[Mod 16 soon!] Charisma’s Warlock Compendium

by Charisma on March 3, 2019
Scourge Warlock
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[Mod 16 soon!] Charisma’s Warlock Compendium

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Last Updated: March 2nd, 2019

Use the tabs below to navigate the guide. Lots of the comments are old, and therefore outdated.  Scroll all the way down to see the most recent ones.

I am back from my extended hiatus. There will be an updated version of this guide for Mod 16 when it hits the PTE and I get my hands on it.  Until then, the guide will stay up as is.  I appreciate your understanding, and I looking forward to crushing this next expansion with all of you!

[Mod 16] Warlock Changes

Mod 16, Undermountain brings some of the most exciting and interesting changes to Neverwinter since release. It adds new stats (Crit Resist, Accuracy, Awareness), removes some (Lifesteal, Recovery) reworks almost if not every class, removes feats, reworks boons, and expands the level cap to level 80. In this section I’m going to detail the changes to Scourge Warlock in Mod 16, and I will include some of my thoughts on them.

New Stats:

Mod 16 changes some of the core ways Neverwinter calculates damage. In a recent Dev Blog, they talked about implementing a system of opposing stat rolls. The idea is just like we have Critical Strike, enemies will have a new stat, Critical Avoidance, and our chance to crit is calculated like so:

((Your Crit) – (Their Crit Avoidance)) / 500 = Crit %

They also capped critical hit at 50%, meaning that we are required to adjust the way we min-max our character at 80.

This means that min-maxing stats will be a lot harder since we will have to min-max for specific enemies and fights but enemies stats aren’t readily available.

As far as I am aware, the formula is the same for deflect.

Lifesteal has been removed, which introduces some interesting changes for Templock (with the removal of feats perhaps we should rename it?), I will talk more about temp in the section about paragon paths. Recovery has also been removed.

I’m going to include a small section describing the new stats below:

Accuracy – Decreases your chance to be deflected.
Awareness – Decreases enemy’s damage to you when you are attacking from combat advantage
Critical Resist – Reduces your chance to be Critically hit.

Changes to Feats and Paragon Diversification:

With Mod 16, Cryptic is attempting to make paragon paths more diverse by including more paragon specific powers and feats(in their new form). For warlocks, we have Hellbringer, a dps paragon with powers like NPNM, Arms of Hadar, and Fiery Bolt, and a new paragon called Soulweaver, which is focused on filling the current Templock role.

We now have 5 pairs of feats to choose from, all providing significant bonuses that used to be reserved for keystones. I will go into more detail about the changes to each paragon soon, for now I would like to cover the changes to companions since they are large changes and I haven’t seen anyone else covering them.


Companions have gone through some of the largest changes this mod, and they are game changing. They work similarly to mounts in that you will be able to mix and match powers and skills from collected companions. Companions can also only equip companion gear now, but the slots are universal. Meaning, you could equip (for example) a Companion Necklace, Companion Talisman, and a Companion Sword Knot, but not any normal Rings. Also, all companion gear has had it’s enchantment slots changed to runestone slots, so no more stacking Radiants for bonding power bonuses.

This is huge, and will result in a massive desire for runestones since that’s now the only way to stack stats on your bondings.

Active companions have been removed, instead you can now choose between 5 powers, categorized as either Offense, Defense or Utility, and one “Companion Enchantment”. Like mounts, different companions give different powers. I can equip 3 Offensive, 1 Defensive, and 1 Utility, but I’m unsure as to weather that changes based on class.

There are too many Companion Enchantments to cover them all, but they are all “Chance, on hit, to _____” type things. Nothing too earth-shattering, but very useful.


Finally we get to the important stuff. What the Hell are they doing to hellbringer? Well, a lot. We now are limited to 10 Encounter Powers (only 9 at 70) and power points have gone the way of the Dodo. Instead when you unlock a power through leveling up, it’s already max rank and ready to be used. We are down to 8 Class Feats (7 at 70), and all At-Wills/Dailies made it through, however Flames of Phlegethos and Hand of Blight are locked until leveling up from 70.

Pillar of Power was completely removed from Hellbringer, and moved solely over to Soulweaver. This frees up an encounter slot and feels amazing. We also get a new skill at level 80 that looks promising, called Hellfire Ring, which deals damage in an Aoe circle then leaves fire behind.

Our Tab was reworked. Warlock’s curse is no more, instead Hellbringer uses Soul Sparks and Soul Scorch on tab. This is an interesting change but it takes time to get used to. Overall, I think this will ultimately make DPS warlocks more interesting and fun to play, giving us less time just waiting on cooldowns and more time using encounters. That combo’d with the last set of feats, unlocked at level 80, should more than make up for the removal of Recovery.

As mentioned before, feats were entirely reworked. We can choose one from 5 different pairs, and they all seem fairly impactful. The feats we can choose between for Hellbringer are listed below:

Double Scorch – Soul Scorch damage over time is increased by 10%
Power of the Nine Hells – Daily Powers now grant 12 Soul Sparks when first cast

Warlocks Curse – You deal 5% more damage to targets afflicted with Lesser Curse
Parting Blasphemy – Whenever Lesser Curse is removed from a target it deals 100% of your weapon damage

Creeping Death – Weaker version of the current Creeping Death Capstone. 10% of Damage dealt with Encounters, At-wills, and Dailies.
Soul Desecration – Weaker version of the current Damnation Capstone. Puppet is permanent, deals 10% more damage and will be summoned if you don’t have one.

Risky Investment – Soul Investiture now grants you a 5% bonus to encounter Damage per stack
Executioner’s Gift – Powers deal 10% more damage as your target’s health diminishes.

And then new level 80 pair:

Wrathful Souls – Whenever your Soul Puppet attacks, your encounter cooldowns are reduced by 1 second
Soul Spark Recovery – Every 6 Soul Sparks spent on Soul Scorch reduces your encounter cooldowns by 1 second

I think that these changes on paper are positive, but we will have to see how our end game DPS is affected. Considering all the changes to the game in general, it will be hard to compare mod 16 and anything before it, but I’m excited to try.


As mentioned before, Soulweaver is the new replacement for Templock. Since they killed Lifesteal, the Templock playstyle needed a complete overhaul, and that’s exactly what it got. Healing is getting a much more active role in this mod, with Cryptic’s intention being to kill the current “full HP or Dead” situation. That being said, Soulweaver now heals based solely off of Soul Sparks. We have a new Encounter exclusive to Soulweaver called Shatter Spark, which spends 5 Sparks and heals yourself and everyone nearby. Our Tab was also replaced with Essence Drain, which deals a small bit of damage to all enemies around you, and generates a large amount of Soul Sparks. Essence Drain will also heal you.

This creates an interesting new rotation between holding Tab (it is a charge ability) and spamming Shatter Spark to heal allies, instead of just melting everything and topping the healing charts.

Soulweaver, just like Hellbringer is limited to just 10 Encounters (9 at 70), and 8 Class Feats (7 at 70) although few powers are shared between the two. I think this is awesome, and does exactly what Cryptic wanted (creating paragon diversity).

Soulweaver gets a new Daily power, Soul Pact:

The feats Soulweaver gets to choose between are listed below:

Essence of Power – Essence Drain now has a 15 second cooldown, unaffected by cooldown reduction, but grants 15 sparks immediately and does heavy damage
Essence of Time – Essence Drain grows in strength as you channel it. After 2 seconds, you gain two sparks per tick

Dark Revelry – 50’ teammate Awareness and Critical Avoidance buff (2500)
Transfusion Tactics – Your powers that directly heal you now also heal all allies around you for 15% of the heal

Life Bind – 25% of the damage teammates take is redirected to you, you gain 2500 defense. No longer functions if you’re health is below 30%
Lingering Sustain – Healed targets gain Lingering Sustain, Lingering Sustain heals for 200 magnitude over 6 seconds.

Thief of Life – Self healing from Soul Defiler is now twice as effective
From the Brink – As your life diminishes, gain up to 10% increased incoming healing

And the level 80 feats:
Spark Energy – Powers that consume a Soul Spark generate 10% more action points
Consuming Action – Consuming a Lesser Curse grants yourself and nearby allies 0.5% of their action points immediately.

It looks like we will be losing some of our buffing power, but our healing will be a lot more interesting and impactful, and less mind-numbing “just melt things”.


The changes to Warlocks are huge, but I think that’s a good thing. These adjustments to playstyle and the game in general trim the fat and remove a lot of things that made playing and experimenting with builds so complicated and confusing. Making Warlocks and the game in general more accessible to new players is a core part of how a game grows, and the old system was entirely too complex for what it did. This new streamlined system, while a little dumbed down, is still a massive improvement over the old system, even if it might have been a bit of an over correction.

Expect a full build update soon, once I’ve had the time to level and gear through the new content!



Hello Everyone!  I’m Charisma.  With mod 15 approaching swiftly there’s a lot to do to gear up before the new content drops!  Are you prepared?  With the info that’s in this guide you might be!

Just a side note so people are aware, SW’s are getting some pretty major and experimental changes next mod so be prepared to re-spec if necessary!  Considering how close the release is, if you don’t have a couple retraining tokens I’d wait on any major feat changes.  I’m very optimistic about the changes, and I think they will only make Warlocks better!

IMPORTANT:  This is just a starting point.  I will tell you do’s and don’ts and tell you why, but if you don’t use the information or if you care to experiment with your own ideas please feel free to.  This is the setup that I’ve found to give the most effective output, but this is in no way the only build SW’s can run!

If you have any questions about my build you can always message me in game, my username is [email protected] or you can leave a comment on this guide and I’ll reply ASAP.

If you would like to see walk-throughs and explanations of end game content from a warlock’s perspective, you can check out my YouTube channel by clicking here.

Okay, now that the introductions are out of the way, click the tabs above to get into the build!


Your race choice is very important in Neverwinter.  Every race can play any class, but some races do certain classes much better than others!

Tieflings are the best choice right now.  The extra % damage buff when targets are below 50% synergies well with the rest of our kit and the ability scores line up perfectly.

Dragonborns are also a solid option because of their additional 3% power and critical strike.  This works really well for obvious reasons as a dps.

Humans aren’t bad still, and a better option than many if you can’t stand tails or scales.  The extra feats are a good bonus and the reduced damage helps keep us alive to siphon more souls!

Ability Scores:

For every Race you’ll want the same Ability Scores. I’d recommend using 18 CHAR with 13 CON and INT for leveling and gearing a character.

After you’re able to hit 100% crit easily, without the additional CHAR, I would recommend swapping over to a higher CON roll.  Specifically, 18 CON 13 INT 18 CHAR

When leveling, put all of your new score points into Constitution and Charisma.

Hellbringer, Fury (AoE DPS):

Hellbringer Fury is the most viable option for AoE DPS right now.  It boasts massive buffs for both you, and your party with Pillar of power, and with Hellish Rebuke combo’d with Tyrannical Curse you can Burn your enemies in the name of the Nine Hells.


Energizing Curse:  There’s four points here because it’s better than toughness.  The added AP gain is really nice, and helps us get off our dailies a lot since I don’t recommend using the DC Sigil.

Weapon Mastery:  Must have.  Pretty self explanatory to be honest, additional critical strike chance is always good.

Empowered Rituals:  As an SW lots of your damage will come from your encounter powers.  Additional damage added to those is a no-brainer.

Determined Casting:  Again, another feat that seems kind of self explanatory.  When most of your dps comes from encounter powers, being able to use them more would increase damage output.

Blood Pact of Cania:  There’s normally only two points here because we need to choose between this, and devastating critical.  If you are a human put your three points here!  

Devastating Critical:  IMPORTANT!  Critical severity is a coveted stat!  You want it as high as you can possibly get it.


Critical Promise: Good bonus damage when you Crit

Offering to the Prisoner: In a dungeon or group scenario, trash dies constantly.  As long as you hit the trash you’re getting this buff.

Gatekeeper’s Empowerment: Gates of Hell does some crazy damage in large groups.  Increasing that further is awesome, plus adding more AP gain when it kills targets.  Unfortunately we don’t really get a lot of use out of the DoT increase to Hellish Rebuke, but the AP gain is worth it.

Infernal Wrath: Synergies well with All Consuming Curse, and with the change in armor pen helps make up for any missing Resistance Ignored.

Helltouched:  Works well with the Primal set.  Also, in high level dungeons you will be hit a lot.  Hopefully, if you have a good healer, you wont notice most of them, but the debuff will still be applied.

Executioner’s Gift:  This feat synergizes so well with Killing Flames and some other aspects of this build that I couldn’t recommend not taking it.

Killing Curse: Good additional damage to cursed targets, and with ACC everything you critically strike will be getting this bonus damage.

Brutal Curse: This is awesome.  Additional damage to curse targets by a flat percentage, and it’s on top of the damage buff from warlock’s curse.

Creeping Death: This is really the only choice for dps warlocks.  With the recent buffs it’s really our only choice.  The Damnation tree and it’s capstone, Soul Desecration is nerfed to hell and doesn’t do near as much damage as this.  The other option is Temptation and that’s for healing.

Powers and rotation!

Remember to use Warlock’s Curse as much as possible during combat!  Curse every target you can, but don’t miss out on using a skill that’s off cooldown to do so.  Warlock’s Curse increases the amount of damage enemies take, and can apply additional effects when you use encounters on targets affected by it.

Class Feats:

All Consuming Curse: This combined with many of our feats increases our damage output by a lot.  Also at rank 4 it increases lesser curses damage.

No Pity No Mercy:  This is a class feat I will always have slotted, no matter what.  Very high increase in damage output from Hellish Rebuke and almost permanent Combat Advantage bonus damage.


Eldritch Blast: Weaker damage in single target situations but the third strike is an aoe.  Decent when used in combination with Hellish Rebuke.

Hellish Rebuke:  Main source of At-Will damage.  I’ll use this almost exclusively when all my encounters are on cooldown.


Arms of Hadar:  Insane AoE damage (because of the low, stacking cooldown) and it knocks enemies prone.  I spam this a lot in combat.

Pillar of Power:  Massive buff and decent damage to enemies inside.  Try to get as many enemies inside as possible, but be sure to stand in it yourself.  This is a bit of a risk vs reward, but it’s always better to be further from the combat, inside your circle and miss out on a bit of dps from PoP, than to die.

Fiery Bolt: Good AoE damage with a low cooldown.  Remember to Warlock’s Curse the target you use this on to increase the damage the AoE damage!


Tyrannical Curse: Your most important skill to doing AoE damage.  Use this skill on the target with the most health in a room with lots of other enemies and watch the entire room melt when you drop PoP under the one you cursed.


Gates of Hell: Really good, instant, AoE damage.  Good if trying to kill a large group really quick, rather than melting it with Tyrannical.
Brood of Hadar: Very high single target Dps and works very well with Tyrannical Curse.

