Wizard Mod 16 (Momonga)

by Momonga on June 17, 2019
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Wizard Mod 16 (Momonga)

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Welcome to my guide regarding the thaumaturge Wizard, I start by saying that English is not my main language, so I apologize in advance for the writing mistakes you will encounter in the post.

we continue to say, that much of the equipment of the old module is still bis in the mod 16, such as the Hag’s Rags [(+3% damage at a distance)that together with the new ebony ring that has the same bonus, they increase the damage you get with remote powers by 6%] , Grips of Terror (+3% damage with encountering powers) , The set of the demon lord (1%-20% damage depending on the life of the enemy) , Enduring Boots [(+3% damage when your resistance is over 75%) I chose these instead of the ebony shirt, so I was able to take advantage of the bonus of the protected shirt to have a recharge of the powers to meet faster] , Ring of the Shadowstalker +5 (total damage increased by 2.5% if you are less than 25 feet away from the target).

As for the new equipment, in addition to weapons, I recommend using the protector’s shirt and trousers , as well as the head of the protégé that increases the damage by 5% in the sub-mount maps. including the new dungeon “Lair of the Mad Mage”.

you prefer an increase in damage for a very simple reason, after a certain amount of time you get a particular effect, it is not true more than 1000 power = 1% dps but this value goes up, as we can see on the site:
on which we can see how the various game mechanics work and above all how the calculation of the dps works , including some really useful tools to calculate your current dps.

I highly recommend raising intelligence and charisma
INT to maximize magic damage, CHA to increase the speed of recharging powers and the influence of the partner


In aoe I use these powers with great satisfaction, those circled in red find them particularly useful in combat

there is no mandatory rotation, the important thing is to make sure that combustion is activated, the ice terrain on the tab helps to position it where it is needed even if you are not close.
the same I recommend this: TAB> Q> E> R, and in the charging time use the mouse with chilling cloud with more enemies and ray of frost against only one.
like daily I prefer to use furious immolation, because even if it does less damage than oppressive force, there is a larger and more effective range of combustion applied to the enemy.

In single target simply exchange 2 powers the TAB and the Q with:
Ray of Enfeeblement on TAB and Repel on Q

the best Class Feature for the thaumaturge magician in this module for me are Critical Conflagration and Chilling Presence (I use them both on mobs and bosses)

For the talents it is compulsory to use: Glowing Flame, Frigid Winds, Critical Burn and Directed Flames , while I find that the first one can be decided individually, I find them both good, both RelativeHaste and Smoldering Recovery.

As for the Boons I use these:

I find both the configuration that fits better on various occasions, the reason why in the master boons or chosen “Blood Lust” is because I don’t change the gifts from one build to another, and since “Deathly Rage” is activated only if you kill , I don’t find it useful at all against the bosses.

with this new module a lot of things have changed, both the game mechanics and your and the various enemies’ statistics, various test facts and opinions exchanged with other players have led to the conclusion that the best spells to use for the DPS are “Radiosi”, to be used in both attack and defense slots.
the reason? because the other statistics can be easily reached by taking advantage of your and partner’s equipment bonuses, and in this mod the power takes on a much more important role so having a lot of it is always better.
In utility slots, I recommend “Dark” because increasing the influence of your partner is just as useful to raise all the statistics.

while on the equipment of the companion I highly recommend “Empowered Runestone”while as runestones on the companion you always put bonding runestone.

Best Companion
the choice of the companions is relative, one should choose the companions to use based on the gaps that one has in the statistics, to understand, if one is an almost end-of-game player, obviously he will have all the high statistics and will have reached the maximum limit for each one of them, so he will choose comrades who give him “Power” as a bonus, such as the deep crow newborn, the kenku archer, the minstrel, Alpha compy etc etc.
I leave you the link below of one of the best auto wiki written on this mod, and I really feel like thanking the author for the great help he has given to me and many others.

Always choose a budding companion, non-combatant or defender, the best 2 companions to have summoned for the dps are the bulette puppy and the quasit, due to their increased power and other offensive statistics

Mounts Bonus

if you do not have a legendary mount do not use the first bonus, change it with (Knight’s Rebuke , Survivor’s Blessing)

UPDATE 25/06/2019

I made some upgrades (if you can say that since I put equip even older: D) I practically removed the grips of terror that increase the damage by 3% but only on the powers to encounter and I changed them with the arms of omu , which increase the damage by 3% with the powers at a distance (which apart from land are all, including daily and will power).

