(Under Maintenance) V3.0 | LT Smith Neko’s Barbie Guide

by LT Smith Neko on December 8, 2018
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(Under Maintenance) V3.0 | LT Smith Neko’s Barbie Guide

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LT Smith Neko’s Barbie Guide For All

Version: 3.0        Last Updated June 22nd, 2019

What’s New?

Click Here

What’s Changing?

Click Here

Purpose of this Guide(M16):

Click Here

Guide not meant for(M16):

Click Here

Base Attributes (Ability Scores)

Click Here


If you don’t have those two yet go with Tiefling


Any of these helmets will work as long as it has the UH Equip power, best one at the top, works in TOMM.


Either work your using it for the BM Equip power.



Other Places

Old Neverwinter Info Below

LT Smith Neko’s Gwf Build For All

Version: 2.0        Last Updated Feb 10th, 2019


What’s New?

Click Here

What’s Changing?

Click Here

Purpose of this Guide(M15):

Click Here

What it’s not meant for

Click Here


  • Orcus Belt
  • Campfire Buff

Other Options

Attributes Class Effects
Click Here


It’s all dependent on the loadout you’re using and the state in the game you’re in, along with what the group needs. Generally speaking SM is the ideal choice in most situations, and generally the most known n’ used path.


Iron Vanguard

When it comes to Armor, none of that really matter till you’re 70 then take a look at the Pre-BiS Set equipment that could be passable, but not ideal in situational moments all depends what is available to you at the time, though when you get more serious personally I recommend the All Rounder for most players unless you really want to max out your efficiency.

Armor Breakdown

Click Here

Pre-BiS Set

Click Here

Optional Gear

Click Here

Armor Kits

Click Here

Overload Enchantments

Click Here

Shirt n’ Pants

Still don’t believe there’s a amazing pair in the current state of the game, though these are my choices. But there are some alternate options you may use if you can’t obtained the ones mentioned, just go for ones that suit your lacking stats. ^-^


Click Here


Click Here

Armor Kit

Click Here



Depending on your play-style there’s a few things ya can actually go with a single set, with two of the same Main-hands(AoE/ST) or two fully separated sets to maximize.

Pre-BiS Main-hands

Click Here

BiS Main-hand

Click Here

Artifact Class Feature

Click Here


Since the recent changes due to Lightening there’s not much reason to have another set.

Pre-BiS Off-hand

Click Here

BiS Off-hand

Click Here

Artifact Class Feature

Click Here

Artifact Stat

Click Here

Neck n´ Belt

BiS Neck n’ Belt

ST Primary Set

Click Here

AoE Secondary Set

Click Here

Movement Set

Click Here

Alternate Neck n’ Belt

Click Here

Jewelry Kits

Click Here


There´s a fairly nice range of rings we can use at our disposal, now it doesn’t need to be legendary(at least +4), but its for those that have it, or plan on getting it, so we’ll want rings that do the job nicely. Seek the respected content.. (All-rounder rings in the Module Modals (such as Omu), while seek out Situational for Dungeon Based/Campaign(Movement) Rings.

Pre-End-game Content Rings

Click Here

General use BiS Rings

Click Here

Dungeon Specific Rings

Click Here

Campaign/Movement load-out

Click Here

Primary Artifact

Click Here

Secondary Artifacts

2nd Artifact

Click Here

3rd Artifact

Click Here

4th Artifact

Click Here

Alternate Artifacts

Click Here


Generally speaking theirs only one core path and each load out has its varied feats being situational for different ranges of Gwf’s when it comes to stats, or what you’re facing at the time, so take that into account, You don’t need every loadout.

Breakdown on Feats

Click Here

Main Load-Outs

Load-out 1 (End-game Slam/BF ST)

Click Here

Load-out 2 (End-game AoE)

Click Here

Load-out 3 (Campaign/Speed)

Click Here

Alternate Load-outs

Load-out 4 (No GF/red mark ST)

Click Here

Load-out 5(No GF/red mark AoE)

Click Here


Breakdown on Powers

Click Here

Main Load-out Powers

Load-out 1 (End-game ST)

Click Here

Load-out 2/3 (End-game AoE/Campaign)

Click Here

Alternate Load-outs

Load-out 4/5(No GF/red mark ST/AoE)

Click Here


General Notes

Click Here

Main Load-out Rotations

Load-out 1 (End-game Slam ST/BF ST)