Your basic AoE rotation should be as follows:

Tyrannical Curse the biggest enemy you can find and drop Pillar of Power under him.  Try to catch as many enemies as you can within that green circle.  The more standing in it, the more dps you’ll do.  Then, while inside the circle yourself, Warlock’s Curse the targets and drop Arms of Hadar on them.  Then, Fiery Bolt.  While your skills are on cooldown, use Hellish Rebuke on the enemy you used TC on.  You want to maximize the damage he takes.  Repeat as cooldowns come back up and watch all the pretty numbers fly from the enemies as they melt.

Alternatively you can now use Dreadtheft and Fiery Bolt, since Dreadtheft was buffed, however the damage difference is almost nothing.  This is purely preference.

AoE Weapon Enchantment:

For an AoE Loadout I would recommend the use of a Feytouched Weapon Enchantment.  Dread isn’t a very solid option here, since a significant portion of our AoE dps comes from Tyrannical Curse (not effected by dread), and Hellish Rebuke (also not effected).  Lightning and Vorpal have been nerfed, and are not as good.

Artifact Weapons:

Exalted Primal Weapons are still Best in Slot for everything that isn’t Castle Ravenloft.  For CR, use the new Sunset weapons.  These will provide a 15% bonus to damage and healing output, along with some other stats, during night time in Barovia.  Since CR is always at night, you’ll get the 15% at all times.  For literally everything else however, Primal will outperform.  Personally, I’d recommend having both sets, and using Sunset for only CR.

You’ll have to prioritize one weapon enchantment to have slotted, or swap between them (but gold doesn’t grow on trees).  I’d recommend Feytouched overall.

For Artifact Powers I recommend using Hellish Rebuke and All Consuming Curse.

Active Artifact:


For AoE if no one else in your group is using a Wheel of Elements you need to.  Fire buff does more damage than Soul Sight Crystal (30% x 30 seconds VS 50% x 10 seconds).  If someone in your party is using wheel, use DC Sigil.  DC Sigil helps us keep Tyrannical Curse Up at all times, and can also be used to stack Tyrannical on top of Brood.

Hellbringer, Fury (Single Target DPS):

Big changes here.  Since the introduction of the Razorwood companion, and since No Pity No Mercy gives Combat Advantage after Critical hits, we can’t afford to lose that bonus.  This used to be a Soulbinder setup, but with some thorough testing I’ve come to the conclusion that without a way to get the combat advantage bonus, SB falls behind HB.  That being said, it’s a very easy transition, only a couple feat changes and some skills to swap out.


Energizing Curse:  There’s four points here because it’s better than toughness.  The added AP gain is really nice, and helps us get off our dailies a lot since I don’t recommend using the DC Sigil.

Weapon Mastery:  Must have.  Pretty self explanatory to be honest, additional critical strike chance is always good.

Empowered Rituals:  As an SW lots of your damage will come from your encounter powers.  Additional damage added to those is a no-brainer.

Determined Casting:  Again, another feat that seems kind of self explanatory.  When most of your dps comes from encounter powers, being able to use them more would increase damage output.

Blood Pact of Cania:  Increases bonus damage from Constitution.  I recommend putting 2 here.  If you’re a human put your additional 3 points here. 

Devastating Critical:  Crit Severity is good.


Daughters Promise: Not a great pick but it’s better than any of the alternative choices.  Procs when you kill trash so you do get some use out of it when in Single Target.

Critical Promise: Good bonus damage when you Crit

Offering to the Prisoner: Lots of additional damage whenever a cursed target dies.  We curse everything we hit with ACC so you’ll get this buff a lot.

Infernal Wrath: Synergizes well with ACC

Helltouched: Great for boss fights that through around a lot of AoE’s.  We get a lot of use from this.

Killing Curse: Good additional damage to cursed targets, and with ACC everything you critically strike will be getting this bonus damage.

Executioner’s Gift:  This feat synergizes so well with Killing Flames and some other aspects of this build that I couldn’t recommend not taking it.

Brutal Curse: This is awesome.  Additional damage to curse targets by a flat percentage, and it’s on top of the damage buff from warlock’s curse.

Creeping Death: This is really the only choice for dps warlocks.  With the recent buffs it’s really our only choice.  The Damnation tree and it’s capstone, Soul Desecration is nerfed to hell and doesn’t do near as much damage as this.  The other option is Temptation and that’s for healing.

Powers and rotation!

ONLY USE THIS ROTATION FOR BOSSES OR INSTANCES WHERE THERE IS ONLY 1 TARGET!  If there are more than one, use the AoE Rotation and feats!

Remember to use Warlock’s Curse as much as possible during combat!  Curse every target you can, but don’t miss out on using a skill that’s off cooldown to do so.  Warlock’s Curse increases the amount of damage enemies take, and can apply additional effects when you use encounters on targets affected by it.

Class Feats:

No Pity No Mercy:  This is a class feat I will always have slotted, no matter what.  Very high increase in damage output from Hellish Rebuke and almost permanent Combat Advantage bonus damage.

All Consuming Curse: This combined with many of our feats increases our damage output by a lot.  Also at rank 4 it increases lesser curses damage.


Hellish Rebuke:  Main source of At-Will damage.  I’ll use this almost exclusively when all my encounters are on cooldown.

Dark Spiral Charge: Honestly, you’ll almost never use any At-Will other than Hellish Rebuke. However, this at-will can be useful because you don’t have to actively do anything (other than kill stuff) to generate spirals.  Once you have three, it a quick cast time and can crit for decent damage.


Hadar’s Grasp: Excellent single target dps.  Crits hard and fast.  Works well with the additional combat advantage bonus from NPNM.

Pillar of Power:  Massive buff and decent damage to enemies inside.  Always try to put the circle on the boss, but be sure to stand in it yourself.  This is a bit of a risk vs reward, but it’s always better to be further from the combat, inside your circle and miss out on a bit of dps from PoP, than to die.

Killing Flames: Very strong single target encounter with a short cooldown that increases in damage as the boss loses health.  Always have this slotted for boss fights!  The Soul Puppet it can spawn is a decent bonus, even if it dies almost instantly.


Brood of Hadar: Very high single target Dps and works very well with Tyrannical Curse.

Tyrannical Curse: Solid damage buff and amazing add control during boss fights.

Your basic Single Target rotation should be as follows:

Open with Warlock’s Curse then Brood of Hadar.  Brood almost always Crits for me, giving me lots of chances to take advantage of NPNM.  Drop Pillar of Power under the boss and be sure to stand in it as much as possible.  Use Hadar’s Grasp then Killing Flames.  Use these whenever they are up.  While waiting on cool-downs, use Hellish Rebuke.  When you have 3 Dark Spirals, use Dark Spiral Charge.

Single Target Weapon Enchantment:

For a Single Target Loadout I would recommend sticking with a Feytouched Weapon Enchantment.  Dread isn’t a very solid option here, since a significant portion of our Single Target damage comes from Brood of Hadar(Not effected) and Hellish Rebuke (also not effected).  Lightning and Vorpal have been nerfed, and are also not as good.

Artifact Weapons:

Exalted Primal Weapons are still Best in Slot for everything that isn’t Castle Ravenloft.  For CR, use the new Sunset weapons.  These will provide a 15% bonus to damage and healing output, along with some other stats, during night time in Barovia.  Since CR is always at night, you’ll get the 15% at all times.  For literally everything else however, Primal will outperform.  Personally, I’d recommend having both sets, and using Sunset for only CR.

For Artifact Powers I recommend using Hellish Rebuke and All Consuming Curse.

Active Artifact:


For Single Target if no one else in your group is using a Wheel of Elements you need to.  Fire buff does more damage than Soul Sight Crystal (30% x 30 seconds VS 50% x 10 seconds).  If someone in your party is using wheel, use SSC or DC Sigil.  The choice is mostly preference, and both will do well.

If you think SSC is better than Wheel: let’s say you do 10 Damage a second.  That’s absurdly low of course, but it makes math easy.  So, Fire buff is 30% x 30 seconds.  With wheel you would be doing (10 x 30) + (3 x 30) = 390.  With SSC over the same 30 seconds you’d deal (10x 30) + (5 x 10) = 350.  Ideally, you’ll have both SSC and Fire, but if you have to choose, Fire is better.

Temptation (Sustain and End-Game Dungeons):

This setup is mainly used as a healing/debuff/buff setup in dungeons and raids.  It has some really strong buffs and debuffs, and can outheal almost every other class.


Since the heroics are largely the same I’ll simply cover any deviations and why they are made.

Toughness: I shifted three points from Energizing Curse here because when you are in Templock, your death usually means 1 or 2 other deaths.  Even if no one else dies, you tend to be a juicier target for enemies, and this helps compensate.

Soul Reaping: Life Steal for Templock is very important.  You heal group-mates for a % of your damage dealt, equal to your lifesteal chance.  As you can imagine, lifesteal is a crucial part of being an good Templock.


Hope Stealer: Increases Lifesteal chance, increases healing to your group.

Hellish Condemnation: We use Hellish Rebuke a lot.  This makes it so that targets you hit will deal less damage.  Great debuff.

Dark Revelry: One of the best buffs we give.  20% power for 5 seconds is huge, especially when we can stack that with some of our other buffs.

Aura of Despair: 5% damage dealt debuff and a 5% damage resist debuff on anything and everything close to you.

Eldritch Momentum: Gives your party ~100% combat advantage.  With our shift in companions, this is a massive damage buff for both you and your party.

Soul Bonding:  Makes it so you can heal with your lifesteal chance.  Take it.


Parting Blasphemy: This procs all the time.  Good damage bonus, but we are really only putting points in this tree for Power of the Nine Hells.

Power of the Nine Hells: Amazing bonus to Pillar of Power because nobody knows how to sit in a circle.  Very useful in almost every party environment.


Critical Promise: Good bonus damage.

Powers and rotation!

We have a lot of choice when it comes to Templock.  We are mostly just here to buff allies with Pillar and Revelry when we can, and to heal if needed.  That being said, damage still counts some, so powers do matter.

With the buffs to Dreadtheft and since we want to output consistent damage for consistent healing, buffs, and debuffs, we want to run skills that dot, rather than burst. If you really wanted, you could run the Dps rotation from the DPS section, and trade more consistent healing and buffs for more damage.

AoE setup:

Use this rotation for Trash.  Basically anytime you aren’t at a boss fight, you’ll be using these skills.

Class Feats:

All Consuming Curse: This combined with many of our feats increases our damage output by a lot and helps us apply the DR debuff from Dreadtheft.  Also at rank 4 it increases lesser curses damage.

Prince of Hell: Increases Lifesteal chance and therefor healing.  We need this stat to be as high as it can get.


Hand of Blight: Strong damage dealt debuff.  I’ve had runs where this has saved my tank.

Hellish Rebuke:  Main source of At-Will damage.  I’ll use this almost exclusively when all my encounters are on cooldown.


Dreadtheft: Solid damage over time to all enemies in a line.  Good when used in combo with Tyrannical Curse.  Also increases damage enemies take by a large amount, when used on cursed targets.  Important debuff!

Pillar of Power:  Massive buff and decent damage to enemies inside.  Try to get as many allies inside as possible, and be sure to stand in it yourself.  Remember to keep Pillar of Power on your main Dps, even if he’s running around the arena like a madman.

Blades of Vanquished Armies: Since we can’t cast spells During Dreadtheft our only other option is to increase out damage output while we are casting it.  However, just because BoVA is our only option, doesn’t mean it’s bad in any respect.  It has decent damage output and it also increases our deflect, making us harder to kill.


Tyrannical Curse: Your most important skill to doing AoE damage.  Use this skill on the target with the most health in a room with lots of other enemies and watch the entire room melt when you drop PoP under the one you cursed.

Brood of Hadar: Very high single target Dps and works very well with Tyrannical Curse.

Your basic AoE rotation should be as follows:

Tyrannical Curse the biggest enemy you can find and drop Pillar of Power under him and your main dps.  If you main dps is ranged, it’s his job to grab the PoP buff.  Cast BoVA and use Dreadtheft on the enemy you Tyrannical Cursed.  Now, simply line up Dreadtheft to hit as many targets as possible.  Remember to stay close so that you are hitting enemies with BoVA, and to stay inside your green circle!

Single Target (Use for boss fights):

Class Feats:  These will remain the same.

All Consuming Curse

Prince of Hell



Warlock’s Bargain: Applies an almost never ending DoT on your target.  Also deals a portion of damage you take to the target it’s applied to and heals you while it’s active. (Hadar’s Grasp is a decent alternative if you don’t like WB.  The damage output is basically the same)


Vampiric Embrace: Large heals to the entire group.  Okay damage.  Gives Temp HP when used on a cursed target.  I use this if I know the group will take a lot of damage.

Pillar of Power: Really hard to beat the damage and the buff that comes from this skill.  Use it at all times.  Remember to try and keep your Dps buffed!

Killing Flames: Very strong single target encounter with a short cooldown that increases in damage as the boss loses health.  Always have this slotted for boss fights!  The Soul Puppet it can spawn is a decent bonus, even if it dies quickly.


Brood of Hadar: Awesome single target damage ability.  The brood will swarm an enemy and do a bunch of damage plus slow, and best of all they’ll swap to another target if the target you casted it on dies.

Tyrannical Curse: Solid damage buff and amazing add control during boss fights.

Your basic Single Target rotation should be as follows:

If you’re using Vampiric Embrace instead of WB, your rotation is mostly the same.  Just use VE whenever your party takes a big hit, but don’t save it for too long.  When in doubt, use it.  Killing Flames also heals for a large amount, so you’ll always have something up, or soon to be up that will heal a large amount.

First, open with Warlock’s Bargain.  This skill should be used on cooldown, and the boss should have this DoT applied to them at all times.  Then drop Pillar of Power with the boss, and as many allies as you can, inside.  Stand in the circle for as much of the fight as possible.  Now, Warlock’s Curse your target and use Killing Flames.  If adds spawn, use Tyrannical on the boss.  If not, use Brood.  While your skills are on cooldown, use Hellish Rebuke and wait until they come back up.  Repeat.

Weapon Enchantment:

Same as the other loadouts I’d recommend using a Feytouched enchantment for Templocks.  Fey gives a nice damage bonus by stealing damage from anything you hit.  Besides being the highest performing damage enchantment at the moment, Feytouched’s damage debuff can’t be ignored.

Alternatively, if you are mainly playing Templock and the idea of debuffing damage resistance instead of damage dealt, a Dread or a Vorpal enchantment would do well.

Active Artifact:


For Templock you’ll want to be using a Wheel of Elements as your active.  Buffers, such as Templock and MoF should always have a Wheel on backup to give the Fire buff to the main DPS of the party.  Fire is an extremely high DPS bonus, and shouldn’t be taken lightly.

If someone is already using Wheel in your party:
Another option is the Sigil of the Devoted.  This helps us with AP generation and is good if we don’t need to use wheel on a main DPS.


