Deadshoto’s Mod 15 GWF build

by Deadshoto on December 7, 2018
Barbarian
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Deadshoto’s Mod 15 GWF build

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Welcome to my… module 15… … gwf dps build. It’s my first guide ever so please be patient, i’ll improve it later. I will keep updating this guide whenever something new will be added to game. Please note that i won’t reply in comments section too often, if you have any questions it’s easier to pm me on discord. (Deadshoto#3507)
For now your best possible choice is Metallic Dragonborn, second one is Dragonborn(which I am atm) and last but also viable is Half orc, in case you don’t have Dragonborn race yet. The reason you want to go Dragonborn is that 3% power and crit from racial bonus scale with buffed stats instead of base, which results in higher return than 5% severity from Half orc.

Ability rolls for Dragonborn:


Ability rolls for Half-orc:


Reason why i choose Charisma over Dexterity is because Charisma gives you extra Combat Advantage damage. You don’t need to do it, but it’s nice little damage increase. You should go with dexterity until you hit 100% crit cap without it.

Feats

That are feats that I’m using right now. I don’t use disciple of war because it gives you power from your BASE armor penetration and recovery, you don’t have that much of these stats and it results in very low increase to power. Mighty blade work with wms, which is very good boost to your aoe clear, for me that’s better choice than disciple of war.
You can also use battle awareness instead of relentless battle fury to maximize your power, but i prefer relentless battle fury just to have 100% uptime for sure. If you feel confident about your rotation and you can maintain battle fury without that feat just go for battle awareness.

You’re going to choose swordmaster path.

Powers


That’s skill setup i’m using while doing quests, or dungeons when there is no guardian fighter in party. since you’re using powerful challenge feat (15% damage to marked targets) it’s better to use daring shout to mark targets for yourself instead of using ibs.

That’s skill setup i’m using while doing dungs, both for aoe and boss fights. Use it only if there is guardian fighter that can mark mobs for you(since you’re using powerful challenge feat that increases your damage to marked targets by 15%.)

Passives are wrathful determination and destroyer, these two passives shouldn’t never leave your bar, until you have low crit chance, then you can switch WD for Weapon master until you get high crit chance. You can also use steel blitz instead of wrathful determination on mobs, from what it seems it’s pretty good atm.

Encounters:
Indomitable Battle Strike (with gf)/ Daring Shout (without gf)
Battle Fury
Hidden Daggers

Atwills:
Sure Strike
Weapon Master Strike

Dailies:
Crescendo
Slam

Gear

Outside Barovia:

Alternative weapon set: Primal

Alternative boots: Boots of the willed (tyrant hunt)

Alternative arms: jawrippers gloves (tyrant hunt)

You can use undead overload rank 1 for second and third tong boss and demon rank 2 for orcus if needed.

In Barovia(Castle Ravenloft):

I’m changing equip power from 2k power to 1k power and 1k armor penetration to hit 100% resistance ignored cap, you don’t need to do this if you have 100% already.

Alternative ring: You can switch ring of the shadowstalker+4/+3 for ring of the undead+5 or Vistani ring of the dark for first and third boss.

Also you can use overload undead rank 1 (r2 doesn’t work) to get additional damage if needed.

In FBI (and all skt/somi maps):

You can use dragons and giants overloads for fbi together with dragon slayer potions ( you can stack blue with green one)

That’s set that i’m using on fbi due to 10% outgoing damage buff after you drink everfrost resist potion.

There is also good headpiece for chult(tong and codg included) but i don’t use it, just because i’m too lazy to switch stats every time i’m going to do something else than tong.

Stats

Main goal is to get 100% crit chance and 65% armor penetration(fbi,msp and t2 dungs), 85% armor penetration (tong, cradle), 100% armor penetration(castle ravenloft.

Standing still:

After bonding proc:

Average stats in 5man content:

Artifacts:

Aoe:

Decanter of Atropal Essence(primary)
Shard of Orcus’ Wand(to complete set bonus)
Eye of the Giant
Tymora’s Spinning Coin

Aoe alternative:

Wheel of Elements:fire (primary)
Shard of Orcus’ Wand(to complete set bonus)
Eye of the Giant
Tymora’s Spinning Coin

Single target:


Soul Sight Crystal(primary)
Shard of orcus’ wand(to complete set bonus)
Eye of the Giant
Tymora’s Spinning Coin

You don’t need to use exactly same artifacts, it really depends on stats you need, you can also use fragmented key of stars, lantern of revelations or anything else to hit arpen and crit cap. The only arti you must use is shard of orcus’ wand since you need it to complete demon set, and primary artifact. Don’t forget that you need to have 85% armor penetration in tong and codg(95% with decanter because it does give you arpen which you lose on boss fights) and 100% in castle ravenloft.

