing Enchantments / Runestones on. They are the companion that, in a sense, should be better geared than your character. The stats you grant your companion get multiplied based on the Runestone type and rank you’re using – and anything totalling over 100%, is more than what that item or enchantment would grant you if it was on your character

Endgame – Chultan Tiger

Midgame – Air Archon

Midgame / New Player – Lillend

Midgame / New Player (Augment) – Infant Gorilla

 

Active Companions

Active Companions exist for the sole purpose of their Active Bonus’s. You do not need to place gear on them; you do not need to place Runestones or Enchantments on them. There is actually no other gain from Active Companions aside from the Active Bonus – thus allowing you be particular or picky in your choices.

Mainly for the Trickster Rogue, you want to look at companions that increase your damage output steadily with no cool downs – companions that give hard stats are often far inferior and by far not worth the investment.

Below, I’ll break down what I consider the best choices for Sabo / Exec set ups at endgame. As well, I’ve included a recommended set up for a New or Midgame player – I took into consideration affordability and item level of the companions, so it should work decently until of course you can afford the endgame companions!

On a side note, all the companions listed below I recommend buying off the Auction House. I do recommend buying them all are Epic if possible – certain ones, such as the Siege Master & the Lightfoot Thief can be purchased at a max rank of Rare

 

 

 

 

Understanding Runestones

Runestones are the equivalent to Enchantments, but instead of equipping them to your Character, you equip them to your Companion, and they empower your Companion with either extra abilities, or extra stats. Generally, the Runestones that grant only extra base stats are less preferable, as there are 2 Runestones that are inarguably the best available in the game.

Edlritch Runestone – (Ranks 1 – 9)

  • Best to use at Rank of 9 and under. Why?
  • Best to use on an Augment type Companion. Why?

Bonding Runestone – (Ranks 10 – 14)

  • Best to use at Rank 10 and up. Why?
  • Cannot be used on an Augment type Companion. Why?
  • Best to use on a Companion with x3 Offence Slots. Why?

 

 

 

Gear Recommendations & Know How

Special thanks to my guild Chronic Legion for helping me out on this one.

Earning decent, endgame companion gear used to be very affordable and very easy. Sadly, as of mid-September of 2016, the Gateway System was shut down, and has since been kept removed from the game – thus, making it very difficult to find / earn companion gear.

However, it’s not as bad as you think. The main ways to earn companion gear are through earning the Gold Reward in the Illusionist’s Gambit skirmish, and by completing Epic (T3) Heroic Encounters. The main downfall to both of these is that your rewards really boil down to your RNG – if you have bad RNG, you might be in for extra work.

Additionally as of Module 14 (currently PC only) you can now earn unbound +4, +5 & Adorables Companion Gear from Lockboxes. Many of these are posted on the Auction House now, and are purchasable, however, the majority of the desired gear sells currently for 2-3 Million AD.

Below, I’ll more or less list very general suggestions for various equipment, and/or the type of gear you want to aim at obtaining. Remember, just like everything else – you want to focus largely on your vital stats, so finding and using gear with these vital stats should be a given. As well, you want to aim at having at least x1 Offence Slot in each piece of gear.

 

Illusionists Gambit

The Illusionists Gambit is a skirmish commonly ran for companion gear. The idea is that if you achieve Gold, you have better chances to earn better gear. Every “type” of gear can be obtained from IG – Belts, Grimoires, Icons, Necklaces, Rings, Sword Knots, and Talismans.

In addition, there are different titles for various gears to accentuate which stats they provide. Below, I’ll list off the important 3 to work towards. All gear found in IG (Illusionists Gambit) varies in ranks from +1 to +5. +1 to +3 is exchangeable and can be traded with fellow players, or bought/sold off the Auction House. +4 gear is the goal, as it offers x2 Offence (or Defence) slots, as well as good stats. +4 gear is Account Bound though. +5 gear you would expect to be better, but it’s not. It offers x1 Enchantment Slot, and x1 Overload Slot. It’s not bad, but it’s not great either. +5 gear is also Account Bound.

 

Undying Lockboxes (Currently PC Only)

The undying Lockboxes feature unbound Epic Companion Gear, the same gear you earn via the Illusionist’s Gambit. This lockbox also features Adorable Companion Gear, which is also unbound. Both sets of gear are available on the Auction House.

 

Epic Heroic Encounters (Stronghold)

Ideally, the companion gear obtained from the Stronghold T3 (Epic) Heroic Encounters isn’t fantastic. It’s hands down more of a filler if you currently have nothing better to turn to – they also require some luck to earning them. The good thing is that if you’re joining your Guild / Alliance for Influence Runs, you don’t really have to farm for these separately. Note though, they Bind to Character, not Account.

 

Using Regular Gear

For certain types of gear – well actually, all types of gear, you can alternatively use regular character-type gear. You cannot use any Artifact Gear; but normal gear like necklaces, rings, icons, etc. – you can by all means use on your companion.

  • Mulhorand Weapons – While slightly on the pricey side, it’s often a quick fix for several players when it comes to Sword Knots, Icons, Grimoires and Talismans.
  • Cruel (x) of Smiting – If you’re looking for a super quick fix, random blue gear off the auction house is a very cheap fix – just try and get something that starts with the word Cruel (Power Stat) and ends with Smiting (Critical Strike Stat).
  • There are so many options for Rings, it’s unbelievable. For beginner, I would start with the League Rings, and then work towards any of the +4 or +5 Rings from the Chultan Collection – Soshenstar & Omu alike. Additionally, the Masterwork III Rings are currently best in set for basically any class, not just Trickster Rogues due to their Item Level, stats and x2 Offence Slots.

 

Loyal Gear – Gateway System

This gear for the most part is still considering a ‘best in slot’ item, however, it is no longer obtainable in the game aside from the overpriced items for sale on the Auction House. They used to be earned from the Gateway System which was shut down in September of 2009, meaning ultimately there is no further way to obtain them in-game anymore.

 

 

 

Mounts

Currently, mounts are used for several different things in the game – cosmetics, increased movement speed, extra stats, combat powers and insignias. It can be a bit to take in, so I’m hoping to break down not just what the best options are for Trickster Rogues but how they work in general. Similarly to the companions tab, I’ll be breaking everything down into sections.

  • Equip Powers
  • Mount Combat Powers – What are they & how do they work?
  • Insignias (& Insignia Bonuses)

 

 

Equip Powers

Mounts that are of Epic or Legendary Quality offer an Equip Power – sometimes, it’s a boost to a hard stat such as Dominant Force, Ruthless Efficiency, Armor Breaker and every hard stat under the sun. In less common cases it can also be just as it’s called; a power, instead of a stat. The main ones I know of are Ferocity, Quick Action, Rejuvenation – there are lots more, these are just to give you an example of what I mean.

So, which ones should you use? It’s as I’ve been saying through the entire guide; use what you personally need to balance your stats out. If you need Power, get power. If you need Critical Strike – then get it! I personally used Recovery for a long time because it was all I had, I then switched to Critical Strike because I needed Critical Strike more than anything; once my Critical Strike built up, I switched to Power. If you want direct suggestions, anything listed here is a great choice, you cannot go wrong with any of them.

 

 

Mount Combat Powers

Mount Combat Powers are much different than Equip Powers, so try not to confuse them! I do all the time. Combat Powers are obtained only from Legendary Mounts, and have to activated during combat, much like an Artifact Power. Each power has a 1 minute cool down as well, so timing is somewhat crucial – again, much like an Artifact Power.

Here is my rule of thumb; any combat power is better than no combat power. If you got a Legendary Mount, but maybe it’s not the one everyone recommends, don’t stress it. One of the Insignia Bonuses, Cavalry’s Warning, is reason enough to still use your Combat Power actively throughout combat.

Now, despite that, there are Combat Powers that are far superior than others, I won’t deny that. Obviously, you want powers that increase your damage – buff you. So here’s my suggestions – though there’s really only 2 that I would consider to be the best currently;

 

 

Insignia’s & Insignia Bonuses

Insignia’s more or less are like applying Runestones to your Companion, or Enchantments to your Gear – just instead it’s applying Insignia’s to your mounts, and if you match them right, you can get a type of “set bonus” known as an Insignia Bonus. There are 5 different types of Insignia’s;

  • Crescent
  • Barbed
  • Enlightened
  • Regal
  • Illuminated

Note that mounts, like gear and companions, come with pre-set slots. Depending on the quality of the Mount, you may or may not have “free for all” slots called Universal Slots. Aside from that, Barbed Insignia’s can only go in Barbed Slots – and the same goes for any Insignia Type. Therefore, if you’re looking for a specific Insignia Bonus, you need to look for the specific mounts that offer it, because not every Mount under the sun will.

I’m going to be honest and say I don’t have a specific 5 I consider to be the “must have” bonuses of all time. I do however have recommendations – so choose based on what you need for yourself. I cannot tell you that specifically. I will highlight key bonuses though.

If you want to see what mounts offer a specific Insignia Bonus, follow this link here – it’s super useful, and can potentially save you lots of Astral Diamonds.

  • Cavalry’s Warning – Only use this if you have a Legendary Mount.
  • Assassin’s Covenant – Doesn’t make a huge difference but it’s not a worst choice.
  • Artificer’s PersuasionThis is a must have for a Trickster Rogue, you can really utilize the extra Recovery and Action Point Gain.
  • Protector’s CamaraderieAnother must have, 3% Power (x4) is an easy 12% Power Increase.
  • Gladiator’s Guile – It’s fun and can let you reach mobs before others, but it does not directly increase your damage.
  • Wanderer’s Fortune – Perfect if you’re newer to the game and still refining things like Gear, Enchantments and Artifacts.
  • Combatant’s Maneuver – It’s an okay power, I don’t believe it’s working as intended though, as it doesn’t appear to proc with Encounter Powers, only Daily Powers – for Trickster Rogues anyway. It’s still good to use though, particularly on bosses.
  • For the record, I personally use Artificer’s Persuasion, Protector’s Camaraderie, Combatant’s Maneuver, Gladiator’s Guile, and Cavalry’s Warning.

 

Potions / Food Buffs

Another work in progress.



This is more or less a page of links I think you might find extremely useful and helpful (I know I find them good for myself!) Here’s the list:

Neverwinter:Unblogged – Great Neverwinter Blogging site to help keep you up to date with future updates and content; also features recruiting guilds, builds, guides, and other great information!

Defending The Sword Coast (Map Locations) – We all have trouble with this, lets just face it!By The People (YouTube Channel) – Really awesome channel that regularly covers all the “Back to the Basics” stuff new players are trying to learn.

Neverwinter Forums – A link to the official Neverwinter Forums. Really great place to ask questions, make suggestions, find guilds or alliances, or just make friends man!

Neverwinter News – Stay in the know-how by regularly checking up on the Neverwinter News!

Neverwinter Wiki – Basically the Neverwinter version of Wikipedia – you can find just about every item, npc, map, quest – everything, on this site.

Neverwinter Character Transfer (Test Server) – I’ve always had difficulty navigating my way to this page, and a lot of people don’t even realise you can transfer your character from the Main Server to the Test Server – but hey, you can! This link’ll take you straight to where you need to go!

Insignia Bonus Guide – Trying to figure out what mounts give what bonuses and vice versa? This link will explain everything to you, and I’m not kidding.

Artifact Refinement Chart – This is actually something a friend of mine in-game put together for my guild, but this gets straight into the exact numbers Artifact Refinment’s and also the specifics of using an Artifact as a feeder. **Note this becomes ineffective with the release of Mod12b**

Neverwinter Calculator – Great way to quickly share your feat and power set-ups for your class with others – its simple and easy to use.

Sea of Moving Ice Treasure Maps – If you’ve been to the Sea of Moving Ice, you’ll definitely understand the value of this guide for Treasure Hunting – if you don’t get it, don’t stress it. Preserve your innocence while you can.

Sea of Moving Ice Fishing Maps – Same idea as the last link but with Fishing Areas emphasised instead of Treasure Maps.

River District Treasure Maps – Really useful if you’re working towards farming the River District for your Relic Weapons from there.

You’ve probably played TR and even Neverwinter enough to know there’s various short-terms for several things in game. Figured I can break down the TR-related / popular ones here briefly.

 

  • Basics
    • NW – Neverwinter
    • TR – Trickster Rogue
    • Exec – Executioner Feat Build
    • Sabo – Saboteur  Feat Build
    • MI – Master Infiltrator Paragon Path
    • WK – Whisperknife Paragon Path

 

  • Powers
    • DS – Dazing Strike
    • LB – Lashing Blade
    • LA – Lurker’s Assault
    • WWoB  – Whirlwind of Blades
    • DF – Duelists Flurry
    • ITC = Impossible to Catch
    • IA – Infiltrator’s Action
    • PotB – Path of the Blade
    • CB – Courage Breaker
    • SI – Skillful Infiltrator
    • WR – Wicked Reminder
    • SB – Smoke Bomb
    • SS – Shadow Strike
    • II – Invisible Infiltrator
    • SE – Shocking Execution
    • BF – Blade Flurry

 

  • Gameplay / Stat
    • AP – Action Points
    • ArPen – Armor Penetration
    • CA – Combat Advantage
    • LS – Lifesteal
    • CC – Crowd Control
    • RI – Resistance Ignored
    • DR – Damage Resistance
    • IL – Item Level

 

  • Maps / Quest Areas
    • PE – Protector’s Enclave
    • RD – River District
    • WoD – Well of the Dragons
    • DR – Dread Ring
    • Shar – Sharandar
    • SH – Stronghold
    • IWD – Icewind Dale
    • DV – Dwarven Valley
    • SOMI – Sea of Moving Ice

 

  • Dungeons
    • KR – Kessell’s Retreat
    • ESOT – Epic Shores of Tuern
    • MC – Malabog’s Castle
    • VT – Valindra’s Tower
    • ELOL – (Epic) Lair of Lostmauth
    • ETOS – Epic Temple of the Spider
    • ECC – Epic Cragmire Crypts
    • EGWD – Epic Grey Wolf Den
    • CN – Castle Never
    • FBI – Fangbreaker Island
    • MSP – (Master) Spellplague Caverns
    • ToNG – Tomb of the Nine Gods
    • ToDG – Throne of the Dwarven God
    • MotH – Master of the Hunt
    • IG – Illusionists Gambit
    • PoM – Prophecy of Madness
    • MPF – (The) Merchant Princes Folly
    • Demo – Demogorgon
      • EDEMO – Epic Demogorgon
    • SVA – Assault on Svardborg
      • MSVA – (Master) Assault on Svardborg
  • Raids
    • DF – Dragonflight
    • BHE – Big Heroic Encounter
      • HE – Heroic Encounter
    • BID – Black Ice Domination
    • STC – Storm the Castle

 

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Leave a reply
  • Chris
    December 27, 2016 at 3:13 am

    Was wondering what the name of the mask is that you have on for the transmute

  • V1ruzian
    December 28, 2016 at 4:25 pm

    So weird, I just started playing like a week ago and my build is pretty close to this. I won’t even have to change my rotation, thanks for this build man!

    • December 31, 2016 at 6:36 am

      No problem, thanks for the comment! And that’s awesome that your builds close to this one 🙂

    • Karina (PS4)
      June 29, 2018 at 5:53 pm

      Hi Enyo, thank you so much for sharing your build. I have been following this for quite a while . I am going to finally make a saboteur build to see what how it does in PVE. Every build differs a little bit and I have used the Symbol of Water for a long time as a great AoE. If you use the symbol of Water and smoke bomb, you really do not have to use any other At Wills, Daily or Encounter is almost any fight in the game. It is killer AoE combination for soloing anything except maybe HEs, or Trex / Rrex. I am at IL of about 16.4 so everything but the last 2 instances are pretty simple. Playing a TR at end game is pretty fun. Keep up the good work!