Click Here

Load-out 2/3 (End-game AoE/Campaign Speed)

Click Here

Alternate Load-outs Rotations

Load-out 4/5(No GF/red mark ST/AoE)

Click Here


Helpful Comp Info

Click Here

Summoned Companion

M15 stuffs

The Tiger’s Power of 10% increase damage dealt applies to you an your entire team, along with the 5% increased damage dealt granted from the active bonus, with an up-time of 100% if you’re by yourself make sure you’re Marking(DS) since it provides it the Combat Advantage, it has both Active Bonuses, the only downside to this companion is it’s quite slow in movement. -w•

Active Companions

These will be your BiS Companions that are your Active Un-Summoned

Companion 1

Click Here

Companion 2

Click Here

Companion 3

Click Here

Companion 4

Click Here

Where’s the other CS/CA Damage Comps?

Click Here

Area Specific/Extra Companions

Click Here

Azures/Darks/Demonics are the starting option once your progressing your way to R13’s, to help get you up to speed with others, it’s all dependent on your current Armor Penetration And Critical Strike, then you can work toward the mix Power Enchantments.

For the purpose of AoE(trash mobs) exactly 100% Critical Chance isn’t needed so if you’re naturally a bit below that you’re fine. Depending on your play-style(group-wise) will result in what’s best for you. This all depends on your Potion/Mounts Buffs you use. ^.^

Defense Slots

Generally Used Defensive

Click Here


Click Here


Click Here

Utility Slots

Generally used Utility’s

Click Here

End-Game 1

  • 5x Darks (Maximize Movement since speed is key to get to enemies. ^-^)

End-Game 2

  • 2-3x Darks
  • 1x Quartermaster
  • 1x Fey Blessing
  • (Optional)1x Dragon Hoard, 1x Savage

Weapon Enchantments

BiS Weapon Enchantments

Click Here

Alternate Weapon Enchantment

Click Here

Why these Enchantments?

Link to him-@Rjc9000
Link-”Gwf” Class Enchantments

BiS Armor Enchantment

Click Here


Combat Powers:

Click Here

Equip Powers:

Click Here


Insignia Combo’s

Click Here

BiS Insignia’s

Click Here


These are the boons for all of the loadouts, mixed together with varied feats being marked with “()” Prior to the reasoning. So keep that in mind as you venture through this section. ^.^

Guild Stronghold

Click Here


Click Here

Dread Ring

Click Here

Icewind Dale

Click Here


Click Here

Tyranny of Dragons

Click Here

The Maze Engine

Click Here

Elemental Evil

Click Here

Storm King’s Thunder

Click Here

The Cloaked Ascendancy

Click Here


Click Here


Click Here

Acquisitions Incorporated Campaign

Click Here

General Stats

Simple breakdown on the Stats rough range that you should be stationed in for each Grade of Enchantments, yet implying you’re at the same gear range.

*Set to be Re-vamped this is just General Stats, certain stats will be excluded due to the rate in which they change is massive, or not really that important.

Hit Points

Click Here


Click Here


Click Here

Armor Penetration

Click Here


Click Here


Click Here


Click Here

Life Steal

Click Here

Companion Influence

Click Here


Click Here


Click Here

(All dis stuff below is being replaced as you can see.)

Click Here

General Consumables you’ll need

Click Here

Re-usable Consumables

Click Here

Upcoming Module

General thoughts on some upcoming items within the PC Preview/PC Severs current module.

Mod 15 Thoughts

Click Here

Current Bugs


Helpful sites reference Link – http://jannenw.info/pages/about)

  • Email[email protected]
  • Discord – LT Smith Neko#4101
  • NW Forums – ltsmithneko
  • Xbox – LT Smith Neko
  • Twitch – lt_smith_neko
  • GWF Discord – https://discord.gg/NK2Bu4c
  • Unoffical/Official NW Discord – https://discord.gg/QmnJbzD
  • Facebook GWF Group (John Smith)
Leave a reply
  • Orhan
    June 5, 2018 at 2:39 pm

    I d like to ask about companion enchantments.
    I m using chult tiger atm fresh 70 lvl.

    With double slot gear we have 6 enchant slot but you have 9 enchantments there?

    Also most enchants you mentioned are crit based. Can we reach %85 arm pen cap with these build in companion enchants?