The non-active artifacts I use are the  Shard of Orcus’ Wand, Thayan Book of the Dead, and the Fragmented Key of Stars.  These wont change per loadout.  Your active artifact will, and you should check the tabs to see what active artifact you should be using, and when.

Alternative artifacts include the Lantern of Revelation and the Sigil of the Controller.  These will do almost as well as the three listed above, but are cheaper and easier to obtain.


For Artifact sets I’m using the Orcus set because it (unfortunately) does the highest damage out of all the Artifact neck/belt sets in the game, regardless of the useless strength bonus on it.


Ideally you’ll want Brutal rank 14’s in all your offense slots, and Radiants once you hit about 75% crit (the rest comes from bondings), or Savage if you need Armor Pen.  You’ll want 100% crit, 100% armor pen when bondings are active.  Be sure you don’t go over these numbers.

You have a choice when it comes to defense slots. Radiants are BiS for dps, and increases your damage output significantly when used with an OP’s Aura of Courage, however, Darks are almost required to increase lifesteal and to be a good templock.  Personally Id recommend finding a balance between the two that works with your play style.

Armor Enchantments are mostly personal preference.  I would however, recommend picking one of these top 3; Soulforged, Barkshield, or Negation.  I use Soulforged, but it really doesn’t matter too much.


Min/Max-ing stats is something that each player will have to do for themselves, since every individual’s stats vary on a case by case basis.  As long as you keep these general guide-lines in mind, you shouldn’t have any trouble.  Newer players shouldn’t worry too much about their stats until they have most if not all of the gear recommended in this guide.  Artifacts and artifact weapons included.

Armor Pen should be prioritized up to about 90% (100% if you’re running CR a lot).   After your Armor Pen is at 80-90%, you should go for Crit.  Your goal with Crit is 100% obviously, but try not to exceed that, since that would also be a waste.  After your Pen and Crit are where they should be, you next priority should be Power.  Power has very little diminishing returns, and only at very high levels, so in short, you want this as high as you can get it.  Remember bonding runestones are where you’ll get a sizable portion of your stats, so be sure to factor those in when min/max-ing.

Rex Corona and Rex Amiculum are still Very Good, but they are very hard to get.  The new Curselord’s set looks like a strong contender for Best in Slot.  Depending on where your stats fall, use Rex Corona and the Curselord’s set to fill the rest.  If you need more Crit, use the full Curselord’s set.

Hags Rags is BiS for chest and should be used over Curselord.

Terrored  Grips are BiS, but Curselord isn’t far behind.  Terrored Grips will outperform.

The Ring of Offensive Action from Makos in Omu are really strong for SWs, but they lose us a lot of ilvl.  They do not stack, so Ideally you’ll have one Offensive action ring, and a Gravestriker +5 ring or a Shadowstalker +5.  These are rare and a decent alternative is a Primal Ring.

Exalted Primal Weapons are still Best in Slot for everything that isn’t Castle Ravenloft.  For CR, use the new Sunset weapons.  These will provide a 15% bonus to damage and healing output, along with some other stats, during night time in Barovia.  Since CR is always at night, you’ll get the 15% at all times.  For literally everything else however, Primal will outperform.  Personally, I’d recommend having both sets, and using Sunset for only CR.

For shirt and pants the Primal set is still best.


Now I’ll dive into what companions you should be using, and why.

We got a new companion in mod 14 that is really strong in the form of the Razorwood.  Since the Tiger still debuffs, and the active bonus is the only real reason to use the Razorwood, the Chultan Tiger will stay as our summoned.

Chultan Tiger: This is your summoned companion.  It’s active bonus isn’t all that impressive, but the Chultan Tiger has an ability it uses called, “Killer Instinct”.  Basically, the Tiger will debuff enemies, making them take 10% more damage from all sources, on top of the bonus it gives you at the start of combat.

-Fire Archon:  Very good damage.  Synergizes well with our build.  Buffs other archons.

-Air Archon:  Again, more synergy with the rest of our build.  Solid damage, and a must have. Buffs other archons.

-Razorwood: Additional Crit Severity, and a large amount of bonus Combat Advantage.  With No Pity No Mercy after you critically strike your next hit will gain the Combat Advantage bonus damage.  Since this is a high crit build, you’re getting this bonus almost non-stop.  Theoretically, swapping artifacts to ones that add more Combat Advantage, but from my testing, both Lantern of Revelation, and Kessell’s Spheres of Annihilation perform worse than a Sigil of the Controller.  There might be a way to do more DPS as a Combat Advantage focused build using Razorwood and No Pity No Mercy, but from my testing it just doesn’t perform as well as the math says it should.

-Earth Archon: We will usually be at 100% HP if we are playing well.  Warlocks shouldn’t be taking a lot of damage, so we will get a lot of use out of this little guy in groups.  He’s borderline useless in solo content, but he buffs the other two archons.

Honorable Mentions:

-Dancing Blade: Almost as good as Erinyes, but no reason to use him once you have it.

-Erinyes of Belial:  Critical Hit Severity is extremely strong for DPS and you want as much as you can get.

Wild Hunt Rider: Good damage bonus and procs a lot since we spam our skills.

Siege Master: The flat damage buff this gives is nice, but not quite as nice as the others I recommend.


For Guild boons, as dps you want Power and HP, and for Templock, the Power and Lifesteal boons.  Utility doesn’t really matter, I like the Mount speed bonus, but it’s up to you!

Mount bonuses:

Thank you for reading!

Thanks to everyone for the constructive feedback and ideas.  Without all the helpful and creative input from members in the community this guide wouldn’t be anywhere near as complete.  Special thanks to:
[email protected]#8859 – for helping me test all my stupid ideas
[email protected]#7236 – for their help with the Single Target loadout
[email protected] – for their help with brainstorming ideas and new things to test

If this guide helped you, please rate it at the top of the page, it really helps me out 🙂

If you’re looking for more information, check out my YouTube channel by clicking here.

Thanks Again!

Leave a reply
  • Ruin
    June 2, 2017 at 4:10 am

    Recently switched to your rotations and have noticed quite an increase in dmg especially on bosses. Great guide, thanks for posting it.

    • June 4, 2017 at 11:23 pm

      Awesome to hear that it’s working out for you! Working on getting the mount bonuses set up and written in so it can be complete soon! Stay tuned ^^

      • Merlin
        October 12, 2017 at 2:07 am

        i have followed your guide since i started playing my SW, only thing i noticed was there was no Icewind Dale or SKT boons listed, so i kinda guessed at what i needed. Once i started following your powers on whether it was a boss or mob, i noticed a huge difference, and i mean in the 10s of millions of damage done.

      • Siri
        October 5, 2018 at 3:36 pm

        Do u think its possible 2 Send a finished skill for templock Who made extrem damage and heal and buff

    • Grendel_1337
      April 27, 2018 at 11:22 pm

      Charisma, have you tried Daughter’s Promise and/or Murderous Flames in Paragon?

      Also in the Powers, I tried, I have been using Hand of Blight and it is much better for single target damage vs Eldritch’s AOE.

      • April 30, 2018 at 8:57 pm

        Daughter’s Promise is garbage. Only ~1-2% of my overall DPS. When you have to choose between something like Killing Curse, which does ~4% it’s an obvious choice not to take it. Murderous Flames is good for single target, worthless for AoE. that’s why I take it in the Single Target loadout. If you are using Killing Flames in an AoE loadout you’re doing a lot more wrong than just your feats. If you’ll notice, I only recommended what I did for HB for an AoE environment. I have a whole other setup for Single target, please read it.

  • Z
    June 8, 2017 at 3:56 pm

    I want to start a SW and like to get homework done ahead of time 🙂
    How would you characterize the difference between HellBringer and SoulBinder?
    There are technical differences (spells) but also a play style.

    • June 13, 2017 at 6:03 pm

      Hellbringer does more overall dps, but Soulbinder has a lot of self heal and sustain. Soulbinder is what I’d recommend leveling as, but as soon as you hit 70 and start running epics I’d strongly suggest switching to Hellbringer.

  • Dot
    June 17, 2017 at 2:08 am

    Can you recommend spell rotation for msva nd fbi? Or do you swap out between single target and aoe during the fight?

    • June 22, 2017 at 11:00 am

      I swap in and out. For anything that isn’t a boss I stay in aoe and Tyrannical Curse big guys whenever possible, but as soon as we hit those boss fights I swap back to single target.

  • Scrylite
    June 17, 2017 at 3:11 am

    Why not skip the 10 points in damnation and the 5 points in murderous flames and go 15 points in on temptation to get dark revelry? High crit builds trigger hope stealer non-stop and with savages or darks in your defense sockets you will have dark revelry ringing off the screen. The extra 20% movement and power is highly desirable and more flexible group perk

    • June 22, 2017 at 11:02 am

      That might be something I mess around with in the future, however my current setup is designed simply to burn everything as fast as possible. My assumption with this build is that I will be partying with people who can handle keeping me alive while everything melts, so I left the defensive party buffs to another member, and took the offensive ones.

  • kevin
    June 19, 2017 at 10:46 am

    hi i just swapped to your build tonight and i gotta say that at level 74 in icewind dale i can now actually stand up for myself and enjoyed the game again. thanks heaps for your efforts. i am a 50 yr old man and this is my time for me and it sucks when it is bad. super build.

  • MangoTango
    June 28, 2017 at 8:57 am

    What are your Main hand and Off-hand artifact powers?

    • July 1, 2017 at 11:17 am

      Flames of empowerment buff for off-hand and Hellish Rebuke buff on main hand ^^

      • July 2, 2017 at 7:28 pm

        Ive talked with several fellow sw’s and from my personal testing, flames of empowerment on off hand doesnt work, your better off using all consuming for yhe extra 5% crit sev

        • July 5, 2017 at 9:39 am

          I’ve never had or heard of an issue with flames of empowerment, but assuming you are correct, using Vorpal in my weapon enchant and my 15% from companions I have more than enough crit sev. Plus, I don’t think All Consuming is all that great with my current set-up, so I don’t think I would use that either. I’m thinking of swapping over to feytouched and trying that out instead of vorpal. If I do I might swap class feats as well.

          • Samuel Smithers
            March 16, 2018 at 4:16 am

            Just added a loadout with this build tonight. Playing on PS4, so haven’t even had mod13 update, yet this build is still melting everything! Can’t wait for update now!
            I run Feytouched weapon enchant, works very nicely with this build thus far

          • March 16, 2018 at 4:13 pm

            Glad to hear the build is working out for you, but you should really try flaming. I saw a 10% damage increase over vorpal lightning and fey.

          • Samuel Smithers
            March 16, 2018 at 8:06 pm

            Hmm, mod13 patch notes say “Power of the Nine Hells: This no longer increases Pillar of Power’s buff value for allies.” Does this mean it is going altogether, or that it will now stay at the base 10% rate?
            Might be worth exploring Compounded Soul or Darkness with its new 10% damage against enemies buff

          • March 20, 2018 at 1:03 am

            Pillar of power was changed to give allies who stand in it 75% of its buff value without any additional feats. They simply made it so that power of the nine hells lets the 75% buff continue for a bit after allies leave the circle.

          • March 20, 2018 at 1:20 am

            As for the other feats you listed,
            Compounded soul: sounds good, but the amount of temp HP generated would be negligible, and completely useless when running with an OP or a DC, since they generate much larger shields.
            Darkness: seems like an okay feat for survivability, but only applies for damage delt to the warlock, and only when using BoVA. Its very narrow in use. If you personally feel the need for it go ahead, but I think you will lose some effectiveness in exchange for the survivability.

          • Samuel Smithers
            March 20, 2018 at 11:10 am

            Ah, I’m with ya now. Thanks for the info

          • Grendel_1337
            April 25, 2018 at 3:41 pm

            Guide still reads feytouched vs fire. Folks might miss the update without reading these comments.

          • April 25, 2018 at 3:50 pm

            Feytouched is outperforming now. The flaming update is an older version of the guide. I will add a new reply to comments talking about fire vs. fey so no one gets confused anymore.

      • Justin Mills
        November 15, 2017 at 3:24 am

        Flames if empowerment on your off hand only works if you have it slotted as active. According to your build it does not. Also with running no pity no mercy you are not getting the dot buff from Gates of empowerment as your upper section states. Food for thought.

  • Thomas
    June 29, 2017 at 2:42 pm

    Icewind Dale and Storm King’s Thunder boons?

    • July 1, 2017 at 11:16 am

      As far I know the SKT and IWD boons aren’t nearly as good as all the others, and there’s a pretty clear choice for warlocks. for SKT I’d choose Cold Hearted, Hardy Constitution, Icy Wrath, Vengeful Heat, and Chill of Winter 3/3. For IWD: Encroaching Tactics, Refreshing Chill, Sleet Skills, Cool Resolve, and Winters Bounty. The choices for IWD are a lot less important than the other boons because they kinda suck.

  • Bruno
    August 11, 2017 at 3:40 am

    Hello, which works best for a sw dps, orcus set bonus or 6 points more charisma with Sash of Charisma and Company Executioner Cloak Legendary combination??

    • August 11, 2017 at 3:50 am

      The bonus you receive from the orcus set does more damage than the bonus charisma, that’s why I use it. Kindof disappointing that the orcus set isn’t as strong for SW as it is for a GWF for example, who’s damage scales with strength.

  • Mahog
    August 26, 2017 at 7:43 pm

    Replacement for cw artifact?

    • September 16, 2017 at 4:46 pm

      The CW sigil is really hard to replace. If you had to, Thayan Book of the Dead and Symbol of Fire are almost as good, but not really. I’d strongly recommend getting the CW sigil if you are considering investing any real time into any dps class because that artifact will be used on almost all of them.

      • Mahog
        September 13, 2018 at 2:34 pm

        I’ve gotten my cw sigil with bondings active I am at over 80% crit and 90% armor pen is it time to start upgrading a few crit enchants to swap out the lower ones for power?

  • September 7, 2017 at 2:12 am

    Would you PVP with this build?

    • September 16, 2017 at 4:41 pm

      Absolutely not. This set up is used to get damage out as fast as possible. PvP I would recommend skills like Hadaar’s Grasp, Warlock’s Bargain, or even Vampiric Embrace for sustain. I’m not much of a PvP player myself, so that’s something you can hopefully find in another guide.

  • Adam
    September 16, 2017 at 4:13 pm

    Thanks for this. Just getting back into the game after almost 2 years. Using this as my starting lock build until I get the hang of the game again. This game is intimidating until you get back into it lol.

  • October 1, 2017 at 6:40 pm

    Have you compared hadars grasp vs warlocks bargain for single target? I like using hadars grasp.

    • October 1, 2017 at 7:47 pm

      I have been testing that extensively and to be honest I can’t really see too much of a difference in dps. Hadaar’s grasp is what I would use if I could afford to sacrifice a bit of health every 15 seconds for warlocks bargain. Both have their places, but I think if there is a difference, it’s slightly in the favor of WB, rather than HG.

