Parwen Valerian, Devout Cleric Mod 16

by Josh on April 30, 2019
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Parwen Valerian, Devout Cleric Mod 16

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(5/3/19 updated to change boons because i discovered that HP boon does nothing, also minor changes to rotation, dropped soothe for blessing of light and tweaked companion active powers as well as reassessed Insignia Bonuses, Enjoy! )

Hi my name is Josh and this is my Cleric Parwen Valerian.

my ingame tag is @iamsmokingone#2455, and you can also reach me at [email protected]


Well module 16 has been here about a week now, I’ve been reluctant to redo this guide for this module a bit because so much went into my last guide and the entire foundation it was built on has been removed from the game…but anyway here it is.

I have been on the test server since February (the day it was released i was on it), was initially very hyped that cleric would have a “dps” role as i have always played and built Parwen for good dps. I ran Arbiter (the dps path) for about 2 months there, I hated it, clunky mechanics, unintuitive, boring “feat” setup, any damaging power was a huge divinity drain, 1 heal and it cost half your divinity to cast….. it almost drove me away from this game, so when module 16 went live i just picked Devout and thats all she is going to be unless something major changes. Her damage has been surprisingly very good, and her healing actually is respected now, she’s always been an excellent healer, but prior to this module most people didn’t notice 😉




Class Features she uses are Hallowed Armor (take 5% less damage and an additional 10% less while channeling) and Expanded Faith (+150 maximum divinity)


All top row… hard was that?

So for first feat I chose Empowered Soothe…..I don’t use Soothe, but I also do not use Healing Word, so this 1st feat is Unimportant/Irrelevant to this build….sad but true.

2nd feat i went with Battle Prayer, why?I thought rhythm of the heavens didnt work but its good too, someone explained it to me. basically it makes a halo around u that draws in as you channel and when its about diminished you see a bolt of light shoot down, and u can release tab and get a burst of divinity.

3rd feat i went with Blessed Armaments, because exalt is now part of my rotation and the 20 magnitude damage effect adds to my AOE build…..which is what this build primarily is, an AOE damage cleric build, with some healing! I tried the 10% damage feat for awhile, but as it relies on full divinity and I more often then not burn it to 0, i don’t get much use from it.

4th feat Persistent Guardian, Guardian of the Faith is my main single target heavy hitter, of course i want it to add a persistent healbot for 25 seconds, no brainer!

5th feat i went with Angel of Life, it does come in useful when i’m all out of divinity and the team is getting slaughtered by a boss or something, the other feat relies on channeling divinity for 4 seconds to increase your healing by 5%…I’ve tried it too and it’s good also. (a friend discovered that angel of life won’t work with the class feature swift prayers)



Q = exalt,

E = bastion/sunburst/divine glow or where cleanse is needed i slot cleanse here (cleanse can remove runic corruption in Master Expeditions, quite handy there)

R = Daunting Light

1 = Flamestrike

2 = Guardian of the Faith

At-will 1 = Scattering Light

At-will 2 = Blessing of Light




When combat begins i exalt then start firing away with Scattering Light,while using daunting light as carefully as possible…. and dodging  around constantly, continually firing scattering light. If the team needs me to heal i slot bastion and will reasonably dish out heals as needed, trying to empower my bastions with Blessing of Light and also Exalt when i can, if there are negative effects being applied then i will use cleanse. If a big group of mobs come together then you know its time to bust that Lantern of Revelation and drop Flamestrike! for bosses its cool to slot Soul Sight crystal…remember to exalt before using it and make SURE your daily is up so you can get that Guardian buffed!

and thats basically what combat is reduced to now…..1 paragraph.

If by some Divine Misfortune you find yourself COMPLETELY OUT OF DIVINITY, you  have a few options actually. the easiest one is if there is a campfire near just jump off the edge of something or bind killme to an easy key to hit in this situation like F8

/bind F8 “gensendmessage Stuck_Defeatme activate”

This is always going to be much faster then trying to manually restore divinity.

