Shado’s Control Wizard Mod 15 PvE Guide

by Trzebiat on January 19, 2019
Control Wizard
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Shado’s Control Wizard Mod 15 PvE Guide

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Control Wizard Mod 15 PvE Guide

Below, available in pdf, is my Mod 15 PvE Control Wizard guide. I decided to make a separate guide for mod 15 rather than updating my Guide to Wizardry (I’ll update it eventually, maybe) for two reasons. First, due to the amount of changes a lot of things requires rewriting which will take extra time, and second, I wanted to make it a bit shorter and more user friendly and easier to read focusing on the most important things limiting a bit all the theorycrafting and math parts.

This is in my opinion the most optimal way to build and play CW in mod 15.

Just to be clear, this is guide focusing on explaining the class, its mechanics and how everything can work together depending on the situation. If you’re looking for a copy paste build, you’ll probably be disappointed because there isn’t one here. If you’re looking to run one and the same loadout with the same powers for everything, you should probably play a different class because CW won’t work like that. I made this guide with the intention to explain everything as simple as possible for average players.

Complete guide is available in pdf here: https://drive.google.com/file/d/1NtLmerlR1CmkuawMplE5ZhG-y67b_gkp/view
Short link: http://bit.ly/CWmod15guide

Gear and all loadouts I personally use on my CW are shown on the video here:

Due to the changes CW class received in mod 15 which caused old builds to become outdated, and since I understand the laziness of people when it comes to reading guides and the willingness or the lack of it to even try to understand the class and its mechanics which results in confusion “what loadout and powers do I use?”, I’m including the following 3 basic loadouts with rotations to use as some sort of foolproof “CW for dummies” guide. While using these without actually understanding the class and its mechanics won’t help you get better at playing CW, especially in terms of DPS, they will at least make sure that you won’t completely suck in group content and can be a bit useful to the group regardless of the point of progression in game you’re at. If you want more – then you’ll need to put some effort in reading and learning the class mechanics so you can make your own choices what to use and run depending on the situation once you know how everything works. Copy pasting builds won’t get you far.

#1 SS Renegade (Rene/Thaum) – AoE DPS

This is the primary trash clearing loadout for dummies if you have high crit chance. Can also be used for soloing.

When and where to use:
  • when having high crit chance (at least about 70-80%) – if you have low crit use MoF
  • soloing
  • trash clearing in dungeons

Powers
Passives:

Evocation – increases AoE damage
Storm Spell (needs high crit chance) – extra burst in AoE

Dailies:

Oppressive Force – for mobs
Ice Knife – for single enemy

At wills:

Chilling Cloud – primary at will when other powers are on cooldown
Storm Pillar – fully charge for extra 5% damage for 20 seconds

Spell Mastery (Tab/R1/RB):

Conduit of Ice – for control and procs

Encounters:

Icy Terrain – for control, freezing mobs and procs
Disintegrate – for finishing single enemies, hardest hitting CW single target power
Steal Time – main source of damage in AoE, hardest hitting CW AoE power

Rotation

If you have time before engaging enemies – fully charge Storm Pillar, then Conduit of Ice from far away, get close to mobs and drop Icy Terrain, immediately after if you have daily ready use Oppressive Force and Steal Time. Finish with Disintegrate and if mobs are still alive, use whatever is off of cooldown. When powers are on cooldown use Chilling Cloud.


#2 MoF Renegade (Rene/Thaum) – single target hybrid DPS, AoE and single target support

This is the primary single target and support loadout for dummies. Hybrid buff/debuff/DPS loadout for bosses, can also be used for support or when not having high crit chance to run SS in AoE.

When and where to use:
  • soloing and AoE when having low crit chance
  • bosses for DPS and support
  • AoE for support
Powers to use on bosses
Passives:

Chilling Presence (for more DPS) – increases damage of all powers OR Combustive Action (for more support – needs daily every 5 seconds) – 24% debuff to enemies hit by daily
Swath of Destruction – 20% debuff on bosses

Dailies:

Oppressive Force – if there are adds on bosses
Ice Knife – for single target damage

At wills:

Ray of Frost – primary at will when other powers are on cooldown
Scorching Burst – to apply Smolder on boss and to proc Swath of Destruction 20% debuff

Spell Mastery (Tab/R1/RB):

Ray of Enfeeblement – 40% debuff on boss

Encounters:

Icy Terrain – for chill stacks
Disintegrate – main source of damage on bosses, hardest hitting CW single target power
Fanning the Flame – secondary source of damage OR  Icy Rays – for damage and more AP gain

Rotation

Use Scorching Burst (just tap it once, no need to charge it) to apply Smolder on boss and proc 20% debuff, Ray of Enfeeblement for 40% debuff, drop Icy Terrain under boss for chill stacks and use Disintegrate, Fanning the Flame and Ice Knife for damage. Hold Ray of Frost when other powers are on cooldown. If boss spawns adds – use Oppressive Force.