  • June 5, 2018 at 4:42 pm

    The 9x Enchantments are referring to your front page(Character 4x Ring + 1x Shirt + 1x Neck + 1x Off-Hand + 2x Main-hand = 9x Offensive Slots), companion Enchantments are in the Companion section. -w- The reason why the Companions are mentioned is because depending on your comp it’ll mix up your front page. With the use of the Bold necklace yes. If you lack it (Like I do) then you may have to fiddle with Fierce or Heroic neck and make up for the loss in Armor Pen/Crit by using Savage/Demonic/Azure etc.

  • Orhan
    June 5, 2018 at 4:55 pm

    Oh ok 😉 ty for the reply

  • Rathi
    June 11, 2018 at 7:31 pm


    Great guide. You have been an authority on GWF builds for a long time. Just wanted to drop a note saying thanks, I have learned a lot from you!

    • June 11, 2018 at 7:49 pm

      Awh thank you, always glad to see someone that enjoys my Guide, looking forward to the upcoming Mod. Don’t expect massive changes. ^-^

      • Rathi
        June 19, 2018 at 2:10 am

        I have been reading that in 14 we may see some impressive mounts, companions, and enchantments that will possibly replace the current “bis” meta. Something to give Tensers Disc a run for its money!?! I will be anxious to hear your thoughts on mod 14 so I can prepare!

  • Samuel
    June 12, 2018 at 7:18 am

    Along with Slam do you use Crescendo or Savage Advance

    • June 12, 2018 at 7:32 am

      I personally don’t use anything other than Slam, Savage Advance can be used for CDR with BA feat, but suffers from Recovery Effectiveness so if you have Both Artificers Influence/Persuasion It’ll make SA’s CDR do Literally nothing for you.^-^ Never really was a fan of Crescendo for the damage it deals you’re at-wills will do the job better, at best it can be used to build determination if you need to fill it fast.(Remember also Fearbringers does play into the factor of decreasing daily’s Dmg furthermore)

  • June 13, 2018 at 5:13 pm

    Hi, you can tell me what is CAP for combat advantage and critical severity ?

    • June 13, 2018 at 8:18 pm

      The Companion CS/CA and the Stat CS/CA has been updated for you for a more in depth answer.

      Well there is no Cap per say only on Bonus CA, just heavy diminishing returns on the Total, so in the case of companions such as Erenies n’ Magnus grow less n’ less effective the higher you’re CA n’ CS go, while newer companion as seen in M14 will likely be a lot more viable, yet if you were to pair it with these older ones it’d Make these older ones worse due to the diminishing effects. Hence current comps drop below 4% Damage increase in which other companions directly apply.

      For a more math approach here go to Janne’s Site. c:

  • June 17, 2018 at 9:14 pm

    Hey nice build very complete ,how much power should a gwf have in combat with full 13 do you think ?

    • June 17, 2018 at 9:20 pm

      Around 80-85k for self buffing ya may break higher or lower if ya have certain things another may not, if you have practically all your items in place I’m sure it’ll be a bit over, shouldn’t matter too much. ^-^ It ranges a lot depending on what you have. Due to Comp Rings/Bondings/ect. So there’s no 100% vaild answer. Pretty much just make sure you have Armor Pen n’ Critical covered first, n’ ya golden. ^~^

  • June 23, 2018 at 11:58 pm

    Hey sorry for asking again but why not use deep gash for the ST build ?

  • Ludi
    June 27, 2018 at 6:58 pm

    Is the compainion Xuna (they gave her as a freebie for 5th anniversary) good for off companion slots?

  • Rathi
    June 30, 2018 at 9:49 pm

    Neko, so got a question for you. I know ( or so it seems – I don’t honestly know of course ) that you and Wicked Duck, and JRC all get along and share ideas and such for GWF builds. In your own opinion how do you compare your build versus say WickedDucks, as far as pros and cons of the differences ( which by my gap analysis is not really many)?

    Where there are differences, any brief explanation as to your thinking why your choices are your choices in comparison would be really interesting and helpful.

    I think they are both great builds, and each have certainly helped many players, but a direct comparison with some discussion about the differences I think would be really enlightening if you would not mind.


    • June 30, 2018 at 11:08 pm

      I’m mean yeah we get along, nothing to really argue about. :p I dunno who JRC do ya mean Rjc? My build simply provides Versatility, covering many points of the viability of the GWF. I don’t really compare/look at other guides so I guess there’s ya answer? ^-^

      We like the game to an extent, and we enjoy our forgotten class, and we try our best to have others enjoy it as well.