**this is mostly just a jest at mod 16, but i do use it sometimes because divinity regen is so slow**

For bosses or parts of group content where it would be inconvenient to die things become a bit tricky, what I try to do is channel for just long enough to get enough divinty to cast bastion, move away from red AOE, and repeat this process until the boss or w/e is dead, at this point I do not use dps powers, all I can do is try to get enough divinity to keep my buddies from dying and hope the fight doesn’t wear on too much longer. Thankfully this situation rarely happens with a decent group anywhere.

whenever you get an opportunity to channel and you are not in combat and your divinity is less than 90%, try to take advantage of it, while moving forward i jump then tap tab, it avoids rooting and allows you to keep moving but build increased divinity, your divinity is your main source of damage and healing so its a good idea even in combat to channel it for 1 or 2 sec after casting daunting light, just a little tap even will give you a bit of divinity because of Battle Prayer.



Ability Scores:

DEX and CHR all the way, the rest are useless in my personal opinion.

Dex is movement speed and crit severity

Chr is companion influence and recovery speed (recovery speed is ineffectual this module)

(on a side note: from using Advanced Combat Tracker, I discovered that all my damage is PHYSICAL, so you would think STR would be the way to go…..but 6 extra points in STR is only a 3% physical dmg boost,I feel other choices are better, but do as you will!)



use whatever guild boons you find most useful <3

Boon Page:

Most are useless, power and HP have no cap, sadly the HP BOONS DO NOT WORK AT ALL, so armor pen and combat advantage are good to get here because i’m still not capped on either, defense and deflect as well (technically because of scaling, but i’m far overcap for lvl 80 content on most stats)

movement boon is 10% speed but only works outside combat…..better then other choices in my opinion.

Companion influence boon is a must to max.

crit sev and ap gain for tier 5

Master Boon!

Blessed Resilience: chance when you heal target for 10% or more of their max HP to also restore 12% of their max Stamina (at 3/3)*BROKEN*

master boon was Focused Retaliation at rank 3…..this boon omg….it puts all other boons in the Graveyard. Boss Killer. (on encounter use chance to mirror all damage back to attacker for 15 seconds) *WORKING AGAIN*

use whatever you feel like “testing”





Summoned i use Stalwart Golden Lion

he’s a tank type pet, has 700k max hp and gives passive damage buffs to the team while absorbing 10% of the damage anyone within 5′ of him takes. love it

for level 70 content with punishing scaling i will change to an augment, Legendary Ioun Stone of Might, an augment is roughly 15% more stats for you the player.

right now im at around 96,000 base armor penetration with the lion, with an augment its like 110,000+ so for most level 70 content this puts me about 8k or so undercap with the lion, which works fine for me. but if its too bad because of lowered defense stats as well i will change over to the augment.

Companion Power is Potency, chance on attack to increase your power by 2000

if you need more healing then try Redemption, on receiving damage there is a chance (seems like 100%) to heal you and your companion for 4% max hp over 10 seconds, from parsing combat logs this was by far my biggest source of self-healing.

For companion bonuses i went with all Stats….there are many with interesting and possibly useful bonuses though…..but i found all the ones i tested to be buggy so i went with stats.


Companions I tested 🙂

Renegade Evoker (didn’t proc once),

Owlbear cub (didn’t proc once),

Grung (tooltip says its a DOT, from observation it only hit 1 time though, and has an ICD)

Death Slaad (decent, but not impressive….out of all the ones i tested this was best….which isn’t saying much and doesn’t warrant using one),

Cockatrice (not impressed at all, low dmg, who needs root?)

Vicious dire wolf (meh…low dmg low chance to proc)

Celestial Lions Presence (tooltip states it gives a 10% dmg buff for 10 seconds, from observation it buffs the next attack once every ~20 seconds…this really bummed me out)

Xuna (low dmg that only procs off at-wills, cost =/= effectiveness)

Con Artist (oof, very low dmg)



What Parwen Uses <3


Mercenary’s Discipline: +2000 Power, +1000 Combat Advantage

Xeygi’s Insight: +24,000 HP



Baby Deepcrows Presence: +6000 Power

Staldorf’s Presence: +6000 Combat Advantage



Mighty Insight: +2000 Power, +4000 Deflection



Six Empowered 11-13

she had all rank 14 Ruthless this past module, but i’m not trading them for bound runes, i just bought some cheap r8’s and ranked them up and will continue to do so. -__-




had to change a few things here, since most offensive bonuses are ruined now i went mainly defensive.