  • Outlaw
    January 5, 2017 at 2:58 pm

    What armor chest piece is that?

    • January 11, 2017 at 7:22 pm

      The transmute is the Black Ice Armor – you can purchase it in Caer-Konig (Icewind Dale) for I think its 8000 black ice?? And then dyes are just straight up Bottles of Black/White dyes if I remember right!

  • xfail_
    January 13, 2017 at 6:00 pm

    is there any other rings that i can use instead of the rosegold?

    • January 15, 2017 at 6:31 pm

      Alright well, I left a comment a few days ago and it says “Your comment is awaiting moderation.” Whatever that might mean! So I’ll just copy/paste and try again!

      If you’re looking for single stat rings I’d recommend the Personalized Adamant Rings – Here’s the link to the neverwinter wiki pages on them. +4 Brutality/Power rings can be good too if you don’t mind the cooldown. I just personally don’t like them but they are still good, it honestly depends who you ask!

      http://neverwinter.gamepedia.com/Personalized_Adamant_Ring_of_Recovery (There’s also a Piercing one)

  • Sunshine on Xbox
    January 17, 2017 at 7:49 pm

    I like that you posted the Advanced Combat Tracker Program results, they should be required on here when posting a build! Good work and I wish we could use this program on XBox

    • January 19, 2017 at 7:16 pm

      Thank you! I noticed other guides didn’t have anything ACT-related, and a lot of people use it, especially more serious players. So figured I’d add it in, gives people a good idea of what to expect from this build too. Figured it couldn’t hurt. Glad to hear its useful! As for Xbox, they totally should

  • Serwen
    February 8, 2017 at 2:38 pm

    Hi Enyo! Im a new player and I have been following your build from lvl 1. Yesterday I hit 70 and I have a few questions 🙂

    Gear: Im 1800 iLvl, I got Twined rope of dexterity from Shores and bought imperial dragon cloak as its cheap. Bought all other equipment blue (Now Im with 8,4k power, 3,8k Cri, 2,5k Arp, 1,5k def and 1k Life steal and 60k HP). My artifacts for now are lantern, sigil of the trickster (These 2 Ill keep for a while) and bruenors helm and globle of the third eye that I want to change. Tomorrow its x2 RP so Ill be upgrading all my artifacts (I have been saving all for this).

    What should I do now? What dungeons should I do for better gear? Im a bit lost on what can I get from the drop of the differents dungeons.

    I’m doing campaigns for boons too.

    And other doubt, I do nothing in dungeons, in MC or kessels and shores I die too much, I get one-shooted too often, my rotation is: Stealth -> Dazing strike -> Lurkers assault -> Lashing blade -> Smoke bomb -> Duelist flurry, but I cant even finish it cause I die before cause AOEs or just 1 hit 🙁

    Sorry for the big text, and thanks for the great guide! (And sorry for my english)

    • February 11, 2017 at 6:29 am

      Hello! Sorry for the late reply, busy week at work. First things first, that’s awesome to hear, and thank you! Glad to be able to help 🙂

      1800 iLvl won’t be that strong yet – but it’ll pick up quick trust me. I’d suggest for starters running dungeons with Malabogs Castle, Valindras Tower and Epic Lair of Lostmauth to begin with. Can get some good enough equipment from the chest at the end of the dungeon to bring you to 2000 iLvl. Then at 2000 iLvl you can start running tougher dungeons like Epic Temple of the Spider – which is where you can actually obtain the Lifesilk Spinnete (Armor Piece) that I’m currently using on my TR. It’s a frequent enough drop that its fairly quick to earn to be honest. Also running ndemos (Normal Demogorgon), Throne of the Dwarven God and Prophecy of Madness – saving up the demonic ichor obtained from them can be used to purchase epic pieces of equipment. Drow set is a really good epic set to work with towards some of the better gear in the game like Dragonflight or Relic gear. Sorry if this all sounds complicated and confusing, kind of hard to explain on here!

      Campaigns – always do campaigns!! Boons are awesome and really add up after you obtain quite a few.

      At 1800 iLvl you won’t be doing a whole lot and you’ll be fairly squishy until at least 2200 or 2300 – but you guild up item level quick, no worries. My only suggestion is maybe switch rotation for now and try Stealth>Smoke Bomb>Dodge Roll Backwards>Lurker’s Assault>Stealth>Lashing Blade>Duelists Flurry x1>Stealth>Dazing Strike. The initial cast of smoke bomb will stun all enemies around you (apart from boss enemies of course!) which means they cant attack you. As soon as you cast though, dodge roll back – I find thats always your most vulnerable moment, it’s ALWAYS when I take that annoying hit that 1 shots me. So if you dodge right away you dont take the hit, and dodge backwards, so you can instantly cast Lurkers Assault without having to re-position your aim. As soon as you stealth right after that, Shadow of Demise will proc – its confusing I know but just go with it for now. So now, stealthed, lurkers assault bonus, you can cast Lashing Blade – massive quick damage. Duelists Flurry x1 after that, and for me anyway by the time its done casting, my stealth meter is full again. So stealth, and cast dazing strike to stun enemies again, since smoke bomb will be just about to fade off by that point. and pretty much continue that cycle if you can. This way you arent taking much damage from enemies and keeping yourself alive!

      This all probably sounds confusing and I seriously apologize! If you play Neverwinter on PC, PM me in game. it’ll be a lot easier to explain stuff in-game, and maybe we could even run some dungeons together! Can always find me by typing ” /who Yopuko ” and if i dont come up in search as Enyo@Yopuko, Tanukoui@Yopuko, Damasker@Yopuko, Almanax@Yopuko or Otomai@Yopuko, then I’m likely offline. Try again a little while later, and I should show up! I’m online a good 5-6 hours a daily usually with the exception of Fridays. Seriously though, PM me in game, would love to chat and run a dungeon or something!

  • Serwen
    February 14, 2017 at 12:16 pm

    Hi Enyo! Thank you for the complete answer!

    These days im running most Throne of the Dwarven God and Prophecy of Madness as it seems to be easier, Im trying the new rotation and finally I understand how works shadow of demise! But my PC its a little bit slow and its hard when a lot of mobs are grouped. (Now im 1980 iLvl)

    I just have finished the sharandar campaign (Not all boons just the advancement) and Im in the last one in elemental evil, and im doing the dailys of maze engine and tirany of dragons, for now enought 😛 what should I start next?

    I will PM you in game, but my english is not very good (I´ll try), I play with my boyfriend and he helps me to translate the guide and explains it to me otherwise it would be very difficult 😛

    Thanks again! See you ingame!

    • February 24, 2017 at 5:42 am

      Hello hello! Havent heard from you yet, wondering if maybe our timezones conflict. Whats your in-game name / @ tagname? Next week I’ll be on more during european time zones, so might be able to find you then. I’ll keep an eye out!

  • Kaden
    February 20, 2017 at 5:29 am

    Will this build be sufficient in high geared raids? Such as, MSVA or FBI?

    Because currently I’m a 3.8k Whisper Knife TR but as soon as I mention that I’m a Rogue, I instantly get declined -.- since everyone seems to want other DPS classes …

    • February 24, 2017 at 5:40 am

      Ahhh I replied to the comment and then the page crashed. Twice. But luckily 2nd time I copied and pasted!

      Personally, and from my experience with other TR’s as well – it’s hard to a TR to get into those types of runs. A lot of people have this notion, this idea, that TR’s suck. And they don’t. Personally with my build, I’ve made 2nd in dps in an msva run with all 4k+ players. Now, thats the only time I ran msva because a friend asked me to. Ran nsva a couple times, and FBI once. I can definitely hold my own and output the dps needed though.

      My main suggestion would be either to aim for running with either your friends, your guild, your alliance, OR hosting your own group. If you arent sure what to do, how to start a group and/or run the dungeon – YouTube it. YouTube offers a lot of videos, tutorials and insights into how the dungeons/raids work, and in my opinion anyway it’s a great resource for those things. Hopefully this helps, and best of luck in game!

  • Traktu
    February 24, 2017 at 7:15 am

    So First of thanks 4 that build..
    Is there another comp. U would use instead of the owlbear Cup or is it wise to use it when you are an Low crit TR build?

    • Traktu
      February 25, 2017 at 10:43 pm

      And what did you think about the Shadow Classic on a TR?I use a Trans Soulf. right now but idk..doesnt fit to me somehow yk?!

      • February 26, 2017 at 2:54 am

        Ah I guess I should’ve clarified about the owlbear cub… and to be honest I need to update my companions list because yet again I’ve made some changes! The owl bear cub I only ever use if I cant or shouldnt be using a regular companion and can only resort to an augment (which cannot die). Normally the owlbear cub is idle, not even slotted as an active companion. And to be honest, I thought it’d be useful for a low crit build but if you look at my ACT stats – my crit rate is still fairly high as it is, so the owlbear cub became somewhat ineffective… so I switched it out. I’ll update my companions list right now though – this is old stuff!

      • February 27, 2017 at 5:58 am

        About shadow classic… do you mean shadowclad? If so, I really dont recommend the Shadowclad for TR;s. TR’s naturally have a high deflect rate, rendering shadowclad useless. Shadowclad is best for low deflect classes/players usually

  • Skyler ryan
    March 6, 2017 at 4:54 pm

    When will you have time to update the build

    • March 11, 2017 at 8:40 am

      Usually I update this every 2-3 weeks, I know its not really mentioned anywhere but I do try to keep updated on here!

  • Rek'sai
    March 10, 2017 at 5:26 am

    Why do you choose Avalanche over Winters bounty for IWD boon? Doesnt it seem counterproductive to be hit in order for a boon to proc?

    • March 16, 2017 at 2:41 am

      Thank you for pointing that out! I used to use it a lot more for solo content (wasn’t finding the AP gain to proc that much), but I daze everything and kill ’em all before they leave their dazed state now, so for me – it’s definitely useless now. I seriously totally forgot about that – so thank you for pointing that out!

  • Felix
    April 7, 2017 at 7:22 pm

    I’m new to NW but I play on Xbox how do set up the powers to the buttons?

    • April 8, 2017 at 6:19 pm

      Taking a guess, I think you’re meaning how to set up your controller to your computer – which yes, that’s possible. So more or less you’re going to want to install a program called Xpadder – you can google Xpadder set ups and you’ll find some prebuilds specifically for Neverwinter, which already have the keys mapped to the buttons.
      I had to ask one of my friends because she used to play NW on Xbox (and she still uses the Xbox controller with her PC) and I’ve never even used an Xbox before…. so if maybe this isnt the answer you’re looking for, feel free to specify a bit more and I’ll head back to her, or you can pm her yourself in-game @pickil11 (On PC). Credits to her for the answer… I’m just the messenger! Hope this helped!

  • Bad Snip3r
    April 13, 2017 at 8:04 pm

    What blue dye and transmutes is that on the helmet, arm, and legs? it looks amazing lol

    • April 15, 2017 at 6:55 am

      Hello! For transmutes I use…
      Helmet – Elemental Mask of the Eternal Flame
      Armor – Elemental Tunic of the Black Earth
      Arms – Elemental Gloves of the Black Earth
      Legs – Elemental Boots of the Black Earth

      You can buy these transmutes with Alliance supplies from the Gauntlgrym Supplier in Mantol Derith, or if you by chance havent finished Elemental Evil campaign, you get them for free once there – but once deleted or sold, you cannot collect them again except from the Gauntlgrym Supplier ~

      As for dyes, all my gear is dyed with the Blue Fire dye, with a Bottle of Black Dye used on the ‘Primary’ option on each equipment AFTER the Blue Fire Dye Pack has been applied. Makes for a solid black background, which really brings out the other 2 vibrant shades of blue! Hope this helps, and thanks man!!!

  • diefree
    April 19, 2017 at 2:30 am

    So question, how did you get so high initial rolls? Especially dex, if my math is right you had like 24 starting dex.

    • April 22, 2017 at 12:31 am

      Well, I’m not logged in or even at home right now to check but my initial breakdown off the top of my head;

      I have 31 DEX in the screenshot. I must have recently been in a campfire when I took this as well.
      Campfire; +1 to ALL Ability Scores
      Greater Twines Rope of Dexterity Belt; +4 DEX
      Bonus Ability Scores earned via leveling; +7

      All in all that totals to +12 DEX. So 31-12=19 DEX as the initial roll. Likely I rerolled until I got the most of my DEX (which you do when you first create your character). It may also be related to the race selected (Sun Elf) though I’ve never looked into it, so no idea. I think thats the best breakdown I can offer for now but I’ll definitely look further into it!

      • Caden
        May 28, 2017 at 4:33 am

        Do you remember what your Strength initial role was?

        • June 1, 2017 at 3:09 pm

          My Initial Role, like, upon character creation? That was years ago and I’m not in-game right now but we can do the math. I have 22 STR, so subtract 7 (1 Point per 10 levels) and thats 15 STR. I dont have any gear either that affects the STR score, so my initial role should’ve been 15. You can probably make it higher though. When I made my TR it was my first toon and I likely had 0 idea what the Ability Roles were even for lol. Sad reality, but oh well. Hope this helps!

          – Enyo

  • BlackbombA
    April 19, 2017 at 2:51 pm

    Hello,

    First, nice build, but I have a question :

    When you say you have 56 k in power, does it mean in stealth mode ?

    Thank you for your answer !

    • April 22, 2017 at 12:57 am

      No stealth included. For the most part its really just Bondings and the insignia bonus Protectors Camaraderie I think. There may be one or two other buffs but I know for a fact it does not include Stealth! Hope that helps! 🙂

  • Kanati
    April 20, 2017 at 2:06 pm

    Thanks for the build and the gear tips and everything else, im only level 30 but this has helped a lot, i thought i was killing fast before but this? while leveling its basically tab Q and everything is dead except for bosses/elites.

    • April 22, 2017 at 1:02 am

      No problem at all, I’m glad its helped! I think all the way up to level 50-55 you’ll notice less and less insta-kills, and it’ll really stop altogether at level 60+-70. Its fun while it lasts but its cool! Once at 70 it doesnt take too long before you’re back to insta-killing everything again! ?

  • hehe
    April 23, 2017 at 9:17 pm

    Hey, I really love your guide im tryina keep it somewhat similar to yours not too much tho and uggh I see that you changed some feats on your build. Was that everything u changed so far? And I was thinking what about krig and hellig rings? 2 offense slots and it has 475 power recovery and crit recovery. Will you be changing lots of stuff with the new mod comin out on May 2nd?

    • April 25, 2017 at 6:39 am

      I did change some feats but don’t be too worried about them – either way you run it works. I added in Back Alley Tactics mostly because someone pointed out the fact that when you cast Lurker’s Assault and are under the effects / buffs of Lurker’s Assault, your AP gain pretty much freezes, making Back Alley Tactics a more viable option (whether this is a glitch or not I don’t know, but I’ll take it for now!).

      Yes thats everything I’ve changed so far. I’m always changing and testing but I’m thinking (hoping) not too many more changes in the future, especially not big ones. I do want to add in 1 new artifact (likely the Heart of the Blue Dragon) and switch the wheel / eye of the giant whenever I switch between group and solo play. So only 1 of them equipped at a time instead of both if that makes sense. So the layout more or less would be
      Wheel OR Eye (one or the other, not both)
      Hunters Sigil
      Blue Dragon Heart (or potentially something else, haven’t look too far into it yet)
      Controllers Sigil

      Krig and Hellig Rings are a viable option, problem is I dont run enough SKT anything and haven’t earned any yet. Honestly though if you can get them and can run sva/fbi do it. Throw some brutal enchantments in those offense slots (or radiants if you dont need crit) and they’ll be pretty damn sweet!