  • Kat
    July 1, 2018 at 1:23 am

    Neko are brutals still bis or should I work my way to radiant

    • Neko
      July 1, 2018 at 1:40 am

      Brutal are always a nice way to go since they’re easy to work with, just make sure you meet the Armor Pen requirement (For M14 that’s 100%, 85% for M13 peeps ) Then Make sure your crit is in the high 90% so 98-ish (personally 100% is ideal) Any excess then switch to rad or Black ice which ever keeps your crit where ya want it. All depends on your gear overall ^•^

  • Kat
    July 1, 2018 at 1:34 am

    Why don’t you bring cha to 22 or is it not possible

  • Kat
    July 1, 2018 at 1:49 am

    I have a unlightning should I go fey for mod 14? Thx neko

  • July 3, 2018 at 1:43 pm

    Why don’t you use Fire Archon?

    • July 3, 2018 at 4:43 pm

      I don’t like it due to its inconsistent Bonus that’s only up for half the fight, I’d prefer companions with Bonuses always present throughout a fight. ^-^ A Fire Archon can be used, but ehhhh.

  • July 4, 2018 at 5:51 pm

    Great guide. Was just wondering about the levels of your powers. Are they all maxed?

  • BajanCloak
    July 20, 2018 at 10:19 am

    What do you think about using the war triceratops to increase your hp even more to benefit from AoC

  • Extrax
    July 20, 2018 at 4:34 pm

    Hi neko, i have a T fey actually, should i replace with a u prominence? I join just few times in a group and for the most time i play alone, prominence is better than fey in my case?

    • July 20, 2018 at 6:55 pm

      If ya play alone a lot n’ not have a steady group providing you all da buffs then go with Prominence, of coarse if it was the other case then fey. ^-^

      • Extrax
        July 20, 2018 at 7:57 pm

        It’s a lot noticeable the difference? because otherwise I stay with T Fey.
        I should spend 7M AD, and I am currently working to buy Swarm/T-Rex mount.
        What would you advise me to do?

        • LT Smith Neko
          July 21, 2018 at 12:29 am

          Swarm is the ideal mount for a GWF. ^-^ Well if you’re missing some buffs in groups like AoC/Fire From a whell slave/Among all the other buffs if ya miss one or two of em Prominence is better. So generally Prominence is a bit more consistent c:

          • Extrax
            July 21, 2018 at 10:13 am

            Understood thanks.
            Why you say swarm is the ideal mount for a GWF? i like the combat power and probably is one of the best (if not the best), but i dont like it much 4000 LS..seems like a useless bonus, especially for a dps, am I wrong? while the T-Rex has 2k power/armor pen, much more useful for a dps.. or not?

          • July 21, 2018 at 2:14 pm

            -w• You’d Want 4K Power Ideally, with M14 if ya have all the right gear, you don’t need to really focus much on Armor Pen

          • Extrax
            July 21, 2018 at 4:24 pm

            It makes sense, another thing i thought, if I already have 100% resistance ignored, (around 10-11k armor pen), the T-Rex combat power it would be useless? or are they two completely different things?

  • Gotash
    July 22, 2018 at 7:55 pm

    What should I give priority? bonding runestones or companions? i still miss air archon/ fire archon/razerwood/ etc, i have only the summoned tiger and a siegemaster as active bonus

  • July 23, 2018 at 4:24 pm

    There’s a hope that you post your pvp guide? I really enjoy your guide, but in my second loadout i like to put a pvp build 😉

    • July 23, 2018 at 4:35 pm

      -w• There once was PvP in this guide till I stripped it of it, due to it practically making a completely new guide…

      Overall I’m going to have to say no. ^-^ Would be way too much extra work.

  • Yukz009
    July 27, 2018 at 1:49 pm

    Hello Neko, i’m a GWF, currently i have a Trans Fey, should i swap for a Unp Light?
    I know that most of the gwf dps comes from at will (ss and wms), what would you advise me to do?

  • Veleis
    August 1, 2018 at 5:15 pm

    Hi, I have crit over 100% with brutal’s rank 13, in that case I must change it. I thought about radiant and black ice but don’t know what choice is better. What do you think?