    October 16, 2017 at 7:19 pm

    I would love to be able to chat with you about your build but I have way too many questions to ask them all on here if there is a way I could chat easier

  • Kinglou91
    October 17, 2017 at 5:58 pm

    Hey I’m pretty new to neverwinter and just wanted to say your build has worked awesome for me! Question though, what should I value more when equipping things with Power vs crit?

    • December 3, 2017 at 12:58 pm

      Generally with this setup you will want power and crit equally, until your crit reaches about 50-60%. Crit is still very important, even on a low crit build, however anything past 50-60% I wouldn’t recommend using with my setup.

  • Shane allen
    October 20, 2017 at 5:00 pm

    Super casual player here. What Powers should I select while I’m leveling through this build?

    • December 3, 2017 at 10:04 am

      the powers you level with don’t really matter too much. Tbh, as long as you get the main ones you’re using by 70 to 3 or 4 you’ll be okay.

  • Victoria
    October 20, 2017 at 11:38 pm

    Hi I was wondering what boons you have for Icewind Dale and for Storm King’s Thunder? Or if you could give me a good idea of what you would put on your character. Thank you for all the help.

  • Kinglou91
    October 23, 2017 at 9:50 am

    Also what mount would you recommend with this build? Thanks!

    • December 3, 2017 at 1:03 pm

      If money was no object, Black Ice Warhorse or Arcane Whirlwind for their active power stat bonus, and a Tenser’s Disk for the combat power. I had to choose, like most of us do, and I picked the Warhorse. It’s kinda up to you really which of the three you want. if you pick tenser’s you’ll want an epic at least with a power bonus.

  • unknown 46&2
    October 26, 2017 at 6:51 am

    What enchantments do you use on the companions gear? Bruts, Black Ice, Rad/Azu?

    • December 3, 2017 at 1:00 pm

      for my companions I prioritize power, so Radiants. Also on the gear, push power as high as you can get it. Some crit on companion gear wont hurt you, but stacking it in the long run wont be as good as power.

  • Yuna
    October 28, 2017 at 3:47 pm

    Hey, first of all thank you for the nice guide! 🙂 I’m pretty new in Neverwinter, so i don’t have such a good Equipment like you… lower bonding runestones and just rank 8 enchantments. In most cases I’m dealing much less dmg than other DD’s in my group. I was wondering what in this build brings the most… (don’t know how i should call it) … dmg boost… should i first level up the bondings or the enchantments or the companions…? I hope you understand what I mean xD Thanks!

    • November 27, 2017 at 1:15 am

      From what i have been told by experienced players, your main focus should be an epic companion at the least and the best bonding runes you can afford. Only after that you work your gear. It sounds weird i know but it works.

      • December 3, 2017 at 1:05 pm

        yes, currently Companions and their gear are vital. Also work on leveling your enchantments. Bondings at 13 will double your dps output. Plus those on a legendary companion and you’ll be walking death. Just be sure the legendary companion is a good one, you don’t want to have to upgrade any other companions than you use.

  • Patrick
    November 14, 2017 at 8:54 pm

    Would you replace Aboleth weapon set for the new chult set, or is Aboleth better

    • December 3, 2017 at 1:09 pm

      The chult set really sucks. it’s very inconsistent and usually just buffs a worthless stat. I wouldn’t recommend using this other than a place holder until you can get your hands on the Aboleth set, or the Somi set. The stronghold set isn’t horrible either, it’s just really expensive. it’s not really worth it unless you are consistently running dungeons with people who also have it.

  • Josh Hazelip
    November 28, 2017 at 5:01 am

    Just wanted to quickly say I’ve loved the build since I’ve started it and is my end-game character to be. Most of all a great way to get to know the SW class and really have a great understanding of the different possibilities for it.

    • December 3, 2017 at 1:10 pm

      appreciate the kind words, I will be updating the info here soon probably once I do some more testing. Lots of changes that I missed out on while I was on my break, for the most part though, not much should change 🙂

  • December 3, 2017 at 9:59 am

    Thanks to everyone who’s commented, I was taking a short break from the game, and subsequently the guide. I will answer questions as soon as I familiarize myself with the changes 🙂

    Thanks agian!

  • Patrick
    December 8, 2017 at 6:30 am

    Regarding the legendary owlbear cub companion, what runstones and equipment should be on it

    • December 8, 2017 at 3:52 pm

      Only you summoned companion’s runestones or equipment matter. Since Bonding Runestones don’t proc on Augment companions, your summoned companion should always be Fire Archon/Sellsword. With those, you want 3 bonding runestones at 13-14 (not sure if 14 is entirely worth the money yet), and to stack power and crit with your equipment/enchantments.

  • Patrick
    December 8, 2017 at 6:32 pm

    Okay then I’ll look for a fire arching then, I was just wondering because I have a legendary owlbear cub as my main companion and wanted to know what would be the best gear for it

  • Patrick
    December 20, 2017 at 5:43 am

    How to get sigil of the controller on a SW, on a console

    • December 20, 2017 at 11:07 am

      Simply level a CW to level 60 and do a quest to unlock it accountwide. The quest will take you to a dungeon called the vault of the nine.

      • Patrick
        December 20, 2017 at 4:50 pm

        The sigil is character bound, not account bound, it’s stuck on my control wizard, is there anyway to change the item

        • December 20, 2017 at 9:34 pm

          The sigil given at the end of the quest will be bound however if you talk to an npc in protectors enclave you can grab on of the sigil on any alt character for free, as long as that sigil was unlocked once. I believe the npc is called the rewards claim. Ask around in zone or your guild, somone should be able to show you where he is.

  • Brett
    December 20, 2017 at 11:03 am

    Hey charisma. I’m almost level 70 and have been using your build I tried to make the Soulbinder loadout today but I don’t see pillar of power as an option for an encounter skill with Soulbinder. Your guide says to use it though. I’m a little confused. Please help, thanks

    • December 20, 2017 at 11:06 am

      Pillar of Power is exclusive to the Hellbringer Paragon and should be used on that rotation.

      • Brett
        December 20, 2017 at 11:13 am

        Yes but for your encounter skills listed for the Soulbinder setup it also lists pillar. I have warlocks bargain and killing flames. What should I be using for my 3rd encounter. Thanks

        • December 20, 2017 at 11:23 am

          So I didn’t cover a single target Soulbinder setup. I think what youre seeing is the single target for hellbringer, because like I had said before in the guide, HB gives better buffs. HOWEVER, for single target soulbinder run KF WB/HG(Hadaar’s Grasp) and Soul Scorch.

          • December 20, 2017 at 11:26 am

            Also, I may or may not be updating this build when the mod 13 changes roll around. The changes have me excited, however Most SWs will probably fill a more supportive role after the patch. Stay tuned!

          • February 17, 2018 at 6:20 pm

            I really hope you do re-write after mod13! This is the best written guide I’ve found and I reference it all the time. Your comments about being mostly support after mod13 have me worried though. Can you explain?

          • February 18, 2018 at 5:44 am

            From what I understand, The changes to SW with the next mod will make Templock much more desirable than it is currently. I don’t think that HDPS will be useless or disappear, but I am looking forward to SW’s being desirable in any aspect. I’m thinking that I will keep up a DPS guide and rotation, but write up my templock specs aswell.

  • Brett
    December 20, 2017 at 11:27 am

    Oh man I’m sorry thanks

  • With1ntheruins
    December 23, 2017 at 7:22 am

    Hi Charisma, I’m a console player running through with a friend attempting to 100% the achievements in the game. Your build seems great however I have a few questions I’d hope to discuss with you. I’m primarily trying to figure out if it’s worth it for me to rebuild my character to match this build based on where we’re currently at. I think this would have to be a longer discussion than would be realistic on here however. I’m assuming you play PC, is there anyway you could help me out? Thanks!

    PS with1ntheruins is my xbox gamertag if you play console at all and could discuss.

  • Patrick
    December 29, 2017 at 3:25 am

    Sorry for asking another question, was just wondering if you think the sigil of the scourge or the waters of eli’zad artifacts are ever gonna be relevant for this build in future mods, or should I use them as feeders for the 4 artifacts mentioned above (Wheel, sigil of controller, orcus wand, and key of stars) I just didn’t want to throw away anything I may need later and not be able to get again

    • December 29, 2017 at 4:59 am

      You can always get the sigil again from the rewards claim, however no. Both of the artifacts are bad in terms of stats in every way. I wouldn’t recommend you use them now, or ever.

  • ccooper
    January 3, 2018 at 2:57 am

    wny do you say having higher than 50-60% crit is a waste?

    • February 16, 2018 at 12:06 am

      This isnt a high crit build. My build centered around using OBC to its fullest in mod 12, and it was tweaked to be as stron but with less AD investment than full crit in mod 12b. If you are running a full crit without using OBC, 100% crit is the goal.

  • Patrick
    January 11, 2018 at 5:52 am

    Any suggestions for Cloaked Ascendancy Boons?

  • January 18, 2018 at 9:51 pm

    Did they not nerf OBC into being nearly useless in 12b?

    • February 16, 2018 at 12:04 am

      You can run other pets, but I wouldnt recommend it. The nerfs to OBC hit us hard, but there isnt anything better, or worth swapping too. I dont think I would recommend using OBC after mod 13 reworks SWs soon.

  • Roy
    January 19, 2018 at 6:12 pm

    I’m on PS4 can’t find the owlbear anywhere what do I use as a replacement…

  • The Editor
    January 21, 2018 at 5:46 pm

    Because there is no nice overview of the encounter powers, I rewrote them by level (Hellbringer aoe+single):

    Eldritch Blast 1+
    Killing Flames 1+
    Brood of Hadar 1+
    Hand of Blight 20+
    Fiery Bolt 20+
    Pillar of Power 30+
    Hellish Rebuke 35+
    No Pity No Mercy 40+
    Tyrannical Curse 40+
    Warlock’s Bargain 45+
    Gates of Hell 50+
    Arms of Hadar 65+
    All Consuming Curse 65+

  • Jerrad
    January 31, 2018 at 3:22 pm

    I really appreciate the time you took making this. Thank you!

  • February 15, 2018 at 11:22 pm

    Hi, great guide! One question though, has Tyranical Curse changed since you wrote this? YOu say that it’s imperative for doing AOE damage but from the in game description it sounds like it’s single target only. Thanks!

  • Micah bailey
    February 21, 2018 at 9:52 pm

    Do you have a screen shot of your stats with this build? Just curious? I switched to it recently, well powers feats and ability score wise, and really enjoy it. I am still working on all the weapons and equipment. I was just curious what to expect as far as stats go.

    • February 24, 2018 at 2:55 am

      I don’t have a screenshot of my stats on me, and while I could just go take one, stats fluctuate highly during fights and my base stats aren’t anything like what I would get when my bondings pop and I’m fully buffed. Crit with this build should be around 70%, and with bondings it should hit 80-90%. Anything over 80% armor pen is a complete waste, so you want to keep it at about 80, but never over. Everything else you should invest in power. If you play temp, obviously don’t neglect lifesteal, but since this isn’t a build for temp I won’t go into detail. Hope this helps! ^^

  • DayDreamer
    March 1, 2018 at 3:47 pm

    Why do you prefer Brood of Hadar over Phelgethos Flames?

    • March 1, 2018 at 4:24 pm

      Before last Patch, flames of phlegethos did slightly more damage due to a bug with Creeping Death. As of mod 13 however, that bug was patched. Brood does more damage total, will swap targets if your target dies to a new one instead of just ending, and now that it works correctly with Creeping Death, I can’t see a reason to use FoP over it.

  • DayDreamer
    March 1, 2018 at 5:20 pm

    Wow that was a fast respond thx for that 🙂 Just checked my logs from ACT again and now i see where i got confused because the Damage from Brood of Hadar splits in two different damage categories 🙂 Thx for explaination and also thank you very much for this great Guide 😉 Appreciate your effort 🙂

  • DayDreamer
    March 1, 2018 at 5:21 pm

    Wow that was a fast respond thx for that ? Just checked my logs from ACT again and now i see where i got confused because the Damage from Brood of Hadar splits in two different damage categories ? Thx for explaination and also thank you very much for this great Guide ? Appreciate your effort ?

    (Sorry -.- missed the answer button… Hope you can fix it^^)

  • TheDovahkiin74
    March 3, 2018 at 12:15 am

    Hey I made a sw and a friend told me to choose drow, should I change my race to tiefling or is drow good enough?

  • Imaginaryfriend
    March 6, 2018 at 11:59 am

    While I get you promoting the Erinyes and Critical Severity its not always that simple. Especially if you are using a Vorpal enchant. Check http://jannenw.info/pages/mechanics/cs . Sometimes the siege master beats out the Erinyes

  • Raijin
    March 15, 2018 at 1:28 pm

    Seriously no idea how come you skipped the critical promise which had a huge buff with mod 13 and provides very nice dps output.

    • March 15, 2018 at 3:46 pm

      Oops! I take Critical Promise but forgot to update my feats when I updated the rest of the guide. They are updated now, thanks for reminding me.

  • John
    March 18, 2018 at 7:27 pm

    all the other Boons missing

    • March 20, 2018 at 12:59 am

      I am missing a few boons in those categories. If you focus on power, crit, and armor pen while keeping your stats generally optimal youll be okay.

  • Chris
    March 20, 2018 at 6:01 am

    Just as I get to an epic Owlbear cub the plot changes. So sad, we have had a lot of fun together.. I do enjoy your guide and my SW is probably the most fun toon i have. Developing a CW at the moment and that is fun as well.

    Chultan Tiger, given that you don’t rate the Chult weapons is it better to buy the Chultan Tiger from AH or the pack with Tiger and weapons for Zen?

    • March 20, 2018 at 6:07 am

      Yeah, it sucks when that happens. If you have the money, I would recommend getting the pilgrim weapons if your primal set is far away. Youll get use from it, and its a good set to have since at the moment you can grab the set bonus from pilgrim and primal at the same time if you swap sets fast enough at the start of combat.

  • Raijin
    March 20, 2018 at 3:44 pm

    Siege master provides more dps instead of earth archon which requires %100 hp to proc.
    Dungeons like ToNG and CoDG almost gives you no chance for %100 HP so for %0.5 buff from archon set provided by earth archon is a solid %3.5 dps loss in total.
    Tested, confirmed.
    Another thing is about race.
    Human provides 2 more points on feats.With an OP in the party providing Aura of Courage, that %9 hp difference in total turns back as more dps than a thiefling’s damage bonus vs %50 and below hp targets.For CODG this bonus almost means nothing as there is only 1 boss fight and it ends in like 2-3 mins latest.So for an end game CoDG only runner human preference is still valid vs thiefling but for ToNG the total dps difference between aura of courage buff provided for %9 extra hp vs %5 pure dps from race bonus of thiefling, the numbers are almost even and even for human race things get better if you run as secondary dps or templock in tong runs.
    As a result within 3 different situations thiefling gets the profit in only one situation and still the damages are so close and I personally choose human race for those extra feat points.
    Kindly note.
    Raijin of RW Force Guild

    • March 20, 2018 at 4:59 pm

      If you are running tong with a good group you should be getting temp HP from at least 1 DC, and an OP. When I run templock, I lifesteal so much that I am at 100% HP for at least 75% of the dungeon. If you are having trouble staying at 100% maybe its best that you yourself use Siege Master until you get used to ToNG or start running with groups that understand how to tank and heal.