Enchantments

In offense slots you can use brutals, black ices, radiants, azures or even draconics, depends on your current stats. Goal is to hit 100% crit chance and 85% arpen. Currently I’m using 5 radiants and 4 black ices.
In defense slots radiants for aura of courage.
Weapon enchants:
At the beginning I want to say that I have 2 mainhands, one for aoe and one for bosses. For aoe mainhand I have buff to wms, and for boss mainhand I have buff to sure strike.(You can change it with cubes)
For aoe phase I’m using lightning enchantment, if you can’t have two(or three) enchants I don’t recommend getting lightning, since module 13 hits lightning arcs doesn’t scale with buffs so it’s a big loss in single-target fights.
For single-target (boss) mainhand I’m using either feytouched or prominence, both of them are good, depends on situation. Prominence is overall winner, but fey is slightly better if:
You’re in tong with red curse at orcus’,
You have someone to throw wheel of elements:fire at you,
Op with aura of courage,
GF that can mark for you.
Personally I use fey only in tong and second cr boss(with silvering kit). In every other situation prominence is better, especially on cr when your party is often separated.

//Update: I’ve stopped using lightning on trash, it’s better to use prominence because for both, aoe and st since it will give you the most possible damage.

Consumables

Major or superior flask of potency(heard rumors that they’re aren’t obtainable since m15 launch), wild storm elixir, squash/pumpkin soup and m15 3% damage potion which you can get from swag bags from campaign(Acquisitions incorporated) store.

Also you can use one of these: Tymora coin, Chain of scales or pocket pet. I prefer to use chain of scales, you can get additional critical severity from it.














Your summoned companion should be Chultan Tiger. He has a good buff for first 25 seconds(it’s enough to kill every boss if you have decent party), a 10% debuff, 3 offense slots and 2 ring and 1 necklace slot. As a necklace you should use electrum executioner necklace. Big amount of power and crit compensates 1 enchant slot, you can’t get that stats with any other 2 offense slot necklaces. If you can’t get it you should buy fierce necklace of the companion +4 or +5, it’s good alternative and is pretty cheap now. In ring slots I’m using Ring of Gravestriker+5 and Ring of Gravestriker+4. If you’re really unlucky and can’t get +5 ring like ?you can use bronzewood raid ring until you get your +5. It could be better but bonus does work only on 1 enemy fights, while in gravestrikers it does work almost 100% of the time. The reason why you want use +5 and +4 instead of double +5 is that the bonus of same ring rank doesn’t stack but it does with different ranks.(You can use llira’s bell before fight so your pet won’t lose hp and will proc bondings with gravestriker bonus.) Enchants you should use are 4 brutals rank 13 or 14 and one Heart of fire enchantment, rank 14.( You will get it for free from campaign task while doing main path in “Acquisitions incorporated”. If you need different stats you can switch some brutals for azures, radiants or black ices, depends what you need.)

As active companions I recommend:
Earth archon (Damage increased by 6% if you’re at full hp.)
Air archon (Damage increased by 5% against enemies not at full health.)
Razorwood (25% Combat Advantage damage)
War boar (5% damage to marked targets)

Alternative to war boar since it got removed from zen store( it was available in gwf pack) is Fire archon (Damage increased by 7% against enemies with less than half hp.)
Second alternative is Siege master (4% damage in any map/8% in stronghold map.)
Don’t make all your companions legendary! Max amount of legendary companions should be 3. 4th and 5th companion will give you only 3% companion stats, for 2.000.000 ad or 240 companion tokens. If you feel that you need that 200 ilvl you can go for it, but it’s not necessary.


Current best possible combat power is bat swarm, alternatives are trex and tenser, but i won’t go with tenser since swarm and rex will give you much more overall damage. Best possible equip power is 4000 power, it’s not necessary tho, and i don’t recommend to buy additional legendary mount because it’s not worth it. You can use either 2k power, 2k crit or 2k armor penetration, whatever you need.