      Currently I have no plans to make any changes related to the new mod, but I haven’t exactly made plans either. I did jump on the test server to look at the new content and items, and none of it caught my eye in particular. My artifacts will stay the same, as well as my artifact neck/belt, not entirely sure about weapons though. I’ve been considering trying out the fey weapons from River District/. 10% AP gain doesnt sound half bad, especially for what I aim for in my build. Been debating though, its not really related to the new mod but…. yeah ^^
      Honestly though, I’m more or less waiting for the actual release to entirely make up my mind on any potential changes or switches I’ll make in regards to the new mod…. more or less play it by ear I think. We’ll see!

      As well thanks, glad my guide can help ^^ its what I aim to do

      – Enyo

  • Gadf7
    April 26, 2017 at 8:37 am

    Hiya, great guide u made here. I like how u explain everything so well. This guide might just be what my girlfriend needs for her TR 🙂 I think she has full DF set with atm 26% deflect and before anyth around 19,5 k Pwr. Also only 3 lesser bond stones and around 40-44% crit. So I take it she should go with the ft points in that other skill for now instead of the incr pwr from CMiyC ? Onfort we’re going economy style in NW so we’ll have to go with the cheaper option for stuff.

  • April 29, 2017 at 2:56 am

    I went economy style myself and it took a long time but you do eventually get there! For bondings, until she gets beyond lessers she may want to consider an augment companion as she’ll gain more of her companions stats that way. x3 Lesser Bondings will grant her 60% of her companions stats while using an augment companion will grant 100% of her companions stats. Just food for thought though, not a total necessity!

    Crit I wouldnt be too concerned about yet. If anything I’d maybe suggest she focuses on Armor Penetration if she doesnt have -60% Resistance Ignored yet. If she does then focusing on raising her power & crit slowly will work too. Going economy wise I definitely suggest the class sigils (hunter & controller) – 100% free to obtain and from there its refine up at your own pace.

    As for feats yeah I’d suggest using the sabotuer feats instead of the scoundrel feats for now. I think Press The Advantage and Back Alley Tactics are most beneficial when you have high power and recovery… Until then the Sabotuer ones all the way!

    Anyway hope this helps and if you guys are on PC you can find me in game at Enyo@Yopuko, or if you give me yours and hers tagnames I can find you guys (either way works!). If you have any questions dont hesitate to ask! I love to help wherever I can 🙂

    – Enyo ( @Yopuko )

    • Frank
      May 16, 2017 at 2:14 am

      u dont have many gears or enchantments or artifacts with armor penetration, how to get 60% Resistance Ignored

      • May 17, 2017 at 4:48 am

        I do it with my Companions base stats & the bonding runestones. My Air Archon has 1150 ArmPen all together and triple that with Bondings & Legendary Bonus, thats 3450 Armor Pen stacked onto my characters 2400 or so Armour Pen – add in the ToD boon that gives +3% Resistance Ignored, I just reach 60%! Worst case scenario if I can’t use my companion for some reason, I switch my Mounts Equip Power to Armour Breaker which gives +4000 Armour Penetration (Axe Beak -Legacy-)
        Hope that covers it! 🙂

        – Enyo

    • Killzemo
      September 12, 2017 at 5:55 am

      I don’t see the extra sab feats, where are they located?

  • Padrez11
    April 30, 2017 at 1:53 am

    What is the order of importance for gear/weapon stats? Like Armor pen, crit, deflection and such.

    • April 30, 2017 at 5:31 pm

      As far as order of importance goes I would suggest:
      1. Armor Pen, bring it up to -60% Resistance Ignored. You’ll gain way more dps this way than if you went for power.
      2. Power. Increases your DPS which is honestly what you’re wanting to aim for as a trickster rogue.
      3-4. I’m going to say this depends on where your TR is at and how well it handles solo play. If youre squishy and dying a lot – prioritize life steal next – you’ll want around a 20% lifesteal chance. If you’re handling solo content fine, then prioritize crit, it’ll increase your over all dps. Thats your call honestly though between the 2.
      5. Recovery. Its useful and helps but not entirely necessary. I wouldn’t put too much value into it until you have the other stats taken care of.
      6. Other stats like defense and deflection are optional. I personally ignore these stats completely as (for me) they dont seem entirely necessary.
      7. Regeneration. Useless stat never invest into it!!

      Hope this helps, and best of luck in game!

      – Enyo

  • Helix
    May 3, 2017 at 6:23 am

    Hi Enyo,

    Thanks for that great build.

    Which daggers are the best at the moment for TR? I can’t decide between aboleth and shadewalkers.
    Are these aboleth daggers much better then drowned daggers?

    Thx

    • May 6, 2017 at 2:52 am

      Best weapons currently for TR’s are the Shadewalkers but – you need to be prepared to do A LOT of grinding of the SVA raid – and as a TR it can be difficult finding good parties sometimes.

      Shadewalkers are better than Aboleth, not exactly sure by how much but it isnt a massive difference or anything.

      Aboleth Daggers are WAY better than Drowned Daggers. The only time I’d suggest Drowned Daggers is if you’re really struggling to keep alive in basic solo pve content – since Drowned offers heals and will help keep you alive and well ^^

      Hope this helps and ciao for now!

  • Mino313
    May 3, 2017 at 6:18 pm

    Thank you for your guide.
    I suppose there are changes with the update and the new stuff.

    • May 6, 2017 at 2:54 am

      Yes its just been updated to feature loadouts and such. Also reorganized it because it was getting to be a little bit too much text – so now everythings organized into tabs at the top of the page. Hopefully it works for folks and they like it haha

  • Ryan Schaum
    May 4, 2017 at 5:11 pm

    So my arp is way to high it’s 89% 92 when bondings proc what should I change out of the latern? My power is 15k and crit 7.5k

    • May 6, 2017 at 3:01 am

      If my memory serves me right the Lantern of Revelation offers Critical Strike and Armour Pen. My suggestions would either be;

      Sigil of the Controller (Power & Crit)
      Heart of the Blue Dragon (Crit & Recovery)
      Tiamats Orb of Majesty (Power, Crit, Recovery, Armour Pen) – great if you’re planning on using the set bonus too

      You definitely dont wanna ditch that critical strike so really anything thats offering critical strike along with either power/recovery or maybe even lifesteal if you find you need it.

      Hope this helps and ciao for now!

  • jaypee_k
    May 6, 2017 at 3:35 am

    Just FYI, it doesn’t cost 7500 Zen for Dragonborn race, it can be purchased for 2k zen with the DB reroll pack.

    • May 10, 2017 at 5:07 am

      Shooot true I forgot bout that. Isnt it 2500 zen tho? I may be wrong bout that, will have to check once Im online. Ty for the reminder / suggestion! Been trying to expand on the guide so things are still jumbled a little. Thanks again mate!

      – Enyo

  • neosanimum
    May 10, 2017 at 10:09 am

    Is toughness really better than having the combat advantage? (heroic feats)

    • May 15, 2017 at 3:10 am

      Neither are really that great, both are more or less fillers. Its totally up to you what you choose – neither of them really offer that much of a buff to your toon sadly.

  • Gabriel
    May 15, 2017 at 7:03 am

    Is this a fashion clothing that you are using? No armor, and with this pants..

    • May 17, 2017 at 4:38 am

      Yes, it is a custom fashion set! Its the Sun Elf Nobles Bottoms, South Sea Coutrements and Body Paint Barbed Flames!

  • Pelloth
    May 16, 2017 at 12:25 am

    I was wondering what companion gear would be best to use, since u cant get the loyal gear anymore. Im also using a air archon as my main, im guessing the fierce and the heroic companion gear would be best?

    • May 17, 2017 at 4:43 am

      Most likely yes. depending what you need for stats. Bold (Crit & ArmPen) can be good as well. Air Archon is a great companion too with base Power/Crit/ArmPen which helps a lot. Hopefully this helps ~~

      – Enyo

  • Ximbuca
    May 16, 2017 at 8:44 pm

    Any YouTube showing your rotation ?

    • May 20, 2017 at 6:52 am

      Hey man! I actually don’t have any videos showing my specific rotations but I can totally throw one together! I’ll work on it! 🙂

  • Michele aka slip stream
    May 17, 2017 at 1:54 am

    What about the mirage weapons? What are your thoughts on them? My tr is 2888…currently using drowned weapons

    • May 20, 2017 at 6:54 am

      From what I’ve heard Mirage weapons are not ideal for Trickster Rogues – the clones summoned from the Mirage Set Bonus die too quickly in close-combat which in the end doesn’t offer you much. If you’re looking for River District weapons Fey or Aboleth would be your beat choices!

      Hope this helps!
      – Enyo

      • Michele aka slip stream
        June 2, 2017 at 12:56 am

        :i already had the mirage and got them restored. The illusions do die quickly, but they add nice target for enemies and keep them off me for a bit lol. They attack as well.

        Another question…our guild leader told us lightning was the best weapon enchantment now. Your thoughts?

        Btw, your build is awesome. Thanks for sharing it and updating it with new info. Ive used it from level1!

        • June 2, 2017 at 6:24 am

          Yeah. I’ve heard a lot of debate over Mirage Weapons, end conclusion was that they weren’t the best, but how much the over all damage difference is between Mirage and Aboleth? Who knows really, but Im sure Mirage will work fine.

          Lightning is considered the best for many classes; are they the best for TR’s in particular? Possibly but can’t say for sure. The bonus Critical Severity from Vorpal is great too. If I had to guess I’d say they’re on even ground with each other but I’ll have to eventually test that out with the ACT program sometime maybe.

          Anyway man, thanks and hey, no problem at all, glad I can help! 🙂

          – Enyo

  • Ryan Schaum
    May 17, 2017 at 4:44 pm

    What’s better the sea of moving ice wepons or the ones ur using rm

    • Ryan Schaum
      May 17, 2017 at 5:26 pm

      Also would u want the relic gear over the elemental dragonflight gear? If not why thx for ur reply

      • May 20, 2017 at 7:00 am

        and in response to the 2nd question; personally no I would not want Relic Gear. Which the stats might be slightly better, the voninblood empowerment would be a pain to have to consistently upkeep. I’m a very casual player with a full-time job, so to be spending as much time farming voninblood as I get to run dungeons, I just wouldn’t enjoy the game that way.

        Again, if you don’t mind farming and grinding relic gear could be ideal; I just dont think it’s that much better than the DF gear for me to feel its worth my while – but some players do, so it mostly comes down to the play-style of the player.

        Hopefully these help and goodluck mate!
        – Enyo

    • May 20, 2017 at 6:56 am

      Sea of Moving Ice (Shadewalkers) are definitely better than any other weapon set in the game – if you don’t mind the grind that is. Personally I prefer to play Solo to getting the Shadewalker daggers seemed like too much of a hassle.

  • Furkan
    May 19, 2017 at 7:53 am

    I do not know which mounts I should buy? , I’ll shine from scratch, what do you recommend.

    • May 21, 2017 at 11:21 am

      Well depending on what you need either aim for one that offers Armor Penetration if you need it, or Power if you don’t need Armor Penetration. As well one that offers Wanderers Fortune since it’ll give you a lot of RP meaning you can upgrade your Artifacts & Enchantments quicker.

      For Armor Pen you’re cheapest option is likely going to be the Axe Beak – costs about 500-600k right now on the AH, and if you can afford it, the Axe Beak Legacy gives the Legendary bonus of +4000 Armor Pen, currently costs about 4.3mil on the AH.

      For Power you’re cheapest option is the Apparatus of Gond which costs about 400-600k on the AH.

      For Wanderer’s Fortune you’re cheapest option is going to be either the Heavy Inferno Nightmare (Epic mount) or the Gilded Giant Spider (Rare mount) – prices fluctuate between these frequently, sometimes one being cheaper than the other or vice versa. Roughly they stay in the 350k-500k price range.

      If you wanted to get a mount with both a good stat and Wanderer’s Fortune you’re best option would be the Heavy Giant Spider which comes from the Hero of the North pack on the Zen Market, or is sometimes on the Auction House for roughly 4-5mil AD. It’d be cheaper to buy 2 separate mounts though, so I don’t recommend this personally.

      Hope this helps!

      – Enyo ~

  • dooks
    May 21, 2017 at 4:27 pm

    Just wanna say thanks for the great guide and all the effort!

  • Furkan
    May 22, 2017 at 5:47 pm

    Hi Enyo, I have some questions.
    1) No Elemental Boons listed. I did not see the Boons above. What should Elemental Boons be given?
    2) Rosegold Restoration Ring, Rosegold Raid Ring. Where do these rings come from? I dont know now. Produced?
    3) In which normal PVE struggle you are using the skills, and daily powers, Passive
    Thank you for your reply.

    • May 23, 2017 at 12:08 am

      Heyo again! To answer your questions;

      1) Elemental Evil Boons are listed directly under Underdark Boons and directly above the Cloaked Ascendancy Boons.

      2) If you look under the Gear/Enchantments tab, there’s a list of all my gear items. Below, there is blue, pink and purple texts. The pink states where it comes from / how to obtain it. For the Rosegold Rings specifically they come from Mastercrafting, or they can be bought from the Auction House.

      3) Typically my powers don’t really change regardless of the circumstances. Majority of the time (solo or raid) I use;
      Class Features – Skillful Infiltrator, Invisible Infiltrator
      Daily Powers – Whirlwind of Blades, Lurker’s Assault
      At-Wills – Sly Flourish & Duellists Fury
      Encounter Powers – Smoke Bomb, Impossible to Catch and either Dazing Strike or Lashing Blade.
      I usually use Dazing Strike when fighting smaller, multiple enemies.
      I usually use Lashing Blade when fighting against larger, single-target enemies.
      Dazing and Lashing are the only 2 Encounters I ever switch out based on pve circumstances.

      Hopefully this helps! ^^

      – Enyo

  • Frank
    May 24, 2017 at 2:24 am

    im focusing on improving my dmg on boss, so i dont put points in Dying Breath
    i dont die much, but i found more hp is always good, so i use
    Brynnyr’s Demise for the defense (more defense is safer and means more power thx to the Assassin’s Covenant)
    Psion’s Shroud for the hp, nearly 140k hp in total, its much better than 90k hp
    Survivor’s Wraps for the power and lose hp (in this way, i can drink a potion to activate Alchemist’s Invigoration)

    is Artificer’s Persuasion really that good? didnt try it, but it only gives u recovery, action gain but not power or critical

    • May 25, 2017 at 8:19 am

      Yo!
      Well for starters, definitely a smart choice to not invest into Dying Breath if you’re looking to increase your DPS against single-target enemies (bosses).

      Based off what you’re mentioning, your Trickster Rogue is way too defensively built, which is costing you a lot of DPS. On the Brynnyr’s Demise alone you’re missing out on a lot of stats – you do not need to invest that much into Defense. Defense is a great stat, but Azure Enchantments in your Defensive slots alone should give you what you need, if not more.

      Note, Assassins Covenant only grants you 10% of your Defense. The Dragonflight headpiece I use for example gives me 650 Power, and nearly 1000 Crit, and still offers 450 Defense – its a lot of offensive stats you’re missing out on.

      Psion’s Shroud isnt necessarily a bad choice, the HP can be great, but its an epic gear piece more focused towards tanks as oppose to TR’s. Comparing the Pson’s Shroud to the Lifesilk Spinneret I use, Psion’s is only giving you 50k HP. The Lifesilk Spinneret gives me 25k HP, 1500 Power, 1500 Recovery, 600 Defense. Using the Lifesilk Spinneret brings your power and recovery up A LOT, gives you a little bit of extra Defense and your HP only goes down to 115k, which is roughly where my own HP sits at.

      Survivor’s Wraps, again, the same idea. The amount of Power on it is great, but DPS is not just about Power. Its about balancing out the important offensive stats, being Armour Pen, Power, Crit & Recovery in order of importance more or less. The DF gloves I use give again, 600 Power, nearly 1000 Crit, 400 Defense.
      As well, while Alchemists Invigoration is cool and all with the 5% Increase to Power & Defense, you shouldn’t need Survivor’s Wraps to enable you to use a potion – you should lose HP in combat naturally without needing to use the gloves – solo or in raid.