      As for the human vs tiefling debate, that’s not how AoC works, the bonus damage is based on the OP’s max HP. Even if that was how it worked, assuming you mean to put the additional points into toughness for 9% bonus HP, the HP bonus isn’t synonymous with a DPS bonus. For ex. unbuffed, I have 130k HP. 10% of 130k is 13k extra damage from AoC. % damage buffs are multiplicative in neverwinter, not additive. Meaning in english, % bonuses multiply with other % bonuses to increase damage output. (10% * 10%) = +100% output vs. (10% + 10%) = +20% output. Therefore, if you are running with a strong group, a 5% damage increase will translate to a higher damage buff than one that scales with HP, since HP isn’t a stat that’s buffed by other members of your group. Here’s my source.

      • Raijin
        March 20, 2018 at 6:15 pm

        Even if you play as a templock during CoDG or ToNG considering you play as support dps it is almost impossible to keep the toon at %100.%75 time of CoDG is also another issue.PLUS, while playing as a templock especially in CoDG I dont think it is expected from you to break dps records while I was more focused on your dps build while commenting on it.And while playing as a dps I am sure you welcome the fact that %100 health on %75 of CoDG is just a joke even for ToNG most of the time and as I have tested many times myself earth archon on dps builds if you already have fire and air archon using siege master is a valid option.
        And about the feat stuff.
        Yeah numbers are not based on base stats in dungeons tough and I personally got more damage output buffed with AoC support from an OP instead of base thiefling bonus provides especially in CoDG where the main fight takes not more than 2 mins total and if you know what I am saying the boss can be insta killed after %50 already.
        Still personal preference..And I focus mostly on CoDG runs which is the end game dungeon for mod 13.
        Oh and solid build btw..Thumbs up ^^

        • March 20, 2018 at 6:24 pm

          Siege is a valid option, that’s why it’s listed as an honorable mention. I personally get about 80-90% uptime on earth in tong because of my item level, and the groups I run with, but if you aren’t there yet, or don’t play as well I can see why siege outperforms. I can’t speak for CoDG, because I’ve been really busy with school and a new kitten I just adopted so haven’t had time to unlock it yet. That being said, again, that’s not how AoC works. AoC is based off the paladin’s max HP, not yours. Playing as human for the bonus to HP is a waste since it has no effect on the buff. I understand the “instakill after 50%” problem, but there just isn’t a better option 🙁

          • Raijin
            March 20, 2018 at 9:46 pm

            Actually it is related directly with your total HP…Check it pls.
            Not working as it is explained on skill.

          • March 20, 2018 at 9:51 pm

            As Ive already explained, even if that is the case a flat % damage buff is significantly better than having a buff that comes from your hp since they multiply with other damage buffs. You can continue using human if you want but the numbers dont add up to more damage.

          • Raijin
            March 20, 2018 at 10:04 pm

            Well my friend… Personal choices let’s say..
            Again gj with the build and gl/hf in game..Peace.

          • Eldar
            March 21, 2018 at 12:36 am


            I play OP in tong and codg and AoC processes off your maxHP, not the pally’s maxHP.

            A good dung grp would run radiant on def slot ench because the damage output from AoC is based on your own maxHP and also added to your own dps.

            Meaning, if AoC would process off the pally’s maxHP, the OP would mostly be 1st dmg in every dungeon, which is not the case.

            If you want you can run ACT and check your dmg. with higher maxHP, your dmg would basically go up.

            Peace out,

          • March 21, 2018 at 1:01 am

            radiants would give more damage, darks give lifesteal. Radiants are BiS for dps, but darks are needed for templock. Its a choice as to what you want to do more.

        • Raijin
          March 20, 2018 at 10:12 pm

          Would love to hear your comment after your 1st run in CoDG.
          You know my name already 😉
          Peace again ^^

  • Chris or "Never Grumpy"
    March 24, 2018 at 8:01 am

    1. The text of your Fury Paragon set up does not include Helltouched (it is in the Character Sheet). To save others the confusion I had can you please add Helltouched to the text.

    2. Comparing your previous builds I have a question as to your choice between (Helltouched and Offering to the Prisoner) versus (Parting Blasphemy or Relentless curse and Power of the Nine Hells). Part of the answer is down to playing style but I would be interested to hear your thoughts.

    One reason why I like having the Power of the Nine Hells is that when I want to go from A to B and cast a Tyrannical Curse I still have that Damage buff while moving and casting.

    • March 24, 2018 at 9:11 pm

      Thanks for the reminder, Helltouched has been added to the text as well as a short description as to why I picked it.

      For Power of the Nine Hells, Ideally I’d want to take it. I really like the utility and how easy it makes it to get the PoP buff, and to keep it applied, but the problem is that we’re losing 2 maxed feats in Fury for it. Assuming that player skill isn’t a factor and the SW stays inside PoP at all times(which is do-able, kinda sucky, but do-able), PotNH is a useless feat in terms of damage. Relentless Curse is useless since we slot ACC, and Parting Blasphemy isn’t exactly special.

      The issue with running PotNH after the changes to SW, is that they buffed so many of the feats in Fury. Last mod, I was always running PotNH, but now with everything in the Fury tree being as good as it is, I can’t say that it would be worth it in terms of DPS output.

      if you really wanted to, you could theoretically run, Parting Blasphemy & PotNH in replacement of Helltouched and maybe Gatekeeper’s Empowerment, if you aren’t using Gates of Hell that much, but keep in mind you’d be losing a lot for that trade.

  • Chris "Never Grumpy"
    March 26, 2018 at 7:44 pm

    Thanks for your comments on PotNH, I will change to your full fury build when I have the AD (always something else to buy…)

    As my SW is a 3rd tier toon (1st and 2nd get all the best companions) I run a strange selection of companions. For me the Owlbear cub will remain as a useful companion purely because of its active Bonus. The other companions are the Chultan Tiger (summoned), Erinyes of Belial, Battlefield Medic, and the Blacksmith. If you have any suggestions for cheap replacements for the last two it would be appreciated.

    Thanks Chris

    • March 27, 2018 at 4:55 pm

      For cheap Companions, I would recommend maybe the Wild Hunt Rider in exchange for one of the last two. As for the other two (OBC and Battlefield Medic, or Blacksmith), there really aren’t good substitutes for the archons. Fire Archon is pretty cheap right now for PC but it probably wont stay that way for long.

      For companions, anything that is useful is usually expensive. 🙁

  • Chris "Never Grumpy"
    March 27, 2018 at 3:02 pm

    Just thought about it and as the POP crits then yes you are absolutely right the OBC is defunct. Ho hum, start again. PS you need to rewrite your section on the POP.

  • Fifilalachuchu
    March 29, 2018 at 1:18 pm

    I love you! And your guide!

  • Chris "Never Grumpy"
    March 30, 2018 at 8:27 pm

    Your advice on getting a Fire Archon before the price went up was spot on. I bought 2 before the price went up 80k. Thank you very much.

  • Chris "Never Grumpy"
    March 31, 2018 at 9:41 am

    I am trying to see if there is any way to link SW’s playing together to benefit from each others powers

    1. for example with two SW’s when the POP’s are laid on top of each other
    a: do they stack 100% (I think yes)
    b: do the buffs for other players also increase 100% (in other words do they get the buff from both POP’s
    c: does the buff for each SW also increase 100% (I think not) or
    d: does one SW get the 12% buff from their own POP and the 75% of the 12% buff from the other POP?
    2. If you use another SW’s POP to fight from (without casting your own) then I presume that all you get is the normal any player buff rather than a special visiting SW dispensation.

    Clearly there must be playing styles where players can assist each other e.g. Arms of Hadar knock them prone and another player’s power damages them more when they are prone. If you have a link to any more information it would be appreciated.

    • March 31, 2018 at 5:50 pm

      Okay! This question is an interesting one and deals with some interesting skill interactions.
      PoP doesn’t stack. When standing in someone else’s PoP, you gain the 75% of the total increase. When you place your PoP it goes to 100% for you. They don’t stack for allies, Allies always gain the 75% of only one, regardless of how many PoP’s they are in. However, Dark Revelry (huge buff for templock) stacks. Ideally if you had 2 SW’s in your run, they’d both be templock, since DR and most debuffs from templock stack, VS PoP, which doesn’t.

  • Chris " Never Grumpy"
    April 2, 2018 at 8:12 pm

    Thanks for that answer which clears up a lot.

    Following on from that;
    Which SW gets the points when one PoP is laid over another, the first PoP down, the PoP on top? are the points shared? or do both SW get the full number of points?

    I finally switched my feats to yours and noticed a significant increase in damage for which thanks BUT I feel a bit squishy (no POTNH) when dashing in to cast Tyrannical Curse I will have to increase my defences for that or wait a bit to let the tank fully engage the boss or do you have any other ideas?

    The other issue I have is in the Illusionist’s Gambit when the fire is on the floor, it can hit me hard as my defences rely on PoP and lifesteal so if I am thrown out of the PoP or running through flame I lose hit points fast. I am not sure how to counter this. I did think of having a swapout ring specially designed to counter flame but wasn’t sure whether this should be defence or deflect based.

    I am only 10.5k so there is a lot to improve (but I was happy recently to get on the top 5 for number of enemies killed on RoT (I have also been in the top 5 for the numbers of times I died but…)

    Thanks again for your guide and your guidance.

    • April 3, 2018 at 3:18 am

      From my understanding, if it is your PoP, you will get the 100% buff, regardless of how many PoP’s are layered on top of each other. So, if two SW’s place PoP in the same place, both will get 100% (from their own PoP), but allies will still only receive 75% of one buff.

      As for being squishy, A good Soulforged or a Negation enchantment will do wonders. 🙂

      • Never Grumpy
        April 16, 2018 at 4:39 pm

        Nice ideas’s, thanks I had not come across these before. However I looked at the price of the enhancements mentioned and decided to spend the money on upgrading bonding enhancements and killing the enemy quicker 🙂 I thought that this would be a better long term investment.

  • Raijin
    April 4, 2018 at 10:14 am

    The build is getting very close to perfect with every new test and tweaking..Your effort for doing this is awesome..Great job m8

  • Minx
    April 5, 2018 at 1:42 am

    Hey, Charisma 🙂 I don’t know if I’ve maybe missed it in the build but what reinforcement kits do you recommend?

    • April 5, 2018 at 2:33 am

      Depends on your stats. Usually I save my reinforcement slots to help out with stats that I need when I min/max, but if you don’t need any additional armor pen or crit, power kits work just fine. 🙂

      • Minx
        April 5, 2018 at 11:21 am

        Wow thank you for the fast reply 😀 I’ll wait till I’ve got all my gear and artifacts and see from there what stats are needing a boost, thank you 🙂

  • Fifilalachuchu
    April 7, 2018 at 10:14 am

    Hmm, while updating you removed the part about the weapon and armor enchantments or am I missing something? (I’m sleepy, I could be missing something)
    Is it still Flaming the recommended?

  • GMC wildboy
    April 7, 2018 at 3:20 pm

    Why flaming for your weapon enchantment and not feytouch enchantment?

    • April 7, 2018 at 5:09 pm

      As it says in the guide, from my testing(and Ive done a lot), Flaming deals 10-15% more aoe dps than feytouched, lightning, and vorpal. Feytouched is good, but not as good as flaming for aoe, and not as good as dread for single target.

      • April 25, 2018 at 3:52 pm

        I’ve updated the guide to reflect the results of my testing. feytouched is now outperforming, the information above is out of date.

  • Solonon the Terrible
    April 9, 2018 at 3:03 pm

    Gratz on the guide, I don’t have to put mine up since yours hits all the good points. After Omu went live, I did some time on the test server. My weapon enchantment results were that vorpal consistently put out more damage than flaming for me, according to ACT combat parser. Since my DPS build has always been so close to yours, why would I get higher numbers with vorpal (flaming and plaguefire equally having 2nd best results for me). I do have 5 points in blood pact of cania and have embraced eldritch blast and its artifact buff for the rapid clearing of batiri and similar mobs @ close range. It seems from reviewing other top guides, you are the only other I know of with thorough knowledge of the warlock class. Could it be since I still have murderous flames, I’m missing a feat that would make flaming enchant more productive?

    • April 9, 2018 at 8:16 pm

      No idea why that is. It may be because of how you are testing it. If you are testing flaming for Single target (by hitting a dummy and looking at the act numbers) then vorpal will out perform. Flaming is bad in Single Target situations, However in situations where theres multiple targets I did almost 20% more damage with flaming than vorpal. Id strongly recommend having two loadouts, one for single target, one for area od effect. Murderous flames is good for single target but almost useless in AoE. Youd be better off using the points somewhere else if youre looking for trash clearing power.

  • Imaginaryfriend
    April 11, 2018 at 12:05 pm

    From what I can tell, in your Temp build you do not address Eldritch Momentum at all. While I realize that in most end game groups the Combat Advantage is already being provided by different classes, the use of the Chultan Tiger also makes it of the utmost importance that there is always CA (or the tiger runs the risk of falling below companions like the Con Artist or Merc in effectiveness). Am I right in my assumption that you are not using it because you never need it? Or am I overlooking a reason to just not bother with it at all? 🙂

  • April 16, 2018 at 6:09 am

    Hello, Im falirly new to NW and Im trying to do this build but I cannot find what to level in powers, thanks for the help and sorry for my ignorance.

    • April 16, 2018 at 6:16 am

      While leveling what skills you unlock doesnt really matter. Prioritize the skills I listed, since youll use them end game. Try to get those skills to level 4 asap.

  • Garrett D Herrmann
    April 17, 2018 at 2:43 pm

    I enjoyed your guide. Taught me a lot about the class. The SW I’m playing will purely be templock. I had gear from my main sitting in the bank that I was able to pass down. My question is why flaming and not a terror enchant? Is it because of the flame DOT? Or the flame AOE? Of all the SW I’ve seen your the first I’ve heard of using a flaming. Most use dread, terror, or I’ve even seen some use frost since paladins have switched mostly to the Fey. Just curious as to why the flaming? Thanks.