Powers to use in AoE
Passives:

Evocation (for more DPS) – increases AoE damage OR Swath of Destruction (for more support) – 20% debuff to all enemies affected by Smolder
Combustive Action – 24% debuff to all enemies hit by daily power and extra AP gain when mobs die

Dailies:

Oppressive Force – for mobs
Ice Knife – for single enemy

At wills:

Chilling Cloud – primary at will when other powers are on cooldown
Scorching Burst – to manually apply Smolder (mostly not needed)

Spell Mastery (Tab/R1/RB):

Fanning the Flame – for applying Smolder to enemies

Encounters:

Icy Terrain – for control, freezing mobs and procs
Disintegrate – for finishing single enemies, hardest hitting CW single target power
Steal Time – main source of damage in AoE, hardest hitting CW AoE power

Rotation

Start with Fanning the Flame on biggest enemy from far away to apply Smolder, get close to mobs and drop Icy Terrain, immediately after if you have daily ready use Oppressive Force (to apply Smolder and debuff) and Steal Time. Finish with Disintegrate and if mobs are still alive, use whatever is off of cooldown. When powers are on cooldown use Chilling Cloud.


#3 MoF Oppressor (Opp/Thaum) – support

This is the support loadout for dummies offering more reliable Controlled Momentum 10% damage buff than random Fury 20% buff and it’s best used in synergy when having in group another better DPS CW running Renegade. It’s more forgiving than Rene to keep up Combustive Action debuff because it requires daily every 8 seconds instead of 5. Thanks to extra control it can provide with easy freezing mobs, it can also be helpful when soloing to not get overwhelmed by mobs at lower level.

DO NOT TAKE THE FINAL OPPRESSOR FEAT – SHATTER STRIKE!

When and where to use:
  • when running with another better DPS Rene CW
  • support in trials (like CoDG) even as the only CW, especially when there are other much stronger DPS and you’re in support group
  • for more survivability when you need extra control to freeze mobs at lower level
Powers and rotations for AoE and bosses – same as MoF Renegade
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  • Steve
    January 21, 2019 at 4:43 am

    Great build. I am not a fan of the master of flame. Do you have any recommendations for spellstorm mate?

  • Steve
    January 21, 2019 at 4:45 am

    Any recommendations for spellstorm mage

  • January 22, 2019 at 12:19 am

    Did you read the guide?

  • J'Ganth De Mer
    January 22, 2019 at 3:59 pm

    Excellent, detailed guide with a plethora of concepts and information to absorb and consider – especially the knowledge that it imparts on how and when to use specific combinations in the right situations. While some sentences were very difficult to read because of the multiple thought paths, structure and abbreviations, a few tries at re-reading was usually what it took to understand the idea that was being presented.

    Only suggestion worth mentioning given the depth of information in the guide is clarity on what is the threshold of ‘better geared’ so a player can self-examine where they stand in relation to what loadout/build works for their current situation.

    Appreciated the heavier focus on detail of Powers and dynamics of their effects, and not so much as to what gear and companions and things to buy in some other build guides that feel more like a grocery list of everything you don’t have yet.

  • Krona
    January 22, 2019 at 7:50 pm

    There is still a viable Thaum build but many overlook the build simply due to the recommendation of Oppressor in mod 13/14 and now Renegade in mod 15. I call the Thaum build Transcendent Chilling Control Master due to the Transcedent and Chilling Control feats. In mod 15 the build uses Arcane Power Field and Chilling Presence like the Renegade single target build but it also benefits from having Spell Twisting, Elemental Empowerment and Assailing Force.

    I tried the Renegade build a few times and the Thaum build simply outshines it for pure damage. The fact that Icy Ray is constantly getting a 25% buff in damage and you are able to use disintegrate moreso thanks to Spell Twisting this builds shines for total damage out vs. the Renegade.

    The renegade path is a great if you want to go hybrid DPS/buffer but the Thaum is still the true DPS path. You should try it out and see what I’m talking about.

    As for buff role I disagree with you wrote I still think Renegade is the better overall pure buff build. The Oppressor is for PVP or if the group is looking for 2 buff CW/Hybrid CW than an Oppressor is a viable option.

    To many players overlook the Thaum as of late but I still find it as the best pure DPS spec for CWs with the Renegade as a the Hybrid/buff and finally the Oppressor as the PVP or as a secondary buff CW.

    That is of course my opinion on the CW in its current state.

    • TrippyTimezz
      January 27, 2019 at 10:48 am

      hello I play cw and renegade don’t make much sense to me either what is you’re thaum build. I would like to do better aoe damage

      • Krona
        February 4, 2019 at 7:43 pm

        I don’t have a Thaum AoE build; just a single target build. In all honesty unless you are running with 3 other CWs I don’t recommend running a Thaum. If the group has a SS Renegade, MoF Renegade and a MoF Oppressor than go ahead and run a Thaum; otherwise don’t. The Thaum build does more selfish damage but it hinders groups if you run this over the other build Shado has provided.

  • FayeLau
    February 1, 2019 at 10:47 pm

    Thanks for giving this build and the great work which was needed. You mentioned a German Translation – any Link please?

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