      Artificer’s Persuasion is actually really good, and most DPS builds and classes do use it. As I said earlier, DPS is not based solely on just Power, or Crit. Its about balancing out the important offensive stats, and Artificer’s Persuasion is exactly that. The AP Gain is probably the more Critical part of the bonus, as it enables you to use your dailies (Whirlwind of Blades or Lurker’s Assault) more frequently, meaning MUCH more DPS. The Recovery also reduces your cool downs allowing you to cast Encounters at a faster rate, again resulting in more DPS.

      Thus being said, there’s nothing wrong with running a very Defensive TR. In my opinion if you’re having fun with your class and how you’re playing it, then you’re playing it the right way. Note though, running a strongly defensively built TR will result in much lower DPS.

      Hopefully this helps you out!
      – Enyo

      • Frank
        May 27, 2017 at 9:03 am

        im in chinese xbox server mod10.5, so i can still take advantage of the sudden +power +critical rings. from which i can see, i bet my main dps come from the 8000power from guild and bonding from the companion, didnt record my dps output exactly, but no big difference were found after switching to this defensive build. im only 2800 item level, with 4 purple artifact, and all 10 11 radius, and im doing well, better than some 3800 rogue in my guild. assuming my dps comes from other sources, making more defense and hp make sense, things might change after mod 11 tho
        with +2000defense(10k defense now) and more hp, the small mobs in well of dragon hit me 2000 less dmg, and th red gaint’s big swing in well of dragon hit me like 70k, previously its 90+k, and can 1hit ko me

        the game wont allow u to use hp potion if ur hp is full, and in raids, u seldom take hit, making it useless, thats why i need some bleeding
        one more thing about Survivor’s Wraps, it trigges the (forgot the name) companion very well, (if u take hit, u become bigger, and your dps is higher)

        i like ur play style, reminds me of adol from a game called ys, using the bait skill, it will be better, the boss hits will make u always have a full action pod

        • May 29, 2017 at 7:52 am

          As previously said, you are still losing out on a lot of damage by going for a much more defensive build – not to say it’s not a good or bad build, but it does and it will restrict the dps you throw down. I gave a few suggestions, it’s up to you to take up on them or not – guild boons do help as well. I’m currently lacking guild boons as I’m not in a maxed guild, so I don’t have that advantage.

          Thanks again and goodluck mate!
          – Enyo

  • Pelloth
    May 24, 2017 at 12:20 pm

    Btw, the aberrant fey wolf also gives assasins covenant.
    Just noticed it wasnt listed 🙂

    • May 25, 2017 at 8:21 am

      Thanks for letting me know! I haven’t checked any of the newer mounts out yet actually, guess I’ll need to make the rounds and check them all out. I’ll add it to the guide! Thanks again for the tip mate!

      – Enyo

  • Furkan Fazıl Saday
    May 26, 2017 at 8:15 am

    Hello again,
    I’m 70 Lvl now I’m doing screenplay tasks. I bought DUSK set for now. I’m having a lot of trouble with my life points. I also had a lot of trouble in the River map. AD is inadequate 🙂 I would like to hear if you have your recommendations. I designed my character according to what you say.

    Thank you for everything.

    • May 29, 2017 at 8:04 am

      River District is definitely one of the more difficult maps / campaigns. If you’re fresh to level 70 for the most part it’s likely not one of the favourable places to start – if you’re eager to start River District though your best bet is to join parties (check LFG or Zone chat, there’s usually lots).

      If you’re finding your HP is too low, you can try Radiant enchantments in your Defensive slots instead of Dark Enchantments as the Radiants will give you the HP you need to hopefully prevent being 1-shot,

      As for AD being inadequate – try running x2 dungeons and x2 skirmishes everyday, even if they are the easiest quickest ones available. Automatically those runs will give you 20k AD everyday. If you have an alt as well, you can do that on an alt and thats 20k AD daily x2 making a total of 40k AD daily. It adds up quick, even though it does require a bit of a grind.

      Hopefully these help, and no problem at all!

  • Lorro
    May 26, 2017 at 9:13 am

    Hi, thanks for the build it’s really helpful! At the moment I only have the drowned daggers and have only been working at wards the relic weapons fro a week so will be a while before I get them! My weapons are both epic and it’s double refinement weekend! My question is, do I upgrade my drowned weapons or should I concentrate on other artifact equipment as I do not plan on keeping them forever?

    • May 29, 2017 at 8:08 am

      I actually wouldn’t recommend upgrading your Drowned weapons. You’ll lose a lot of Refinement when it comes down to refining your Drowned Weapons into your new Relic Weapons – so it’d be more worth your while to invest that RP into other gear that you’re planning to keep long term. Sorry the reply’s a bit late, I’ve been out most of the weekend. Goodluck in game, and hopefully this helps!

      – Enyo

  • Gilles
    May 27, 2017 at 9:43 am

    Hi, I’m a TR on ps4 but since lvl 70 I have a big problem. I don’t make enough damage compared to other TR and Dps with the same Gs as me. Even with the bonding runestone I do less dps than a control wizard of my guild (she doesn’t have the bonding runestone and a lower item lvl). Does this build is a really good build for the dps in dungeon AND in solo? Thanks for your answers

    • May 29, 2017 at 8:22 am

      Hayo! There’s always a few things to consider when comparing your TR to other TR’s;

      1) Guilds! Your item levels may be close to the same, but if they have maxed guild boons and you don’t, that gives them a HUGE advantage over you.

      2) A TR’s dps really focuses around your rotations. Executioner is what I personally use for dungeons, and Saboteur I use for solo content (Executioner focuses on single-target damage, while Saboteur focuses on several enemies / mobs of enemies). You gotta really downpat your Rotations and learn to understand them as a TR or so Ive found anyway. If you arent landing the right rotation, your dps will lack.

      3) Personally, I usually finish raids as 1st in dps. My build definitely works in dungeons, and also really well solo. One thing I have considered / noticed, is that my build isnt nearly as effective if the player doesnt more or less have the same gear & stats I have.

      I just finished a PvP Guide for TR’s, hoping to start on a PvE Guide For Beginners / New TR’s, so that players who cant afford a legendary mount, or a Rank 12 this, or legendary that – can still reach full potential in raids Hopefully this helps mate!

      – Enyo

  • William clapp
    May 29, 2017 at 11:48 pm

    I’ve asked too many times. But why would you ever ditch dusk (2 set) for dragonflight? Item level has never helped anyone besides q’ing and 1k power and defense will actually benefit the player.

    • June 1, 2017 at 2:47 pm

      Hello! Thanks for asking. I put the math together and basically here’s what we’re working with;

      Dusk Raid: 47’599 HP, 1702 Critical Strike, 2583 Power, 2174 Recovery, 1822 Defence, plus the +1000 Power & +1000 Defence (totals to 3583 Power, 2822 Defence) which only applies to you when you’re in a party – so not all the time.

      My Set Up (DF + Lifesilk): 58’152 HP, 1948 Critical Strike, 3391 Power, 2418 Recovery, 1870 Defence, plus the extra +2000 HP and +500 Power (60’152 HP, 3891 Power) which applies all the time, solo or raid, party or not.

      Breaking it down, the DF + Lifesilk set-up offers a lot more HP, and more Power all the time, not just in parties.

      Now, you’re probably thinking, why not add Lifesilk into the mix? In which case, it brings the Dusk + Lifesilk total power to 4145 (including the 1k Power Set Bonus). So roughly 250 more Power, as well 53k HP instead.

      So why is DF better than Dusk apart from item level? Well there’s 2 factors to consider.

      The Dusk set only applies when you’re in a party – so on solo content that bonus is useless unless you’re running with someone else. Unless you’re endgame, you’re probably running a lot of solo content.
      Secondly, stats are all about balancing them out. I’m not sure how many times I’ve heard “Help, I dont have enough HP!” DF offers more HP, and even though it sounds like “only” 7k HP more (If you’re adding Lifesilk into the mix, if not, thats roughly a 13k HP difference) it can make a big difference between being 1-shot or not. Yes, Defence helps and all, but I’ve never been big on having Defence. Life Steal for me always proved to be more useful.

      In the end though, it comes down to preference and circumstances. My guild doesnt have maxed boons or is even close to having maxed boons, so if your guild is giving you tons of HP, then Dusk might be a better choice. There’s also Dusk Assault which gives Armour Penetration for those who may need it. Hopefully this broke it down and helped answer your question!

      – Enyo

  • Garrett
    May 30, 2017 at 1:32 pm

    Hi 🙂
    Great Guide. I follow u since im lvl 34. Now im a lvl 70 rogue with a 3900GS. My damage isnt Bad but it isnt Like urs. Think it it the guild Boon, we have only Armor Pen 🙁
    My question is, What do u think about the orcus Set? I wear it and the damage on big guys must be bether then non Set Stuff Like urs i think. Or am i complete wrong? Please help 🙂 Sorry for my Bad english 😉
    Regards from ps4 and germany.

    • June 1, 2017 at 2:57 pm

      Hey man, thank you! Getting straight to the point, I doubt it’s really the guild boon actually. My guild boon only grants me +3000 Power, which in reality isn’t that much (though it does help a bit!)

      Orcus set is great. Orcus does grant better damage than the custom sets like mine, though the actual %’s I’m not sure. I’ve considered trying Orcus, but its report card season for me at work, so been busy lately. Either way, no, you’re 100% correct, Orcus does grant you more of a damage increase!

      In regards to your damage potentially being lower, do you have maxed bonding runestones & good companion gear & enchantments on your summoned companion? I know Bondings are a total game changer, especially Rank 12 Bondings.

      Hopefully this helps, and nah your English seems perfectly fine to me ^^

      – Enyo

      • Garrett
        June 2, 2017 at 4:55 am

        Thank u for ur answer 🙂 at the moment I grind fbi and gambit for the big rings and trinket with power and Crit and 2 offensive Slots for my air Companion. At the moment I have 4 offense r12 on it (Radiant and Azure for 82%crit). I Also have r12 boundings.
        Maybe my Rotation is a damage Loss, often i try to hold the Rotation i cant cast dazing in stealth because duelist furry is still Running. When its over my stealth is gone too :/

        • June 2, 2017 at 6:36 am

          Hey man, no problem at all! As for your companion, thats hella nice. Have you considered putting x4 Brutal Enchantments, Rank 12 in those offense slots? x2 R12 Radiant and x2 R12 Azure gives you +1400 Power & +1400 Critical Strike between all 4… if you put x4 R12 Brutals, it would total to +1680 Power & +1680 Critical Strike. Sure its not a whole lot, close to an extra 300, triple that with bondings though, its almost +900 of each stat… probably not a game changer, but its something.

          As for rotations hmmm. Which build are you running, Saboteur or Executioner?

          Saboteur is very spontaneous and ‘go with the flow’ – cast everything as soon and as quick as you can. Saboteur is all about speed and consistency.
          Executioner takes a lot more precision and timing. If you’re using Lashing, ITC and Smoke Bomb (I usually use these encounters) I’ll ITC>Smoke Bomb>Stealth>Lashing Blade>Duelists Fury however many times necessary. This way it activates Shadow of Demise and with Smoke Bomb being your lower cooldown, if by chance after this rotation your AP Bar is maxed, you can Lurker’s Assault>ITC>Smoke Bomb>Stealth and etc etc, it gets complicated. If you’re looking to keep it simple and fast paced, try Smoke Bomb, ITC and Dazing Strike – Dazing has a much shorter cool down and you wont feel like u have to try and hold out on your rotations so much.

          Hoping this helps, Im half asleep, so apologies if this makes 0 sense. Anyway, Ciao for now!

          – Enyo

          • Garrett
            June 7, 2017 at 7:48 am

            Thx this is my Rotation 😉 but I have one difference, I use: itc, stealth, dazing, smoke, duelists furry or with daily: itc, dazing, lurkers assault or whirlwind, stealth, Smoke, duelist furry.
            Is it wrong to cast Smoke in the 6 second time Window? Maybe i lose dmg this way.
            Regards and thx for ur response 🙂
            Garrett

          • Garrett
            June 7, 2017 at 11:39 am

            Little mistake, correct is:
            Thx this is my Rotation  but I have one difference, I use: itc, stealth, dazing, smoke, duelists furry or with daily: itc, stealth, dazing, lurkers assault or whirlwind, stealth, Smoke, duelist furry.
            Is it wrong to cast Smoke in the 6 second time Window? Maybe i lose dmg this way.
            Regards and thx for ur response 
            Garrett

          • June 9, 2017 at 10:52 am

            You won’t lose any noticeable damage that way honestly – it’s just my preference for rotations, but your rotation works just as well! As long as you’re watching that Shadow of Demise and keeping and eye on those cooldowns and AP you should definitely be fine! ^^

            – Enyo

          • June 9, 2017 at 11:39 am

            Ok apologies, not going to lie, I’m a bit OCD… just adding this comment so that the # of comments on this guide is an even number. Kinda helps me recognise quickly if there’s a new comment or not ^^ Sad story of my life hahaha

  • Mike
    May 31, 2017 at 11:26 am

    Great guide.I don’t have the best gear yet. ilvl of 2300. Also only have the common type mounts and only common type companions, except for the green ioun stone of allure. Before using your guide and rotations, I was always in the bottom 3 damage given in dungeons and skirmishes. After making your saboteur suggestions, I placed first in the master spider temple with over 61M damage given. I still need practice on getting the rotations correct and need gear, companion, and mount upgrades, but I already feel like I am contributing more to a group now. Thanks for putting the guide together.

    • June 1, 2017 at 3:04 pm

      Hey man! The games definitely an adventure and we all started out somewhere. It’s great to hear that this guide helped and that your damage went up! And 61 mil is great for etos, thats actually pretty impressive for 2300 item level especially. Niceeee. Good luck in-game and hey if you ever have questions you can find me in-game Enyo@Yopuko (granted you’re on PC).

      – Enyo

      http://imgur.com/a/lDGmr xD

  • Albatros
    June 3, 2017 at 7:15 am

    Hello
    Complimeti for the beautiful build
    I’m writing you because I have a thief at 4300 and after changing at least 10 builds I still can not stand behind a ranger or a gw in various dungeons …..
    I’m tired, I’ve tried them all and now I’m dead …
    I am writing your stats so maybe you can understand that you are much more experienced what I can do to improve my pve.

    for28
    des26
    car-15
    ———————–
    Power 27k
    Critic 15k
    Pen 8k
    Rec 5k
    Action point 2,3k
    ————————
    Critic 65.2%
    Sev crit 107%
    Res ignored 70%
    Recharge + 29%
    Action point 19%
    ————————
    My companions are:
    Arcont of the air (main) arch of fire, belial, magus, siege teacher)

    My horses are:
    Tenser disk (main) – assassin’s agreement
    Golden golden lion – artificer persuasion
    Hardened isabella – patience of the magistrate
    Tiguan racing – the persuasion of the artificer
    Howler – cavalry warning

    I have all the 12th charms and 12th tie.
    Radiant and brutal azure use as charms.

    Thanks me for patience and I hope so you can figure out where i make mistakes ….

    • Werenor
      June 5, 2017 at 4:30 pm

      To be honest, the X-Table isn´t really a good feedeback how much damage you made. Too manny factors depending on the numbers it shows. For example buffing, debuffing. In the forums lots of players discussed that. I pesonally wouldn´t mind if they get rid if the whole x- table. For me it just make sense in PvP. In PvE it destroys often the party play, because everyone wants to be on top of the dps chart.