    • April 17, 2018 at 8:48 pm

      Its for the AoE. Not sure why, but it seems that the AoE burst from flaming is procing more often than the tooltip says it should. Since all of our healing relies on our damage done(flaming out damages vorpal, dread, lightning, and fey in AoE situations) and since, unless you are consistently running with BiS groups, your healing will matter in Codg and Tong (Whithers). Terror’s debuff isnt good enough to justify using it over Dread, Vorpal, or Flaming. Dread would be my second choice, since it helps with a DR debuff, a DoT, and Crit Sev on powers. Vorpal also has a DR debuff, so if thats all you’re looking for theres that option.

      • Garrett D Herrmann
        April 18, 2018 at 4:20 am

        Thank you for the response. Dread is ridiculously expensive for an alt. I will take a look at Flaming, I just had a terror and thought it would be best. Thanks again.

        • April 19, 2018 at 2:31 pm

          You can use Terror and get away with it. To be honest I think they may have changed how flaming worked in a ninja patch but it needs some more testing. If what I think happened, happened, Flaming wont be best for AoE

          • April 25, 2018 at 3:51 pm

            I’ve updated the guide to reflect the results of my testing. feytouched is now outperforming, the information above is out of date.

  • April 18, 2018 at 9:16 pm

    Charimas, thanks for the guide. Greatly appreciate it. I have a quick question, I dont know if it has been addressed. I am going over your boons, you did not make any distinctions between DPS and Temp. Wouldnt a templock benefit from the healing damage boons like Devotion pallys making them burnadins?

    • April 25, 2018 at 4:00 pm

      Templock healing isn’t affected by +% Healing done, since in the games code it counts as lifesteal. Its a weird interaction that kinda sucks for us, since we don’t benefit from boons like that, however with how much we currently heal for we don’t really need any more. If your lifesteal is high enough (mine is 40% non buffed) you’ll heal way more than what’s needed.

      • April 27, 2018 at 3:06 pm

        Thanks for replying back Charisma. So pretty much we arent considered “healers” per the games mechanics, which nulls our ability to take advantage of burning boons; like everytime you heal damage the surrounding enemies for x amount .
        So our boons should reflect a dps oriented with power, crit, lifesteal priorities. Am i assuming correctly? Thanks again in advance.

        • April 27, 2018 at 3:10 pm

          As far as I am aware, yes. I havent tested that myself to be perfectly honest, however I have heard that from multiple sources. Ill test it and confirm later today.

  • Anthony
    April 24, 2018 at 8:25 pm

    Hey charisma I was just wondering with the new update live on Xbox/ps4 that soulmonger set for templocks? Worth it or stay orcus

    • April 25, 2018 at 3:56 pm

      Honestly, 5% of your total HP is nothing. The set bonus looks really weak when compared to the Orcus set, so theoretically it shouldn’t replace the Orcus set. However, I really want to get my hands on the Decanter of Antropal Essence Artifact and test how it works. It has a lot of potential for SWs, but seeing as it’s account bound on pickup, and I haven’t had one drop for me yet, it might be a while before I can test it.

  • Spider
    April 27, 2018 at 7:10 pm

    One question – defense or deflect? Ty

  • Ozane93
    April 30, 2018 at 8:24 pm

    A few quick questions. What enchantments do you prioritise for your summoned companion? Wouldn’t Black Ice be better for the defensive slots on your gear since we have the Assassin’s Covenant Mount Bonus? Lastly, where abouts should we get out Lifesteal to without any buffs from companions for both Hellbringer AoE and templock?

    • April 30, 2018 at 8:52 pm

      in companions always radiants. Black ice for defensive isn’t as good as AoC. When running with an OP who runs AoC you gain a % of your max HP as bonus radiant damage, this far outweighs Assassin’s Covenant. As I said in the enchantment’s section of the guide, if you play templock a lot, I recommend darks in defense slots for bonus lifesteal. You also get lifesteal from your gear. Additional lifesteal from bondings is absurd and redundant. You don’t need to heal for 8 billion a second if your party is only taking a couple hundred thousand max. 30-40% lifesteal chance is golden, from my experience.

  • Dowden
    May 1, 2018 at 7:47 pm

    What reinforcement kots do you suggest

    • May 2, 2018 at 12:55 am

      Use the armor kits as an additional bonus to stats you need when min/maxing. It’s different for every character and their gear, but you can’t really go wrong with either Crit or Power.

      • Dowden
        May 4, 2018 at 10:12 pm

        Okay thankyou for getting back to me.. your guide is awesome by the way im 15k now and putting out some serious damage and healing

  • Trapeziste
    May 2, 2018 at 12:04 am

    Hello Charisma and thank you for sharing your knowledge !

    I am only starting and wondering what stat I should focus to templock. I see in your guide that you descripe the min/max for armor penetration, and crit but what about lifesteal ? Should i put it above crit ?

    thank you in advance !

    • May 2, 2018 at 12:53 am

      Generally, anywhere from 35%-45% lifesteal chance is more than enough. 40% is the sweet spot that I’ve found. If you’re specifically playing templock, armor pen(to ~80%)>lifesteal(to ~35-40%)>crit>power in my opinion. Anything above 45% and you’ll find yourself healing for more HP than your teammates will ever have, which is a waste. Hope this helps ^^

  • May 9, 2018 at 12:36 am

    I noticed that there is nothing in the “boons” section on icewind dale, storm king, or chult campaigns, other than that, I would give this a 10/10, all the other info for a great build

  • KOT2897
    May 11, 2018 at 5:36 pm

    Hi, why u have 12 str, 12 dex and 27 con? should be 14 str, 10 dex, and 29 con yes?

  • Samara
    May 14, 2018 at 5:55 pm

    I run a SW and I was wondering how much lifesteal is good to have. My heals are really good but I need to work on dps and I wasn’t sure how much I could afford to lose by switching things around.

  • SugarRayFeldman
    May 16, 2018 at 8:47 pm

    Hey Charisma, nice build! Just a quick question, I have 2 load outs. Hell fury and Soulbinder, one for aoe and the other for bosses. Do you recommend this, or just go with one?

  • Aymen
    May 17, 2018 at 10:59 pm

    hmm… why not use that daggers encounter instead of arm of hadar since the last feat in the fury paragon work as long as u hit ur cursed target

    • May 18, 2018 at 3:17 pm

      I dont understand what you are asking. Im assuming you mean BoVA, and BoVAs dps output by itself is shit. Only time I’d even consider using it is with dreadtheft, and even then Firery can out perform

      • Aymen
        May 19, 2018 at 11:50 pm

        yes i meant bova ….so when do i use dreadtheft instead of arm of hadar?
        and which one is more effective than the other?

      • Aymen
        May 26, 2018 at 2:09 am

        btw i have tested bova its dps output is shit like u said but it hit so fast that it applies lots of stacks of creeping death….and its aoe so 20 stacks is almost good for dps
        sry for bothring u but im still new to sw

  • Immy
    May 24, 2018 at 10:45 am

    Switched to this for Tong runs and staying in it for practically everything. In many dungeons and skirmishes I find myself not only max healing but also sometimes dps, kills, and/or enemies slain. I survive much longer and help my teammates out more. Love it.

  • May 30, 2018 at 2:06 pm

    Reading this I realize I need A LOT of help with my build. I’m currently at 11.6k item lvl and I thought I was ok until someone said my toon was “broken”. Most of my enchantment are R9+, but now I feel like I wasted so much time, AD, and RP’ s on the wrong enchantment. Almost feel like I have start from scratch again. I play on the PS4, not sure how you’d be able to see my build 🙁

  • Torm
    June 2, 2018 at 12:34 am

    Has anyone tried the Turmish Lion epic mount? 3 stacks of ferocity for 6% more damage for you (and possibly group) seems better than other epic mount bonuses?

    • June 2, 2018 at 2:24 am

      This is based purely on speculation since I havent tested it myself but, the chance on the Lion isn’t specific and I assume its very low. Since 400 power = 1% extra damage, you would need to have 2 stacks at all times to exceed a mount power bonus of 2k. Since you cant reasonably expect to have 2 stacks or more at all times, Id reccomend a power or power split with another stat mount.

  • Demetry
    June 3, 2018 at 4:33 pm

    what is a good shirt pants combo to wear and would the pilgrim weapons be a good replacement for the aoe build

  • Demetry
    June 3, 2018 at 4:34 pm

    Also what mounts should i be using

    • June 3, 2018 at 4:37 pm

      Did you read the guide before commenting? All of that is covered. Look under the Gear and Mounts tabs. 😛

      • June 3, 2018 at 4:39 pm

        Primal shirt and pants are BiS, and pilgrim weapons are second best in almost every situation, including aoe. They are not as good as Primal, but do an Okay job if you dont want to farm for another set.

  • tracer
    June 4, 2018 at 11:09 pm

    Great build, what armor enchantment do you use?

    • June 5, 2018 at 8:16 pm

      I personally use a soulforged enchantment. What you use is mostly just personal preference, but the best three are negation, soulforged and barkshield.

      I mention this in the Guide. When in doubt read! 🙂

  • Never Grumpy
    June 5, 2018 at 5:54 pm

    You mentioned some time ago that Flaming was the weapons enchantment to use. Given mod 14 is this still the case? Just about to invest in a flaming 🙂

    If flaming then is there a step level i.e. above this is great below is OK (I appreciate that each level is different). The difference between perfect and pure lightning for example where it is worth saving up for pure.

    I was thinking of a Transcendent (although more grinding is required)


    • June 5, 2018 at 8:11 pm

      I havent done testing in a long while, as Ive been taking a break from the game. As of the last time this guide was updated, I recommend Ultimate Fey for AoE, and Ultimate Dread for single target. Obviously youll have to prioritize one first (Fey imo, but its up to you). I update the guide with all the info I know. When in doubt, re-read and see of anything has changed 🙂

      • June 5, 2018 at 8:20 pm

        As for what levels to buy them at, do some math and see if it would be cheaper to buy them at transcendent or to level them yourself. Often times with the way the market shifts, its cheapest to buy them at a level lower then upgrade them from there. Youll have to do the math for yourself though, since the proces change so often. Good luck!

  • Chris
    June 10, 2018 at 7:15 pm

    My build is pretty much just like yours only real difference is that I use FOE instead of NPNM. Good build, melts mobs like butter. Definitely my favorite.

  • Bloodlinxs
    June 17, 2018 at 3:52 am

    Hey Charisma, I have been reading through all these comments trying to find something on which power to use for certain between the no pity no mercy and flames. Which one for sure would be best for character power and artifact power?

  • Donnyb7597
    June 24, 2018 at 7:02 am

    Yoooo anyone know what to use for pvp sw on console!

  • Arkmaan
    June 28, 2018 at 11:46 am

    Hi, why did u play with primal weapons, i can proc them only with warlocks bargain

    • Astro
      September 2, 2018 at 2:39 pm

      Primal weapons prock on heals regardless of if HP was gained or not. Most DCs can hit for your entire HP bar with ease, and if youre running with a devotion paladin then its literally 100% uptime. This being said, its used because its a consistent 10% buff.

  • Torm
    June 30, 2018 at 1:40 pm

    I recently changed race to Dragonborn and was wondering what boons you recommend for the missing ones in your guide (icewind, etc)? Still loving all your builds btw.


  • July 1, 2018 at 5:14 am

    hi, my warlock does not have hellish rebuke on his at will list, neither it has pillar of power, how can this be?

    • Lorelei
      July 6, 2018 at 1:11 pm

      Are you sure that you’re hellbringer? Since those are only for that path. Soulbinder has it’s own.

  • David Ashley Layfield-Smith
    July 8, 2018 at 2:58 pm

    What armor enchant are you using, im part of your alliance but you never seem to be online so couldn’t message you 🙂 love your guide really heped me out with my scourge warlock, my ingame name is The Fiend im part of the Defiant Guild. So if you see this message me in-game if you can 🙂

    • Torm
      July 9, 2018 at 12:19 pm

      Read the comments, on 5 June, Charisma said:

      I personally use a soulforged enchantment. What you use is mostly just personal preference, but the best three are negation, soulforged and barkshield.

      I mention this in the Guide. When in doubt read! ?

  • UltimaFlare
    July 12, 2018 at 2:51 pm

    Great guide, it’s helped me a lot while leveling my warlock.

    I have a quick question on Grasp of Hadar for the Soulbinder build. I looked at it in game and the damage doesn’t seem to be that good compared to some of the other encounter powers. Is most of the damage from the curse effect, or does it do more damage to targets that are permanently immune to stuns? (like I assume bosses are based on previous experience in other mmos)

    I’m using Warlocks Bargain right now because it seems like the most damage based on the tool tip, and extra survivability since I’m not at 70 and randos in dungeons are very hit and miss on support. (mostly use Hellbringer for solo because AoE)

  • Josh
    July 16, 2018 at 3:13 pm

    Maybe I’m just a noob but how do you know what percent of armor pen you do? When I check stats it doesn’t give a percent only a rating number.

    • UltimaFlare
      July 18, 2018 at 7:03 pm

      If you scroll down in total stats section your character sheet, you will eventually come to a section titled Offense. In there is a stat called Resistance Ignored. That is the stat that Armor Pen ratting increases, and the percentage you want to look at.

  • TheDovahkiin74
    July 18, 2018 at 6:25 pm

    If I’m looking to be purely a templock and not a gull dps, would the new vistani artifact set be bis over the orcus set?

    • TheDovahkiin74
      July 19, 2018 at 5:47 pm

      Or just any set in general because I’ve heard that the orcus set is bugged eith some abilities templock use(not sure which ones)

    • August 16, 2018 at 8:15 pm

      The orcus set is indeed bugged with some warlock abilities, but remember that for templock your damage Directly influences how much you can heal, and how useful you are to your party. Templocks that ignore damage completely are about as useful as a level 70 templock without any gear in general, since our debuffs and buffs are all flat %s. That being said, The vistani set seems alright if you don’t swap to a more damaging skill set for single target fights, since the debuff from dreadtheft requires more than one target to really be helpful. I personally would recommend the Dead set over the Vistani set however, since the stats for Vistani seem lacking. If you’re looking for a support oriented set, the Apocalypse Set has a lot of potential, but I haven’t been able to test it since I can’t get the artifact until the event rolls around.

  • Enrico Lo Giudice
    July 20, 2018 at 6:14 pm

    I really love your work, but i have a question. Why you put 5 points in Blood pact of Carnia in single target build, leaving at 0 devasting critical? It seems to me a odd that, assuming to be a tiefltling and using feytouched enchant not using the same heroic talents setup of AOE build.

  • Crocicrox
    July 24, 2018 at 2:40 pm

    Hi. So first thanks for the guide it’s perfect 😀
    But have you tried what’s the best choice for the ravenloft boons because I really don’t know what to choose.
    Thanks for the help 🙂

  • Zeuz
    July 25, 2018 at 11:39 am

    Hi Pls if I can’t get the orcus set what other recommendations do I take pls

    • August 16, 2018 at 8:09 pm

      The Thayan Book of the Dead and it’s set perform pretty well in DPS and only really lose out on long fights like bosses. It’s also significantly cheaper, and higher in Item level(if that matters to you). It’s set bonus is garbage, considering the bonus power you get when you shadowslip is based on your non-buffed power, so it doesn’t increase with AA or Exaltation, and it’s only up 1/4th of the time it’s pretty forgettable, but the stats on the set are very good for SW’s and it’s a pretty solid set regardless.