The same bonus as the hags rags and the ebony ring, precisely for this reason knowing that it does not accumulate more than 2 times I had to remove the ebony and put a second shadow predator, then I removed the resistant boots with +3 bonus % damage with resistance over 75% and I put on the ebony shirt to take advantage of this bonus that I remind you is the only one that does not accumulate, it works only 1, and I put the boots of the willing (always obtainable from the tyrant hunting omu, having thus access to + 3% more damage with the willpower, “” “which represents a big slice of damage in a dungeon” “”

then I added the burnished weapons, chosen instead of the alabaster simply for the number of times that they are activated in party, any care or a little damage is enough to make them activate, just like the old weapons of the primitive.

I did some tests in both aoe and single target with this equip and the other, and all the time just throwing 2 daily. the result is that with the equipment I have now (the one on the screen below) I get about 2 million more damage in ST and about 1.3 million in AoE.

obviously this applies if you already have a certain amount of power, because the more you have, the more that percentage of damage in more (that the various pieces give you) is worth

and these are the bonuses I use on weapons:

if you have questions let me know in the comments, or if you notice errors in the text let me note that I will arrange to fix everything.
I hope I was helpful!

Leave a reply
  • Joseph
    June 17, 2019 at 11:20 pm

    Ciao e grazie per il lavoro che hai svolto, volevo chiederti:
    1. Che Feat usi per single target?
    2. Se non ho il libro del narratore come manufatto attivo, cosa suggerisci di usare per AOE e Single Target?

    • June 25, 2019 at 7:40 pm

      ci sono molti manufatti validi, per esempio puoi usare atropal in AoE e il cristallo della visione in singol target, oppure puoi usare il sigillo del chierico (ex sigillo del devoto) o la moneta di tymora. ma anche altri sono validi, in genere quelli che ti conferiscono bonus di danno i che debuffano i mod o il boss vanno bene. uso il diario per il fatto che mi dà punti azione bonus, per avere la giornaliera più spesso pronta. per i doni uso gli stessi per entrambi, per massimizzare ancora di piu puoi usare il primo dono master nelle mobbate e il 3 sui boss.

  • tentatur
    June 18, 2019 at 3:50 pm

    Can do same post in spanish?

    June 18, 2019 at 8:37 pm

    Any other recommendations on other artifact to use if one don’t have the one u using and also what armor enchantment u using

    • June 19, 2019 at 3:49 pm

      highly recommended “Vorpal” on weapons while I use “Barkshield” on armor, but sulforge and elven battle are good alternatives

  • Leslie Hobgood
    June 19, 2019 at 2:36 am

    Sorry, But I can’t make out your Boon list and what you’ve put in each.

    • June 19, 2019 at 3:53 pm

      TIER 1 :
      TIER 2:
      TIER 3:
      TIER 4:
      TIER 5:

      but these gifts I use them so because of my statistics, which are all at the most, maybe if you need a little more penetration instead of hit points, put a little on penetration, then when you exceed the maximum limit of 68k you can change again

  • Mr.Pitek
    June 20, 2019 at 11:43 am

    What kind of mount you must have to have such bonuses available

  • Kathyrine Holt
    June 21, 2019 at 12:22 am

    Can you post the top section in English please:

  • Pitek
    June 23, 2019 at 9:08 am

    What are the cap for dps

    • June 24, 2019 at 6:35 pm

      Armor Penteration: 68k (First)!!!!
      Critical Chance: 68k
      Combat Advantage: 118k
      Accuracy: 68k
      Power: no cap

      Defense: 68k
      Deflect: 68k
      Awareness: 78k
      Critical Resist: 73k
      HP: no cap

  • Ricky Nunez
    June 29, 2019 at 7:59 am

    Is lightning still good wept enchant for wiz?

  • Skamos
    June 30, 2019 at 3:19 pm

    Curious why you say Enduring Boots and Ebony Stained Shirt dont stack. Have you tested this?

  • Andy Torbitt
    July 14, 2019 at 3:16 pm

    Other than Orcus, what other artifacts are you using?

  • misho
    July 15, 2019 at 5:53 am

    i have power 160k
    Armor pent 71k
    Crt 90
    Crt Sav 107%

    waaaay i se immun dmg on Hit wayy ?????????

  • Tecman
    August 10, 2019 at 7:06 pm

    Where do you get the 2,400 power modification?

  • Nick Kulesza
    September 1, 2019 at 3:14 am

    I cant make out what your main artifact is can you put it in english? I went looking for the icon through the collections and couldnt find it.

  • Abiotic
    October 29, 2019 at 11:35 am

    What is a a “Radiosi” enchantment? A radiant enchantment or something different?

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