      • June 9, 2017 at 11:00 am

        Amen to that ^ I think the general goal for everyone should be to complete the raid as a team, instead of everyone getting competitive for most damage dealt, or most heals given or even most damage taken. Turns the general raid into a large-scale competition where its like every man for himself sometimes… really kills out a party when you get tons of players playing that way.

    • June 9, 2017 at 10:57 am

      Hey man! Giving me your stats to be honest doesn’t necessarily help. For example, do you have bonding runestones? If you don’t, you lose A LOT of dps without them. Secondly if you do have bondings, what are your stats with them? Judging by your base stats, your Crit seems a little low, as well as your Recovery.

      It could also come down to your rotations; trickster rogues are truly tricky in the fact that their dps will really show via skill as oppose to straight up nice gear. If you don’t understand ALL your Rogue’s mechanics and rotations, you will deal less damage generally. Playing a rogue requires a lot of timing and improvisation in combat – knowing when or when not its the right time to cast a power, use stealth or a daily.

      Hopefully this helps! As said, its difficult to identify a “problem” or “weakness’ in a rogue based purely off stats.

      – Enyo

  • CptSaveBro
    June 6, 2017 at 8:24 pm

    Just wanted to say that this should be the gold standard for guides regardless of class, in terms of content, descriptions, pics, and more. Very thorough and easy to navigate. A lot of other guides have pics, but not enough of them or fail to make the connection with their dialogue. Thank you for the time and effort you put in to the creation, as well as maintenance of this guide.

    I’ve been playing on Xbox 1 for about three days now and have been using your guide. I understand the build points and powers, but I admit there is a ton to learn about the never winter universe for new players like me. I get it, that the game starts at level 70 and I need to put in the work and research. So I just have a few questions.

    Are there any power rotations that you recommend for leveling up? I’m not sure xbox has the dualspec you speak of so im focusing on Saboteur.

    On the leveling note, any companion recommendations prior to end game? Some guild IED have mentioned cold warrior (or something like that lol).

    What are the benchmark stats/numbers to hit for TRs (i.e. 13k crit, 3k armor pen, etc?) My apologies if you posted it elsewhere but I’m still digesting all of it and wanted to comment on your work.

    Lastly, any plans to make a general neverwinter guide? Foundation knowledge like mounts, boons, dungeons, etc?

    • June 9, 2017 at 11:33 am

      Hey man! Thank you for the compliments, great to know this guide does make sense, that it is easy to follow, and everything pieces together. I’ve always taken that into consideration.

      As for Xbox 1 – I’m pretty sure Loadouts aren’t released yet on the Xbox server (servers?). There definitely is a lot to the game, and a lot to learn for sure! I’m not sure I’d necessarily say the game “starts at 70”, but a lot of content is unlocked at level 70. So much that it can be overwhelming at this point – way too many campaigns to work through!

      It’s funny that you ask about power rotations! I’m actually levelling up a brand new TR for exactly that reason. Obviously before level 55 you don’t get the “One With The Shadows” feat, and neither do you get Smoke Bomb until level 49. So what would one do beforehand?

      On my new rogue (Sufokia@Yopuko, Lvl 43) I’ve been using;
      Dazing Strike (Encounter)
      Lashing Strike (Encounter)
      Blitz (Encounter)
      First Strike (Class Feature)
      Tactics (Class Feature)
      Whirlwind of Blades (Daily)
      Bloodbath (Daily)
      Cloud of Steel (At Will)
      Sky Flourish (At Will)

      For Rotations, I’ve been basically casting wildly lol. If I can cast it, I cast it. The only one I’ve attempted to work around / work with, is the Stealth + Dazing Strike combo as it becomes an AoE attack, meaning you can damage and daze several opponents all at once. Pretty useful! Blitz is also AoE, but once you hit level 49 I’d HIGHLY suggest exchanging Blitz for Smoke Bomb – making your Encounter Powers from there on Dazing Strike, Smoke Bomb and Lashing Blade. The Bloodbath daily is great for if you’re in a sticky situation, combats turned for the worst, you’re HP is low, and you’re trying to buy time for a health potion or something – Bloodbath makes you immune to damage for a few seconds. Otherwise, definitely use Whirlwind of Blades. You probably won’t even consider using Bloodbath until maybe level 50-60+.

      For companions prior to endgame, I’m personally using the Lillend companion and loving it! It’s heals are consistent through combat and really help me stay alive. Another great companion is the Alchemist Experimenter – again, another Leader-type companion (Leader-type companions are healer-type companions), but the Alchemist Experimenter heals you and deals some pretty decent to your foes too. It’s definitely a cool starter companion, and its Active Bonus grants you +165 Crit & Recovery. Should be relatively cheap on the Auction House too (it is on the PC Server anyway). As for Cold Warrior hm… theres the Cold Iron Warrior, but it doesn’t really have much to offer as far as I know. Not a great active bonus, don’t know much else about it though.

      Benchmark stats? Hard to say really. Armour Penetration generally you want around 6k as thats approximately what gets you to -60% Resistance Ignored. Critical Strike… I want to say build as much as you need until you hit around 90% Critical Chance, but that wouldn’t be well into endgame… Power has no cap! Power power power all the way, you can never have too much! Recovery… I’d say maybe 14-15k recovery? Of course these stats would be in combat, with the use of Bonding Runestones (give you % of your companions stats, up to 285% + 15% Legendary Bonus, totalling at 300%!). Lifesteal you want however much gives you +20% Life Steal Chance. I’m probably missing an important stat on this lol, not sure I have it posted anywhere in the guide apart from the Armor Penetration goal/cap. Maybe I’ll need to add this in!

      I’ve considered making a general Neverwinter guide, like a website / blog type of deal. There’s already a few out there, so wasn’t really sure if it’d be that productive to create one. I am working on a few general guides though I could even use myself (couldn’t find any others out there!).

      I have been working towards adding a section to this guide for newer players / newer TR’s. I’ve been at my TR for 4 years… speaking realistically, someone who has only been playing a few weeks to even a few months isn’t magically going to complete everything and get BIS gear in that time frame. So a general overview on where to start, what to start with, and where to go from there.

      Thanks for the feedback, and hopefully this helps!
      (Sorry its a lot of text!)
      – Enyo

  • Michael
    June 7, 2017 at 6:23 pm

    Hello. I’m just wondering which Owlbear mount would you go with. Purple is +2000 Power or Tiger-Striped +2000 Armor Penetration.

    thank You,

    Mike

    • June 9, 2017 at 11:35 am

      Totally depends. Do you need the armor pen? If you aren’t at -60% resistance, then probably the Tiger Striped owlbear. If you don’t need the Armor Pen you can definitely do away with going for the Purple Owlbear’s +2000 power. All depends what you personally need though!

      ~~ Hope this helps!

      – Enyo

  • Lucas
    June 8, 2017 at 3:07 am

    Twisted set can be an alternate suggestion while i dont get aboleth?

    • June 14, 2017 at 4:03 am

      Yep it certainly can! Its a bit of farming, so most people prefer to go for the Elemental Weapons, but Twisted works just as well!

      – Enyo

  • Glitch The God
    June 11, 2017 at 4:24 am

    What paragon path did you choose master infiltrator?

  • Gilles
    June 20, 2017 at 12:36 pm

    Hi. I came to you because i drop the lifesilk spinneret. U actually have the zulkir’s dreadnought which seems to be more useful. If I replace the zulkir’s Armour by the lifesilk, I lost 1155 lifesteal but I win 1444 recovery. I also lost 289 power and 135 defense. As TR, control power is not our specialty so the healing effect of the lifesilk is not so useful. Which Armour is the best? Thank you for the answer

    • Gilles
      June 20, 2017 at 5:07 pm

      *correction : I actually have the zulkir’s dreadnought

      • June 24, 2017 at 5:10 am

        Generally both are good but – there are other more effective ways to build up your lifesteal. 1444 Recovery makes it worth your while as far as cooldowns and AP gain goes, so I’ll still recommend the Lifesilk Armor. Hopefully this helps!

        – Enyo

  • Murphy
    June 21, 2017 at 10:35 am

    Hey first off, I really appreciate your guide has helped me a lot since I started a month or so ago.

    One thing I was wondering was companion equipment. I’m on Xbox and haven’t seen any of the commander rings or necklaces, what else would you recommend?

    Thanks again for all the hard work.

    • June 24, 2017 at 5:17 am

      Hey man! No problem at all, glad its been able to help!

      Commander Rings and Necklaces sadly are Legacy items now which mean yeah, sadly they arent available in the game. Your next best and maybe even better bet is getting some Adorable Bites companion gear, or (whats probably easier to obtain) is the Heroic, Fierce or Bold companion equipment which I believe drops from the Illusionists Gambit skirmish. +4’s of these types of rings give x2 Offense Slots making them extremely ideal. Hope this helps!

      – Enyo

  • Gambit
    June 21, 2017 at 4:29 pm

    Hey! Quick question would the Sigil of the Nine be a great replacement for any of the artifacts above?

    • June 24, 2017 at 5:20 am

      If I ain’t mistaken…. were you the one who asked me this on Facebook? If not…. I should have a list of 9 other Artifacts you can choose from – they’re all great choices. Sigil of the Nine is more geared towards tank-builds, as it offers all defensive stats, so not generally a great choice for a TR usually. Hope this helps!

      – Enyo

  • ladydel
    June 26, 2017 at 7:37 pm

    im making a nwe tr and youre guide has really helped me i was hoping you can help me with 1 question about the con artist is it worth ranking uo or not as ive had alot of people saying yes there great,as youre a tr i wanted to ask you i hope you can help me thankyou

    • July 2, 2017 at 6:12 am

      Hello! A few days late, but its been a busy time at work! Sorry ’bout that!
      First things first, honestly glad I can help! Love TR’s and I love helping out the community, so its great to hear!
      Second, to answer your question – there’s a lot of controversy on companions such as the Con Artist or even the Sellsword – personally, in my opinion anyway, it’s honestly not worth ranking up either of these companions. You’ll spend Astral Diamonds ranking it up that you could easily be put towards a much more beneficial companion. In my opinion anyway, it’s not worth investing anything higher than 100k AD into a companion unless you plan to continue to use it to and at endgame level.

      Hope this helps and best of luck in-game!

  • June 28, 2017 at 9:11 pm

    I was having trouble figuring out which Paragon path you chose until I got to feats maybe I missed something but if you didn’t explicitly state it early on I would suggest doing that and then subtly restating it in each subsection where it may apply (ie. ‘For a Master Infiltrator’ or ‘As a Whisperknife’) simply to make things easier on the reader, and because some people will skip over intros and race sections. That being said great job this is the first guide I’ve read to incorporate loadouts.

    • July 2, 2017 at 6:14 am

      I’ve had a few people mentioning this. I used to have it mentioned straight up in the title, so maybe I’ll change the title back to how it previously was. Sorry about that! I definitely did choose the Master Infiltrator path though. Either way thanks for the feedback and thanks for the compliments!

      Best of luck in-game! 🙂

  • Gadf7
    July 1, 2017 at 9:10 am

    Hiya Enyo, sorry I haven’t got back to you to thank you for your advice. Thx for that :-). Could I ask you what your opinion is on the Orcus set for (at least) low geared lvl 70 TR’s ( my gf’s new TR has it equipped) and also a MI Scoundrel build ? Because Scoundrel sounds quite interesting to me.

    Btw, I’ll bet you’re glad now you got all your active + summoned comps on Legendary with the new expansion coming out ? You’ll be getting a declining damage bonus for each consecutive legendary comp besides your summoned 1 :-). Anyway, hope you’re well and take care.

    • July 2, 2017 at 6:43 am

      Hey man! No worries at all!

      For the Orcus Set – its the best Artifact Set available in the game for a dps class / player. Even for low geared TR’s, actually, especially for low geared TR’s, it gives a huge advantage as far as DPS goes. Its great to have and if you can get a hold of a full set, take it, go for it.

      MI Scoundrel – Scoundrel is an extremely different play-style than Saboteur or Executioner. Scoundrel is generally a much more defensive build which focuses on stunning and dazing your foes. I’ve actually personally never played a Scoundrel build before because it definitely does rank lowest on the dps charts between the 3 possible paths. Personally I think it’d be great / fun for solo content, especially as a newer and maybe squishier rogue. Helps that theres Loadouts now too!

      I’ve had all my companions at Legendary for months now, since before even Item Level was incorporated into them. Everyone used to think I was crazy so yes! It’s awesome to see that the ‘wasted AD & tokens” are finally not so wasted after all!

      Same to you, best of luck in game! 🙂

  • Chris
    July 3, 2017 at 1:24 am

    For the pvp loadout using the beholder tank power reduce the effect of combat advantage against you by 50% would that be viable?

    • July 15, 2017 at 3:55 pm

      Not every class uses combat advantage in pvp so it wont help you out against every player you come across, however – if you happen to have it and its your only combat power you have then heck yes use it! Its totally better than not using it at all

  • Ryan Schaum
    July 8, 2017 at 10:24 am

    You and galcticunderware should do a friendly contest in fbi or somthimg get a tnk and 2dc and u and galactic just curious who would do more dps

    • July 15, 2017 at 3:57 pm

      Haha maybe! We already sort of did an FBI together actually though it wasnt entirely accurate / fair so its impossible to say who topped dps on that run ^^ As for right now though, I’m on vacation so I really cant (laptop sucks)

  • Piotr Jasiński
    July 11, 2017 at 5:13 am

    I have only one question, how did you achieve over 7k ap gain?

    • July 15, 2017 at 4:00 pm

      Well you had me puzzled there for a second because I didnt even realize it myself. I’ve figured out the answer though – I clearly had recently used an Artifact Power (fail) and got an additional +5000-6000k AP Gain (fail) from the mount insignia bonus ‘Artificiers Persuasion’ (triple fail at this point). I didn’t even realize it until now, guess I should add some text in explaining that haha ^^ Thanks for pointing that out man!

  • Corey
    July 19, 2017 at 7:31 pm

    Just wondering why you use those rings instead of the Edemo +5’s?

    Thanks!

    • July 24, 2017 at 2:30 pm

      In all honesty, if I could get a Rising +5 with 2 Offence Slots, I’d definitely be using +5’s. I’ve farmed and ran edemo countless times, I’m still waiting to get my first +5 Ring. I have really bad rng all around the clock in game! Hope this helps!

      – Enyo

  • Corey
    July 19, 2017 at 10:00 pm

    What’s the difference between using Companion Only rings compared to other rings? Do you get an extra bonus?

    • July 24, 2017 at 2:32 pm

      There is no extra bonus no. “Companion Only” just means that equipment item (in this case the rings) cannot be equipped on a character, only on a companion! Hope this helps!

      – Enyo

  • adele
    July 21, 2017 at 3:37 pm

    can i ask do
    you use lightning enchant

    • July 24, 2017 at 2:34 pm

      I do not, I personally use a Vorpal Enchantment. The added Critical Severity on 90+% Critical Chance is amazing, and I really havent felt the need to switch to be honest. Lightning is a really good enchantment as well though and definitely worth looking into!
      Hope this helps!
      – Enyo

      • Fabian
        June 13, 2018 at 12:04 pm

        Hi Enyo, thanks for the great build you made for everyone !
        little question, i am a 13,5k TR and i have a transcendent Fey Enchantment. which do you think is better , pure ( or trans/unp ) vorpal or transcendent ? saves a LOT of AD .

        Thanks^^

  • July 23, 2017 at 7:51 pm

    I just want you to know how much I love this build! Your guide makes perfect sense to me. This build cuts through enemies like a hot knife through butter. You are to be commended! Thank you for sharing this build.

  • Starskin
    July 25, 2017 at 2:38 pm

    Hey Enyo, I am really looking forward for your mod12 guide

  • July 27, 2017 at 6:06 am

    Im hoping to update it this weekend (I got what I wanted from the Test Server, so can still update it here!), works got me screwed though… worked a nearly 14 hour shift today, and got the same hours tomorrow and Friday. I may spend the weekend just catching up on sleep, lol 🙁
    I’ll aim to have it up soon though!