  • Remnant 0f Ruin
    July 25, 2018 at 2:28 pm

    What armor enchantment would you recommend to use? Awesome guide btw.

  • Rafael
    August 2, 2018 at 11:21 pm

    Key of the stars is extremely expensive, is really necessary or optional? And have any problems if I change primal itens for barovia itens?

    • August 16, 2018 at 8:06 pm

      It’s not really necessary, however it is Best in Slot. Good replacements include Sigil of the Controller, Thayan Book of the Dead, Lantern of Revelation, or Eye of the Giant. Obviously all of these will perform under the Key, but if you are looking for a replacement while you save up I’d look into one of those.

  • Anna
    August 7, 2018 at 5:29 pm

    Hello, love your build 🙂 I play hellbringer fury AoE DPS. I was wondering if I could change something in the feats to choose Shadow Fold? Or is it just stupid? I would like to have more and longer stamina. 🙂

    • August 16, 2018 at 8:02 pm

      I would strongly recommend not taking that. If you’re for sure taking it, I would strongly caution against putting 5 points here. You get many boons and things that increase stamina regen and those should help if you feel you are running out of stamina a lot. Also there are some boons that increase our power when we are lower in stamina, so increasing the amount we have makes it harder to actually get that bonus. There isn’t a way you could run Shadow Fold without losing a LOT of your damage. If you’re okay with that, I suppose it doesn’t matter too much where you pull the points from, since there really isn’t a good way to take that feat 😛

  • Yuna
    August 7, 2018 at 11:33 pm

    Does dark revelry just buff your group mates or also every other player around you, even if he’s not in your party?

  • August 16, 2018 at 7:54 pm

    Just Realized it wasn’t Notifying me when there was a new comment so a lot went unanswered. Sorry about that! I’ll get to answering those right now.

  • Thanatos
    August 17, 2018 at 5:00 am

    Hey there. Great build mate, but I do have some questions about different things (Note I am fairly noobish so bear with me lol) but anyway sorry in advance for the long paragraph. Also keep in mind that all of these are going to apply to single target DPS unless otherwise stated.

    Now this first thing might be kind of small but I was just wondering why you didn’t put points into power of the nine hells if you’re using PoP, but instead other feats in the fury tree? Just seems points would be a tad better spent in my opinion.

    Next is the fact that you have Hadar’s Grasp rather than Warlocks Bargain. Now this I can somewhat understand, but somewhere in your templock section you said that they will both do about the same damage. Is that true for the DPS build as well or is there something I’m overlooki by as usual? Also I realized that you say most of your damage will be coming from Hellish Rebuke and dailies, so you should go with feytouched. Now I haven’t read feytouched yet, but I will most likely read it and see how I’m wrong, but that’s only assuming that your daily is up a lot, which in my opinion would be a lot more useful when using DC sigil. But aside from that, I feel as if Dread would be better for DPS with the Killing Flames and hadars grasp or Warlocks Bargain.THowever I am PvP minded so if this is false for most situations in PvE please let me know. Also I almost forgot, the ring of offensive actions is also only really good if your daily pops super fast, unless I am missing something here too.

    Next, and yes there is more lol, I disagree with the Exalted primal weapons. For PvP and I would say anytime you are in a 5 man group, would the one set (the one with the two weird unpronounsable words for names that gives up to 1k boost for power,defense,crit,armor pen and 1 other thing depending on the party size) not be better? I believe it is the primal weapons as well but somewhere in your build you have a set bonus I think that gives you 10 percent more damage when hit for more than 10 % of your health in one hit. I don’t see any use for that, no offense. Unless it’s a TR hitting you with lashing blade from stealth I haven’t really been hurt that bad by anyone else in a fair fight.

    Next, I’m not saying there is anything wrong here for once. But I’m just surprised that CW sigil outperforms Thayan book or other really good artifacts like that. And do you have any advice on companions runestones for PvP, seeing as how bonding runestones don’t do any good in PvP as far as I know.

    I believe this is last, but mounts. Anything better than this as far as less companion dependency? The rage drakes add on from insignias is worthless without a companion out (such as in PvP), and is there a reason that there isn’t an armored axebeak? If it’s availability I get it but idk the availability on them so I’m trusting you on that end.

    And I think that it unless I skipped over something. Really sorry for all the questions and the longish read lol. But if I get back to it before you answer the question about the feytouched enchant then I may or may not need that answered still. Or want I guess lol. Anyway thank you in advance for anything you can help me on!

    • August 17, 2018 at 7:08 pm

      I will number my replies base on paragraph number in your question,

      2) Power of the Nine Hells doesn’t increase your damage at all. In fact, it simply allows you to leave the PoP, and still retain the buff. If you are playing well, and sticking inside the Pillar this feat isn’t doing anything, and is just wasted stats. Assuming that you’re playing well of course. Because of this, I swapped the 10 points required to get that buff into more damage oriented feats in the Fury tree, since those make up a significant portion of our dps.

      3) I have every weapon enchantment heavily using ACT and looking at raw damage output numbers. The results show that hands down feytouched is the best, with Vorpal coming in second. From the results I assumed that because of the way feytouched increased all your dps where Dread only affects encounters, that that was the reason it outperforms as heavily as it does. In fact I’m pretty positive that’s the reason. Feytouched is a really strong enchantment and is currently 2nd or Best in Slot for almost any DPS class. If you don’t agree with the results, assuming you play on PC, download ACT, transfer a character to the preview server, and test it yourself. If you get any different results I’d love to hear about it.

      Also, I do use Sigil of the Devoted a lot, that’s why it’s listed. Not sure if it’s better than wheel or SSC, but I prefer to use it. Plus with the bonus AP gain from the Orcus set I spam dailies a lot. In CR, I can easily have 2 Brood’s out at the same time, and Cast another as soon as those two end. Warlocks stack AP gain, It’s a very large portion of our damage.

      4) This is not a guide for PvP. No where did I specify, since I assumed no one would be playing a Warlock in PvP, but still this is a PvE guide. In PvE, Primal is by far the best.

      5) if you need armor pen by all means use thayan book. Its a good artifact, but I’m capped on Pen so it would be a to use. I don’t not recommend using that, I personally wont seeing as the rest of my gear makes up for my pen.

      6) I would assume that augments might be good, but I’m not sure it matters. I literally haven’t tested anything in PvP seeing as I don’t play it.

      • zeuz
        September 6, 2018 at 2:06 pm

        if i may ask becos am i want to ask am Temptation i follow ur guide is there a change to the feat for temptation like putting or not putting point in pillar of nine hell feat, and also regard to the weapon enchantment i still confuse wish to get that is second to best after fey

  • Eric
    August 18, 2018 at 1:10 pm

    THANKS cant belive what you have done to my SW before i was not able to solo SHE at ravenloft Now it’s easy 🙂 thanks for all thé Work you put there

  • Eric
    August 18, 2018 at 10:05 pm

    THANKS for our great Work before a cant solo SHE at ravenloft now i can do it easly great upgrade

  • Aidan Royse
    August 19, 2018 at 11:47 pm

    Hello! I’m a level 72, 5.8k IL AoE build, but I’m really squishy to the point im dying in just a few hits from enemies and in one hit from bosses. Should I stop focusing so much on armor pen and critical and focus more on defense and health?

    • August 20, 2018 at 5:25 pm

      good question, but no. 5.8k is extremely low ilvl, and really easy to bump up past once someone points you in the right direction. You’re so squishy because your armor is low level. As soon as you gear up a bit more you should have this problem less and less. I’d ask someone in your guild about some quick ways to increase your ilvl. If you aren’t in a guild, or they don’t help you, you can always PM me in game! 🙂

  • RickSanchez
    August 21, 2018 at 3:43 am

    Hello, I’m wondering what weapon enchant you would recommend using in place of the feytouched? I plan on getting the feytouched, but can’t afford transcendent yet so I want a place holder until I can get it. Also, thank you for this guide. It has been a huge help!

    • August 21, 2018 at 7:09 pm

      Vorpal is really cheap right now and does the job well. If you aren’t planning on refining the enchantment, dread’s price has also tanked since it drops in the current lockbox.

      • Carissa Hamblin
        October 2, 2018 at 3:53 am

        What mask did you use for transmuting? I haven’t been able to find one like that.

        • October 2, 2018 at 7:37 am

          Dawnhide mask from hunts in chult. It was from Sirrush I believe. There isn’t a lot of good info about appearances online and I’ve considered trying to compose some myself.

  • August 21, 2018 at 9:23 pm

    What order do you prioritize to evolve equipment? focus first on the companions? brutal enchantment? bonding? What makes your DPS bigger?

    • August 22, 2018 at 12:01 am

      Bonding runestones are #1.
      Bondings>all companions legendary>weapon enchantment>gear/boons>enchantments.
      You can do most of these at the same time by simply doing campaigns and stockpiling refinement.

      Keep in mind this is my opinion here. You can upgrade/focus on different things after bondings are around 12 or 13 and wait on getting them to 14. There is no right or wrong order.

  • Michael Reaves
    August 31, 2018 at 1:25 pm

    Hello and thank you for the build its great, I was wondering what your reasoning was on picking aura of despair over aura of cruelty for the templock built. Thanks again

    • September 8, 2018 at 6:05 pm

      5% increased damage is huge for a feat. You shouldn’t need additional lifesteal since some Darks in Defense slots, your gear, some boons, mount bonus, ect, all give lifesteal. Also, in most end game content (tong, CR) you don’t need to be healing a lot. a Templock is there to buff and debuff.

      • Poseidonz Flood
        September 8, 2018 at 6:18 pm

        Ok, thank you. I’m a fresh 70.My first toon. I just don’t have the gear and boons as of yet, and thought my life steal was a little low at 28%. But that makes perfect sense now that you say it. Do you have a suggestion I a companion for a fresh 70 Templock, just don’t have the diamonds for my tiger yet, and I’m still running with a Man at Arms..lol. Thanks again, I am having an blast with the build, phenomenal job…

        • September 10, 2018 at 9:01 pm

          Sellsword does the same thing the tiger does, but with a less effective active bonus. Still an alright choice, and its cheap. Id recommend using sellsword and getting it to rare ASAP, since it only uses the damage resist shred at rare and above.

  • Mahog
    September 2, 2018 at 1:51 pm

    Guessing I need to get a new loadout slot haha I love the aoe and templock but need a new one to try single target, looks good

  • Zeuz
    September 4, 2018 at 6:49 am

    To get ur armor pen at 100% don’t u need to put dark on Ur companion

    • September 8, 2018 at 6:08 pm

      Not sure I understand if this is a question, or a statement. Either way, my reply is no, you don’t. I don’t use Darks for pen, I use Vicious or Savage to get split stats with pen. Darks would be overkill, and lose me a massive amount of power.

      • zeuz
        September 11, 2018 at 8:38 am

        ok tnks very much. this is what i did i use my guild boon armor pen to get my armor pen up to 100% then i stack 3 brutal and 3 black ice in my companion and for mount i got 2k crit mount which i use. and in my offesive slot i went with brutal and defensive slot went with savage. hope with this way is better since i lose power from my guild boon to change to armor pen i stact alot of power and crit on my companion

  • Hades
    September 4, 2018 at 9:00 am

    pls i will also want to ask i have currenlty T lighting and am low on budget to get the T fey or U fey will it be wise to trade my T lighting for T dread what is ur opinion, and also is there any change of feats

    • September 8, 2018 at 6:10 pm

      not sure what you mean by change of feats. When I change my feats I update the guide and the pictures. Those are up to date, and have been since whenever the guide was last updated. When it comes to Dread, that’s up to you. I think dread is about on par with lightning in terms of damage, but I’m not sure since I haven’t tested them against eachother, and my testing was from a while ago. If you want to swap to dread for the DR debuff I support that, but I wouldn’t if you’re focused on damage.

  • September 5, 2018 at 1:08 pm

    Hi Charisma,
    In the Gear section you mention Rex Amiculum is still great but hard to get, then the line below you mention Hags Rags is best in slot for chest 🙂
    I think you’d need to edit the first part cutting out Rex Amiculum, or are there moments where you’d still want Rex over Hags? (epic bandname btw!)

    • September 8, 2018 at 6:02 pm

      So what I meant here is that if you have Amiculum, it’s still good. Not as good as Hags, which is BiS, but almost.

      I would always choose hags over Rex. Hope that clears it up ^^

  • September 6, 2018 at 3:51 am

    Which boons do I choose in Icewind Dale, Chult and Ravenloft?

  • September 6, 2018 at 7:20 pm

    Hi. Ty for the very detailed build lists.
    My question is
    İ use yours templock and aoe builds. My templock losdout has much power then the aoe and as much as i can see this is cos of dark revelry.
    For the aoe build can we drop some fury points to get the dark revelry from temptation tree


    • September 8, 2018 at 6:12 pm

      you’ll lose overall dps for a buff. more power doesn’t mean more damage. removing points from fury just isn’t worth it unless it’s with the intent to buff the party instead of doing the dps yourself.

  • Stuntman
    September 6, 2018 at 9:34 pm

    I’m playing a Templock as I like its healing mechanic. I’m level 70 and came back after a couple of years. The templock requires life steal to be at a decent level. Is there a reason you chose to use All Consuming Curse over Dark One’s Blessing? Is DOB overkill? Same with Aura of cruelty. It give me more life steal. Currently my gear only has life steal from dark enchantments.

    I’m looking at tweaking my build and mulling over how much life steal I need to stack and whether or not to choose some DPS or debuff options for feats and powers. I’m wondering about ACC or if NPNM would also be a decent option should I choose to go for more damage. I like having Aura of Cruelty, Aura of Despair and Darkness, but am considering putting points elsewhere like Critical Promise to add more DPS instead.

    By the way, thanks for the write up. It is certainly helpful.

    • September 8, 2018 at 6:16 pm

      So, most end game content doesn’t require anyone to heal. DC’s do it passively while they focus on buffing, and that’s what templocks do too. We are here to buff the party, debuff the enemies, and do a little damage on the side. The healing is a pleasant side effect, but not something worth focusing on. That being said, you also should get a large amount of lifesteal from boons and from your gear. Also some Darks in your gear go a long way. My Lifesteal is at 10k from guild boons and like 2-3 dark enchantments and that’s more than enough.

  • Heather
    September 8, 2018 at 6:50 am

    Love your build, quick question im a newer player so under the mounts it just shows pictures. Can you tell me the names of the mounts please 🙂 ty!!