To proc combatant’s maneuver on boss you have to use crescendo, to proc it on mobs you’re going to use slam, bonus refreshes every time slam does damage. It’s my basic insignia combo, you can also use assassin’s covenant or protector’s friendship instead of combatant’s maneuver, but i’m pretty sure that combatant’s maneuver will give you more damage than ac and pf.
About insignia stats – you should pick ones with stats that you need, i have some armor penetration, some crit and some hp insignias. I could change hp ones to power ones, but im just too poor.

Probably most important part of the build. You can have every enchant at max rank, every gear enforced with best kit but you won’t deal much damage if you don’t know how. There are some videos, both for mob phase and boss fights, i hope it will help you.

AOE

After switching from tenser to swarm i don’t use combat power at mobs, so first you’re going to do is turn on artifact. Then you’re going to use slam, battle fury (with animation cancel, you need to time it right and shift in right moment, important thing to practice) then i pop hidden daggers(usually with jump, it’s not necessary, just stupid muscle memory). Now you just have to spam WMS, when you see that one of mobs is at low hp you can ibs him to spread mark and get your daily back, and then WMS to kill them all. Pay attention to reactivate battle fury and hidden daggers once they expire, or 1 sec before they expire to keep them up as long as possible.
*there will be video in 2019*

Single Target

On boss fights you’re going to start with crescendo to build destroyer stacks ASAP. Then you’re instantly using combat power(if you don’t have it skip that step). After that you need to use WMS, and before animation is done you’re going to use battle fury(also with animation cancel, you just need to practise this step to make it smooth. Then you’re popping up hidden daggers, artifact (SSC). After that you’re going unstoppable(Tab), doing some atwills, waiting for buffs. When you see bts, pop, exaltation etc. you’re going to use ibs. Try to reactivate battle fury and hidden daggers before it if possible. Repeat those steps until boss dies.
Click me
(On the video i have tenser, rotation with swarm is exactly the same but slightly faster because animation of swarm is faster.)

Single Target Alternative

Rotation that i’m using mainly on orcus fight. Rotation is exactly the same as normal, but you’re going to use slam instead of crescendo. Reason why you should do this is that there are zombies in orcus pit, it’s 100% chance to get destroyer stack since it hits more than 3 targets + you can proc combatant’s maneuver on them. Then you follow it with battle fury for another destroyer stack (your battle fury “hits” 3 targets with buff, so it counts to passive, then you’re doing exactly same rotation as before until boss dies.
Click me

Same but in m15:

Click me

After finishing main path of “Acquisitions Incorporated” you’re eligible to pickup quest called “K-Team Weekly Dungeon”. To complete it, you need to make X dungeon with X difficulties. First week (10.12.2018) is Castle Ravenloft on hardcore mode with item level reduced to minimum. The biggest problem is reduced itemlevel. It reduces your statistics, so you have to overcap some of them. Current weekly dungeon challenge is visible in campaign window:

You have to overcap your armor penetration, because with reduced item level you will also have less armor penetration. With some tweaks i had 100% armor penetration and 95% crit chance. Things that i changed:

1. Wrathful Determination for Weapon Master to get more crit chance:

2. Tymora’s coin for key of fragmented stars for additional armor penetration:

3. Equip power to 2,000 armor penetration

This setup should give you 100% armor penetration and some crit. If you’re still lacking of arpen you can equip some arpen insignias etc to fill that gap. Note that as gwf you aren’t going to use any of galant pieces, it’s pretty weak if you’re going for max dps.

If you want to turn hardcore mode or reduced item levels you have to make your queue private and then click on “Match options”. There you can check or uncheck modes that you want or not.

ALSO i recommend to use trans or unparalleled barkshield for additional survivalibity.

For Valindra Tower: You don’t need to change anything, it’s fairly easy to make.

For Castle Never: I’ve changed equip power to 2k crit and slotted weapon master instead of WD. Pay attention to green ropes on first boss, on orcus servants and last boss. Try to sprint through the orcus spheres before last boss between strokes.

For Master Spellplague Caverns: I’ve changed equip power to 2k crit, slotted weapon master instead of WD and switched tymora’s coin for fragmented key of stars. On last boss keep in mind you have to stop at 75% and 50%, and let her stun you everytime you have too much curse stacks.