    – Enyo

  • July 30, 2017 at 2:03 am

    Hello Enzo. I’m helping my brother with his build. He absolutely adores the Sell Sword as his summoned companion. He has a variety of companions including siege master and belial from SW pack. I agree the earth, air and fire archon are a huge benefit. Yet he wants to run sell sword as summoned. Do you think Sell Sword summoned with Belial , air, fire and earth archon are a good set to have slotted. Secondly, his using companion gear that is only rare +3 currently until better comes along. It is critical and power with azures slotted. I’d like to know what you think about this or if any suggestions. Thank you for your time.

    • August 1, 2017 at 10:06 am

      ‘Ayo!
      Sell Sword was great for its debuffs, which made it a desireable companion – however though, with the arrival of Mod 12, a few things have changed regarding companions.
      1) The Elemental Archons (Air, Earth, Fire) are fixed now, and each additional Archon does increase the damage bonuses by a certain %. This was glitched before and the bonus wasn’t active / working.
      2) Other companions now also grant debuffs…. making the Sell Sword lose what was making it a ‘great companion’ amongst other companions. Not to say it sucks now because it doesnt; but its basically just as effective to use a Fire Archon summoned as oppose to the Sell Sword.
      3) If he does insist on keeping the Sell Sword, its not a big deal actually. However, I would recommend replacing the Erinyes of Belial with the Sell Sword, and running Siege Master, Air/Fire/Earth Archons as actives. You cant beat a straight up 4% Damage Increase in my opinion.

      In regards to the gear, it depends what kind of +3 he is running; Heroic? Bold? Regardless, +3 is only single slot if I remember right. Again, moving back to the Air Archon as summoned – he can buy some decently stated & double slotted Ostorian Rings from the Seven Suns Coast Market in PE with Protector’s Seals (400 seals per ring). From there, using a +3 neck piece, or something else (like Company gear, or even just regular gear from the Auction House) would work… could get a lot more from your Bonding Runestones that way. Hopefully this helps and best of luck in-game!

      – Enyo

  • 3CubedGaming
    July 30, 2017 at 3:55 pm

    I’m a bit confused. I’m choosing the 3rd boon for Dread Ring and your text says “Illusion Shimmer – +3% Resistance Ignored” but Illusion shimmer is deflection chance and Forbidden Piercing is arpen. I’m on PS4 but shouldn’t matter.

    • August 1, 2017 at 9:52 am

      Yeah, thats a typo on my part, sorry about that! It is supposed to be Forbidden Piercing, -3% Resistance Ignored. I’ll fix that when I post the Mod 12 Update here on Mmominds!

  • Chris
    August 3, 2017 at 2:10 am

    Ok so the new patch notes came out.
    Trickster Rogue
    Whirlwind of Blades: The Power granted by using this Daily Power no longer stacks with multiple uses in succession.
    Now is this in succession without using encounter powers in between or with them? Also I think this is kind of bull crap. A lot of people do not know how to use it correctly to begin with so why nerf it if it’s not working like I think it is. I’m on Xbox this is why I’m asking. Thank you.

    • August 10, 2017 at 3:41 am

      Honestly, I think it’s with. It’s definitely a crappy patch note, including the fact they’re nerfing Shadow of Demise right back to what it was. The reasons for nerfing it still seem strange to me, but not really much to do about it. Hopefully this helps, and it’s definitely a disappointing patch note for TR’s ~

  • Mikasa
    August 10, 2017 at 8:23 am

    Hi Enyo, so what do you think about today’s nerf?

    Trickster Rogue
    Shadow of Demise now calculates its damage based on the damage dealt before the enemy’s damage resistance is taken into account, and no longer benefits twice from buffs or debuffs on an enemy.

    • August 11, 2017 at 4:22 pm

      Well, I was really excited about the buff to Shadow of Demise personally, but now it’s been nerfed right back to where it was before. It’s a little disappointing, but not much one can do about it. I do understand that it was considered “Overpowered” but I think the nerf was unnecessary; it is none the less relatively disappointing. Hopefully at some point in the future we can see a buff coming out way; I was on the test server a couple weeks ago and discovered this ( http://imgur.com/ABVUCPH ) which is very interesting and I look forward to looking into that in the future as a possible buff to TR’s? It’s all speculation though, so who’s to say. As said though, disappointing that of all classes, TR’s got the nerf

  • Day
    August 10, 2017 at 11:45 am

    Hello! I see you’ve just updated your guide. Congrats on the great job.

    I’m curious to know why you now recommend burning dagger and no longer drowned one – I’ve been collecting those motes like a maniac (!).

    Regarding this new weapon you recommend as best, titansteel dagger, is it something you can craft? What resources do you need?

    Thank you so much 🙂

    • August 11, 2017 at 4:30 pm

      Hey man, thanks!

      The reason I took out Drowned Daggers is mostly because those weapons (with the release of Mod 12) are totally obsolete and in reality, so are the Burning Daggers. I’m waiting for a Wiki link to pop up for the Trickster Rogue chult daggers, as they’re currently without doubt the best option for a newer player. If its not up today, I’ll probably just make my own page – I used to be one of the top 5 wiki editors but… I got lazy I guess. In addition to this; you actually don’t need to collect motes, you can craft the weapons via professions or even buy them off the Auction House. It’s much faster and cheaper that way.

      Titansteel is something you craft through Masterwork but in my opinion – it’s much cheaper to just buy straight off the Auction House than to try getting your Masterwork maxed out. I started on it, went nope, and just bought the weapons personally. Hope this helps and best of luck in game!

  • Eric
    August 12, 2017 at 3:19 pm

    How did you get dex to 31?

  • Eric
    August 12, 2017 at 3:33 pm

    You have a video of the great twin dex belt then on gears u have a different belt what belt are you currently using

  • Eric
    August 12, 2017 at 3:50 pm

    Your stat are messing with me you have 22 13 31 15 13 16 how did you get your stats that way ?

    • August 14, 2017 at 8:01 pm

      Fixed the DEX belt – the video is from before I made the upgrade to the demo artifact set which was an extremely recent upgrade.You can see what they should look like now ^^

  • August 13, 2017 at 7:28 am

    Just want say awesome build I am currently working on get the boons and companions and mounts right. I subbed to your youtube which is how I found your build on mmominds and thank you for all the detail you put into your build. It works well for me as a lvl 60 so thank yo for making it understandable most people just show off the gear but never say how to get it or what to use if you can’t afford it.

    • August 14, 2017 at 8:08 pm

      Thank you!! Honestly gearing up takes a long while, so don’t sweat it if it feels like its taking ages! As for YouTube, I have been trying to work on it a bit more lately. And no problem at all, glad I can help players out! I know when I first started the game I would’ve loved to have had a thorough guide, but none the less I met really awesome players in-game who helped me tons! Wish I still knew their names in-game. Either way, just glad I can help! ^^

      – Enyo

  • Yay
    August 13, 2017 at 12:41 pm

    One of your dread ring boons explanation is confusing. You say and as per the screenshot you chose “illusion shimmer”, but then you elaborate on “forbidden piercing” saying it helps when building arm pen to breach -60% Resistance Ignored – so which of the two you went for? Good job on the guide, love it

    • August 14, 2017 at 8:02 pm

      Yeah, I’ve received this comment before actually. I just fixed it, it was just a typo. You want to take Forbidden Piercing ^^ Hope that helps, sorry for the confusion and ofc thank you very much!! Glad it can help players out ^^

  • Chris
    August 15, 2017 at 12:31 am

    How are you getting your recovery and your ap gain so high especially when you are not using black ice enchants. My recovery gets high but I don’t believe it gets that high.

    • Chris
      August 15, 2017 at 12:36 am

      Sorry to leave a comment to my comment it’s about the 20000 recovery is it cause you popped artificers?

      • August 17, 2017 at 10:31 pm

        I get a lot of recovery from my mount stats (+4000 Recovery). I also get another 2700 from Bonding Runestones. I get some recovery as well from Insignias, Artifacts and my weapons. However I do need to update the screenshot of my stats because they did change when I switched to the Demon Lord’s Artifact Set. I’ll try and update that ASAP, but the server is currently down!

  • Aj
    August 16, 2017 at 7:36 am

    I’m making a orc rouge so should I start with 20 dex 15Str or 18 each?

    • August 17, 2017 at 10:33 pm

      18 STR & DEX is your best bet to go. Balance between both; DEX is nice for increasing your crit chance, but STR is what will increase your over all dps output. Hope this helps and best of luck in-game!

  • Jason
    August 17, 2017 at 10:43 pm

    First off, I really appreciate all the effort you put into this.

    Today I received a Ring of Vision +5 from EDEMO. Is this worth equipping?

    • Jason
      August 17, 2017 at 11:05 pm

      Lol, I also got Ring of Ambush +5, 2 runs later .. How are both of these? Or should I not bother equipping them & just keep trying for Precision & Power +5’s? Ty so much btw!

      • September 11, 2017 at 4:18 am

        Honestly, if neither of them have x2 Offense Slots – I would still aim for the +5 Precision and Power Rings. Some of the rings from Chult are really nice too if you can get into a decent Hunting party ^^

  • August 18, 2017 at 9:26 pm

    Modu da swit
    Teojigi jikjeonui seuril
    It tastes like a cherry bomb
    Swibge bodaganeun keunil na
    Imi neon ppajyeodeuleo ga
    Paengchanghaneun jigeum pokbal jikjeonin gibun
    Jukine Do do that
    Norael bulleoyaji Na na na
    Kkochin anjeonpindeul da ppobanaetji
    Da kkamjjak nollagetji moduga
    We gonna make it

    I’m the biggest hit
    I’m the biggest hit on this stage (x2)

    If you are happy and you know it
    clap your hands yo
    If you are happy and you know it
    clap your haaaands ~

  • August 26, 2017 at 4:36 am

    Will any of the Ioun Stone work till we can afford the require companions?

  • August 27, 2017 at 4:40 am

    Will any of the Ioun stone work for fresh lvl 70

    • September 6, 2017 at 3:11 am

      Ioun Stones definitely work as a temporary solution before upgrading to a better companion / bondings. I use Ioun Stones on all my alts, and any single one works as well ^^ Infact, any Augment Type Companion works as well. Hope this helps!

  • Mike
    August 31, 2017 at 2:52 pm

    Enyo, what are your thoughts on making companions basically useless and the 85% armor penetration in the next upgrade zones. It seems that for a very hard class to play we are back at the beginning. I worked so hard to transfer all of my efforts toward my companion. Are we going back to Ioun stones now after all of that?

    • September 11, 2017 at 4:21 am

      I’d suggest hitting up my YouTube Channel, http://www.youtube.com/KidduIt – I’ve got a decent amount of videos literally just about that. As for thoughts, I’m not upset about it, things happen. Doesn’t mean I’m happy about it though. Its honestly a money sink; because once endgamers max everything again, we’ll be right back where we were before. Nothing is actually getting nerfed as far as stats / power / strength goes. Bondings will still be best in set as well so you don’t need to worry about companions ^^

  • Killzemo
    September 12, 2017 at 6:20 am

    What are the extra sab feats? I don’t see them listed currently.

  • Liam
    September 20, 2017 at 4:16 am

    How do you make Titansteel weapons? I have never touched Professions (it confuses the hell out of me)

    Great guide by the way.

    • September 30, 2017 at 11:04 pm

      Titansteel is what you should aim for definitely, for fillers I’d suggest using the Wootz dagger just to fill in for the meantime. Generally its more economic for you to just buy them off the AH, as Mastercrafting costs millions of millions of AD to actually perfect, so. Hope this helps!

  • Liam
    September 20, 2017 at 4:35 am

    Are Aboleth weapons almost as good as Titansteel? Or should I really try for Titan?
    Thanks!

  • Jordan
    September 20, 2017 at 1:37 pm

    If I were to copy this build 100%, would I be good enough to get into Tomb of the Nine dungeon runs? Appreciate it 🙂

    • October 1, 2017 at 5:45 pm

      Yeah for sure. My friend actually called me out specifically for a To9G run because he didn’t want ‘players who’d mess it up’ so its totally 100% viable for endgame content!

      • Jordan
        October 4, 2017 at 2:22 am

        Thank you 🙂 I just wasn’t sure because everyone on console asks for HDPS GWF’s. I’m currently a 14k TR, so still got some grinding to do

  • Michael
    September 22, 2017 at 1:09 pm

    On the Ps4, we can purchase the Ostorian rings for 300 seals of the elements. I have had zero luck with the +5 two off slot drops. Definitely not as good as leg rings, but they are very attainable and you can try different versions of the Ostorian in your build (Dod vs Hellig vs Krig). The Rings from jewelry making are useless now unless you need Armor Pen. For my Air Archon I use the two Ostorian Dod rings and for the neck I use the Cloak of the Emissary of Neverwinter (this is free and I haven’t researched companion neck slot items yet). I haven’t started the new module yet. If armpen needs to be 85%, then I will need to re-equip an armpen ring on companion.

  • M
    September 26, 2017 at 2:46 pm

    What happened to the PVP section of the guide??

  • LoveULongTime Xbox1
    October 13, 2017 at 2:42 pm

    Thanks for the in-depth build guid. After switching to Sab for dungeon runs up to the boss I have jumped a lot on the pain chart. I normally rank 1st or 2nd depending on how geared the GWF is.

    Keep up the good work!

    • October 24, 2017 at 3:13 am

      Hey man, thanks, really awesome that its working for ya. I personally found Saboteur suit by play-style more, and I always deal more damage with Sab than Executioner now. Imo it comes down to the player and what style they feel more comfortable and feel like they have more fun with!

  • mariano
    October 14, 2017 at 8:38 am

    hello! ty so much for the guide.
    1 question. if a dont have 35k power, what paragon should go instead of Press The Advantage??? you wrote see the list below, but cant find it

    • October 24, 2017 at 3:16 am

      Ah yeah, good eye. I used to have my guide laid out in a single page on its own instead of tabs, so thats what its referring to. Now, just hit the “Sab Feats” tab and that’ll tell you everything you need to know!

  • James
    October 14, 2017 at 1:30 pm

    Seen as companion rings and neck are no longer available what else would you recommend

    • Yak
      October 18, 2017 at 12:40 pm

      You can farm Illusionist’s Gambit for the chance of a +4 ring or neck, they have double Offense slots, which are the main reason people want it, the drop rate is much higher if you can find a group to do Gold on it, the +3 ones are not bad either (you can buy them in the AH), but the goal should be a +4 (+5 is weaker, in case you wonder, has only 1 offense).

    • October 24, 2017 at 3:20 am

      Looks like Yak had you covered there. He’s totally correct. As well for rings specifically, I whole heartedly recommend getting Elite League rings – great stats, cheap af, and double slotted. Apart from that, totally run Illusionists Gambit and try for some Big Heroics in your Stronghold with your guild/alliance, can sometimes drop some semi-decent stuff while collecting Influence for your guild! Hope this helps ^^

  • Ash
    October 23, 2017 at 10:52 am

    For the final boon in Tyranny of Dragons, do you recommend putting all three into the Critcal Severity or Lifesteal? Or maybe 2 of 1 & 1 point in the other? Thank you! 🙂

    • October 24, 2017 at 3:28 am

      I definitely suggest all 3 into Critical Severity, for sure. I think on mine I have 1 in Life Steal, 2 in Crit Sev – ignore that. I just havent had a reason to respec and Im not respecing for a small detail like that. So, yes, 3 points into Crit Sev all the way!