    • September 8, 2018 at 6:22 pm

      The actual mounts you use to get these bonuses doesn’t matter as much as the bonuses themselves. Just so you’re aware, the mounts I’m using wont be the cheapest way to get the bonuses you need. They were when I got them, but the market changes, so do your own research to find the cheapest mount with the right bonus. That being said I would always recommend for legendary mount you use one of the top 3:

      1: any 4k power or 2k power/2k armpen active bonus mount
      2: Swarm
      3: Tenser’s Disk

      One of those three will be ideal. If you are using Swarm or Tenser’s, be sure you have an epic with 2k power to use instead of the 4k recovery or whatever the heck Swarm gives.

      After that the list I use is as follows:
      Guard Drake
      Tuigan Courser
      Aberrant Fey Wolf
      Black Ice Warhorse
      Heavy Inferno Nightmare

      a good resource for mount bonuses:

      • Heather
        September 9, 2018 at 6:35 pm

        ty so much!! i am loving your guide.. i am not even geared well ( using the starting barovia set) and i am hitting top charts ty ty ty for all your help!!

  • Asmo
    September 8, 2018 at 6:35 pm

    Have you considered using swarm as a mount?

    • September 10, 2018 at 8:58 pm

      Yes, swarm’s combat power is really good. As good as Tenser’s if not better. However, the active bonus isnt that great. Ideally, youll use swarm or tensers and a 4k power or a 2k power 2k armpen mount. But thats 2 legendary mounts, and I only got struck by lightning once.

  • Heather
    September 9, 2018 at 6:56 pm

    One more quick question, is there a stat priority .. like power -> crit etc?

  • Eric
    September 11, 2018 at 5:43 am

    I just switched over from my old spec to your hellbringer spec, and the difference is like night and day, even with my crap gear. Thanks!

    Btw, what gear are you using for your armor’s appearance? That looks pretty slick.

    • September 17, 2018 at 8:50 am

      I swap around my appearance more than Id like to admit. It changes so often the list would be 10 pages long. You can find some cool stuff on the AH, but there really isnt a good resource for fashion 🙁

  • Will T
    September 11, 2018 at 7:20 pm

    Any insight on the update for murderous flames feat?

  • Elotro
    September 16, 2018 at 9:19 pm

    So what’s your thought on using Black Ice enchantments? How much recovery you’re rocking with this build? Thank you

    • September 17, 2018 at 8:39 am

      Black Ice isnt bad, but I get a decent amount of recovery from boons and a couple other little stuff. My recovery hits ~9k when bondings hit and from what Ive been hearing 10k is roughly what you want. Im not sure how accurate that is though, and I havent done testing myself. Just note that the more recovery you get, the less effective each point of recovery becomes.

  • Elotro
    September 16, 2018 at 9:58 pm

    What feet gear you’d recommend?

    September 18, 2018 at 2:23 am

    Hey, just wanted to say fantastic build and also what insignias do you use? For instance ones that give you more power, crit, recovery etc

    • September 21, 2018 at 12:41 am

      Power where I can. Honestly the insignias in the picture are old, the bonuses are all still the same, but I’ve been prioritizing power and recovery with them.

  • Jason Warner
    September 21, 2018 at 11:33 am

    Why hadars grasp over warlocks bargain? Great guide, btw!

    • October 2, 2018 at 7:35 am

      Warlocks Bargain ends up doing the same if not less damage, and it cuts your HP when you use it. The lifesteal isn’t important, and I’d rather have the slight extra damage and not cut my HP.

      Not sure if it still does, but I used to say that you could use either WB or HG, It was a personal choice. I prefer HG for the reasons stated above, but if you want to run WB by all means go ahead.

  • September 29, 2018 at 11:02 pm

    Thx for the Build.
    Missing the Boons for SKT, Chult, Omu, Barovia. 🙁

    • October 2, 2018 at 7:33 am

      I post boons as I complete them. If you want recommendations as to what to choose, I’m positive I’ve given that info to someone in the comments. I can restate my choices if you want. 🙂

      • October 21, 2018 at 4:14 am

        Thanks for your fast answer (and sry for my late), but yes, will be happy to hear what you recommend. Not realy sure in Barovia if i choose more damage (in Barovia) or go for HP. And i think in Chult/Omu probably 3x Power, 3x Defense and Soulsyphon maybe?

  • Shelder
    September 30, 2018 at 8:07 pm

    First of all, tks for you time sharing all this information with us. So, what offense guild boon do you use? Power or Armor Pen ? Thanks in advance

  • Grim1992
    October 3, 2018 at 2:07 am

    Hi, I was wondering if there were any sort of Insignia’s you would recommend for the mounts?

  • Thrayne
    October 6, 2018 at 3:07 pm

    Hello Charisma do soulbinder damnayion build is still viable back in MOD9 it was OP as heal so im wondering if is still viable i like to play with the puppet somewhat like a pet build :p

    • Thrayne
      October 6, 2018 at 3:09 pm

      OP as hell” Damnation sry my phone bugged while typing

    • October 7, 2018 at 12:11 am

      NO, Currently the entire Damnation tree is long dead no matter what paragon. HOWEVER, they are buffing the tree with the next mod, you can read the changes by clicking here. I’m not sure if it will be the best setup, and I wont know until I get to mess with it on live with guild boons and high level power share, but it looks very promising.

  • Grim1992
    October 7, 2018 at 10:02 am

    Hi, I have a question. I’m still a fresh level 70 item 9000 (barely), and I got struck by RNGesus when I opened a daily free lockbox and got the Swarm. My question is this, should I keep the mount and use it (I do have all my mount bonuses where I could), or do I sell it and try and get all the other items and gear that I could use while I play the game? Also I’m on the Xbone.

    • October 15, 2018 at 4:34 am

      First off, CONGRATS! You’ve been struck by lightning my friend. That being said, Swarm is the #1 mount for DPS right now, but if you want to be entirely BiS you’ll actually need 2 Legendary mounts. You’ll need swarm or tenser’s for a combat power, and either a 2k power 2k pen or a 4k power mount for the stat bonus. I personally would hold on to the Swarm, and grab a 2k power epic mount and use that bonus instead of the lifesteal, since swarm is still number 1 for combat power.

      Only sell the swarm if you aren’t sure you want to main DPS!

      If you main any other DPS class you’ll still want a swarm, and it’ll still be best in slot.

      If you sold the swam, you’d only be able to get a UFey and maybe 1 to 2 other rank 13s on PC (I’m not sure what market prices are on Xbox, Although I’ve heard they are all kinds of fucked up xP). I personally wouldn’t sell the swarm unless you already have a legendary mount and are short a large amount of AD.

  • Khoshekh
    October 9, 2018 at 5:12 am

    Dumb question, but why is the Primal BiS over other 520 pactblades?

    • October 15, 2018 at 4:27 am

      There are no dumb questions! Primal doesn’t seem all that special to most players who haven’t used it yet. The primal set’s bonus (10% additional Damage and Healing when you take more than 10% of your max HP in a single blow) ends up being active very close to 100% of the time, since 10% of my max health is a very small amount.

      The only set that comes close to that kind of damage increase is the Sunset Weapons, but that set’s bonus (+5% at all times, this bonus is increased to 10% when in Barovia) is misleading in the way it is written and absurdly hard to obtain. I’m pretty positive that’s how the set bonus works, since I did testing when the set came out, but they may have changed it, or I might be wrong. Either way, doing anything other than CR Primal will be better, seeing as you can Exalt Primal making it the same ilvl and have similar stats. In CR you might see slightly increased damage, but they are so hard to get and would need to not work the way I believe they do for you to even notice a difference.

  • Rivermist
    October 9, 2018 at 5:50 pm

    Amazing, amazing, amazing guide. Thank you so much. As a relatively new player it has been my Warlock Bible. I have one unanswered question, what enchantment do you use for utility slots?

    Thanks again for your amazing guide and youtube videos.

    • October 15, 2018 at 4:12 am

      Which Enchantment you use for Utility doesn’t really matter. I personally use a mix of Dragon’s Hoards and Quartermasters, for RP generation, but it’s completely up to you.

  • David Street
    October 17, 2018 at 2:02 am

    Thanks Charisma. What boons do you like for Chult and Ravenloft?

  • Kim
    October 18, 2018 at 5:24 am

    Since new mod are you still bis with war horse? What you think about swarm?

    • October 25, 2018 at 3:15 pm

      Ive never considdered warhorse to be BiS and I should really make that more clear in the guide because I’ve been asked a couple times in the comments. I personally like the warhorse because of asthetic reasons lol. Ideally, you’ll run swarm or tensor’s as a combat power and a 4kpower or 2kpower/2kpen mount as active. BiS is to mix and match, since swarm gives lifesteal (gross) and tensors is recovery which arent ideal.

  • caz
    October 18, 2018 at 12:04 pm

    awesome guide, i ve been using it since i started playing and it helped me out a lot. I can’t wait to read your thoughts on mod 15 when it drops.
    My noob question is, i read a lot about mount insignia bonus shepards devotion beeing pretty good (almost op) on supporters and tamed velociraptors part of the pack also beeing pretty nice. What are your thoughts on these?

    • October 25, 2018 at 3:18 pm

      Both of these options arent bad when it comes to running templock. If you are a full templock build, I would recommend seriously looking at and exploring these options, since the loss to your overall dps likely wouldnt be that high, and you would increase party-wide buffs.

  • caz
    October 18, 2018 at 12:20 pm

    awesome guide, i ve been using it since i started playing and it helped me out a lot. I can’t wait to read your thoughts on mod 15 when it drops. My noob question is, i read a lot about mount insignia bonus shepards devotion beeing pretty good (almost op) on supporters and tamed velociraptors part of the pack also beeing pretty nice. What are your thoughts on these?

  • fkaiserg81
    October 18, 2018 at 4:28 pm

    hey charisma, i love your guide, it helped me out a lot when i started playing. I can*t wait to read your thoughts on the mod15 sw stuff when it drops.
    my question: i read a lot about sheperds devotion insignia bonus for support characters (some ppl call it op) and tamed velociraptors part of the pack. is it a good idea to use those as a templock? what to swap out, thoughts?

  • fredo18
    October 19, 2018 at 8:25 am

    hey charisma, great guide. I’ve been following it since i started playing and can’t wait to read your thoughts on the upcoming mod15 changes.
    My question is, what do you think about sheperds devotion. I read that its pretty good on support (some even say its op). And tamed velociraptor.

  • William Helliker
    October 19, 2018 at 11:21 am

    I love your build, mostly because i already have and use all the companions, and the same gear, minus some ring farming. few questions:

    On single target I assume screen grab is mistaken? shouldn’t it be murderous flames instead of daughters promise for the feats?

    im still running a Trans-vorpal still saving to switched to Fey touched. in this case are hadars grasp/broods of hadar still best options for my rotation, currently i use firey Bolt in place of hadars grasp.

    how do you get ~5k recovery? Draconics? wickids? I neither have sigil of devoted nor your recovery, at 3.3k recovery im poping tyrannical about the time it ends id guess. but should i be using broods instead. i dont have the up time to have both up on boss. is it time to bite the bullet and make a cleric?

    • October 25, 2018 at 3:46 pm

      I will answer your questions in order;

      1) Why no Murderous Flames???
      I forgot to update the single target section when I was testing a couple theories(I’m only human! Sorry!! 🙁 ). There was a while where I didn’t think murderous flames was that good, and honestly I’m still kinda lukewarm about it. The 30% extra hit is effected by DR, so it’s more like a 23% hit and that’s not a lot of damage. Regardless, the screenshot is old, use MF, adjusting the single target section so people wont be confused in the future 🙂

      2) With vorpal my rotation wont change. Using HG and Bolt seems weird, do you swap between skills for single target/AoE? If so, it seems silly to use a skill with decent AoE damage, and a skill with solid AoE damage at the same time. Unless I’m understanding the question wrong. That being said, the rotation that’s up is the one I believe to be best.

      3) my recovery comes from my weapons and boons mostly, there is also a small amount that I get from my insignia’s but that’s almost nothing. (like 200)

      On the note of the DC sigil, in single target you could do fine with SSC and a party that knows how to use fire. Ideally, wait until you get full AP, have someone proc fire, use SSC and go ham. I would strongly recommend SSC for AoE, since you can drop 2 or even 3 Gates of Hell on groups of elites or whatever, it’s really strong. Wheel is a second choice, since it’s still alright. I would STRONGLY SUGGEST ALL THREE since all three have uses, BUT that’s a lot of refinement and AD.

  • Ruuskymama
    November 1, 2018 at 7:01 pm

    Love your build! Was wondering if you had an order, priority-wise, in which to get boons?

  • Edward
    November 7, 2018 at 1:23 am

    Charisma, nice guide, change boots of curselord for boots of bandit is a good choice? Because i dont have cr, i’m working on it, u help alot thanks

  • Sinner
    November 8, 2018 at 4:39 am

    What weapon enchant is bis i use max vorp now

  • Sir Chums?
    November 14, 2018 at 4:20 am

    I only have 1 point to make a power rank 4 what would you say the most important rank 4 power is?

  • Sir Chums?
    November 14, 2018 at 4:23 am

    Sorry I forgot to add I was asking about the most important to power to have at rank 4 regarding the templock

  • Kenny Rountree
    November 15, 2018 at 10:05 am

    Is this for temp lock only or dps

  • November 27, 2018 at 4:04 am

    Hey Hey, love the guide, but i did have one question on enchants, how do you feel about all black ice in offense and all Draconics in defense? running as a temp lock primarily

  • Joe
    December 2, 2018 at 7:26 am

    Any Changes since MOD 15 ?

  • Anja
    December 9, 2018 at 8:07 pm

    Hello, wanted to know what blessing I have to take. LG Nami

  • Pancakes
    December 17, 2018 at 2:00 am

    Why isnt harrowstorm a viable choice in place on Bova? You can also cast dreadtheft after it

  • Joe
    January 9, 2019 at 4:42 am

    Human is a better race to be for a warlock and also your builds are ok. Good enough to start off on. For me as my main is a SW I wouldn’t follow or use any of the builds you have on here. But it’s good to use for people starting off with.

  • Neomaster
    January 11, 2019 at 9:49 am

    Hi can you let me know exactly what you have in each enchantment slot for you and your Tiger? I have nearly identical gear besides the shadowstalker. I just want to make sure I’m using the right number of Brutals and Darks without going too much in one direction.

  • January 16, 2019 at 1:28 am

    Hey, what gear should I invest in first? Artifacts, mounts, or companions?

  • Farsight86
    January 16, 2019 at 9:31 pm

    Mod 15 now live on PS4! Help us Obi-Wan Charisma… you’re are only hope!

  • January 29, 2019 at 5:18 am

    Is it good to keep the primal or now trade for Fartouched Pact Blade / Manticore Grimoire these days?

  • Michael B Elbert
    February 3, 2019 at 8:41 am

    Ive tried your psn newly created warlock have many questions for you my psn is @slaughterdujoker when u have time if you could get ahold of me thx

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