For Fangbreaker Island: Equip power to 2k crit, weapon master instead of WD, tymora’s coin for fragmented key of stars. Care in building before last boss where you have to search for ring, it’s safer to kill mobs and then interact with ring. Also at last boss bring her to about 70-80% and wait for ice so she won’t wipe your party.

There is alternative version of singletarget build, where you’re going to play IV and take HR buffer instead of GF. To achieve that you have to make little changes in skills and equipment. Also you should use feytouched enchantment since our daily deals fair amount of damage and fey does buff it.

Feats:

We’re going to change Staying Power to Disciple of War, since paragon feat is pretty meh on IV.

 

Powers you want to use as IV:

Indomitable Strength instead of Crescendo

Threatening Rush instead of WMS

About equipment you have 2 armpieces to choose from. Since fearbringers reduce our daily damage by 30% it’s not worth it to use on IV because our daily is huge source of damage. Depends on your stats you can choose one of them:

At first, make sure you build determination bar BEFORE fight. Then, you start your rotation with TAB, then you’re going to mark boss with Threatening rush. After that spam your sure strikes to build stacks of destroyer and destroyers purpose. If you build them fast enough, pop up your combat power, battle fury, hidden daggers, arti( try to sure strike meanwhile to prevent losing stacks from destroyer). Then go unstoppable again(tab), use Indomitable Strength (cancel animation with shift, like everything else, just practise it on dummys) and then IBS. Then keep spamming your sure strikes and remark using threatening rush once every 15-16 seconds. That’s all, keep doing it until boss dies.

Here are 2 videos where you can see how does it work(click them to watch):

Video 1

Video 2

Cayley (Some tips about consumables and pushing me to do the guide. Also he persuaded me to learn and play IV on singletarget, big thanks. Also thanks for giving me that +5 ring from hunts)
Elvis (Explanation of the basics of playing gwf)
Ducko (Many usefull tips which i still use)
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  • December 7, 2018 at 11:04 pm

    Welcome to my mod 15 GWF DPS Guide

  • Bane The Pleb
    December 8, 2018 at 1:47 am

    Pilgrim helm is BiS in Chult.

    • Deadshoto
      December 8, 2018 at 8:07 pm

      Exactly, I planned to add it at the next update. Also you should make headman’s helm, boots and arms, then vivify it and drink everfrost resist potion to get 10% damage increase on FBI and skt and somi naps.

  • Betty
    December 8, 2018 at 2:02 am

    Welcome to my mod 15 GWF DPS Guide

  • December 21, 2018 at 6:50 pm

    hey man first of all good job with this guide, finally we have an end-game mod15 build that we can look into now that Ducko is no longer around sadly. I really like how you mention Hardcore content and build for it. Unfortunately, I am not interested in K-Team runs as the Gallant armor is lame, but anyway I wanted to ask 2 things that you don’t talk about.

    1) Your armor enchantment outside of Hardcore:
    I understand that Negation is not needed as every one uses Shepherd’s and our Defense skyrockets, but the question is; should one use Eclipse for the deflect chance which can be even more beneficial on high deflect classes like HR and TR and also synergizes nicely with our maxed DR as it reduces the already reduced incoming damage by 50% or should one use Barkshield?
    I am currently playing with Barkshield and it has saved my butt countless times, like in CR during Strahd encounter and am afraid that Eclipse due to RNG and not maxed Deflect Chance can be really frustrating and even useless when it does not proc and thus not save you from the one-shots.

    2) Gale of Retribution (the last boon from EE that gives crit):
    I see so many people and guides using this boon, but sadly they say nothing about it like what is the chance to proc or the internal cooldown (if there is any). I know it’s not like Baphomet’s Might which sucks and is very unreliable, but the thing is as a HDPS, you want to have 100% critical chance with 100% uptime and not depend on RNG or getting hit. Especially when u pop SSC and one-phase bosses.
    Think of it this way: you pop SSC during Orcus fight, you use your buffs and Swarm mount power etc. everything perfectly done and aligned with group buffs but u stand at 97,5% critical chance and your IBS does not crit. You’ve just lost a crap ton of damage and might therefore make the boss phase and all this because the boss didnt hit u to proc Gale of Retribution or he did but it did not proc.
    So why are you using this Boon? Am I missing something, does it have no internal CD and therefore you can maintain it 100% of the time or what is it?