  • Zoxuul
    October 31, 2017 at 3:10 am

    Hi enyo!, iv been following this guide and its still a work in progress xD i came across an artifact called “Soul Sight Crystal” which gives a 50% extra damage at mystic rank. Do you Think it’s good enough to replace Wheel of elements? or any other artifct on the roster. Would love to get an opinion 🙂

    • October 31, 2017 at 11:33 pm

      Yo! The Soul Sigh Crystal is pretty damn nice but I wouldn’t use it to replace the Wheel of Elements – circumstantially anyway if that makes sense. The benefit to the Wheel is that its a Buff to you; not a debuff on your opponent, meaning that both single target and AoE attacks will get the extra damage boost from the Wheel, but not from the Crystal. As well, you get 30% for 28 seconds, or 50% for 10 seconds – 10 seconds is enough to add in some massive burst damage, but at least for me personally, 28 seconds is enough for me to complete 2 full rotations with a 30% damage buff as oppose to 1 rotation with a 50% damage buff. Is the Crystal a good option until you can get a wheel? For sure! Would I replace the wheel with the Crystal? Probably not. As well I wouldn’t replace any of my other artifacts with it solely because Power/Lifesteal is a waste in comparison to other stats like Crit or Recovery. Hope this helps!

      • Zoxuul
        November 1, 2017 at 4:42 am

        Wow hey, thank you so much for the prompt reply! much appreciated 🙂 Ill upgrade the soul sight and keep it as a side item for selected situations and keep my wheel 😀 please have a good night!

  • MelAndMel
    November 1, 2017 at 7:04 am

    Hey thanks a ton for ur guide so good :). Just a quick question did u lvl any personal powers? Such as bait and switch or first strike etc?
    Anyways thanks again ur awesome

    • November 17, 2017 at 9:45 pm

      Hayo! So, personally I didnt, but for solo play you totally could. I find things sort of naturally melt anyway during solo play, so I dont really care for a solo build that differs from my dungeon build – but for a newer player you totally could. First Strike in particular is great for solo play since it procs on the start of combat and generally solo play is quick and consistant like that. As well, thank you!! I try to help the best I can!

      Hope this helps!

  • MelAndMel
    November 1, 2017 at 7:11 am

    Haha dw didn’t look at the pic lol.

  • November 8, 2017 at 9:22 am

    How good on damage on PvE this build is. Is it better and worse on dps than which classes??

    • November 17, 2017 at 9:39 pm

      I would say its a hdps build. More often than not, whenever running endgames like FBI, MSP or even SVA, I almost always chart #1 on the Paingiver chart. It all comes down to how well a player knows their character, but none the less I have outdps’d endgame 15-16k cw’s, hr’s, gwf’s even. There is occassionally a player that really has their shit together and will out dps my TR, but it rarely happens. Hopefully this helps give ya a picture!

  • Ross
    November 11, 2017 at 9:54 pm

    What do you recommend switching out (if anything) for Armour Pen when running things like Chult Hunts & To9G?

    • Ross
      November 13, 2017 at 12:29 am

      When Bondings proc, my armour pen is 77% or 83% .. is getting to that 85% cap at the expense of Critical Strike & power just for those few % worth it? Also, thanks for all the good info. I’d be lost beyond belief in this game without it, haha!

      • November 17, 2017 at 9:36 pm

        Hey Ross! So to answer your first question, I usually run with close to 60%. When I need to do To9G or Chult in general I tend to completely drop Armor Pen from my companion/bondings and replace it with recovery/power, then switch my guild boon from Power to Armor Penetration. If you dont have a decent guild boon option, I would just stack Armor Pen either on an artifact or on your companion. For the sake of 2%, if your RI is at 83% – I would role with the 83%. Your party will provide some sort of debuff, so 2% isnt going to really make or break you. Also no problem, just glad to be able to give back to the community what the community gave to me!

        Hope this helps!

  • Caz
    November 16, 2017 at 10:59 pm

    Would ALL Brutal 14’s be better? Or do you think the Azures are still the way to go? (:

    • November 17, 2017 at 9:30 pm

      Yo! So I would totally recommend Brutals if you can, they are a great option and all in all you end up with more stats in the end, so its a win. I personally use straight up Radiants and Azures because it leaves me room to play with my stats from time to time (exchange power for crit or crit for armor pen, vice versa, etc). Not everyone fiddles around though, so if you can I’d totally recommend Brutals over Azures ^^

      Hope this helps!

      • Caz
        November 19, 2017 at 4:13 am

        Sweet! Thanks for that. Oh & what is some good gear for Companions? On Xbox, we have (Epic) Adorable Bite rings (I picked 2 of those up) but for Neck there is only (Epic) Chomps, Rolls & Licks :/ .. I wasn’t sure, so I just got a (Rare) Fierce Necklace +3 (Pow + Crit & 1 Offense slot)

        • Jeremy
          November 19, 2017 at 5:49 am

          Not completely sure what BiS is for companion but if you farm Master Illusion Gambit for +4 companion gear they drop with 2 offense or defense enchantment slots. The drop rate isn’t too bad. I get about 1 +4 every 7-10 runs. So I just do a few a day.

  • Yuna
    November 19, 2017 at 1:41 pm

    Hey, I was wondering where your 10k defence basically come from. If i count the defence stats from your armor together i just get 2,5k. So from what do you get the other 7,5k? 😮 Maybe I’m just blind^^ but i only see dark entchantments for life steal in you defence slots and no azure for denfence 😮

  • Trey
    November 22, 2017 at 2:17 pm

    I just purchased a Epic Wheel of Elements. Are feeders still the way to go to level these up? Or because it’s already Epic, should I just use other RP? Mérci. (I’m on console, so 12B hasn’t happened just yet

  • Nihlocke
    November 23, 2017 at 11:49 am

    Thanks for your guide.
    Just a question. On the official neverwinter forum, user rjc9000 posted a Weapon Enchantments comparison for different classes and abilities backed up by a lot of that math that we all hate. This is the link to the thread https://www.arcgames.com/en/forums/neverwinter#/discussion/1234222/pve-weapon-enchants-comparisons/p1 .

    Looking at the various graphs for TR abilities it looks like overall Trans Feytouched could be a good, if not better, alternative to Trans Vorpal.
    It’s not like TRs have that much of a choice when it comes to enchants, it’s either one or the other.

    What is your opinion on using Trans Feytouched instead of Trans Vorpal?

  • Chris
    November 28, 2017 at 2:42 am

    Demon Lord’s Artifact Set is the best set for tr? Is any other alternative?

  • Corey
    January 1, 2018 at 6:07 pm

    Just wondering if Magistrae’s Patience is a good Insignia bonus for Mounts? It sounds amazing but I could be getting baited, lol. Thanks!

    Hope you have a great 2018 🙂 your guide has helped me tremendously!

  • Kharim
    January 7, 2018 at 3:32 pm

    Why do you recommend using the Armorde Bulette with it giving Deflection?

    • TheDovahkiin74
      February 6, 2018 at 3:39 pm

      Don’t grab the bulette, I picked it up on my pally because I was dumb. 4k deflect does nothing unless you stack deflect with other gear, and there are many other better bonuses that the deflect, like the 4k power mounts.

  • January 15, 2018 at 5:09 am

    Hey, just wanted to let you know that under your mounts that give wanderers fortune you have dusk unicorn listed. Which unless I did something wrong definetly doesn’t give it lmao just blew all my ad following this guide on one for wanderers fortune and since I’m still new to this game a bit didn’t realize this until to late lol. Just wanted to make you aware, also if I’m mistaken please let me know where I goofed cause I’m lost haha all in all great guide!

    • Contractions of Fate
      February 7, 2018 at 1:54 pm

      OUCH!

      Maybe he meant Dawn Unicorn, as that has it. But I use Gladiator’s Guile on that one.

      Wanderer’s Fortune from Zen Market is on Armored Bear (also has Vampire’s Craving).

      Dusk Unicorn has Crescent, Enlightened and Universal Slots for Cavalry’s Warning (useless without a Legendary Mount as only they have Combat Powers) and Barbarian’s Revelry, Heal when you Crit, and +2,000 Life Steal Equip Bonus.

      For Wanderer’s Fortune you need Crescent, Regal, Illuminated Insignia (in any order).

      So any pair of Crescent and/or Regal and/or Illuminated with a Universal slot. There are databases on-line to check these things. I made my own and have them all in spreadheets.

      Also, Siegebreaker Griffon from Siege of Neverwinter Event, which you just missed. Do the event every day for 14 days on every character and it’s yours for all of them. Very fast, very easy event dailies. Another event in a few months.

      Gilded Spider form Wondrous Bazaar, but that is a single, blue mount for one character (as are lockbox, Trade Bar and Auction House Mounts).

      I would get Zen Mounts as they are account-wide and so more cost -effective. Unless you want a legendary, then it’s Auction House for your Main character.

      Other Mounts with WF include:

      Account-Wide Epic Mounts (110% speed)
      Heavy Giant Spider, Hero of the North Pack (too expensive), +2,000 Power
      Dawn Unicorn, Knight of the Feywild Pack (not bad during a sale, has lots of bonuses like Gladiator’s Guile), Using a Daily grants 10% of your hp over 10 sec.
      Elite Shadow Wolf, 3500 Zen during Pit Fight CTA, +2,000 Armor Penetration

      Single Mounts
      Griffon, 2400 TB, Using an Artifact reduces all your cooldowns by 20%.
      Turmish Lion, 2400 TB, When you or ally are hit, chance to gain Ferocity, +2% physical damage for 10 sec. May stack 3 times.

      Lord’s Armored Polar Bear, Promo, +2,000 Defense
      Heavy Inferno Nightmare, lockbox, +2,000 Life Steal
      Bulette, lockbox, +2,000 Deflection

      Blue Mount
      Suratuk’s Teal Spider, Special Zen Charge Promo

      Legendary Mounts (Auction House) include:
      Armored Axe Beak, Lockbox – Howling Hatred, +4,000 Armor Penetration
      Armored Bulette, Lockbox – Black Earth, +4,000 Deflection
      Armored Giant Strider, Lockbox – Eternal Flame, +4,000 Movement
      Champion’s Armored Bulette, Neverwinter Combat League event (only had one, IIRC), +4,000 Deflection
      Emperor Beetle, Lockbox – Unearthed, Glorious Resurgence Legendary, +4,000 Defence
      Imperial Rage Drake, Lockbox – Tyrannical, Glorious Resurgence Legendary, +4,000 Critical Strike
      Skeleton Steed, Lockbox – Fell Dragon, Glorious Resurgence Legendary, Daily Powers grant 20% of your total hp over 10 sec

      There will be some new mounts since Mod 11, but you just need to check their Insignia can be CRI.

      🙂

      • February 18, 2018 at 4:13 am

        Yeah that may have been my bad! I removed the entire lists I had on the Insignia page anyway, and just linked to the Insignia guide website thing by Bethal… so hopefully no more misunderstandings on that!

  • silver
    January 17, 2018 at 6:18 am

    That all good and fine for some one like your self but I’m not rich by any means there know way I can a ford though companion there to price for a new player like my self. Not all of us can have the best stuff in the game.

    • February 18, 2018 at 3:57 am

      Yes, and I understand that, that is why at the bottom of every section I have alternative more affordable suggestions for newer players such as yourself.

  • @Holdpenge
    January 20, 2018 at 9:09 pm

    Hello!

    I’ve read the build and comments as well. But somehow I do not get it. I’ve been jammed about what the starting values are for the character. Metallic Ancestry Dragonborn I set the race and bonus points to STR / DEX. If you would like to tell what initial stats should start the character, I would thank you.

    Sorry for bad English, I do not speak the language well.

    @Holdpenge

    • February 18, 2018 at 4:02 am

      I can’t really tell you off-hand what my initial roll was because it was years ago, and tbh, it probably sucked. Just when you’re making your character, put STR as high as you can, and DEX the 2nd highest next to STR. That’s my only suggestions really.

      • Contractions of Fate
        February 18, 2018 at 7:11 am

        You have WIS 13, suggesting that the screen shot includes Campfire +1.

        You choose Sun Elf, +2 INT and either DEX or CHA, so I figure you picked DEX.

        You have Demon Lord’s Immortality set, so that is +2 STR and CON on the Belt.

        You stacked +8 STR and DEX on levelups, so the other stats got +3 (all including campfire +1 bonus).

        So that is +10 STR, +5 CON, +10 DEX, +5 INT, +3 WIS, +3 CHA

        So you now have:

        24 15 27 15 13 16
        -10 -5 -10 -5 -3 -3

        14 10 17 10 10 13 is what you started with.

        The other roll lots of people use is:

        16 10 16 10 10 12, so with same race and gear you’d get
        26 15 26 15 13 15

        which is
        -1% Deflect and CAB from CHA
        -1% Deflect and Crit from DEX
        +2% damage and stamina from STR

        Half-Orc and DB can put +2 in STR and DEX, look pretty ugly but have the 5% Crit Severity and +3% Power stat rating respectively.

        Halfling and Drow can have +2 in DEX and CHA, and Halflings have +3% Deflect chance

        But, as you say, it’s not game-breaking to pick a race based on what you really like to play, or for role-playing reasons. But Sun Elf has the bonus 2% Recharge from INT and 2% APG from race, of course.

        🙂

    • Contractions of Fate
      February 18, 2018 at 7:21 am

      @Holdpenge

      With Dragonborn, I would roll

      16 10 16 10 10 12 with the +2 in STR and DEX. That’s the way to get Max STR, which is more important for dps for a TR than DEX. In Stealth, we get auto-Crit and Auto-Combat Advantage bonus.

      So you start with

      18 10 18 10 10 12

      +7 into STR and DEX on levelups, +2 into the others, +2 STR and CON from the belt. So with Campfire +1 you’d have

      28 15 26 13 13 15

      🙂

  • weresback
    January 25, 2018 at 1:10 pm

    Well, im kinda new at game and i was looking for a tr guide and at beggining of the guide explanation i was interested at this one buuuuuuuuuuuuuuuut, like i said, never did tr on life, it is impossible to me follow this guide, no artifact names (yeah i dont have time and brain to keep in mind all the names and pictures of each artifact lol), no name for the slots runes, no powers and feats. If you can send me those things at email please let me know 🙂

    • February 18, 2018 at 4:04 am

      Everything is listed on the guide, names, titles, descriptions, links, suggestions…. everything. Look at the guide a bit more – it’s all there, trust me.

  • Contractions of Fate
    February 5, 2018 at 4:42 pm

    I’ve been playing my TRs again. They used to be Mod 2 Perma-Stealth.

    Even with BIS gear and all the boons, do you have trouble getting in FBI/ToNG groups as a TR?

    As a dps class, they will never be top dps with everything else equal, and as buffer/debuffers, they won’t be as good as DC, OP etc.

    But great fun for solo play! And PvP not too bad, either.

    • February 18, 2018 at 4:09 am

      My guild and I were just talking about this actually. Tier 3 content really breaks down to who you know, as oppose to what you know. Personally, I have no problem getting into groups for T3 content, raids or dungeons. I get invites all the time – however, I know some equally geared, equally skilled TRs who can’t get let into a group for the life of them. It really sucks, but its true.

  • TheDovahkiin74
    February 6, 2018 at 3:33 pm

    Hey just wondering since your guild doesn’t have many boons, should I use the lifesteal instead of hp on the defense?

    • February 18, 2018 at 4:11 am

      If your guild has an HP boon, use it. You’ll gain more dps out of it. My guild happens not to have one, so I end up using the Lifesteal one since Defence is pretty useless.

  • Scott Schwarz
    February 18, 2018 at 8:53 am

    Hi, will this build work for a 10k ilvl rogue? Or is this just for end game?

  • Kharim Gundrak
    February 20, 2018 at 8:04 pm

    I really love your guides but PLEASE update your pictures of boons and feats!
    I don’t want to search for the correct names but just check the images and I have now missskilled because I relied on the image.

  • Carl
    February 20, 2018 at 10:25 pm

    In the Icewind boons section in the Picture you have “Avalance” chosen but in text you say “Winter’s Bounty”. Which one is correct?