    • August 1, 2018 at 9:57 pm

      Both serve a purpose in most cases it may be ideal to use one Black ice if it keeps ya over the 100%, but that’s only if with a radiant isnt keeping you over 100%

  • Keto Thor
    August 1, 2018 at 9:09 pm

    Hey, Neko! I like your guide and it is really helping me out. My question is which power/feat build would you recommend more for leveling and solo content in endgame? I’d like to have my second load out being specific for solo content and like your recommendation. I assume the speed/campaign set but I hate assuming. Thanks again for the great guide.

  • Bharash
    September 5, 2018 at 10:59 pm

    what armor enhancement are you running

  • david
    September 24, 2018 at 4:07 am

    Hi Neko,
    Any way to reach you on ps4 for chat or discord?
    I am 17k8 gwf. Just returned with no omu or Bavaria boons.

    I would like to theorycraft with ya.

    You can add me on ps4 terminatorzzz717.

  • September 27, 2018 at 12:02 pm

    it confusing for a new GWF but oh well…

  • James
    November 5, 2018 at 11:33 pm

    Thanks for build its really helped me have one question though what armour enchant would you suggest im getting into end game now.. im torn between negation or eclipse both look good so not sure.

  • Van
    November 7, 2018 at 4:50 pm

    Neko btw which is better crit severity or power? Im confused on which i will use, the sorbet or the squash soup.

  • Van
    November 7, 2018 at 4:53 pm

    Which gives you more damage power or crit severity?

    Im confused on what buff i will use the watermlon sorbet nor squash soup. What’s the best nekko?

  • Rottweiler
    November 10, 2018 at 2:32 am

    Which defensive stat is better? Defense or Deflect? So I’m undecided on wheterw to go with Draconic or Demonic enchantments in defense slots.

    • LT Smith Neko
      November 10, 2018 at 5:04 am

      Radiants is your best defense, for AoC Pally Dmg and HP is better than Defense at keeping you alive.

  • November 19, 2018 at 12:17 am

    if u would put a picture in for powers and feats it would be easier to read for the dyslexic people

  • Kost
    November 21, 2018 at 10:25 am

    Please build(PVP) for GWF mod 15 .Thx

  • Kost
    November 21, 2018 at 10:31 am

    Please build(PVP) for GWF in mod 15.Thx

  • November 23, 2018 at 6:14 pm

    Hey man I’d like to say that I love the detailed way you go through everything on your guide and this is always the guide I send people to when asked about end-game GWF builds.

    I have one question tho in regards to Combat Advantage. You don’t cover it so much here and I read somewhere that CA after ~1400 has huge diminishing returns and should not be increased further. That means that with the 2 boons and off-hand weapon artifact power we can reach ~1200 combat advantage.
    Now we have a new Artifact called Tymora’s Spinning Coin that gives +1000 CA and people are going crazy over it.

    What do you think, is more CA worth it or sould one stop at 2 boons and the off-hand bonus?

  • Andygamer
    January 14, 2019 at 1:03 am

    Neko can you post a photo of all ir powers, im News un the game and i Want to know what power and I should lvl up to rank 4

  • Geth
    January 30, 2019 at 3:50 pm

    is the “new” mod 15 hatchling companion with its 1500 active power viable for GWF?

    • January 30, 2019 at 5:32 pm

      No ^-^ 1,500 Power if you were at 0 Power prior would grant 3.759% Dmg increase, which is already below all ya general recommended companions, In solo lets say your at 100k that 1.5k Power Only will grant 1.072% Dmg increase. I’m the high end-game groups if your reaching 350k Power the 1.5k is only granting 0.385% Dmg increase

  • David
    February 5, 2019 at 3:51 am

    Hi Ltsmithneko,
    great guide. I am level 58, but I was able to top the paingiver and executioner leaderboards in illusionist’s gambit. I do have some issues with tankiness though, as I have not invested in the sentinel paragon feats that much. I did die 2 times though during illusionist’s gambit, and I am very behind in terms of campaign. Even though I have an item level that is 2951, rocking power, armor pen, and defense that is over 3k, I am pretty squishy if I mess up my rotations. What are some solutions to that?

  • February 8, 2019 at 9:36 am

    Level up then campaigns IG is part of a much later campaign vs things your currently doing.

  • Nick
    February 14, 2019 at 2:41 pm

    Hi man. Quick question. Is the MageLord’s Surcoat which gives +69k HP worth while for PVE when in a group with a Pally (using AoC)? Say over the 3% damage increase with the Fured Kiuno of the Bear?

  • Jacqueline Hoffeins
    April 28, 2020 at 7:07 pm

    Hey do you plan to update for latest mod?

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