Oppressors Reprieve, seems to be a constant heal for ~3k every second in combat, can multiproc.

Warlords Inspiration: your summoned companion deals 20% more damage.

Barbarian’s Revelry: heal for 1% max HP when you land a critical strike. for me this is 2630 healing

Gladiators Guile: thankfully wasn’t nerfed too hard, 10% run speed at 75% or more stamina.

Knights Rebuke, ~800 heal per second in combat, constant




Head: crown of the lost king (got this from using runes and trading them to Zok for chests, Zok is the Goblin under the stairs in the community zone of Undermountain…Yawning Portal)

Chest: Robes of the Last Profit (from Zokboxes)

Arms: crash guards (expedition reward, boss drop)

Weapons: alabaster (get these from doing expeditions, i got mine from the ladys rewards at the end, took 4 days of doing 3 a day, others say they have had the expo bosses drop them)

Main Hand Feature is Scattering light does 10% more damage, its 40 magnitude so from my calculations this buffs it up to 44 magnitude. better than other choices though…..

Offhand Features are  +2300 Power and 10% crit severity


Feet: Gurtunks booties (expedition reward, boss drop)

Neck: Baphomet’s Infernal Talisman (so we’re back to this again eh?)

Rings: Raid ring of the spy’s guild (seal vendor) and ebonized raid ring (expedition reward) overcaps crit but i need CA, for level 70 content i swap rings to 2x Assault ring of the spy’s guild with 2x Dark enchant rank 9 each, for more armor penetration.

Belt: Demogorgon’s Girdle of Might (Like an old friend)

Shirt: Ebony Stained Raid Shirt (expedition reward)

Pants: Prized Raid Trousers of the Cult (expedition reward)


Main is lantern of Revelation or Soul Sight Crystal, also i find some small use out of Gond’s Anvil of Creation as well as the Decanter of Atropal Essence.

Orcus shard is mandatory for set bonus.

for the other 2 i want more apren usually….but do what you need to.



Armor: Elven Battle r13 (nothing changed here <3)

Weapon:Vorpal r9 (was using dread but i discovered its bugged and breaks any effect that relies on landing a critical hit, so i had a r9 dread on an alt i sacrificed to the exchange vendor for this vorpal)

Offense Slots are all Radiant r14, except one which is the Heart of Fire.

Defense Slots are all Brutal r14

Utility slots are all Dark r13….except 1 has the Anniversary r14 Dark.

Overloads are rank 1 and 2 Mark of the Undead Ward.


About Level Scaling:

to do level 70 content now you need roughly 2x the stats you would for level 80, so if you need 60k arpen for lvl 80 you need about 120k for level 70 and depending on whether the dungeon is T1,T2 or T3 you need different stats (i’ve found 106,000 to be the actual baseline for T1, ~125,000 for T2 and over 150,000 for T3) so for venturing back to 70 stuff you may want to beef up your defense and definitely accuracy.

for T1 once inside you need 57k arpen

T2 and T3 once inside you need 97k arpen, except Lair of the Mad Mage, which only requires 68k

Scaling is subject to be changed at any time so hopefully this part can be removed from my guide soon.



So thats my guide for now, any questions feel free to comment here, hit me up ingame, or email me at [email protected]


She walks in light, her faith guiding her every step, she knows no fear for she is the Avatar of the Divine….

“Be Faithful, be Virtuous, but above all my friends, be Righteous!”


Leave a reply
  • Tron-tonian
    August 17, 2018 at 3:58 pm

    Questions – Why use earth/fire archons? Wouldn’t swapping out either the Siege Master or Fire Archon for an Air Archon make more sense? And why use the Razorwood? My main concern there as a DC is that we have no way to reliably keep Combat Advantage up if we are soloing.