  • Derperino
    March 12, 2018 at 4:38 pm

    Are those 2 weps the best ones on mod 13? Because i see most ppl using the primal ones . also pls update boon pics as someone mentioned above

  • March 12, 2018 at 10:18 pm

    Wait,is your main companion chultan tiger or air archon?because no pic of chultan

    • March 13, 2018 at 4:59 am

      Chultan tiger – check the guide in a week or so, I’m rewriting everything because despite making small edits here and there, after over a year things tend to stop matching as a whole. So I’m rewriting the entire thing from scratch more or less.

  • March 13, 2018 at 2:50 pm

    Hi Enyo!! Such great job like always. I started to play this game in xone’s release and then pc update starts comming for the console and that huge TR nerf crush me so hard hahaha After that i came back for an second chance 1,5 year ago and your build for mod 7 (i guess…) help me a lot. So, im giving the game another shot… 7900 item lvl, i realize is super low right now but i have one question, lostmauth’s belt, neck and artefact is useless for TR now? i already have 2 pieces, kind of hurt let those pieces go hahaha Thx like always dude.

  • Cloud
    March 14, 2018 at 9:40 am

    En welp can u suggest some other companion i could use coz to tell ya the truth, i can’t afford any of that as of now lol , but ill try my best to get them, so when u update thispage can u add the alternative companions just like what u did on the alternnative affordable artifacts thanks, :0

  • Another TR
    March 15, 2018 at 4:24 pm

    Yo Enyo did you tried the unp. Terror enchant in your tr yet? As an alternative to the unp.Feyt?

  • William
    March 18, 2018 at 7:35 pm

    Ok I’m highly confused, I currently have 76 points available for powers, your build seems to have at least 100..I’ve been gone for a very long time and just trying to optimize my build. This build looks awesome but it’s just not obtainable it seems.

  • Still Grumpy
    April 2, 2018 at 8:49 am

    William, you will get enough power points to enable all of your powers up to rank 4 (141 points I think). It just takes time.

  • Still Grumpy
    April 2, 2018 at 11:53 am

    Small confusion, 41 points for Feats, 124 for Powers

  • Willi
    April 2, 2018 at 12:11 pm

    Thanks a lot @Enyo for this great guide. It has helped me a lot to grow up to level 70. Are you still working on the beginner’s gear? I would really appreciate some hints on that. Thanks in advance!

  • Connor
    April 9, 2018 at 2:41 pm

    What rotations do you use for like bosses etc I started using sabateur more as I like the fast cool downs

  • gribi
    April 12, 2018 at 11:34 am

    Very good guide as expected, i would just suggest a very minor economic tip
    You suggest to buy the pilgrim weapons from the auction instead of the zen market, but since you obviously suggest the tiger as an end game companion buying the pack out of the zen market is actually cheaper at the moment (2150 zen if you get a 15% discount wich mean 1,075,000 ad which is approximately the price that the tiger was going for last time i checked)
    Nothing mayor, but you basically get the main hand for free

    The off hand is cheaper on the auction unless you want to try your luck with keys but… meh

  • Jun
    April 27, 2018 at 8:10 pm

    What’s your rotation for mobs?

  • May 13, 2018 at 5:04 am

    Heya, there are way to many comments here so apologize if this has already been asked/answered, but if I am Sabo using gutterborn, would I stack less arm pen to compensate? Thanks 🙂

  • May 13, 2018 at 5:29 am

    Hi Enyo,
    I have been following your writeup on the TR since I got back into Neverwinter last fall. I haven’t played since prerelease yrs ago and whoa! The changes, However yours is the best writeup I’ve found since jumping back in! I would like to know which rotations you recommend for each of the loadouts. The trickster is a hard build to get the rotations right on, and its never easy on a controller. I can always go find you on PC if that’s easiest to discuss shop,

  • May 15, 2018 at 10:44 pm

    Hi Enyo,

    I was hoping you could help me. I commented on your other guide but I had a feeling that one gets check less than this guide.

    I need help with some formatting here on MMOminds. Particularly with getting the tabs set up, getting media into the tab content, and updating the published date. If you can help me out I’d really appreciate it!

    • May 17, 2018 at 3:50 am

      https://nw.mmominds.com/2017/11/12/enyos-guide-to-neverwinter/ Check this out, specifically the “How to create a guide on mmominds” tab. I may eventually expand on that and create a single guide dedicated to that subject in more indepth detail but it should answer your questions.

      • May 17, 2018 at 4:52 am

        Hi Enyo,

        Thanks for the reply! I used that guide initially and I got to the part where I have as many Pill tabs as I’d like. I label them like Ability Scores, Feats, etc, but when I go to put the content in the second window and preview the page it’s all crammed up at the top in html. When I do that it doesn’t seem like the tabs are creating new pages.

        • June 4, 2018 at 5:52 pm

          Check your coding, usually its caused by something as small as / missing somewhere… its very annoying but I’ve had that happen to myself too

  • Jo
    May 16, 2018 at 3:38 pm

    I always look forward to your guide updates! One request, could you add your rotations to the guide? I know in previous guides you have mentioned it, so I wasn’t sure if it was still the same or if you’ve updated it.

    • May 17, 2018 at 3:32 am

      Thank you! Ive had a lot of requests for rotations – I added one for Executioner, let me know if that’s what you’re looking for, or if you’re looking for something different. I created a specific tab for rotations this time instead of putting it under powers! Thanks as well, suggestions always help improve the quality of the guide!

      • Jo
        May 22, 2018 at 3:13 pm

        Thank you! That is perfect. I like that you’ve added reasons behind the rotation. That definitely helps a lot.

        Would you be able to add one for Saboteur also? That’s the one that I use most often. I know that Exec is best for single target, but since I’m not doing end game dungeons such as T9g, I don’t bother switching rotations. I feel like I do pretty good damage with Saboteur.

        I currently use Sly Flourish x4, ITC, Stealth, Smoke Bomb, Stealth, Dazing Strike, WWOB, DC Sigil, then Sly Flourish or Duelist’s Flurry (depending on timing). Usually because of the DC Sigil, I can then do Courage Breaker. I will start the rotation again at the point.

        • June 4, 2018 at 5:53 pm

          For sure, I’ll add in Saboteur today, since I have the day off work! Usually for Saboteur I usually do use the Wheel of Elements and Lurker’s Assault, solely because things tend to die so quickly, you don’t have the time opportunity to stack power with WWoB & CB.

  • Cloud
    May 18, 2018 at 11:15 am

    hey enyo im one of your fans, i just wanna know if you are about t choose between a lightning and feytouch which would you choose? which is better for all arounder, i just need some advice coz im still choosing between the two as my endgame enchantment, coz alot of ppl got different opinions maybe its time to ask someone who actually who knew fey .

    • June 4, 2018 at 5:50 pm

      Heyo! Not at all, I am planning to stick with Feytouched, feytouched is still best in set for all around after trans level anyway. Before trans, since it doesn’t keep 100% up time, I usually suggest vorpal or terror!

      • June 4, 2018 at 7:39 pm

        I “heard” that the feytouched had some glitch that made it ‘bad’ … true? was and fixed? or hopelessly misinformed player?

        • June 4, 2018 at 9:00 pm

          “Which” bug or glitch with Feytouched?

          Because Cryptic has their “Quality” Assurance team run through everything, some specific bugs have been fixed, others have existed for a while without any fix.

          • tracer
            June 5, 2018 at 2:10 pm

            Exactly rjc – it was just some other gamer that was *sure* she heard it, that DPS builds were not supposed to be using it anymore. I called BS, checked online, found nothing …. so I wondered if anyone here heard anything.

  • balgair79
    May 18, 2018 at 1:32 pm

    This build has soooo many comments I hope all the answers are added into the update cause that’s a lot to take in.

    • June 4, 2018 at 5:55 pm

      I try but sometimes comments don’t show up right away, so it can be a bit tricky at times! I try to stop in every 1-2 weeks to check though

  • Bob
    May 27, 2018 at 2:10 am

    Why not a gwf?

  • Fabian
    June 4, 2018 at 8:40 am

    Great build man !

    13.6K IL now. Followed your build exactly. Hit in CN 187 Mil DPS in 20 Min, thanks to you^^

    Now going to buy bronzewood raid rings, and upgrade my chultan tiger to legendary.

    Thanks for this awesome build,

    Canttouch

  • Darksdie5150
    June 12, 2018 at 11:58 pm

    As you level up to 70 waht build would you start with the sab or the exc

  • Meliodas
    June 18, 2018 at 5:17 pm

    Men I wonder how can I get this enchantments, you know, they are rly expensive on auction house.

  • Hriari
    June 27, 2018 at 8:16 pm

    I’ve been following your guide since I made my TR, it’s now lvl 61, and I Recently acquired Xuna, is she worth keeping active or upgrading? She has been decemating the mobs I’ve fought and has never died, but I can’t find any analysis of her as a viable active or summoned.

  • Hriari
    June 27, 2018 at 8:26 pm

    Hi, I’ve been following your guide since I created my TR, it’s now level 61 and I’m loving it. I recently acquired Xuna and she has been decemating every mob I’ve fought and has never died. Would she be worth upgrading? I just can’t find much testing about her and I trust your opinion.

    • Zoxuul
      July 3, 2018 at 2:39 pm

      Xuna is a good filler companion, but not one to keep in your permanent set of companions to invest upgrading on. your final pets (IMO) should be: 1. Chultan Tiger (summoned) 2. Air archon, 3. Earth archon, 4. FIre archon, 5. Siege master/shadow demon.

  • Zoxuul
    July 3, 2018 at 3:25 pm

    Hey enyo, what’s up 😀 So I wanted to ask why oppressive darkness isn’t a good option during boss fights since most of our time is spent in combat advantage?
    Also what do you think about this combo?

    soul sight crystal (for the 50% damage buff) > ITC (for the 10% damage buff from press the attack) > Lurker’s assault (for the 15% damage buff ALSO proccing infiltrator’s action 5% & Invisible infiltrator 5% damage buffs) > stealth > Lashing Blade (for the 50% additional crit severity) > Smoke Bomb > Duelist’s

    I use Infiltrator’s action and Invisible Infiltrator as feats as mentioned above.

    I’ve noticed my SoD damage and non-SoD damage both sky rocket compared to my earlier combo because of all the damage boosts knocked into a single combo to absolutely maximize damage.

    so what do you think? can Oppressive darkness be a good replacement for any of the feats for boss fights or are the numbers unimpressive? I haven’t had a chance to test out since iv been busy with college, so maybe you’ve already tested something and would share it, thanks!

    Cheers!

    ~Ash

  • July 19, 2018 at 9:24 pm

    i really enjoy to read this guide, as same as your pvp one… i hope that you keep update this

  • July 20, 2018 at 7:37 am

    as same as the other… sorry for two post, cellphone problem 🙂

  • mara jade
    July 20, 2018 at 8:52 pm

    I been playing over a year now and I never paid for anything but its getting to hard to play alone and without a guild also, I still like the game but i really don’t like to buy anything, what do you suggest? what do I look for in a guild?

  • July 26, 2018 at 3:27 pm

    Niceee Build Enyo

    Me Scorp

    Ty for This Niceee Build

    Cheeers !!!!

  • Ghoul
    July 27, 2018 at 3:13 pm

    Love your build, it’s helped me quite a bit with my character, but A lot of people in my guild have been telling me the shadowborn feat is kinda bad and I should switch it with the Arterial cut feat. I was just wondering what you thought about it because I trust your judgement.

  • Molag
    July 29, 2018 at 3:30 pm

    Hi. Great job. I need to ask about something, how much arm pen do you have with bondings? Which options is better 70-75% and more power or 85%? I do quest and sometimes dung.

    • Zoxuul
      August 8, 2018 at 5:39 pm

      here’s what you need to know about armor penetration:
      Content up to but not including Jungles of Chult: You need 60% Armor penetration.
      Jungles of Chult (River of Sochenstar): You need 75% Armor penetration general stuff, and 85% for dungeons and hunts.
      Jungles of Chult (Omu): You need 85% Armor penetration for all, including dungeons and hunts.
      Castle of Ravenloft: You need 90% Armor Penetration for general quest content and 100% Armor penetration for Dungeon and Hunts.

      Here is how armor penetration works: If your armor penetration is BELOW the mentioned threshold above, you will do that percent damage less. For example, You need 85% Armor penetration in the “Tomb of the Nine Gods (ToNG) dungeon, but you only have 80% Armor Penetration, you will be doing 5% less damage than you would have been doing if you had 85%. Now, If your armor penetration is ABOVE the mentioned thresholds for different contents mentioned above, it adds no extra benefits and is a wasted stat because at those thresholds you are doing 100% maxi damage you possibly could with armor penetration alone.

      I have all of my armor penetration (Currently known as “Resistance Ignored” in game) on my companion, that way it makes it easy to switch between the different levels of armor penetration for different content by just switching out a companion gear piece or an enchantment. I switch between 60%, 85% and 100% because those are the convenient ones for me.

      So to answer your question, max out armor penetration first for the specific content you are running even if it costs you some power.

      Hope this helped!

  • Shadow
    July 30, 2018 at 12:38 am

    If I’m not mistaken, since Mod 14, the +5 Illusionist Gambit gear no longer has an overload slot.

  • Zoxuul
    August 8, 2018 at 5:44 pm

    Stick with shadowborn because 90% of the time you will be using Lashing Blade (LB) after stealth, and LB when stealth already has a high crit serverity damage output, and adding 100% power rating from Shadowborn to your stealthed LB… well it does ALOT more damage than 15% increased crit severity.

  • Zoxuul
    August 8, 2018 at 5:48 pm

    Lol meant to post this as a reply to an above question, welp

  • Mike H
    September 4, 2018 at 12:07 am

    Hi Enyo, are you stills absolutely no mod 14 gear? There are several items that are much better stat-wise without the equipment bonus. Just wondering if anything changed with the added 540 IL gear.

  • Sumcracker
    September 14, 2018 at 1:05 am

    What are the 4 artifacts you use?

  • Aday
    September 20, 2018 at 2:44 pm

    Hi Enyo,
    Why there’s no mention of Enduring Boots in your gear section? I’d like to know what you think of them, as many people regard them as bis.

  • andrew b
    September 25, 2018 at 5:56 pm

    Im quite late to this but been using your guide and its really effective, but since the devs are now rolling out a MASSIVE rogue nerf for mod 15 it looks like executioner may not be viable. Will this build be updated if a viable workaround is found?

  • Wolf Arrin
    November 7, 2018 at 5:37 pm

    so is smoke bomb dead? also what would you use for your third encounter for bosses?

  • Shadowed
    November 8, 2018 at 8:53 am

    Hey,
    I’m a 17k TR player and I’ve been following your guides for a long time now. I wanted to ask you a few things:
    Why don’t you take terrored grips? Equip power is the same and the stats are higher.
    Same for Heels of Fury, but they increase your melee damage(what is basicly all the damage) by 3% instead of just the at wills. And stats are higher too.
    Have you tested the scoundrel path? The damage feels really good, haven’t tested any numbers so don’t know if it’s actually better.
    Why no Smoke Bomb on saboteur? Still does 10-15% dmg when your fighting multiple enemys at once. Impossible to catch with it’s feat gives less damage than that.
    (also as a sidenote, you gotta update a few descriptions, that changed from M14 to M15)

  • Shadowed
    November 8, 2018 at 8:59 am

    Oh and I’m using Oppressive Darkness instead of Infiltrator’s Action, the damage it provides is really good. And sly flourish over Gloaming Cut since the 12% increased damage is qutie alot. What are your opinions on that?

  • Garrotter
    November 10, 2018 at 7:28 pm

    Will you be making any pvp builds for the trickster rouge any time soon?

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