    I know this is all min-maxing, but this is what makes people #1 in MMOs. Rotations, timing, min-maxing and all sorts of tricks and facts that others don’t know.
    Anyway I’d be delighted to hear your answer, have fun and enjoy your gaming.

    • December 22, 2018 at 2:27 pm

      Hi, thanks for your comment!
      For armor enchantment you can use whatever you want, at the moment I’m using lesser soulforged enchantment outside hardcore challenge. Barkshield is pretty good overall enchantment, and alt friendly. As you said, eclipse reduces already reduced damage by additional 50%, and you can have about 50% chance to deflect with unparalleled eclipse. I would go with barkshield if I had to choose between these two. About gale of retribution – all boons are pretty normal, not that bad, but not too good. I use it from the beginning of my character, you can pick whatever you want, but the difference will be hard to see. Also that was good boon for beginners, when you were unable to hit crit cap. I have crit chance at 101% (in case firebuff isn’t active), so i don’t benefit anything from that boon. Merry Christmas o/

  • curt
    December 31, 2018 at 6:36 pm

    How is your health so high I have almost the same gear but i am no where near that high

  • Aubrielle
    January 22, 2019 at 9:11 am

    I would like to ask what is your thought about masterwork III fang beaded Equip 1,750 Power; 1,099 Critical Strike 1,099 Recovery When you use an encounter power, you gain a stack of Alacrity, granting 500 Recovery and 1000 Movement for 5 seconds. Stacks up to 3 times. against baphomet 846 Power 530 Critical Strike
    530 Deflection Deal up to 20% additional damage based on the difference in hit point percentage between the player and target., I have both this set and i don’t know which one to use..

    • January 22, 2019 at 7:03 pm

      Hi! Thanks for your comment. I highly recommend to use demon set, as a gwf you don’t need to stack recovery that much, and even with that, 1500 recovery vs % damage, it’s obvious you want to make as much as possible damage 🙂

  • Aubrielle
    January 23, 2019 at 5:18 am

    OK thanks but how about those power and critic difference because that were i’m confuse not good in math, and i dont know where to compute this 20%

    • January 23, 2019 at 8:15 pm

      You mean demon set bonus? It’s not exactly 20%, depends on hp bar of enemy, and this bonus damage applies to enemies while you’re hitting them, you can’t see it in character sheet

  • Henrik Dovahkiin
    January 23, 2019 at 2:22 pm

    I really like your guide, very helpful. You said you use radiants in the defense slots… would you also recommend draconic? I mean draconics grants HP, lifesteal and defense, isn’t it useful to have this?

  • Ettore Campana
    February 1, 2019 at 12:00 pm

    Hi, what do you think of the new companion Yojimbo ? will it replace some of your current ones ?

    • February 3, 2019 at 10:38 am

      I won’t buy it, it’s not worth it in my opinion, especially when he’s bugged like now. It’s 4% damage so it could outperform tiger if you have to fight for longer than 25 seconds, but with current powercreep you won’t.

  • Michael Garcia
    April 17, 2019 at 2:28 am

    First just want to say that your guide has helped me tremendously. I have one question, maybe I missed this but what artifact powers would you recommend on your main and off hand?

    I’m currently using Bronzewood Huitzauhqui and Silk Mecatica.

    • April 21, 2019 at 2:48 am

      Depends on path you’re playing, I was using mainhand with arti power for sure strike and wrathful determination for offhand since there is nothing else to use on swordmaster. Now I’m playing IV with arti power for Wicked Strike and offhand bonus to trample the fallen.

  • Gmoney
    May 2, 2019 at 2:29 am

    Quick question,

    Does the 3% Melee damage on the heels of fury and the Fured Kiuno of the bear stack? If not why is that best in slot?

    • May 2, 2019 at 7:20 pm

      It does, you can see icon of fured kiuno on buff bar with “2”‘ on it, when you hover over it it shows that melee damage is 2x

      • Gmoney
        May 3, 2019 at 12:40 am

        Thank you for your rapid response, much appreciated. Are you going to be coming out with a guide for MOD 16 anytime soon? I would really like your advice on the new content.

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