    • Astro
      October 9, 2018 at 6:02 pm

      … the DC has no problem soloing any content as long as you have the defense to stay alive, the pen to do damage and the power to heal. It is 100% useless to replace the razorwood with anything else as it is a huge damage booster in any content that you would be running except solo. You are right, no major way to keep CA up but if the rest of this build is accurate you wont need it for solo content anyway.

      Also, yes Air Archon instead of Fire. Not only is it just more up time but if you cant quite afford a tiger and archon yet, they use the same gear so youre easily able to gear it out while saving for a tiger.

  • August 18, 2018 at 8:11 pm

    then don’t follow my guide. this is what she uses. Make your own decisions on anything you don’t agree with.

  • Tron-tonian
    August 21, 2018 at 1:43 am

    It’s not a question of “what they use”. You want to run 5x white companions, knock yourself out.

    The question was “why use those?”, and (somewhat unspoken) “aren’t there better options out there?”.

    But silly me for thinking a ‘guide’ might offer guidance. My bad.

    • Varyon
      August 22, 2018 at 4:26 pm

      ……..(‘(…´…´…. ¯~/’…’)
      ……….”…\………. _.·´

    • Hessian Black
      February 20, 2019 at 4:31 am

      lol its the guy who bullies the crap out of 13 y.os learning the game in PE

  • ridonculousDC
    October 12, 2018 at 10:15 am

    Played with this DC before, he provides mediocre buffs, don’t even know how to empower FF or BTS, not even exhaltation. 30k base power for a 16k ACDC. If you want to DPS go for a dps class. Nobody wants a DPS DC for endgame.

  • Varyon
    October 19, 2018 at 2:46 am

    Right, and I just made this guide and went into detail to explain the finer points of empowering ff and bts or exhalt while myself having no idea how to implement them. My friends asked me to make this guide because they enjoy my dc.
    I have many endgame friends, some who’ve played since beta who would strongly disagree with the whole of your post RidonculousDC,
    I seriously doubt you’ve played with me, your name isn’t familiar at all…
    You sir are a Hater,
    good day

  • SeraphineLaRadiante
    November 14, 2018 at 10:05 am

    I’m dps dc and I don’t care about others ?

  • February 26, 2019 at 4:25 am

    Hessian Black, you came here just to post that didn’t you?

  • Saul Clemente
    May 2, 2019 at 9:44 pm

    makes the Guardian Fighter pls!

  • Hessian Black
    May 7, 2019 at 4:13 am

    No i was reading through collecting information on DCs, then saw the same name and attitude of that guy trying to give you some content adjustment. I was like holy fk he is at it all over the place he must be a Pro asshat.
    And as for the guide its a massive help thanks. At least you wrote one most people are sadly happier been the self appointed critic but never the author.

    good read and good pointers cheers

  • Varyon
    May 7, 2019 at 8:55 am

    well thank you Hessian Black 😉
    my apologies, i thought you meant me lol

  • Max Damage
    May 8, 2019 at 10:20 am

    >>Rhythm of the Heavens doesn’t actually do anything…at all
    It does. But its random. And its activation is not shown in the HUD. Sometimes i release TAB (divinity generation stops) and instantly i get a medium chunk of divinity restored at muuuch higher rate than it was generated by “tabbing” earlier. Yet it’s still a minor bonus u cant rely on.

  • May 8, 2019 at 8:15 pm

    If you say so max damage, i specced it then tested myself for over 30 mins and it did not proc 1 single time. I think you may be confusing your passive divinity regen with that feat actually doing something, it gives spiking jumps to divinity every 3 seconds outside combat, and just tapping tab will make it restore more…..unless you can prove it works with combat logs or some other means like a screenshot with an activated power pop up, i’m gonna call bs on that

    edit: eh i was wrong sorry about that. a friend on discord showed me how it worked and explained it. thanks for the input

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